@Fancy Party So, if its octodad, do we notice hes an octopus cat or a human that feels off? Toony is a robot so disguises probably wont trick her as easy if its the latter. xD
@Fancy Party So, if its octodad, do we notice hes an octopus cat or a human that feels off? Toony is a robot so disguises probably wont trick her as easy if its the latter. xD
I'm sure that's a completely unhelpful description, but I don't really quite know how to put it.
P.S. This is the best role play I've been a part of, by far! I criticise because I care.
I'm a little sad that we lost the Ship AI character, as that would've been a nice way to string together some "daily life aboard the Quest For Flavour" bits.
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Thanks! But, well, I don't really see it as criticism; this is my first time running a game for people online, and I need to make sure that we're all happy with the direction this ship is going, so to speak. Talking about what works and what doesn't is an important discussion to have. I want to run a game that makes people happy! This isn't to say that I don't have my own ideas, but "helping my players have a good time" is the first priority. Hopefully, most of the time, I get it right. Sometimes, though, I'll have to ask to make sure I get it right. And, sometimes, I'll have to be told by others when I've got it wrong.
Apologies as ever for the rambling, but, basically, don't fret at all about telling me what I can change to make this work better for you. It will be hard, at times, to juggle everyone's needs, but I've put the GM Hat on to run a game that people will enjoy first and foremost, rather than to demand people play in the sandbox we've come together to make in a certain way.
a little ship time sounds fun so long as we don't keep @Fancy Party waiting to long.
well there are probably bees in every area that isn't someones quarters, so if you had anything in mind with how you where going to link them together they and the Mind can kind of act in a similar roll to what the AI would.
@Hylozoist I think The Mind can replace the AI like Draco said. I like the 'life on the ship' idea.
Also unrelated, does anyone know a good place to visit to find gamer friends, especially female ones? Besides cons, I try to go to those whenever I can.
The bees can do it all!
I have no local friends, let alone gamer ones.
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I may end up making a Ship AI as an NPC, just because I've got a joke in my head about it.
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I'd say "you can go out and make some!" but, honestly, doing that is hard and more than a little terrifying. But I've found that making gamer friends has one advantage - you tend to meet them in an environment where everyone's there to do something else, and the friendships sort of happen over time. The thought of going out to meet people for the sake of meeting people is pretty scary, but going out to play board-games with people who are also there to play board-games isn't so bad. If I start feeling nervous about talking to somebody, I can just focus on playing the game. Even though we're all probably there, really, to meet people, the convenient fiction about it really being about playing board-games takes the edge off that.
Okay, no more rambling, I am going to drink some tea and clear the foggy cloud of sleep from my poor, addled brain-meats.
Its not that I haven't really tried, its just hard to find people online my age in my area (small rural town) where people can meet up to do stuff like that.
Anyways, I'm looking forward to the stories to come from aboard the ship.
I should probably keep working on that. The good thing about doing a day-to-day-life bit on the ship is that it gives me more time to flesh out Ofromia. Some of my notes were scribbled when I was half asleep, and so require some time to decode. I'm sure there's a very good reason why there's a picture of a duck in a top hat with a monocle in there. Really makes me wonder about people who claim to be able to connect to past lives, when I seem to struggle to connect with me from a week ago.