NPC SheetsAlexander:
Ignore the costume; pretend he's in a shirt.
NPC Spell List:
Conjure Element (World): Alexander can create Fire, Air, Earth, and Water.
Control Element (World): Alexander can control Fire, Air, Earth and Water.
Anti-Gravity Bubble (World): Alexander can project a bubble of anti-gravity the size of a small car, and can fly anything inside the bubble, including himself.
Underworld Hyperspace (Underworld): Alexander can create portals to and from the Underworld, using it as a 'Hyperspace' of some sort. The drawback of this is that this isn't
safe; without a separate spell that protects the user, he will be torn apart by the souls of the departed...
Ghost Ward (Underworld): Alexander can protect himself and others against Ghosts or incorporeal Undead.
Soulshape: Alexander can reshape his soul energy to compensate for a missing limb, replacing it with a more powerful 'prostethic' that is capable of feats of strength and durability. The downsides? One, there has to be a missing limb, and two, the artificial limb can only be manifested at night.
Ascot:
Heal (Change) - Ascot can heal himself and others.
Transmute (Change) - Ascot can change one substance to another, but cannot form substances himself.
Armored Liger Form (Change) - Ascot can change his form into that of a
Liger, and his clothing into custom-made, carbon-fibre armor. Note that the 'nullification rock' used by the US Gov't does not undo a transformation into something that can plausibly exist, and both Ligers and carbon-fibre armor fit the criteria.
Telepathy (Mind) - Ascot can transmit thoughts, emotions, and images without talking, using only the power of his mind.
Dreamwalk (Mind) - Ascot, when he's asleep, can walk into other people's dreams, and observe them.
Dreamshape (Mind) - Ascot can 'spend' Mana in order to reshape people's dreamscapes, or give that power to someone else. However, this comes with a drawback; against a Lucid Dreamer, the one with the more Mind spells (aka more than three) automatically overpowers whatever he can cook up. If the number of Mind spells he and his opponent has are equal, though, a coin is flipped at every 'encounter' OOC; heads, he wins, tails, he loses (or vice versa, I'm not picky).