T H E O O C I S C U R R E N T L Y U N D E R G O I N G E D I T I N G, P L E A S E S T A N D B Y
DC ♦ MARVEL ♦ DARK HORSE ♦ IDW ♦ IMAGE ♦ ARCHIE
DC ♦ MARVEL ♦ DARK HORSE ♦ IDW ♦ IMAGE ♦ ARCHIE
◼ G M: Lord Wraith ◼ C O - G M ( S ): TBD ◼ G E N R E: Fandom ◼ T Y P E: Sandbox with Collaborative Arcs
Ω P R E M I S E:
Welcome fans of Marvel, DC and all comics alike. Absolute Comics is a sandbox based RP that seeks to merge and mix the lore of your favourite characters into one living cohesive world. The idea behind this RP is not to embody our favourite heroes and villains to simply retell iconic stories and origins but to take these characters and make them our own. In fact the goal of the RP is for players to take their favourite characters and reimagine them to tell their own stories. We only ask that the 'heart' of the character remains the same. Players will take the roles of their favourite characters and tell stories either alone or in collaboration with other players in order to to develop and grow the world. While there will be an established timeline, these details will be left intentionally vague in order to provide players the ability to decided finer details for themselves.
To differentiate itself from previous 'One Universe' roleplays, Absolute Comics allows for non-linear story telling. This means you can play stories which occur in the past, present or future allowing a single player to have their character's story span multiple years. A Spider-Man player could play out one arc with Peter learning to wall-crawl while another arc could be player with Spider-Man teaming up with the Justice League. This is the flexibility afforded to you as a player in an effort to both keep interest fluent and to allow easier coordination of collaborative arcs without sacrificing independent stories.
Unlike that of a linear progression-themed collaborative story, the goal of a sandbox is to allow you to craft character arcs, NPC casts, and almost assistant GM decisions that don’t contradict the other rules. The style of role-play has been explained previously as an “interactive multi-author fanfiction” and the idea of this sort of concurrent thing is apt. However interaction, much like any role-play, is the bread and butter of the game; we don’t shy away from interactions, world-scale gatherings, and so forth. Our job in this role-play will be to set up events every so often but for the most part the GM Staff will do the same thing as the players in setting up our stories
I thank you for your interest in Absolute Comics and look forward to seeing everyone's stories unfold.
To differentiate itself from previous 'One Universe' roleplays, Absolute Comics allows for non-linear story telling. This means you can play stories which occur in the past, present or future allowing a single player to have their character's story span multiple years. A Spider-Man player could play out one arc with Peter learning to wall-crawl while another arc could be player with Spider-Man teaming up with the Justice League. This is the flexibility afforded to you as a player in an effort to both keep interest fluent and to allow easier coordination of collaborative arcs without sacrificing independent stories.
Unlike that of a linear progression-themed collaborative story, the goal of a sandbox is to allow you to craft character arcs, NPC casts, and almost assistant GM decisions that don’t contradict the other rules. The style of role-play has been explained previously as an “interactive multi-author fanfiction” and the idea of this sort of concurrent thing is apt. However interaction, much like any role-play, is the bread and butter of the game; we don’t shy away from interactions, world-scale gatherings, and so forth. Our job in this role-play will be to set up events every so often but for the most part the GM Staff will do the same thing as the players in setting up our stories
I thank you for your interest in Absolute Comics and look forward to seeing everyone's stories unfold.
Ω T I M E L I N E:
P A S T:
P R E S E N T:
F U T U R E:
L E G E N D:
◼ 1910's | Reports of an Amazonian woman joining the fight alongside several American soldiers is regarded as a legend. The woman was said to fight with the strength of a demi-god and paved the way for several decisive victories.
◼ 1940's | Using the research of nazi defector, Abraham Erskine, the United States establishes Project Rebirth to combat the increasing influence of Hitler’s pseudo-science division, HYDRA. A young man named Steve Rogers becomes the sole recipient of the project. Dubbed Captain America by the war propaganda, Steve Rogers is heralded as the first true superhuman. Seeing the influence of Captain America on war morale leads to the creation of a team of other enhanced beings (known by the moniker of ‘Meta-Humans’) shortly after the Captain disappears in a battle over the Northern Atlantic. This team is known as the All-Star Squadron and helps repel the Axis Forces ensuring the victory of the Allied Forces that Captain America had worked for.
◼ 1950's | With no war to fight, the All-Star Squadron is disbanded but in its wake a new group formed consisting of both new and old members alike. This group pledged to fit injustices at home and was thus dubbed the Justice Society of America. While publicly the government embraced America's newest protectors, the Strategic Scientific Reserve is resurrected before being re-branded as the Advanced Research Group Uniting Super-Humans.
◼ 1960's | In the midst of the Cold War, a new humanoid race emerges known as the Homo-Superior or to the layman, ‘mutants’. Using the mutant scare as a distraction, the terrorist cell known as H.Y.D.R.A. re-emerges for the first time since the days of Captain America. Following an attack on the United States, the President of the United States is killed. This spurs the formation of a new government agency called the Strategic Homeland Intervention, Enforcement and Logistics Divison, or simply S.H.I.E.L.D.
◼ 1970's | After years of conflicts with H.Y.D.R.A., the organization’s end seems nigh when the collaboration between SHIELD and international agencies leads them to the supposed headquarters of their enemy within Southeast Asia on the island of Madripoor. H.Y.D.R.A. is allegedly defeated, although S.H.I.E.L.D.'s victory is a loss for the J.S.A. The public opinion of mutants had been warped, in part, by religious extremists calling themselves the “Purifiers”. They had used their numbers to cause anti-mutant sentiment which ignited a series of civil rights riots. By extension this fear became of all superhumans leading to a mandated disbandment of the Justice Society of America.
◼ 1980's | The gene responsible for the development of mutant powers in certain individuals is isolated and is dubbed the “x-gene”. Further study by the larger scientific community concedes that without a doubt is the cause of displays of power in random youths and adults. An academic by the name of Charles Xavier attempts to mediate but his efforts are ineffective to prevent what would happen in years to come.
◼ 1990's | Charles Xavier founds the Institute for Higher Learning in North Salem, New York. In the following years, the “Fantastic Four” shuttle launch occurs originating in the test site owned by Reed Richards’ Future Foundation, a non-profit organization dedicated to bringing the smartest minds together for the advancement of science. Due to problems with a quantum accelerator tied into what Susan Storm dubs “The Negative Zone” cosmic radiation erupts and changes them and two others drastically. Elsewhere in the world, Victor von Doom restores the nation of Latveria after procuring weapons and technologies through diplomacy and his own genius intellect following the fall of the Soviet Union.
◼ 2000's | An alien race known only as the Dominators turns their eyes towards Earth attacking in a curb stomp battle that decimated Earth's defenses. In response, A.R.G.U.S. assembled several scouted assets to create a counter force that the media would dub Earth’s Avengers. In the aftermath of the attack, public opinion of superhumans began to turn positive for the first time in nearly thirty years. Believing that public safety should not be soley in the hands of the government, a spiritual successor to the J.S.A. is formed, dubbed the Justice League. Unlike the Avengers whose actions are controlled by A.R.G.U.S., The Justice League acts independent, intervening where necessary. This earns them the hearts of America as the League becomes adored.
◼ 1940's | Using the research of nazi defector, Abraham Erskine, the United States establishes Project Rebirth to combat the increasing influence of Hitler’s pseudo-science division, HYDRA. A young man named Steve Rogers becomes the sole recipient of the project. Dubbed Captain America by the war propaganda, Steve Rogers is heralded as the first true superhuman. Seeing the influence of Captain America on war morale leads to the creation of a team of other enhanced beings (known by the moniker of ‘Meta-Humans’) shortly after the Captain disappears in a battle over the Northern Atlantic. This team is known as the All-Star Squadron and helps repel the Axis Forces ensuring the victory of the Allied Forces that Captain America had worked for.
◼ 1950's | With no war to fight, the All-Star Squadron is disbanded but in its wake a new group formed consisting of both new and old members alike. This group pledged to fit injustices at home and was thus dubbed the Justice Society of America. While publicly the government embraced America's newest protectors, the Strategic Scientific Reserve is resurrected before being re-branded as the Advanced Research Group Uniting Super-Humans.
◼ 1960's | In the midst of the Cold War, a new humanoid race emerges known as the Homo-Superior or to the layman, ‘mutants’. Using the mutant scare as a distraction, the terrorist cell known as H.Y.D.R.A. re-emerges for the first time since the days of Captain America. Following an attack on the United States, the President of the United States is killed. This spurs the formation of a new government agency called the Strategic Homeland Intervention, Enforcement and Logistics Divison, or simply S.H.I.E.L.D.
◼ 1970's | After years of conflicts with H.Y.D.R.A., the organization’s end seems nigh when the collaboration between SHIELD and international agencies leads them to the supposed headquarters of their enemy within Southeast Asia on the island of Madripoor. H.Y.D.R.A. is allegedly defeated, although S.H.I.E.L.D.'s victory is a loss for the J.S.A. The public opinion of mutants had been warped, in part, by religious extremists calling themselves the “Purifiers”. They had used their numbers to cause anti-mutant sentiment which ignited a series of civil rights riots. By extension this fear became of all superhumans leading to a mandated disbandment of the Justice Society of America.
◼ 1980's | The gene responsible for the development of mutant powers in certain individuals is isolated and is dubbed the “x-gene”. Further study by the larger scientific community concedes that without a doubt is the cause of displays of power in random youths and adults. An academic by the name of Charles Xavier attempts to mediate but his efforts are ineffective to prevent what would happen in years to come.
◼ 1990's | Charles Xavier founds the Institute for Higher Learning in North Salem, New York. In the following years, the “Fantastic Four” shuttle launch occurs originating in the test site owned by Reed Richards’ Future Foundation, a non-profit organization dedicated to bringing the smartest minds together for the advancement of science. Due to problems with a quantum accelerator tied into what Susan Storm dubs “The Negative Zone” cosmic radiation erupts and changes them and two others drastically. Elsewhere in the world, Victor von Doom restores the nation of Latveria after procuring weapons and technologies through diplomacy and his own genius intellect following the fall of the Soviet Union.
◼ 2000's | An alien race known only as the Dominators turns their eyes towards Earth attacking in a curb stomp battle that decimated Earth's defenses. In response, A.R.G.U.S. assembled several scouted assets to create a counter force that the media would dub Earth’s Avengers. In the aftermath of the attack, public opinion of superhumans began to turn positive for the first time in nearly thirty years. Believing that public safety should not be soley in the hands of the government, a spiritual successor to the J.S.A. is formed, dubbed the Justice League. Unlike the Avengers whose actions are controlled by A.R.G.U.S., The Justice League acts independent, intervening where necessary. This earns them the hearts of America as the League becomes adored.
P R E S E N T:
◼ 2010's | Worried about the Justice League's seemingly continuous growth, A.R.G.U.S. begins the Young Justice Initiative in order to recruit and train young super humans. In response, the Justice League allows their own young heroes to band together under the banner of the 'Titans'. These teenage heroes often find themselves in rivalry with the Young Justice members leading to a rivalry between not only these two teenage teams but also a third party known only as the X-Men.
◼ 2017 | The Present Year.
◼ 2010's Cont. |
◼ 2017 | The Present Year.
◼ 2010's Cont. |
F U T U R E:
◼ 2020'S | TBD.
L E G E N D:
◼ - Fixed History
◼ - Player History
◼ - Adjustable History
◼ - Player History
◼ - Adjustable History
Ω G R O U P S, O R G A N I Z A T I O N S & T E A M S:
◼ A L L S T A R S Q U A D R O N, T H E -
◼ A . R . G . U . S . -
◼ A V E N G E R S, T H E -
◼ F A N T A S T I C F O U R, T H E -
◼ F U T U R E F O U N D A T I O N, T H E -
◼ G L O B A L D E F E N S E A G E N C Y, T H E - Directed by Cecil Stedman, the Global Defence Agency is the United States government's answer to dealing with extranormal national threats -- the superhumans' N.S.A. Sharing strained alliances at best with A.R.G.U.S. and S.H.I.E.L.D., the G.D.A. runs its operations out of an underground H.Q. beneath the Pentagon, monitoring the actions of the superheroes under their employ. The international superteam known as the Guardians of the Globe operates under the G.D.A.'s jurisdiction.
◼ H . Y . D . R . A . -
◼ J U S T I C E L E A G U E, T H E -
◼ J U S T I C E S O C I E T Y O F A M E R I C A, T H E -
◼ L E G I O N O F D O O M, T H E - While the exact founding of the Legion of Doom remains unclear, they have been in operation for much longer than either the Justice Society, Avengers or Justice League. Made up of a secret society of the world's most powerful villains, the Legion of Doom works behind the scenes in order to manipulate social circumstance to their benefit. Preferring not to directly dirty their hands, the Legion often employs other villains to carry out their tasks or to provide misdirection in order to work under the noses of the heroes sworn to stop them. It is believed that the Legion has ten governing members as of 2017. These members are Lex Luthor, Vandal Savage, Queen Beatriz of Bialaya, Loki of Asgard, the Red Skull, Klarion the Witch Boy, Circe, the Mandarin, Ocean Master and Doctor Victor von Doom. Other known associates include the Enchantress, Dormammu, Black Adam, Ra's al Ghul, Doctor Hector Hammond and Doctor Cyber. It is believed that several of the Legion's associates may even currently have alliances with the Lords of Hell, Trigon, Neron and Mephisto.
◼ P U R I F I E R S, T H E -
◼ S . H . A . D . E . -
◼ S . H . I . E . L . D -
◼ S . S . R . -
◼ T I T A N S, T H E - Founded in 2011, the Titans were originally the Justice League's answer to A.R.G.U.S.'s Young Justice Initiative. Originally led by the first Robin...
...After Nightwing's departure in 2015, the team's leadership fell to Donna Troy. Currently the team consists of Donna Troy, Prodigy and Hulkling.
◼ X - M E N, T H E -
◼ Y O U N G J U S T I C E I N I T I A T I V E, T H E -
◼ A . R . G . U . S . -
◼ A V E N G E R S, T H E -
◼ F A N T A S T I C F O U R, T H E -
◼ F U T U R E F O U N D A T I O N, T H E -
◼ G L O B A L D E F E N S E A G E N C Y, T H E - Directed by Cecil Stedman, the Global Defence Agency is the United States government's answer to dealing with extranormal national threats -- the superhumans' N.S.A. Sharing strained alliances at best with A.R.G.U.S. and S.H.I.E.L.D., the G.D.A. runs its operations out of an underground H.Q. beneath the Pentagon, monitoring the actions of the superheroes under their employ. The international superteam known as the Guardians of the Globe operates under the G.D.A.'s jurisdiction.
◼ H . Y . D . R . A . -
◼ J U S T I C E L E A G U E, T H E -
◼ J U S T I C E S O C I E T Y O F A M E R I C A, T H E -
◼ L E G I O N O F D O O M, T H E - While the exact founding of the Legion of Doom remains unclear, they have been in operation for much longer than either the Justice Society, Avengers or Justice League. Made up of a secret society of the world's most powerful villains, the Legion of Doom works behind the scenes in order to manipulate social circumstance to their benefit. Preferring not to directly dirty their hands, the Legion often employs other villains to carry out their tasks or to provide misdirection in order to work under the noses of the heroes sworn to stop them. It is believed that the Legion has ten governing members as of 2017. These members are Lex Luthor, Vandal Savage, Queen Beatriz of Bialaya, Loki of Asgard, the Red Skull, Klarion the Witch Boy, Circe, the Mandarin, Ocean Master and Doctor Victor von Doom. Other known associates include the Enchantress, Dormammu, Black Adam, Ra's al Ghul, Doctor Hector Hammond and Doctor Cyber. It is believed that several of the Legion's associates may even currently have alliances with the Lords of Hell, Trigon, Neron and Mephisto.
◼ P U R I F I E R S, T H E -
◼ S . H . A . D . E . -
◼ S . H . I . E . L . D -
◼ S . S . R . -
◼ T I T A N S, T H E - Founded in 2011, the Titans were originally the Justice League's answer to A.R.G.U.S.'s Young Justice Initiative. Originally led by the first Robin...
...After Nightwing's departure in 2015, the team's leadership fell to Donna Troy. Currently the team consists of Donna Troy, Prodigy and Hulkling.
◼ X - M E N, T H E -
◼ Y O U N G J U S T I C E I N I T I A T I V E, T H E -
L E G E N D:
◼ - Fixed History
◼ - Player History
◼ - Adjustable History
◼ - Player History
◼ - Adjustable History
Ω R U L E S & R E G U L A T I O N S:
▼ 1 . 0 . 0 - C H A R A C T E R C R E A T I O N:
▼ 2 . 0 . 0 - P A R E N T S, L E G A C I E S & V I L L A I N S:
▼ 3 . 0 . 0 - T I M E L I N E & L O R E:
▼ 4 . 0 . 0 - A R C S, T I M E F R A M E S & E L S E W O R L D S:
▼ 5 . 0 . 0 - I N C H A R A C T E R:
▼ 6 . 0 . 0 - O U T O F C H A R A C T E R:
► 1 . 1 . 0 - You may choose any character appearing in the continuities that envelope certain frames of western comic books, though the core of the game is DC/Marvel. You can include aspects of the Bruce Timm continuity, Wildstorm, the Cinematic Universe(s), and so forth. Characters from Dark Horse, Image, IDW, and Archie are acceptable.
► 1 . 2 . 0 - Manga/Anime based characters are heavily discouraged due to their incompatibility with western superhero comics. Other comic titles discouraged are those of a science fiction nature such as Star Trek, Star Wars and Transformers. Properties from outside of the Marvel and DC Universes will be judged on a case by case manner for the most part but the above limitations will be definite denials.
► 1 . 3 . 0 - Competing applications will be decided via a vote based upon sample posts. In the event two people both are interested in the same character, they will be requested to deliver a sample post to the the OOC where other accepted players will vote for who they think best represents the heart of the character.
► 1 . 2 . 0 - Manga/Anime based characters are heavily discouraged due to their incompatibility with western superhero comics. Other comic titles discouraged are those of a science fiction nature such as Star Trek, Star Wars and Transformers. Properties from outside of the Marvel and DC Universes will be judged on a case by case manner for the most part but the above limitations will be definite denials.
► 1 . 3 . 0 - Competing applications will be decided via a vote based upon sample posts. In the event two people both are interested in the same character, they will be requested to deliver a sample post to the the OOC where other accepted players will vote for who they think best represents the heart of the character.
▼ 2 . 0 . 0 - P A R E N T S, L E G A C I E S & V I L L A I N S:
► 2 . 1 . 0 -
▼ 3 . 0 . 0 - T I M E L I N E & L O R E:
► 3 . 1 . 0 -
▼ 4 . 0 . 0 - A R C S, T I M E F R A M E S & E L S E W O R L D S:
► 4 . 1 . 0 -
▼ 5 . 0 . 0 - I N C H A R A C T E R:
► 5 . 1 . 0 -
▼ 6 . 0 . 0 - O U T O F C H A R A C T E R:
► 6 . 1 . 0 -
Ω A P P L I C A T I O N:
[CENTER][h1][color=][b]A L I A S[/b][/color][/h1][h r][sup][color=]"Witty Quote #1"[/color]
[img]IMAGE/BANNER[/img]
[/sup][h3][sup][sup][color=]B I R T H N A M E [color=]♦[/color] B I R T H D A T E ( A G E ) [color=]♦[/color] S E X [color=]♦[/color] A L I G N M E N T[/color][/sup][/sup][/h3][img]IMAGE/BANNER[/img]
[/CENTER]
[COLOR=][INDENT][B][SUP][SUB][H3]C O N C E P T A B S T R A C T:[/H3][/SUB][/SUP][/B][/INDENT][h r][/COLOR][INDENT][INDENT][i]This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. Ideally this can also include hints towards plot directions and potential arcs for your character.[/i][/indent][/indent]
[COLOR=][INDENT][B][SUP][SUB][H3]N O T E S:[/H3][/SUB][/SUP][/B][/INDENT][h r][/COLOR][INDENT][INDENT][i]Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.[/i][/indent][/indent]
Ω C H A T:
The RPs Discord can be found here.
If Skype is more your thing, you can add me at 'wraithexe'. Just drop me a note when you do so to let me know who you are.
If Skype is more your thing, you can add me at 'wraithexe'. Just drop me a note when you do so to let me know who you are.