Heavy Enchanted Armor - Artura's armor is not only incredibly thick and heavy requiring a lot of strength to even wear, but it also has enchanted runes all over. She is mostly protected from weak attacks, meaning no ankle biting Goblins are going to ever break through the runes. However, anything worse than a heavy strike from a skilled warrior she should probably block with her shield, rather than simply take it head on.
Halberd and Shield - Artura with her great strength wields a full sized halberd in one hand, and a tower shield in the other. This gives her both great offensive and defensive capabilities none could have without such great strength. Or cheating and using magic...
Inhuman Strength - Alongside an incredible amount of physical training, Artura also has runes permanently etched into her flesh giving her increased strength. This allows her to wear armor nobody else could, and wield weapon combinations again, nobody else can. Unless they follow the same runes... or they're a Dragonkin.
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Physical Description: Strong, powerful, and stout. Even out of her armor she is an imposing powerhouse of raw loving rage. At least that's people's first impression of her pretty often. Stories spread wide of the great Artura Saorise, leader of the Kingdom Genesis guild, so people expect her to be like a Goddess. In reality, she's far from it and once people get to know her, they find she is very much human, albeit a tall, strong human. She stands just over six feet tall.
Personality: Strict, Domineering and Controlling to a protective fault, but kind, gentle, and loving to all of her guild. Like a mother to all, literally to some... okay one. She puts her guild first and foremost, even before her own life. That is the reason behind her taking up such a protective combat style. She is on the front line, making the enemy attack her, not her guild, not her family.
Extra Details: She founded the guild, and has lead it since. Whether one is a new member or old, she demands a great amount of respect for leading a successful guild for such a long time and doing quite a bit through the guild in the way of protecting the Kingdom from minor, and major threats.
Dragon's Breath - She can breath fire even without her magic, as she is a Dragonkin. While traits of Dragonkin often vary greatly, Shandria has the breath of a dragon to go along with her other features.
Dragon's Scales - Her scales and leathery skin protect her from heat, allowing her to shrug off most fire attacks with ease. They also act as a natural armor, being as hard as steel so there's no need to ask her why she doesn't wear proper armor. She's got it covered thanks.
Pyromancing - She can control fire and bend it to her will as she sees fit. The weakness to a Pyromancer is they much have the fire to manipulate. Many pyromancers use staves headed with a brazier of Dragon's Fire that is ever burning. However, Dragon's Fire burns within her body and so she needs but to breath to create her weapon.
Fire Blades - She can create dual swords from fire that while not as strong as steel, their magical properties allow them to be used in a similar way and beyond, doing such trickery as phasing through enemy weapons to slash at their body directly allowing her scales to take the hit.
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Physical Description: She stands eight feet tall with massive horns on her head that curve back. Her eyes are gold with simple slits running straight down. Her fingers are clawed and her body scaled, and she even has a tail. Difference from the reference being she does not have odd harpy bird feet things. Just normal feet, usually in heels.
Personality: At first impression she can often seem greedy, self centered, and mocking. But that's just the prideful blood of dragons running through her body. In reality she's very caring for all mortals and not too greedy in the slightest. She'd rather give up her riches and rewards than see a fellow member of the guild come to harm. And a Dragonkin in a guild, well that's a sight to see in the first place.
Extra Details: Totally not a tsundere who will be very flirty when she's in private with people, even people she is previously believed to have a distaste for.
Body Augmentation: Gareth is unable to conjure magic into corporeal existence or supply mana towards hexes/rituals. His talent for magic is seemingly rock bottom of the deepest ravine. However, that is not the case in the slightest; rather, Gareth is able to infuse magic into his own body, increasing his reflexes, speed, power, coordination, and pain threshold to a certain extent. Unfortunately, the method of self augmentation is extremely exhausting to both the mana supply and the vessel, thus only allotting Gareth a very aggressive, short term method of fighting.
Enchanted Blades: During his travels, Gareth managed to procure a set of blades varying in size enchanted to increase their durability. Although the sharpness of the blades are fairly standard, they repel blood, do not rust, and fail to dull with wear and tear.
Bloodlust: The longer Gareth is engaged in combat and the more he kills, the more enveloped in combat he becomes. His focus becomes inhuman as he is able to improvise on every movement. Unfortunately, his defense decreases drastically as his priorities shift from survival to killing, and eventually, if the battle toils on for long enough, he reaches a threshold where he is unable to tell friend and foe apart.
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Physical Description: Gareth is a 6’4” god of death coated in layers of lean muscle and scars. What he lacks in bulk he makes up for in battle-tested, streamlined sinew. He generally has a frivolous smile on his face intermingled with a faintly wild luster to his gaze. Doesn't have the wings pictured.
Personality: Wolfish in nature, Gareth is both equal parts playful and vicious. A battle-maniac at heart, he enjoys the hunt even more than the kill. Gareth finds no qualms in consistently engaging in lascivious activities and could be considered extremely libertine in every sense of the word. Although wholly wild and aggressive in both his pursuit of fights and women, he is extremely loyal to his family like any good mutt, whomever he considers that to be, protecting them with his life.
Extra Details: Due to his self-augmentation, Gareth causes the innate strength limiter in his psych to disappear, often ending in heavy internal injury, making him quite the burden after heavy combat.
Blade Dance: Kaito’s fighting style is as artful as it is deadly. He mixes rhythm with efficiency, and his near mastery of the sword, as he’s dedicated his entire life to it, makes him even more deadly when he does any of his Blade Dances.
Dual Wielding: Kaito has given up a shield and chose another sword in its place. This gives him superior offensive skills while his defensive skills leaves a lot to be desired. Against headlong, foolish enemies, he’s deadly and spectacular. However, he becomes hard pressed when facing a skilled enemy since having to fight with defense and offence at the same time isn’t really much of his strong suit.
War Ritual: Before any mission, Kaito sits in a dark, candle-lit room meditating while polishing his mask and sharpening his blades. He believes it will calm him and give fortune to his mission, as he’s had a few occasions where time didn’t permit him to do the ritual and things went bad. Very bad. He’s obsessive about the ritual, and in truth, it gives him a, if not real then psychological, boost in his combat abilities while clearing his mind.
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Physical Description:
Kaito Ren is of average height for an elf with a tall, lithely muscled body. His characteristic elven ears are hidden underneath a large mane of black hair that’s tied up in a sort of strange pony-tailed style. And over his face there’s a white porcelain mask with two black markings on the top making something resembling an A. There are also several scars criss-crossing along his partially exposed chest and abdomen.
Personality:
At first, due to the mask of course, Kaito Ren can seem distant, aloof. Somewhat intimidating as well due to all of his scars and the fact he has four swords sheathed at his waist. And he may play on these assumptions at first – to new individuals to the guild. But, in reality, he’s a fun loving, laid back man with an easy laugh and has a tendency to go out of his way to make his guildmates laugh as well.
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No one, save for Artura Saorise, has seen what his face actually looks like behind the mask, and he does his best to keep this up mostly for jokes.
. Shadow Stealth- Grey can become invisible to the eyes of any accustomed to the light, any who do not live in the shadows. She hides in plain sight, and remains perfectly hidden until the moment she attacks.
Shadow Sight- Grey can see the slightest changes in the shadows, be they cast on the wall or from the folds of a face. She has adapted to have incredible reflexes to these micro-aggressions, reacting with fantastic speed. In addition, she can see through the dark, just as well as others can see in the light. In bright lights, though, her senses can be overloaded, and her reactions are slower.
Shadow Illusions- Grey can sing from the shadows illusions, like folded paper become beasts. The longer she maintains them, the more real they become. In the beginning, they are mere wisps which can be blown away by a breath of wind, but gradually, they will take on more physical effects, eventually becoming actual beasts of shadow. She may also summon weapons, and shields- she is partial to dual-wielding daggers. They can be dispelled at any time, but only by Grey's hand. They only obey her will. If she cannot sing, she cannot summon or properly command and maintain the shadows.
Shadow Dance- Grey can travel between shadows that she can see. This can be used as a long distance teleportation method, or, she may simply flicker between the shadows as though dancing, to distract or confuse opponents. While teleporting, she is ethereal, and cannot be touched- but she cannot touch others, either. She cannot bring anyone with her through the shadows, but her Shadow Beasts may follow her if she so commands.
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Physical Description: From her elven father, Grey inherited her dark eyes. Her hair twists in tiny ringlets, surrounding her face as though a halo of brown and gold. She has the knife ears which betray her taboo half breed existence, though she hides them beneath her mass of luscious hair. Her human mother granted her dark skin, and a propensity towards freckles. Her height is also lesser than most elves, tending towards the human female average. In casual situations, Grey wears a long, grey robe, which covers her entire body. The fabric is silk, and devoid of any designs or runes. Its sole decoration is a hood, which casts a shadow over her face, allowing her an automatic invisibility of sorts, so that she may blend in, or slip away from any crowd. On quests, and especially during battle, Grey wears a black cloak, over a grey dress. This grey dress, composed of some silk-like material, is enchanted such that it seems to blend into the shadows. The black cloak bears the symbol of her bardic college on its back, a matter of pride, rather than protection. Her one deviation from these plain dressings is her propensity towards flowers. Occasionally, she can be seen with white flowers in her hair. They are the buds of spring blossoms from the Broken Isles, and no one questions how she obtains such things. The petals dot her hair like the freckles dot her skin; careless, and natural, a mark of nature upon her visage.
Personality: Grey keeps to herself. An outsider to the worlds of both of her parents, without a real family as a child, she has come to see the Guild as more than a home than most. They are the first to accept her for herself, despite her strange identity as a half breed. She is quiet, and solemn, seldom smiling. Her one joy in life is her music- when no one is around, she will practice the oud, and sing. She does not like loud things, or bright things- they overwhelm her senses, due to an unfortunate combination of synesthesia, and agoraphobia. In such instances, she will retreat to a dark corner, and meditate in the shadows. She does not trust easily. She can watch a man die, and not blink an eye, but she cannot stand to see nature harmed. Men have always despised her, while nature has always welcomed her.
Extra Details: Grey plays the Oud, and quite well. She graduated from the Elven Bardic College of Garelm at the age of twenty with high marks, but had her credentials revoked when her status as a half breed was revealed by a rival. Grey has never met her mother. She owns one tiny painting of her, made by her artist father before the woman tragically died. Grey has never been accepted into either the human or elven communities- both regard her as a lesser being, even those who consider all races equal, as interbreeding is highly frowned upon. Grey owns few things- her only three real belongings are the painting, her oud, and her graduation cloak. Grey sleeps during the day, and wakes at night; she switches her sleeping pattern when quests demand she must.
Unarmed Specialist:The Pugilist is very good at getting the most out of her natural offensive abilities. Of course receiving a punch from Silvia wouldn't feel like the same from any old human thanks to a combination of strength training and technique. Fist weapons are also an option for Silvia.
Cloth Only: Heavy armor would only weigh her down, and that is something Silvia couldn't exactly afford. On the flip side she is quite adept at evasion, and is undeniably agile enough to keep herself safe in place of conventional protection.
Grappler: Half of the fight is to control the enemy, that's something Silvia is good at. She knows the right places to grab an opponent in order to disable him, and definitely has the strength to enforce her will. Granted she cannot take down a monster larger than her by many times, nor can she grapple anything that is particularly heavy. Then of course if she can't even get a hold on the enemy, be it made from slime, incorporeal, or shrouded in fire, as a few examples, then she can't grapple it in these cases either.
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Physical Description: Silva isn't visually impressive at a average height and build. Other than a large scar at her torso her body is generally free from any blemishes. Her clothing is simple and nonrestrictive, the kind of stuff that will allow a full range of movement. The difference between the picture and reality; she wears actual boots instead of heels, and she doesn't wear a corset.
Personality: Silvia is actually quite the friendly individual, not the happy go lucky type, but she isn't the one to brood. As what might be expected she is generally laid back, perhaps even lazy. While its true she would be perfectly content to lay about for weeks at a time, she can still get the job done when it's time. It isn't hard to become fast friends with Silvia, but it also isn't hard to enemies with her, then once that happens it can be hard to convince her otherwise. Along those same lines she has also been known to hold grudges, sometimes for years.
Extra Details: At one point in her life Silvia meant to be trained as a magician, but obviously she had long wandered away from that path.
Poison: The tips of Daph's daggers are dipped in poison which surges through the blood stream of anyone they penetrate, resulting in excruciating and crippling pain.
Charm: Daph is very good with words, flowing like silk from her lips. She is usually very persuasive, her natural charm enough to wrap anyone around her finger. She is very good with reading body language and using it to her advantage.
Speed: With her quick reflexes and speed, Daph is able to quickly make her way around the battlefield.
Stealth: Daph is very good with blending in to her surroundings right before your eyes, being able to stealthily stalk her target from a distance.
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Physical Description: Daphelora is short and thick, some might even say chubby. Her breast are luscious and full but don't sag like most would think. A green ribbon holds back her short, thick, and fiery red hair into a low ponytail that sits right at the nape of her neck. On the rare occasions her hair is down, it sits right below her shoulder blades, wild curls roaming about. Many would say that staring into her eyes is like watching a sunset, with their glassy auburn color. Her skin is pale and milky white which cast a delicate glow when under certain lighting.
When in gear, she is always seen wearing her phoenix inspired attire. Flames swirl and flow throughout it, feathers stick out from her legs, and her shoulders resemble that of a phoenix head, smoke flowing up from them. Her hood also resembles that of a phoenix head, casting a bright, white glow over her eyes. Brightly colored turquoise gems are placed on the front of the hood and on the cuff of her gloves. Two small, brightly colored red, and jagged daggers are sheathed at her waist, a black and maroon aura glowing around them.
Personality: Daphelora is generally a sweetheart to most, however, she will become quiet and very cold to anyone who annoys or pisses her off. She is very open to everyone, trusting them until they give her a reason not to. She's very easy to converse with but, like anyone else, she has her own opinions on things and isn't afraid to let them be known. She's far from reserved, always up front and forward about most things. Her leadership qualities shine through in that aspect.
Her words will easily swoon most, a great asset to have in her line of work. Her charm is a huge trait of her and she wears it proudly. She's not afraid to take the rein on things, however, sometimes finds herself standing back, letting someone else take charge.
She has often been referred to as having a "bubbly" personality but has also been proven she can be a reckoning not to be messed with, her daggers would be glad to show you.
Extra Details: Although she loves her mother, Artura Saorise, greatly, she hates how overly-protective she can be of her. It often holding her back from her duty.