@JbcoolI'm awaiting Hank's post, due to the fact his character IS my character's superior officer at the moment, and I'm the one that piggybacked on his intro idea, it didn't seem right of me to post before he did. If he doesn't show soon, I'll post.
@JBcool I probably should have asked this sooner, but in terms of fluff, what are we using as the primary source of reference?
I mean, 90% of my experience with the setting is by way of the tabletop miniatures game. Most of what I know comes from the various codexes I've interacted with, and even those aren't always consistent.
Keep going as you've been doing, liking the posts thus far; if you wish to get some action in, then feel free to blast some Tyranids (just not the Broodlord), some cannibal/mutant scum, some heretical cultists or even one another. The 'signal' is coming from within the The Dawn of Truth., so that should be your eventual goal.
@Jbcool, I thought the signal was coming from The Dawn of Truth. Also, would there be any way to specifically locate the signal and ID the name of the vessel?
@Jbcool, I thought the signal was coming from The Dawn of Truth. Also, would there be any way to specifically locate the signal and ID the name of the vessel?
So you do read posts
Yea, my bad, I named the wrong ship! I'll rectify that now.
@Jbcool Something that I've just read up on that bears mentioning, but the prime figure in a Genestealer Cult is not the Broodlord, but the Patriarch, though as of 2016 revisions they are physically similar. Broodlords are kind of just "souped-up Genestealer sergeants" in terms of role, unless they're Vectori-strain, which I wouldn't have immediately assumed myself due to those being somewhat bizarre in nature. Just a thought.
@Jbcool Something that I've just read up on that bears mentioning, but the prime figure in a Genestealer Cult is not the Broodlord, but the Patriarch, though as of 2016 revisions they are physically similar. Broodlords are kind of just "souped-up Genestealer sergeants" in terms of role, unless they're Vectori-strain, which I wouldn't have immediately assumed myself due to those being somewhat bizarre in nature. Just a thought.
The main difference between a brood lord and a patriarch is that a brood lord begins life as a brood lord, where a patriarch is originally just a genestealer, that has grown more powerful to fulfill the role of leader of the cult it's created. Functionally, they are the same basic creature. So much so, in fact, that if a cult ever encounters a full-fledged hive fleet, the patriarch is treated as nothing more than your average, run of the mill brood lord. This is reinforced by their stat-lines being virtually identical in the game.
Is the bird thingy supposed to be some sort of generic (not at all tzeentch) deamon, or is it a lord of change? Since if it's a lord of change..... i'd suggest going for a run of the mill deamon instead.
Since the other is obviously a hell knight of khorne, or a bloodcrusher as they are known as nowadays.
Greater deamons are so muc hurt in such a small space, it would be difficult to summon one.... at all. Let alone in a couple of minutes. I'm just wondering here.
Also, it occurred to me shortly after logging off last night that I'd made a huge error in how the cult would refer to themselves and the Tyranids, which I am now able to fix. Keep an eye open for that.
Is the bird thingy supposed to be some sort of generic (not at all tzeentch) deamon, or is it a lord of change? Since if it's a lord of change..... i'd suggest going for a run of the mill deamon instead.
Since the other is obviously a hell knight of khorne, or a bloodcrusher as they are known as nowadays.
Greater deamons are so muc hurt in such a small space, it would be difficult to summon one.... at all. Let alone in a couple of minutes. I'm just wondering here.
They are just heralds of their respective gods, tzeentch and khorne. The tzeentch one is a powerful psyker, whose dedication to his god has made him look exceedingly different than one would expect a puffed-up pink horror to look. However, that's ultimately all he is, a pink horror with notions of grandeur. The other is just an uppity bloodletter riding a juggernaut. Being heralds, they have reached an exalted status which would set them apart from the usual rank and file, and I took a bit of creative license with their appearance since they are specific warp entities, and not just whatever random daemons that happened to be listening in at the time, but yea... no greater daemons.
@Necroes One thing I will say is this - and don't take it the wrong way - but Urgrugg seems extremely powerful; every time a psyker uses the power of the warp there are repercussions, yet he seems to receive none, just casually summoning heralds of the Chaos Gods and burning folks alive, matched with the bodily prowess of a very large Ork.
While not a Mary Sue, he certainly seems to outclass any of the other characters currently present, being able to sense the Broodlord and the Eldar as well, the latter being a race that I believe would have their own psychic protection and stealthy stuff to prevent such things.
Just thought I'd put that out there and hear your thoughts on it.
@Jbcool In all fairness, you being the game master. You are the warp.
But i agree to an extent. While not a mary sue, it is in the danger zone. However, the ritual performed is one that has been performed multiple times before, making him used to the problems with it. Also, the two powerful deamons work against each other so that the other doesn't get the ork in the end.
On one end it's kinda mary sue. On the other it is grounded in lore. I will stand rather neutral on the subject matter.
But warp thingies starting to happen i'm all for. I could roll up something from the dark heresy psychic phenomena table if you'd like :D (I'm gonna do it anyway, so people get an idea, and the gm might want to use it.)
Three rolls on a d100 table. 11 = Mounting Paranoia: The Psyker gets an itch between his shoulder blades for a few moments.
46 = Bloody Tears: Blood weeps from stone and wood within 3d10 metres of the Psyker. If there are any pictures of people or statues in this radius, they appear to be crying blood.
88 = Roll on the Perils of the warp table >:D (Let's "roll" the same as one before to givr an example of how evil the perils table is.) 46 = Psychic Mirror: The Psyker’s power is turned upon him. Resolve the power’s effects as normal but the power targets the Psyker instead. Should the power be of benefit, it instead deals 1d10+5 Energy Damage to the Psyker and the beneficial effect is cancelled. Armour offers the Psyker no protection against this Damage.
1D10+5 energy damage is roughly equivalent of a high power lasgun blast.