Sound I believe is taken, is there any other alchemy drive you can do? I know why you chose it and it's an interesting conception. I'm not sure, but movement or maybe limited air manipulation might also work in this instance? Like his alchemy can track and keep tabs on the air movements directed at him, even making it possible for him to guess or 'hear' with each letter sound giving off set amount of breath when formed or the pitch vibrating through the air. I think air manipulation is available.
I check both your characters Konan and they are accepted! =D Welcome on board mate.
Though there is one thing I want you to change, the voodoo doll weapon. That sort of alchemy, is sort of looked down upon. As it connects human beings to inanimate objects and it is also very dangerous.
Yo! Y'all still got some spots open? Lowkey wanna jump back into this RP uno
Yep, we do. I wasn't around when you joined, but you look familiar- WAIT A MINUTE! I KNOW YOU AS YOU JOINED BLOOD ACT! The pestilence elf! It's been three years, but nice to see you again.
Weapons: Compact bow: The bow is made from a specialized alloy and has a flexible nylon fiber string, at the front of the bow is a scope which helps Luther get a clean shot, adding to the bow's accuracy is an automatic alignment system that subtly shifts the arrow as it's being released, taking into account the wind, weather, his altitude, and his target's position and distance; the readings are taken from the scope which calculates the correct angle the bow should be in for a perfect shot.
His arrows are made from a lightweight alloy with bolted tips that contain the anti-alchemy tech, which he usually uses to play with his "prey". The tips also have a micro detonating device that shatters the arrow head once it enters a target, causing shards to delve deeper into the wounded area and cause more trauma and pain.
GR-72 Sniper Rifle: The GR-72 is a lengthy and heavy sniper rifle with camouflage technology built in. It can shoot up to 2 kilometers with near perfect accuracy before the accuracy starts to drop drastically; inside is a built in muffler and when used with a silencer is almost completely soundless when fired. The scope, much like the compact bow's, it takes into account the target's location and also takes into account whether or not the target is moving and the target's speed and suggests the perfect angle and position to fire; the technology just went out of it's testing phases and so it can sometimes give incorrect readings.
Due to his power, he can decrease the size of his weapons and wears them as charms on his charm bracelet.
Alchemy specialization: Quantity Manipulation: Eron has the ability to control the quantity of any inanimate object he comes across, adding to it, which makes it larger; subtracting from it, which makes it smaller; multiplying it, which increases it's quantity; and dividing it, which decreases its quantity. This alch-spec gives him a near infinite amount of ammunition for both of his weapons and he mainly uses motem styled alchemy to increase his ammo, and preferring to use votem when manipulating the quantity of things that aren't immediately in front of him and of a larger size.
However, while increasing the size of his weapons and ammo does nothing, multiplying his ammo causes them to be less efficient as its not so easy for him to replicate too many items at once. Replicating an item from an original source will cause the replicated item to be only three-quarters as effective as the original. Replicating from the replicated item will decrease it further to half and so on until the item can no longer be multiplied.
Multiplying objects with multiple items, like a quiver of arrows, will cause the replicated arrows to only be half as effective as the originals and those replicated from the replications won't be effective at all.
Appearance: Eron stands at five feet and eleven inches with a slim athletic build. He has faded short black hair and dark brown skin with eyes that're deep green that almost seem to glow along with thick eyelashes that only add to the intrigue of his eyes; a few scars run across his chest and abdomen, and on his face is a close cropped beard that he never allows to go beyond a certain length.
Outside of battles, he's usually found wearing a white dress shirt under a lined waistcoat and a pair of dress pants finished off with black crocodile leather shoes. At a glance, it would appear the clothes were tight and restricts much of his movement, but being made from a special fabric designed by AMRO, it allows him a free range of movement and is quite comfortable to wear.
During missions, he wears similar clothing, except there's a silver tie added to the outfit and a pair of shades that communicates with his weapons' scopes while he's using them, relaying all of the information directly to the glasses instead of having to look through the scope himself. He also wears a pair of black leather gloves and a green-black quiver on his thigh where a dozen arrows are held within.
Personality: If only one thing were to be said about Eron, then let it be said that he is lazy. Probably the laziest out of all the Asylums within AMRO. If he's meant to be doing something, he's probably sleeping; if he's in the middle of doing something, he's probably sleeping. This has lead to a series of problems with his superiors due to a large number of unfinished paperwork which he almost always leaves to his partner. It's gotten to such a point that nearly every asylum knows where to find him when he's not on any mission - on his favourite black sofa in the centre hall of AMRO headquarters, sleeping.
Various medical tests have been done on Eron over the past to see the cause of his laziness, tests were done to see if he had some sort of endocrine disorder or if his brain wasn't processing the correct hormones at appropriate times. When the results came back that he was normal, they began testing his psyche to see if had any sort of trauma, and when that failed they gave up, saying the man was just a lazy fellow. Despite all this, Eron usually has a smile on his face and tends to have a positive outlook on life.
However, there exists a side to Eron only his partner - and those who have been on missions with him - know. A bloodthirsty side that enjoys playing with his "prey" whenever he sees them. If one were to describe it, it would be as if his whole personality took a U-turn and went straight down to the depths of hell; in this stage, which only occurs when he's on a mission, everything moral and sane about him is knocked off the list, a little more than a wild animal as he uses tactics and strategy to torture his opponent as much as possible before leaving it to die on it's own in a slow, and painful way.
History:
~SECOND CHARACTER~
Name: Jessica Lorezia
Nickname/Title: Burning Lioness
Team Title: Pravas Feles
Gender: Female
Age: 22
Position: Asylum
Specialty: Sniffer
Alchemic Style: Sigillum, Motem.
Asylum Code: LVIII along the length of the posterior side of her right arm, ending just above her elbow.
Weapons: Twin Katanas: Jessica carries two classical Japanese katanas on her back made with anti-alch technology mixed in with an alloy that makes it lightweight and extremely sharp; the weapon's scabbard and hilt both have cloaking technology which she can manually turn on or off with a button at the base of the hilt. Inside the blades are tiny circular saws that are activated once the blade is unsheathed and anyone who is unlucky enough to get cut will have extra trauma to deal with as the tiny saws shred their insides.
Alchemy specialization: Emotional Manipulation: Jessica can manipulate the emotions of the weak willed to an extremely large extent and the strong willed to a much lesser extent. Her powers, mostly via motem can cause all sorts of emotions to either increase or decrease in her targets. She uses this mostly to fit in with crowds when she's on an intel gathering mission, to gain information from subjects during interrogations, and to emotionally sabotage multiple targets to make killing them far easier. For special circumstances, as in interrogating key subjects or trying to get key information from an individual, or even when laying a trap, she will sigillum to cause her alchemy to be more effective on her targets.
Appearance: Jessica stands at five feet and seven inches with shoulder length brown hair and light bronze skin. She has bright red eyes with a soft face and full lips that seem to be constantly stuck in a scowl. She has an athletic build with a shapely body and a scar running horizontally across her face just under her cheek bones.
She usually wears a dark green tank-top under a black leather jacket along with a pair of black shorts held in place by a camoflauge belt with a laughing skull for a buckle. For shoes she wears knee high boots studded with little silver pyramids and also has a set of spurs on the back in case she gets into hand to hand combat and needs to roundhouse kick someone. Jessica also has a pair of knuckled gloves with a bit of grip on the palmar side to make gripping of her twin katanas more secure.
Personality: Jessica is a person who is quick to anger and very hard to calm down. A wrong look will set her mood off and make her attitude problem go off the charts for the whole day. To combat her aggressive nature, she's naturally very energetic and constantly spends time in the gym, at the punching bags or lifting weights. When none of those options are available, she's outside on the tracks running or in her office keeping her mind busy with paperwork that Eron refuses to do.
Most people tend to steer clear of her due to her aggressiveness, and she likes it that way, despite Eron's constant urges to try and be sociable and smile once in a while.
It was due to her unnaturally aggressive nature and constant urge to dominate over others that the asylums started calling her Burning Lioness, sharing a name with her partner due to their constant banter and arguing like a couple when they're together.
Despite her aggressiveness she is calm and almost civilized when she's around Eron and can be seen laughing with him in some occasions, as she is incredibly comfortable with him. However, much like him, when trying to take down targets, she is also considered a beast. Although she doesn't share Eron's love of torturing, she is crazy in her own right - seeking to frighten and cause as much grief and mental damage to her target as possible before Eron leaves them bleeding on the floor in a slow death.
It's for this reason the duo is called Pravas Feles, or Sinister Felines, because of how much they love to play with their prey.
Torack I like your characters but you may need to change your alchemic specializations.
Illusion is already reserved.
Also as for quantity manipulation, it may not be practical. Even alchemy has limits and while manipulating the size is possible, cloning or multiplying is a far more difficult concept. For one it will need to have limitations. While you maybe able to clone an object and increase its quantity, you will be limited to how many and the effectiveness of what you clone will be half of the original and so on. So say you have a bullet and you clone it twice, as such the second bullet will be half the effectiveness of the first and the third bullet will be half of the second.
Finally done, feel a bit iffy about how I'm explaining my specialization so if anything's unclear feel free to say so. Unfortunately I'm also leaving the country today to return next Saturday.
Name: Luciana de la Rosa
Official Title: (Can't think of one, open to suggestions!) Unofficial Title: Freak, Creep, Psycho, Crazy, etc.
Asylum Code: XLIV (On her waist, left side on the front below the navel)
Weapons:
Soldier's Skin: A strange tech developed by A.M.R.O. for operatives in the field, Soldier's Skin when inactive appears as several large bandage-like patches that must be placed all over the user's body. At a user's request these patches can be made to look like tattoos, birthmarks, bandages, or any other feasible thing. In this inactive state, Soldier's Skin provides very limited protection to the user by bolstering patched areas against piercing and slashing weapons.
When it's first stage is activated these patches seem to expand across the user's skin, until all of the patches are connected to form a thin uni-color body suit (generally in black or dark grey) with areas of exposed skin depending on patch placement. In this first stage, the suit is very flexible, contorting and conforming with the user's movements with ease. At the same time, the suit provides a bit more protection against cuts and stabs while providing heavy resistance against flames, cold, and corrosive substances.
The suit's second stage causes the material covering the body to recede somewhat, exposing more of the wearer's body but in return causing the Soldier's skin to harden in a denser, rubber-textured material. In this form, while the suit doesn't protect nearly as much of a user's body it's ability to protect the covered areas from projectiles and physical weapons dramatically increases, easily able to take small arms fire and turn away a sloppy swing of a blade. As a result, the Soldier's Skin is generally configured to protect a user's vital areas in this second stage, covering the torso, reinforcing the spine and neck and covering areas where damage could lead to heavy blood loss.
Guardian: Appearing as series of wristbands worn on both arms, this device can be activated by slamming the user's arms together, causing the bands on each arm to contort wildly. On the left, arm the bands seem to meld together to form a vambrace covering the user's lower arm with some kind of metal cylinder rising from the middle (opposite direction of the palm for clairty). The bands of the other arm fly off and seem to expand and combine to form a large, disc shaped shield that attaches to this raised cylinder, held in place with magnetic force. Synergising well with her alchemic specialty, the shield can detach from the vambrace at will to be used unconventionally to Luciana's delight.
Grey Swarm: Designed off of the recovered weapons of the infamous Alchemist Steel Blizzard, these flat metal devices don't share a uniform design with many different shapes such as teeth, crescents, petals and others. Able to be held in the hand with ease, each of these little devices can be weaponized in some form through cunning use of sharpened edges, deadly points, and the occasional syringe. What separates these tools from being solely baubles or weapons are the tiny multi-function cameras embedded in each individual trinket. When combined with the associated eyepiece, a user can see what each piece of the swarm sees and when utilized by Luciana's specialty, she can have a far reaching network of eyes surrounding her and keeping tabs on the immediate area.
Alchemy Specialization: Puppeteer's Web - Easily mistaken for telekinesis by the untrained, Luciana specialty allows her to generate "strings" of energy from her exposed skin. These strings can attach themselves to objects in the environment, on her person, even other people, though they have a hard time attaching to objects covered in anti-Alchemy material. When attached, Luciana can exert a degree of control upon the object by pulling at its string. When attached to living creatures, this is quite limited to pulling and pushing at the target. Not nearly enough to send a foe flying but easily able to knock a person off balance, or throw off their aim.
The more impressive use of her specialty can be seen when manipulating inanimate objects and the environment around her. Able to throw and whip around objects with much greater force, her most useful application of her specialty is in gathering material from the environment, mashing the gathered material together and forming a sort of puppet or golem she can use in combat to act as a fighting partner under her control.
Alchemic Overdrive: N/A due to Unlinked status
Appearance: Standing at 5'6", Luciana's build could best be described as that of an acrobat. Small and muscular, she puts in hours upon hours into physical training during her downtime and it shows. Black, naturally wavy hair hair reaches down to her shoulders when not tied into a tail, helping to frame sharp features, a soft-lipped scowl, and chocolate brown eyes. Normally dotted with bruises and scrapes gained through rough falls, slow blocks, and generally rough training, she tends to carry herself with a bit of confident or cocky presence, one not normally found among the generally rejected Unlinked who've been around as long as her.
Around the Innocence, she can normally be found in some form of workout gear depending on the regimen for the day. Toward the evening, she may jump straight into comfy sleeping clothes, generally sandals, baggy t-shirts and sweatpants. When called into meetings and other formal A.M.R.O. events, she tends to dress in business casual wear, generally in step with whoever called the meeting. On excursions, she takes great care to be in the know over what sort of clothes different strokes of people tend to wear ranging from the hooligans to the professionals. When proper, a running theme through her choice of clothes is an inclination for wearing A.M.R.O's colors and towards exposure for her body . This is a result of a mixture of pride in her looks and work, and practicality in service of her Alchemic Specialty.
Personality: Luciana in passing can be a bit of a stickler, and a more than a tad unapproachable. Always tending to keep herself busy with a strict schedule from dawn to dusk, she can seem to look down her nose at those being explicitly lazy, listless, or disorganized. What draws her ire the most though would be setting bad examples for younger operatives, direct insults to A.M.R.O as an organization, and, worst of all, insubordination against superiors. Loud and proud about her work for A.M.R.O, one would initially assume her to be trying to compensate for the doubts many Unlinked face about their lack of loyalty and sanity. On a deeper inspection though, one would find that she places a strange emphasis on the organization's benevolence and mercy as opposed to the work of hunting down Rogues and that, perhaps, her zealous loyalty is not forced.
This loyalty though isn't solely to A.M.R.O. And extends to those she thinks are more than passing acquaintances. Fiercely protective and concerned with the well-being of others, she can be remarkably warm for someone prone to icy criticisms. Whether it's small gifts, a helping hand, or even a compliment veiled in cutting criticism, she can be said to be astonishingly well-adjusted for her peculiar situation. While this sort of behavior is normally reserved for those of her choice, even passersby can gain a glimpse through the shell when she is speaking with her beloved through her earpiece.
Perhaps the initial standoffish reception is a test for others, perhaps a shield for herself. She's thick-skinned but she isn't deaf and she can hear the whispering behind her back and the insults to her front loud and clear. This she handles with biting wit, harsh criticisms, and, when in doubt, a good old-fashioned beat-down in the sparring pit.
History: (To be revealed)
Other: -Likes to dance! -Enjoys BBQ, both eating and making -Quite vain, flattery gets you far -Very competitive, easily goaded into things f framed as a contest
Your character is accepted Voodoo, welcome aboard. You can place the character in the character section.
Though one thing, anti-alchemy only works when it enters the bloodstream of an alchemists. The liquid itself cannot negate alchemy, though what it does is, once entered into the bloodstream, it makes it difficult for the alchemist to cast. As such complicated alchemic abilities such as healing and teleportation become impossible.
Okie me. Thanks for the clarification. I'll make the move and edits now but a post may come a bit slower than usual until I'm back in the states. Could you PM me how I should go about my intro post so I don't make any wrong presumptions?
Sorry about the length there was a bit of lore building I had to do.
Voodoo you don't need to worry about how to enter. You can show that your team was one of the one's present at the briefing and as such you were teleported to Venice. Maybe your arrived a little late but you can show your Asylum tracked down the others to the Pallidino manor and so joined in on the discussions.
All Asylums have a gps embedded in their tattoos and Asylums can track other Asylums using this when they are all on the same team. How do they manage this, through the -AO-. This is A.M.R.O own specialized server and every Asylum has a small tablet. Through it they can access various information and details, all of which is managed by A.M.R.O Artificial intelligence.
Also Ourosboros' first level is basically like a massive night club/bar. You have a DJ playing trendy music with smoke and lights etc. Next you have these 'attendants' who run around pleasing patrons and "lesser attendants" who run around pleasing the guests. All drinks are free. Also you guys are welcome to add stuff to the first level as long as it maintains the general theme. For example you can add a gambling area, etc.
Also if anyone wants to collab let me know. =) While Angel as off getting the invite, Reri was probably accompanying the others when they went shopping for clothes.
Flight got a bit delayed so I didn't get home till about midnight last night. Working on catching up on all my RG commitments. I don't know if I'll get the post done tonight but you can expect mine to be in by tomorrow or Tuesday!