Neck-length golden hair | sapphire eyes | average height and weight | slim build | casual, comfortable fashion
Personality
A lot of people seem to have this misconception about me. I am not overconfident. I am not cocky, because it’s not cockiness if you can back it up. And that’s what Asahi Han’ei has. Don’t you forget it!
Asahi does not have confidence — he is confidence. And he’s not exactly modest about it either. He knows exactly what he's doing, or at the very least, he believes wholeheartedly that what he does is the right thing. And speaking of the right thing, he always believes he’s right. There is no ‘ifs’, ‘ands’, or ‘buts’. In his obviously-deluded mind, Asahi is right. Everyone else can go suck it! You hear me, people of the world?! You are wrong! I’m right. And if you don’t agree, I’ll fight you in real life.
Okay, but real talk? Asahi has a serious problem when it comes to facing certain facts that he might be wrong. It’s been brought to his attention a few times that there is a possibilty tha he’s wrong. Shocker, we know! Who knew that someone who offers his magic for the price of one cent less-than ten dollars can be wrong about things? Well, he never did. Even still, it takes a lot for him to admit he’s wrong, mainly because he refuses to admit it unless someone forces him into a difficult position(i.e. he physically forced into submission or something).
What else is there left to say? Asahi is a ray of sunshine that will burn you if you stay too long in his presence. He will for sure annoy the crap out of you, so either tolerate him or make him shut up because he will never stop going on and on about how awesome he is.
“Only for 9.99, you can download your daily dose of the sun..”
| Name: |
Han’ei(Prosperity繁栄), Asahi(Rising Sun朝日)
| Alias|Nickames|Titles: |
Rising Sun/Rising Son
| G e n d er: |
Male
| R a n k: |
B+
| Age: |
17
| Guild : |
Cloud Chasers
| History: |
Asahi has a modest upbringing. He grew up in a rather modest village, Taiyoko Village, that was located on one of the smaller islands of Pandora. They weren’t a large village, but they were proud. And did they ever enjoy the life of a boaster. There wasn’t a moment that they would be celebrating something. Be it Hade’s(pronounced Hah-day) latest client request from the village’s mage board. Or if it was having a bountiful harvest, there was always something to celebrate. And they were loud. Like, think obnoxious levels. Every single one of them had the tendency to shout at the top of their lungs. They weren’t without confidence, either.
And that went double for Asahi.
Born of the two that were in charge of the village, one could say he was being set up to lead the village. He even seemed to be very capable in magic. The only thing, around this time where magic became outlawed. Still, the proud nature of the Taiyokoians would not bow. In fact, they founded the short-lived mage guild Solar Saints. They opposed the Decretius Librarium forces that would eventually make their way to the village.
-events regarding what happened to Taiyoko Village will be revealed ICly-
And after events then happened, a then-nine-years-of-age Asahi fled with just a bag of essentials, and the company of his older brother(5 years older), Shinsei. He would escort his brother to a town not far from Taiyoko, leaving him with a trustworthy, if not eccentric, elderly couple that owed Shinsei a favor. After that, Shinsei was never to be seen, only rumored a few years later to be with the Decretius Librarium. This infuriated a twelve-year-old Asahi so much that he vowed to not only end the Librarium for what happened years ago, but for also to get answers about Shinsei.
And to do that, Asahi had to do what he promised he never thought he would have to do: join a mage guild. But not just any guild. It was the fabled Cloud Chasers Guild. Joining was rather easy since it was pretty much an open-enrollment kind of guild. Though, the fact it was on an airship was — well inspiring. Considering his origins, which was at a village that was had a view of the sun, it felt homey to him. Of course, when people got to know what kind of person Asahi, one could say that it was met with mixed reactions. Some bashed his head in right away and some took a little while until they bashed his head in. Despite that, it didn’t stop him from being who he was. A proud man, that Asahi. He’s proud of his heretage and there wouldn’t be anyone that would deny him of that.
Sun/Solar Magic is a caster-type magic that allow Asahi to become one with the sun. His magic power is fueled by the sun. anything the sun can do, he will be capable of(to a degree, of course). He becomes what the sun represents. Because of that, his spells have such hot intensity that they could produce searing flames that have a fluctuating low to high temperature depending on mood and passion. Each spell is capable of radiating waves of high heat that are moderated to the skill level of its user(Asahi).
Due to the fact that Sun Magic is entirely taken from the sun, it should go without saying that when the sun is at its brightest, Asahi’s magic is at its strongest. And because of that, he would be at his most potent. The reverse could be applied as well. If the sun is not out(night time) then Asahi would more or less be rendered useless. He would only have his fighting capabilities to get him by. As the sun will go down, so will the potency of Asahi’s magic. Think of it this way: as the sun rises, so does his magic potency. At midday, he is at his strongest. And as the sun sets, so does Asahi’s magic, resting until day breaks anew.
It should be noted that Sun Magic has a close relation to Wood and Plant Magic. This is due to the fact that both are characterized by a prominent of natural and vital energies.
| Spells: | Kōgōsei(Photosynthesis 光合成) - Passive/Innate Spell More of a passive ability of Sun Magic usage than anything else. Photosynthesis grants Asahi the ability to take the energy emitted from the sun, and absorb it into his pores. By doing this, he can heal small wounds inflicted on him from enemy attacks. Additionally, he can store up sun energy inside those same pores to use for later as they will mix with his potent, pure magical power. Alternatively, he may use this stored up solar energy to heal others via physical contact from his dominant hand(left). Due to his skill level, he can only charge up sun energy five times per day.
Taiyō Gaitō(Solar Cloak 太陽 外套) A rather simple spell in both appearance and execution. By mixing innate magical power with energy given to him from the sunlight from either the sun itself or sunlight stored via photosynthesis, Asahi “flares up” in an aura of golden flame, sparks of white and red flaring around him. While active it enhances any spells he uses by almost a quarter of their core potency. Additionally, the aura also increases his own physical capabilities by an eighth of their core potency, this includes but not limited to: speed, strength, defense, etc. He is also able to fly, though consider this a work in progress. Also, there is a standard one to two minute period in which this spell can remain active. After that, there is not only a cooldown period of the same time, but all spells will have half the maximum strength during this cooldown period.
Hōshasen Taiyō (Radiating Sun 放射 太陽) By rapidly ionizing and releasing sun magical energy in either of his palms, Asahi is able form intense yellow and red-orange flames condensed into a sphere the size of a baseball that spiral the more eternano that is gathered. As it spins, steam will surround a small radius around Asahi due to the high heat generated. This will mask Asahi’s presence from his enemies. When its form has been completed, Asahi can either hurl it at a target or ram it into the gut. Both provide equal effects. Due to the spells burning and spinning properties, it will bear a drilling-like effect that can pierce through other spells. The power that this spell has within it can leave a modest-sized crater if hit in the ground.
Taiyōfū (Solar Wind 太陽風) As the heat from the sun surrounds Asahi, he channels it in such a way that it creates a solar windstorm - a condensed one, mind you - in front of him in a ten-pace circumference with him at the center of it. By gesturing his arms, he can command this compacted storm to take the shame of a flaming wall that can block incoming spells of equal or lesser-strength. Or he can command it to take the form of its namesake(windstorm), and send hot currents towards someone as a means of offense.
Outside offense and defense, there is a passive ability that this spell has and that is to cause anything caught within its entirety to suffer first to second-degree burns. If they are hit with the offensive countermeasure, a third-degree burn is possible.
Taiyō Yubiwa(Solar Ring 太陽指輪) Easily Asahi’s strongest and most-dangerous spell he currently knows. It is one that derives from the aura of plasma that surrounds the sun during a solar eclipse. As it is, when Asahi’ physical state is withered out and without light(this could be an interpretation of Asahi entering a state of a magical form of a solar eclipse). His reserves are low, his body is torn up from wounds, and he is near passing out. At this point is where the residual heat from his wounds, from the air around him, from any source remaining, gathers in both of his palms, and takes shape in a constant-rotating sphere of flame.
As both sphere come to the center on their own accord, Asahi, through his pain alone, wills the sphere to rise to the sky, absorbing heat as it proceeds upward. Once it gets to the point that it is above all else, it sends pulses of solar energy, which activate certain processes in oxygen to set a battlefield ablaze, scorching all within its twenty-foot region.
One thing to note about this spell is that it’s entirely controlled by Asahi’s pain. This meaning that it’s as strong as he is in physical unbearable agony. As such, the longer he keeps it going will cause him much strife, almost to the point where he might not even be able to keep the spell active. So, in other words, if his focus isn’t maintained, the orb will simply disappear, even before it has gotten the time to do what it was created for. Additionally, if there aren’t substantial wounds, it won’t have as high of a burning potency as one might think. Less-severe injuries will create less-severe spell power.
Ezekiel is both positive and adventurous, always seeking for the thrill of adventure. He's also fascinated at mechanics and how things work, which prompted him into the gun-making that he is. He's also extremely rebellious to the harsh authority that the Decretius Librarium imposes, often spitting at any passing member or supporter he comes across. Yet overall, Ezekiel is a good-hearted and fiery spirited young man, willing to sacrifice anything for his teammates to assure their victory.
“Rolling out the big gun!”
| Name: |
Benson Ezekiel
| Alias|Nicknames|Titles: |
"The Cannoneer", "Ka-Boom", "The Gunshow"
| G e n d e r: |
Male
| R a n k: |
B
| Age: |
19
| Guild : |
Cloud Chasers
| History: |
Ezekiel was an orphan, left out on the streets after his parents were unable to take care of him due to financial issues, placing them in jail under the Decretius Librarium. Forced to live on his own, the boy began living in the scrapyards, living most of his young life in such places with a local gang. There he began to have a fondness of building and creating these contraptions of his, with the help of a trusty book that taught the basics of building of mechanized creations. While he never was able to build say robots, he was however able to create guns. And once he created guns, he found a way to harness ammo through magic. While he wasn't exactly capable of creating magic, his gang had close access to the black market, in which it conveniently had a reliable man selling these special magical aura cartridges. It wasn't cheap to quire these special cartridges, but thankfully for Ezekiel, his talents in gun making helped impress the seller and was able to get reduced prices off these packets off by 50%, while in exchange supply the man with reliable guns and weapons of his own.
One day however, Ezekiel was approached by the Cloud Chasers Guild at the age of 14, in which he was invited to partake in. His fascination with building and modifying these weapons would make him a valuable member for the team. Accepting the invite, he said goodbye to all of his childhood friends and left to join to guild. The only person whom he still held firm contact with was the cartridge seller, since he supplied him with the ammo and initially for the early years of his membership. One year later, during a mission, Ezekiel and his crew defended themselves against a Decretius Battleship, eventually having come to loot it's goods. There the boy found a special gun... the A4-H7O Hyperion Firing Cannon. This is the weapon he's been using ever since, customizing it to fit his style and to modernize its worth, having no plans in giving it up anytime soon. He's been a vital support member to the Sky Pirates, being basically a mobile sniper-cannon, capable of damaging ships from afar.
| Magic: |
"Blast Magic" A specialized sub-form of Gun Magic, Blast Magic allows the user, while holding a magic-firing gun of any kind, to use a various amount of different forms of high-powered magics to fire upon their opponent. Unlike Gun Magic however, the user cannot create guns from magic, rather they fuse a basic elemental or staple magic into their gun of choice and fire. Ezekiel's gun is a customized, A4-H7O Hyperion Firing Cannon, stolen from the Decretius Librarium, specialized in corresponding with this magic. It can change firing modes (like Narrow-Shot, Wide-Shot, Single-Shot, etc) and in a quick pinch, provide momentary shielding from other incoming projectiles. Magic ammunition is stored in canisters that can be implemented into the weapon and can be refilled by either buying cartridges from the magic black market or replenishing it through another mage's power. Projectile examples include:
Ignis Blast: A blast of concentrated fire and heat.
Aqua Wave: A blast of highly concentrated jets of water.
Glacio Freeze: A blast of highly concentrated ice, snow, and slush. Can freeze objects.
Terra Quake: A blast of highly concentrated earth and rock.
Plasma Overdrive: A blast of highly concentrated plasma, one of Ezekiel's strongest attacks.
| Theme : |
Librarium Registration Card
Personality
Ulysses is an old but wise lizardman, with knowledge that makes him respected in the Librarium. He's often seen as a calm soul, while also patient in teaching his students his ways with the tomes. Yet within his cold, scaly skin, lies an uneasy tension. Despite being taken to them against his will from his home, he is extremely loyal to their cause as long as they spare his people's life. In fact, he will do anything just to save them. When on a mission, he does his absolute best into getting the job done, exactly as it was ordered. No more no less. However, on his free time, he becomes rather humble in his abilities and can be seen giving money to the poor and even helping others with their daily activities. He's one of the more publically liked of Librarium's forces, but otherwise feared by the rogue mages for his capability in matching them in their strength, if not surpassing them.
“Through knowledge... comes absolute power.”
| Name: |
Callistrophous, Ulysses
| Alias|Nickames|Titles: |
"The Elder Lizard"; "The Tome of Knowledge"; "Sensei Callus"
| G e n d er: |
Male
| R a n k: |
S
| Age: |
96
| Sector : |
The Library Hunters
| History: |
Ulysses Callistrophous was born in the distant lizardman village of Ulkuf, deep into the depths of the jungle and far from any Librarium forces. Both his mother and father were shamans, and unknowingly the last of them to exist in Pandora. Most of the villages at that time were conquered by the Librarium forces and forced the inhabitants to become slaves for the Imperial Government. The shamans were extracted of their secrets and were executed shortly afterwards. The Callistrophous family knew of this and swore to protect their son to their very last breath, while also teaching him everything they knew. In addition, they called upon several close friends in the form of human mages to teach their son to be able to utilize offensive magics to protect the village in case of any Librarium invasion.
By the age of 20, Ulysses was a seasoned shaman and overall mage. His village became a refuge and safe-heaven for any lizardmen refugees that happened to escape the Imperial's grasp. Yet it was only a matter of time when the secret of the village was revealed to the Librarium, prompting an immediate invasion of the town. Ulysses, along with a handful of lizardman mages attempted to protect their village from the incoming forces, killing any soldier that they faced. But they were severely outmanned and outgunned, eventually having the entire village getting overrun by the soldiers. Forced to surrender, Ulysses was taken to the general of the army, expecting execution. Realizing that he was the last of the Shamans, the soldier began to tell the lizardmen something on behalf of the Archbishop. If Ulysses is to join the Librarium Ranks, the villagers will be spared from slavery, but the village be under their control. If he refused, he and the entire village will be executed, the last of both the "free" lizardmen and shaman to be extinguished from Pandora.
Having no choice, Ulysseus agreed to join them, as he was taken away to the Librarium Capital for further training. He was also told that any visible defiance to the Librarium and Mother Juno under his training as a "proper" mage will result in the entire village to be executed. Not wanting to see his family die, as well as his fellow friends and comrades, the lizardman kept himself under control. Years and years went by and Ulysses began to develop himself more and more into magic, settling with Tome Magic he initially practiced back from the village. Never does he try and attempt in fighting back, fearing for his village's life. The more mages he defeated, the higher his rank gone up, eventually becoming an S-Class unit. To the Librarium, he has become a powerful asset in their toolbox and even allowed him to teach others in his ways to produce more finely attuned mages. Ulysseus agreed to their wishes as usual. He will do anything just to keep his village safe and to prevent his family and friends from dying a horrible death.
| Magic: |
Tome Magic Tome magic allows the user to extract the knowledge and spells from special tomes and use them in combat. He can use a variety of spells that allow him to use different forms of magic, allowing him to adapt to most situations with ease, and if used correctly can rival that of a pure elemental holder mage. They can be used both offensively and defensively, with some using more magic then some, while also being able to cast their powers onto rune-inscribed objects. Higher ranked spells however take up much of the user's mana, as well as time, and if depleted of his magic, the user will have to rest for several hours in meditation to regain its magic. However, the user can accelerate the process if he meditates in a mana-enriched location, allowing him to refuel on his magic reserves in as little as an hour. Several examples of these spells can be seen below, with elemental being able to combine with abilities to form a spell, with the exception of Special Abilities which are casted on their own without a combination (Elemental Tome + Ability = Spell). Some spells are down below:
Elemental:
Tome Of Fire: The user summons a spell upon the element of fire.
Tome Of Water: The user summons a spell upon the element of water.
Tome Of Earth: The user summons a spell upon the element of earth.
Tome Of Air: The user summons a spell upon the element of air.
Tome Of Ice: The user summons a spell upon the element of ice.
Tome Of Lightning: The user summons a spell upon the element of lightning.
Tome Of Metal: The user summons a spell upon the element of metal.
Tome Of Darkness The user summons a spell upon the element of darkness.
Tome Of Light The user summons a spell upon the element of light.
Tome Of Aether: The user summons a spell upon the element of aether (or pure mana).
Abilities:
Infusion: The user can empower and energize any rune-based object by the element.
Slash: The user, while wielding a weapon, can swing a slash of elemental energy.
Wave: The user, while wielding a weapon, can swing from a distance and launch a wave-like projectile of elemental energy at its opponent.
Ball: The user can fire a sphere of elemental energy at the opponent.
Beam: The user can blast a beam of elemental energy at the opponent. Stronger than "Ball".
Pillar: The user can unleash a pillar beam of elemental energy from beneath its opponent. Stronger than "Beam".
Shot: The user can form bullets of elemental energy and fire them at the opponent.
Missile: The user can form a missile of elemental energy at launch it at the opponent. Stronger than "Shot".
Shield: The user can created a shield of elemental energy to defend themselves from a certain elemental attack.
Drain: The user can drain the magic off its opponent simply by touching them, allowing them to restore more health and mana based off it.
Special Abilities:
Pellatur: The user can unleash a powerful shockwave to repel any incoming attack and either nullify for repel it back to its opponent.
Ponendo Imperium: The user can mind-control weak-willed creatures and minions to assist him in battle.
Inretio: The user casts a spell that can trap opponents in a net of powerful energy.
Irritum Graveolentiam: The user casts a spell that decreases the opponent's offensive capabilities, rendering their attacks being slightly weaker.
Defensio Irritum: The user casts a spell that decreases the opponent's defensive capabilities, rendering them more vulnerable to attacks.
| Miscs : |
Ulysses wields a special Rune Sword he calls "Arcadius", in which he can tie most spells from a selected spellbook and infuse the spell into it, allowing him to issue powerful magic spells with his sword. It can enhance his sword to deal more damage or allow it to fire ranged attacks through a special opening at its tip.
“Y-You wouldn’t be afraid of a harmless w-w-witch would you? I p-promise that I won’t do anything bad, really!”
P E R S O N A L I T Y
To describe Sania briefly would not be very difficult given the fact that she isn’t very nuanced when it comes to the depths of her personality.
Beyond all of Sania’s kindness and polite manner stands a girl who is the very definition of meek, shy, and reluctant. This isn’t particularly because she lacks any form of courage but rather that she lacks the confidence to be assertive, flirtatious, or prideful in any situation. It is due to this that her innate talent in magic may be seen as redundant because she is so cautious to the point of hesitating and second-guessing herself and the situation; especially when it comes to a scenario where she needs to act swiftly. Ultimately, Sania is very well aware she needs to be brave and be better than she is but the truth of the matter is that she struggles to want to; she’d rather someone think her cowardly or pathetic than see her as evil, dangerous, and threatening— she doesn’t want to be villainized and hated.
Her fellow guildmates have found it difficult to break her shell.
D O S S I E R
NAME
Belchardt Sania
ALIAS
Bel
GENDER
Female
RANK
B-
AGE
16
GUILD
Cloud Chasers
HISTORY
Sania was born in a small village of unremarkable reputation sixteen years ago, though she admittedly knew very little of her parents— a fact that was due to their disappearance before Sania was old enough to walk. In her parents stead Sania was raised by an old eccentric wizard named Belchardt Akranos, the only noteworthy individual who took residence in the small village at the time; a man whom Sania would recognize as her guardian. It would be relatively early in her life where she would discover her innate magical abilities; a discovery that would change her relationship with Akranos from foster daughter to student. But her tutelage was not conventionally legal due to the laws of the Librarium, though it wasn’t exactly for this reason that Sania’s idyllic life would come to an end.
The phrase “magic attracts magic” is very old and very true— and Sania would witness it when demonic abominations set their sights on her unremarkable village. The resulting battle between Akranos and the demons would result in the near destruction of her home and the loss of her mentor, though she struggles with remembering it in perfect clarity. The surviving villagers branded her a witch, cried for the Librarium, and Sania fled the village in fear for her own life. Following her fearful escape from a place she once deemed her home she now found herself a homeless nomad, travelling place to place trying to survive by any means necessary whether it was stealing food or scavenging what she could. She was twelve years old.
Eventually she found herself being discovered by someone who offered her shelter. But more importantly what she was offered was a new home and a new family— the Cloud Chasers.
Sania’s guild mark is pressed on the upper end of her back and lower neck.
“I will destroy all of my enemies, even if they pretend to be my friends. Trust no one. Ever.”
P E R S O N A L I T Y
Pythia has been described as quite possibly one of the most temperamental members of Cloud Chasers, though it is clear that there is much more to Pythia once you peel back the layers of her personality and the motives behind them. Once done you will see an individual that is fighting against oppression not only because it is righteous and noble but also the only thing that they have left to motivate themselves due to the loss they have suffered throughout their life; without it there is nothing and for Pythia Nsiferum that is what truly terrifies her most. But to cover up these fears, doubts, and misgivings Pythia has decided to live up to two principle ideologies in her life— trust no one, and create an armor of rage and zeal.
And there is a lot of rage and zeal; and perhaps even more distrustful paranoia.
Pythia is very wroth, proving that it is better to be irrationally angry for a small thing than show someone it is acceptable to do even the slightest affront. This admittedly can make working and interacting with Pythia difficult and she knows it; she just doesn’t particularly care. In terms of priorities, the only thing that immediately concerns her is the mission at large and her crusade to punish all those who support the Librarium and their disgustingly immoral and unethical acts against the people of the world as she all too well is aware of their evil actions that she will never forget or forgive. Being criticized for being “irrational” or “wroth” is insignificant for her and it is extremely likely that any critic who utters such phrases to her will be reminded that they are an irrelevant moron or naïve fool to prioritize feelings over goals.
Her peers and comrades in Cloud Chasers have found her difficult, but few even know of the reasons for Pythia’s motives and ideals.
D O S S I E R
NAME
Nsiferum Pythia
ALIAS
Red, Thia
GENDER
Female
RANK
A
AGE
19
GUILD
Cloud Chasers
HISTORY
Ever hear the story of the Librarium and how it usurped the throne from the Royal Family? Pythia Nsiferum knows it well, a fact that should not come to a surprise since it was Pythia’s ancestors that were driven from the throne and persecuted for the centuries that followed; hunted like mad dogs who refused to be leashed and put in their place. It would be a story that Pythia would be reminded of in her adolescence time and time again; almost to the point where she could recite it word for word. It would be one of Pythia’s first lessons— the past can never be forgotten if the future is to prosper. It would be a lesson that Pythia would learn when her family’s hidden compound was discovered by agents of the Librarium when she was thirteen years old.
The Librarium’s law had finally caught up with the Nsiferum dynasty and their refusal to bow to their magical oppression. Rushed into a secret chamber in her parent’s quarters before the final hour of the attack, the vicious ruthlessness of the Librarium’s agents was in full view. Pythia has never forgotten the visage of her parents being run down by magical blades; there was no trial, only death and slaughter. Despite all of her training with sword and flame, Pythia couldn’t muster any strength or courage to battle her parent’s executioners; she remained hiding, shaking in fear as her mind kept replaying the horrific event— a recollection that she would continue to remember in her nightmares for the years that followed.
Alone and broken Pythia ran from the compound and eventually found the Cloud Chasers. The rest is history.
Laila is a cheery girl with a big heart and a strong work ethic. As far as she’s concerned, life’s all about doing right by your own. Anyone that’s just out for themselves should be ashamed, and anyone that’s leeching off their fellows is a crook. She believes everyone has a duty to pitch in for others when they’re in need, but if they’re taking when they don’t need, than that’s just not right. Naturally, she has a burning hatred for the Librarium, and wants nothing more than to see them gone for good. She’s a blunt and straightforward type, always keen to speak her mind and not possessing a lick of tact or delicacy. In fact, she didn’t know what those words meant until sometime after joining the Cloud Chasers. The way she sees it, the world is a simpler place than people give it credit for. You just need to see past the bullcrap and do what’s right.
“Honest work, honest treatment.”
| Name: | Durrani, Laila
| G e n d er: | Female
| R a n k: | A
| Age: | 23
| Guild : | Cloud Chasers
| History: | Laila comes from a village called Sangin in one of Pandora’s rural regions. They were never the wealthiest bunch, and that was exacerbated by the system of exploitation carried out by the Decretius Librarium. Laila grew up helping out her family and those around her with the farmwork, and she grew used to hard physical toil from an early age. She also grew used to the sight of Librarium personnel coming to seize as much of their produce as they could. She quickly came to resent the Librarium just as most in the village did, and the word “Deacon” became synonymous with “bully”. Few enjoyed the Librarium’s oversight, but for the most part, everyone managed to eke out a living from what they did. Laila and the other villagers tended to just keep their noses down and keep working, hoping that things would change for the better eventually.
On Laila’s 13th birthday, things did change…for the worse. A sudden blight destroyed a large portion of the village’s crops for the year. It was a bad situation, though at first, Laila’s parents assured her everything would be okay; they could subsist on the small amount they had left and get back to normal next year. However, the local Deacon had other plans. He announced that the village was obligated to meet its production quota, and that he would be taking what they had left no matter what. The villagers protested swiftly, and in the midst of the action, Laila thought it would be the greatest idea ever to give the Deacon a swift kick in the nuts. She certainly succeeded, and even got away without a punishment, but the Deacon didn’t forget the little girl that humiliated him in front of everyone. Knowing she would be punished if she remained, Laila’s parents decided she had to be sent away. Fortunately, they had one solid method of getting her out of harm’s way; the village had a contact in the Cloud Chasers. They arranged for Laila to be taken in by them. Laila didn’t want to leave, but they assured her it was for the best.
It wasn’t long after being taken in by the Cloud Chasers that Laila learnt to use magic. Over the next 10 years, she became a talented fighter and mage, always eager to live up to the creed of the Cloud Chasers. While she’s more than dedicated to the group, her eyes are always cast beyond random acts of opportunistic altruism; she yearns for the day when the Librarium is just a bad memory for Pandora, and when she can return to Sangin and get right back to the farms she left behind.
“Don't underestimate me. You won't walk away if you do. You might be able to crawl though...”
| Name : | Takashi Sayuri
| Alias | Nickames | Titles: | Dark Aura, Sayu(only if she lets you)
| G e n d er: | Female
| R a n k: | S (If not A)
| Age : | 24 (looks 18-20)
| Guild : | Cloud Chasers
| Appearance : | Sayuri is tall at 5'11” with an athletic build. She has waist length blood red hair and dark violet eyes. She generally wears black boots, black pants, a white sleeveless shirt, and white cloth bandages wrapped around her palms and forearms. She sometimes wears a black jacket with a flame design on the back over her shirt. When traveling she also wears a brown traveling cloak with a hood her head when necessary. She also wears a pair of swords that are disguised as black bouken crossed behind her waist.
| Personality: | Sayuri is generally abrasive and blunt rarely pulling her punches or abiding by formality. She sees it as unnecessary and forgoes it entirely. She is very calm and difficult to anger or freak out. Once you do piss her off however she is extremely difficult to calm down. She is also sort of lazy as she prefers to lay around, cook or train with Irene. One of the only other things she isn't lazy about it jobs. Especially when those jobs involve fighting as she always enjoys a good fight. She has a hard time making close friends as her kidnapping as a kid left a lasting impact when it came to trusting people so it take a lot for that to happen. Once you are her friend however you have her utmost loyalty and trust. If you betray her however you will have to work twice as hard just for her to not hate you. She is also extremely protective of Irene and will go to length to protect her.
| History: | Sayuri was born as the daughter of one of the six Pirate Kings and grew up surrounded by the guilds and has really only seen the negative side of the Librarium. Her mother died a couple months after she was born and as such grew up without one though was none the worse for it. She was born with a natural talent for energy based magics, such as Fire or Lightning Magic, and well above average magical reserves making her a natural born mage. Seeing this her father started teaching her magic as soon as she was able to learn. Though he started off teaching her Darkness magic she became drawn to Aura Form Magic after watching one of her fathers friends dispatch a B-class beast with ease. She picked it up quickly and kept with it. Life was good for her until she was kidnapped by a Magic Researcher when she was eight. She was held for a year until she was rescued by a combined effort between her father and the Librarium. After she was rescued she had developed a permanent and incurable cough though was completely healthy otherwise. Over the next couple years she continued to train but her father had gotten over protective and was it was irritating her. When she turned thirteen she left and went to join the Cloud Chasers as she'd heard good things about them though she still kept in contact with him. When she turned sixteen she volunteered for a long term job working with a Deacon that worked as an informant for the Pirate Kings. Over the two years she worked with him they became extremely close as she did with his daughter Irene. Eventually he was found out and asked Sayuri to take Irene and take care of her. She agreed and fled with her taking her back to the Cloud Chasers and adopted her. She raised her as if she was her own as even going as far to teach her magic to protect herself. She also trained herself and became an S-rank at the age of 20. She continues to work mission taking Irene with her whenever possible leaving her behind only when it was too dangerous for her.
| Magic: |
Aura Form Magic – An entirely combat based magic in which the user uses their magic to generate a colored Aura unique to each person and form it into weapons, armor or other objects. Creating most objects is fairly simple and just created by your thoughts. This includes things like swords, walls, armor, and things of a similar nature. However anything heavily mechanical or complex you need to have decent knowledge on how it works mechanically in order to create it. Things like revolver, repeating rifles and pretty much any machine. The creations only take one use of magic to create but can be strengthened by adding more. The more complex the creation the more magic it takes. How solid the creation is has no bearing on the magic usage. Her aura is a dark red color.
Daeshic Transformation Magic – Due to the Lacrima implanted in her when she was kidnapped she has the ability to turn into a Half-Angel Half-Demon called a Daeshi similar to Take Over. When using she is transformed her physical abilities are increased and can use Light and Dark magic. Due to training she is able to only partially transform and the more she is transformed the more her physical abilities are boosted.
When fully transformed her eyes take on a golden color, she grows wings and a tail that look like a mix between a Dragon and a Devil, she grows black and silver horns that sprout from her head and sweep back, and her hair gains silver highlights. Her arms and legs also transform. Her arms look similar to the Devil Bringer except sleeker and cleaner. Her shoulder has a similarly styled “pauldron” and her lower legs take a similar greave-like appearance. The colors are also changed; the glowing blue stops glowing and is silver, the red is a dark violet, and the blue is black.
| Miscs : | Her Guild mark is placed along her lower back. Despite her personality she is an excellent cook. She sometimes cooks for the guild when she has the chance.
“Don't underestimate me just cause I'm young.”
| Name : | Irene Takashi
| Gender : | Female
| Age : | 13
| Guild : | C-Rank Cloud Chaser
| Appearance : | Irene is average at 5' with a slim build. She has mid-back length platinum blonde hair and bright lively emerald eyes. She generally wears her hair in a ponytail or twintails. Her usual outfit consists of flats, knee socks, a skirt, a t-shirt, a jacket, and a fingerless glove on her right hand. Though she will sometimes replace the knee socks with tights and the jacket with a vest or none at all.
| Personality : | Irene is happy, cheery, and friendly easily talking to almost anyone with a seemingly endless amount of evergy. She is easy going and helpful offering her aid to anyone who looks like they need it. She is however also cautious of new people needing to build a little bit of trust before opening up to you though will still be friendly. She is also extremely attached to and loving of Sayuri and thinks of her as a mother. Especially as she never knew her actual mom.
| History : | Irene was born as Irene Eisold to a Deacon of the Librarium Seth Eisold. Her mother died during childbirth so she grew up without a mother or a mother figure. She was a decent troublemaker for her age often causing issues for the staff. She first met Sayuri when she was 5 and they quickly became close. Over the next couple years they became even closer and when the Librium found about her father leaking information she willingly fled when she was taken by Sayuri. Over the years they became even closer to the point of considering each other family. When Sayuri started teaching her magic to protect herself she shied away from combat magic as she didn't like hurting people so took to the more supportive Illusion Magic. Though she still learned Light Magic in order to defend herself.
"Cuius est solum eius est usque ad coelum et ad inferos."
"For whoever owns the soil, it is his all the way up to Heaven and down to Hell."
| Name: |
Marcus Von Astra
| Alias|Nickames|Titles: |
Whirlwind, Iron Titan, Iron Lapdog, Sir
| G e n d e r: |
Male
| Physical Characteristics |
Height: 6' 7" (200 cm)
Weight: 220 lb (99.7kg)
| R a n k: |
Magic: C
Physical: S
Dispite his family, his potental for magic, and for certain reasons, Whirlwind decided to forgo learning magic to train his body. Long years of grueling training and sporatic combat has forged him into a veteran soldier. He posseses almost inhuman physical strength, needed to properly wield his massive Drive Blade.
| Age: |
34
| Sector : |
Library Hunter
| Personality : |
Marcus is...surprisingly laid back with he is not in his role as Library Hunter. He is easygoing, and affiable quick to make a quip end laugh. He is friendly and open speaking plainly, with sincerity. However, when he dones the armor, his business face comes out. He becomes distant and cold. Try to talk to him when he is like this, and you will get a curt answer. He will mercilessly carry out his orders without fail, and to the best of his abilities. No matter what. Duty, Honor, Loyalty, Courage, Justice, Valor. These ideals mean everything to him. He seeks to uphold the law, and the peace. Dispite this, he is still fair and compassionate, he will try to resolve things without a fight, or if a fight comes, end it with minimal bloodshead. His is slow to anger but when he does, he goes off like a volcano. He believes in what he does, but he is nither blind, nor stupid, he knows that the Librarium is not without its corruption, but he sees them as the best way to peace, and so he chooses to side with them.
But deep in his heart, he just wants to be free. There is no logic to it, no rational, he just wants freedom.
| History: |
Marcus, or Whirlwind as he prefers to be called, was born to a powerful and old Mage family who can trace their ancestry back for hundreds of years. They also had contact with the Royal Family, who would often choose Retainers from among them. When they fell, the Astra family went into hiding, but continued to practice their magic in secret for one hundred and sixty years. Most everyone in the Astra family bears powerful magic, however, the family is not particularly fruitful. Children are rare, siblings even more so. As it happened, his parents were fortunate enough to have two, him and his younger sister named Amara. They lived well off, and his Father was considered a wise and learned man, people would go to him to mediate disputes and seeking advice.
They were happy for a time.
But then, they were betrayed. A single tip was all it took to draw the attention of the the Librarium. They applied pressure, at first with threats, then financially, then attempts to kill them. One such attempt almost succesded, killing his Mother and Amara.
His father swore revenge, and he delved deep into forbidden research. Marcus could only watch helplessly as his Father decended into madness. His lust for power and revenge, and his hate for those who killed his wife and daughter consumed him. He beat and mistreated Marcus, forced cruel experiments and cast unwholesome magic on him. Unable to take it anymore, Marcus ran.
He ran and he ran, but he got nowhere.
The Librarium easily tracked him down, and offered him an ultimatum: Join them, or be killed. He chose to join them. At first, they were understandably suspicious, but Marcus seemed to harbor no resentment toward them, and he made the most of his situation. Time and time again, he proved his loyalty by fighting for them, killing their enemies and furthing their goals. He rapidly rose through their ranks, soon becoming a highly respected Library Hunter. Due to its informal nature, there are no official ranks within them, but he is widly regarded as one of, if not the, best so many recruits treat him as they would a superior. His superiors see him as a valuable tool, the man you gave a job that you wanted done quickly and thoroughly with no questions asked. As a result, he is often scorned and feared by allies and the public alike for his unnatural fighting abilities, and unwavering loyalty. As for what he truly believes in, he keeps his opinions close to him, never showing what he is thinking.
| Magic: |
Whirlwind possesses a massive natural reservoir of Magic, and he can output similarly massive amounts of it, making even simple spells have devastating power. However, due to personal choices, and a lack of any training, his is unable and unwilling to use his full potential. Due to his repressed talants, he has no known specific magic. He mainly utilizes it only with Burst to enhance his physical combat ability.
Burst: A simple controlled explosion of pure magical energy. Whirlwind can use this in multiple ways, by directing the force behind him, he can charge with incredible speed, or direct it behind an attack to enhance its force and speed. It is the only magic he knows and uses, but he utilizes it creatively to great effect.
| Weapons and Equipment: |
An incredibly massive greatsword-like weapon, so heavy that it requires two hands from even the strongest of humans to wield properly, however, Whirlwind handles it easily with one. Built into the blade is a special engine with a gun-like cartridge. The engine can be activated, and when swung, the engine generates tremendous centrifugal force, brutally chopping through whatever is unfortunate enough to be in the blade's way through sheer impact. When engaged with a cartridge, the blade can be charged with magic, in the elements of fire, ice or electricity, further increasing the damage of this terrifying weapon. However, when it was first produced, it was comsidered impractical at best, and a danger to the wielder at worst. The Drive Blade's motor generates tremendous waste heat, and after every such attack, must allow the blade to cool down between swings, otherwise, it could melt the blade, and or blow up the engine. The amount of force produced along with its massive size makes the weapon difficult to control. Production of tje Drive Blade was discontinued, due to the lack of people who were able and or willing to weild this mighty and dangerous weapon, until Whirlwind took a liking to it, and proved that it was useable. As a last resort, the engine can also also absorb and store large amounts of Magic then then release it all for incredible widespread damage, however, this burns out the motor completely, rendering it little more than a large sword until it can be repaired.
He wears a suit of Magic Armor. As they go, it is nothing special, save for being of a high quality. It provides moderate protection against Magic, and great protection against Physical attacks.
He also carries a Rapier for use if or when his Drive Blade is not usable.
| Miscs : |
He wears a beautiful ring, a very old family heirloom.
Knows how to pilot an airship.
Never play Poker with him. He is skilled at cheating, and has a poker-face that makes stones blush with envy.
"Owns" a private Airship lent to him by the Librarium for his use. It is lightly armed, and lightly armored, but fast and maneuverable. It can be flown solo, but optimally requires a crew of four.
A bold and brave man with a mighty sense of adventure and desire to battle. Although he is stubborn and foolhardy, he can be a very clever and intelligent man when it counts. Due to his upbringing he is incredibly knowledgeable in many fields of topics and is able to fill the role as a the royal, polite prince though he typically lets loose when he doesn't have to play the part.
He has a sense of honor as a warrior and pride in his country so when he is forced into situations where he represents them, he will do his best to bring honor to his homeland. However he wishes to never to return to Xia because he does not wish to become king.
Huangdi takes great pride in his skills in combat and whenever he fights he does not pull his punches. He believes that it is the greatest form of training for him and opponent.
He is someone that be described as a strong, free willed spirit. Due to his life as a prince, his choices have never been his along with his mistakes. No matter what, he wants to make his own decisions even if they very well the wrong ones simply because they are his alone.
“I cannot stand idly by and let the Librarium have its way!”
| Name: |
Xia Huangdi
| Alias|Nickames|Titles: |
The Warrior Prince
| G e n d er: |
Male
| R a n k: |
A
| Age: |
21
| Guild : |
Cloud Chasers
| History: |
Huangdi is the son of the current king of Xia, a country in the far east far away from Pandora that was founded by the first king of Xia thousands of years ago. He is the first born son and thus the eldest sibling out of 82 siblings, all of them are the children of the multiple concubines of the king. Being the eldest of all the children, Huangdi was the one who would inherent the throne in the future and thus lived a life of complete discipline and lack of freedom.
Everyday his life was filled with constant lessons from many advisors and teachers that the king himself had appointed to mold him into an heir worthy of ruling Xia. From political history to mathematics to horseback riding to a massive array of different topics he studied under the best the country had to offer though let's just say that he was not exactly a well behaved student. He was lazy and did not listen to his teachers and would be criticized for this on a daily basis.
There was one man that could challenge the young prince and make his blood boil was Xia's most powerful general. Zhen Fen Qiao. Fen Qiao was Huangdi's martial arts teacher and he taught him everything he knew by beating it into him everyday. It was the only way to teach a child as stubborn and foolhard as Huangdi. Everyday they would spar, forcing the prince to learn his martial arts and magic fast during this intense, hellish training. No matter how many times he lost, he would be set ablaze with a new goal to beat his teacher and train by himself whenever he had time.
As the years grew on Huangdi had not only matured, but grew stronger and became respected by many for his intelligence and combat prowess though there was also another change in him. His drive and luster had dulled from a depression that had started to consume him. Never had he seen life beyond the castle walls and felt that his world was confined and small when his desire to experience the world had grown more. Life was predictable and he knew how it was supposed to end for him; become king and be forced to marry some princess from a nation as an act of peace.
Zhen Fen Qiao had saw the results of the years of the prince being confined in his royal birdcage and felt pity for him and devised a plan. The Xia Kingdom was sending over delegates to Pandora as a sort of cultural exchange program to promote a new aliance between the new nations. Fen Qiao had convinced the king to allow Huangdi to travel with them and act as an ambassador for the two powerful kingdoms. For once of his life, the prince had seen the world beyond the walls though little did he know that this would change his life.
The airship that was bringing Huangdi, Quia, and the other delegates were caught in between a battle between a pirate guild and the Librarium after a storm had blown the airship off course. Their ship was blown out of the air and the next thing Huangdi woke up in a field of wheat surrounded by farmers of Pandora. They took him in and treated his wounds, provided him with food and water even though they hardly had any for themselves. Their kindness and selflessness moved him though he didn't realize the squaler and mistreatment they faced until he had saw the state of their village.
It was on the day where the villagers had to make offerings to the village Deacon, the crops that they had worked so hard to produce. The Deacon was a fat man, fat like a prize winning sow protected by the Cleric Knights while herding the fearful villagers. Needless to say, Huangdi was livid and fed the Deacon his fist. Perhaps luck was on his side; during his clash with the Cleric Knights the pirate guild, Cloud Chasers, had arrived on the scene and gave him aid in battle. It turned out that the guild was already going to liberate the village from its Deacon.
At this moment, Huangdi decided that he would join the Cloud Chasers. He could finally explore the world and carve his own path.
| Magic: |
Five Paths of God: A magic completely unique to the country of Xia. It is both a martial art and magic that requires absolute perfect control of the users own body in order to properly bring out its true potential. The Five Paths of God was originally meant to be a spiritual practice that was meant to help its pracitioners reach a perfect equilibrium and become closer to the gods.
To break it down to its simplest form, Five Paths of God is the manipulation of the flow of raw magic within the body and match it with the flow of the body in order to create a perfect unity between the body and magic.
The different aspects of this magic can be split into five parts: Path of the Fist, Path of the Step, Path of the Shield, Path of the Body, and the Path of the Mind.
Very few practitions have ever mastered the Path of the Body and the Path of Mind due to the danger that poses to the mage's body. Many have become crippled and many have died trying to attain these new heights, but those that attain and master these techniques without becoming crippled or dying are revered as gods of war.
Path of the Fist: As the name states, this Path focuses on strikes. The flow of magic is used as a medium for his strikes allowing him a variety of strike attacks.
Heaven Burst Fist: While punching someone, a flow of magical energy will burst from his fist and create a shock wave to damage the opponent. Twin Heaven Burst Fist: A variation that uses both fists instead of one in a two-level thrusting punch, creating a much larger and stronger blast compared to the one handed variant. Heaven Burst Kick: A variation of Heaven Burst Fist. The flow of magical energy is gathered to his leg and creates an explosive force of air to damage the opponent. Heaven Burst Ram: A drop kick variation of the technique. While it is very powerful due to two powerful shockwaves instead of one, it does have a drawback. Due to the person being in the air instead with a soild stance, they are sent flying back from the force of this technique.
Internal Shock: When punching someone, he can release a flow of magic via vibrations from his fist that will create internal damage where ever the fist lands. The severity and effects of the attack vary depending what part was hit. Internal Shock (Kicking variant): Literally the same attack, but with kicks.
Heaven Soaring Fist: By gathering the flow of magic into his fist, he can release it as a flying fist via pressurized air. The attack will have the same exact power as a regular punch from him. Heaven Soaring Kick: Variation of Heaven Soaring Fist, but stronger due legs having stronger muscles than the arms. The projectile takes the form of an arc.
Earth Dividing Blade: The flow of magic is gathered to one of his legs and forms a sharp blade. Needless to say, a direct kick from this is not advised.
Autumn Tempest Dragon: A massive flow of magic energy is gathered to one of his legs, the magic power exudes with autumn colors and taking in the form of leaves. When the user kicks, they create a serpentine dragon made of pressurized air flies straight towards its target and will keep on going, obliterating whatever is caught in its trail of destruction.
Sacred Art-Mountain Crushing Tempest: The flow of magic energy gathers into his arms and he sends a series of fast palm strikes that hit the target so fast that they are being juggled in the air before being sent flying by the last palm strike.
Sacred Art- Sleeping Elephant Tempest: A great flow of magic energy gathers into both of ther user's fists and the user punches the air, creating a massive elephant made of pressurized air and energy that explodes leaving the impact point obliterated. (To be gained)
Raging Tempest Embodiment Techniques(To be unlocked)
To be added
Burning Blood Embodiment Techniques(To be unlocked)
To be added
Path of the Step This Path is all about movement techniques, footwork. This is considered to be the most fundemental and the most important aspect of this magic since it does not matter how hard one can hit if they can't even reach their opponent.
Lightning Stroll: A technique that allows for high-speed movement. The flow of magic is gathered in his ankles, which acts as both a reinforcement for his ankles bones and improving speed. Because the movement is based around the ankles, the movement is much more refined and allow for even faster footwork.
Cloud Stroll: A technique that allows movement in the air. The flow of magic is concentrated around the soles of the user's feet and create bursts in the air, making it appear that the user is actually hopping in the air. However the trade off is that the user cannot use his Lightning Stroll or Thunder Stroll due to not having any real footing.
Sacred Art-Thunder Stroll (To be gained): Essentially Lightning Stroll, but to the absolute extreme. The user is able to move at such high speeds that they look like a bolt of lightning. This technique is usually followed up with various non-magic attacks. However, the force created by would break his ankles and damage the muscles in his legs, making him immobile.
Path of the Shield: As the name suggests, this Path deals with defensive techniques.
Art of Motion: From the palms of the mage's hands exudes the flow of magic that creates a repulsing force. This force is then used to redirect projectile attacks, but the user has to rotate their body a full 360 degrees to send it back to the user. The strength of this technique varies depending on the strength of the projectile. It can still be overwhelmed and leave its user damaged by the attack.
Iron Tempered Will: The user concentrates the flow of magic on the surface of the body, creating a powerful coat of armor with great durability. It makes the user's body as hard as iron though there are weaknesses to this. To spread it all out around his body makes it weaker as it is less concentrated. Using it on a specific point of the body will make it stronger, but leave the rest of his body vulnerable to attacks. This can also be used to enhance physical attacks since the body is hard as metal.
Path of the Body: This path focuses on enhancing and healing the user's body. As one the two final Paths of this magic, it is considered to be extremely powerful though not without the risk of destroying their own body.(To be attained)
Heavenly Healing Art-Meditation (To be gained): A technique that cannot be used in battle. The user sits in a lotus position and concentrates the flow of magic to his wounds, forcibly speeding up his cells to heal his wounds faster. However the user cannot move or break concentration or else he will stop healing. Do not expect this to replace limbs or missing organs as it does take time. Heavenly Healing Art- Altruisum: It is essentially the same technique as Meditation, however this technique allows for the healing of others rather than himself though this magic still follows the same requirements except that both healer and patient have to hold still for this to take effect.
Raging Tempest Embodiment (To be gained): The mage forces the flow of his magic to increase his blood flow through out his body, making them become exponentially stronger and faster. His metabolism is increased to the point that his own sweat vaporized, making it look like his body is surrounded by clouds. The drawback is however that his heightened metabolism means he absorbs nutrients faster than before, meaning that overtime this ability would be weakened. Using this technique allows him to use techniques that he cannot use otherwise due to his physical own limitations.
Forbidden Art: Burning Blood Embodiment(To be gained): A technique that pushes the mage's body to their very limit. Their muscle mass and overall weight decreases due to the immense amount of energy that his body is using and their skin turns crimson red, radiating an intense heat.
The strength and speed boost that comes from this technique is in a league of its own. A regular punch in this state is fast enough to ignite the air and many of his existing techniques in this state are ignited as well. This form allows its mage to use new techniques that he normally would not have access to.
However due to the signifigant power boost the user receives, the side-effects are severe. Just because he can ignite the air with his fists doesn't mean that he is fire proof. Those flames will burn him and the physical stress that it takes to maintain this form as well to use its techniques will shred the mage's muscles and break his bones.
Path of the Mind: This path is considered by many the most difficult to master. The mage directs the flow of magic to their brain and make temporary alterations though at the risk of detoration of the brain. (TO BE GAINED)
TO BE ADDED
| Miscs : |
Ever since he arrived in Pandora Huangdi had discovered a new genre of books he never knew about before: science fiction.
Librarium Registration Card
Personality
Snide, rude, and sarcastic. Those are three words that could sum up Ranulph's personality. He is blunt and he certainly doesn't sugar coat that he is indeed a member of the Librarium just to be in a position of power over others. Ranulph is not under any illusion that the Librarium is a group filled with heroes; he is very aware of the corruption that runs deep within the order though he truly doesn't care. His general belief is that the world is an incredibly shitty place and that the only way to survive it is to become one of those who stand on the top of it and no matter what methods he would have to use, he would stand on top as well.
It is typical behavior for him to mess with people and tease them, often pranking them when they least expect it. His pranks are needless to say are tasteless to everyone except him.
However it would be unfair to dismiss his remarkable intelligence just because he is a jackass. Ranulph is one of the most brilliant potion makers the country had ever seen. His intellect is nothing to be trifled with as it really should be something to be feared. He can adapt quick stratgeies on the fly, solve complex problems with ease, and will typically remain two steps ahead of even most people with high intelligence.
“Dog of the Librarium? Heh, I'm not going to denying that. How about I show you how badly this dog bites?”
| Name: |
Krieger, Ranulph
| Alias|Nickames|Titles: |
The Brew Master
| G e n d er: |
Male
| R a n k: |
A
| Age: |
23
| Sector : |
Library Hunter
| History: |
A slum rat from birth, he had to steal and fight in order to survive. His parents could not provide the life that was needed for a child nor did they even want to so Ranulph was on his own to survive. Over the course of his life, he had stolen many books to fulfil his curious nature and to escape from the brutal reality that was his life. Some of the books that he stole were ones about the art of potion making and with the knowledge from the tomes, he had begun to teach himself how to use magic in secret.
Through trial and error over the years, Ranulph had started to become a skilled potion brewer, creating potions that were far more powerful than most mages beyond his age. Not only did his skills in potion brewing increase drastically, but his knowledge of potion ingredients grew as well. Ranulph's knowledge of many fields of science ranging from animal biology to botany to chemistry had increased vastly to the point where he could begin creating his own original potions with the knowledge he had gathered.
At some point he had joined the Librarium though the events that had lead up to his allegiance are unknown. This caused a number of rumors about Ranulph to spread like the plague throughout the Librarium. They were, however, without substantial evidence and that's how he keeps it. Those that dove in too deep had met an unfortunate end.
| Magic: |
Potions:It is classified as a holder magic. Potions are created through many complex formulas that had mostly be used for medicinal and commercial needs though very few mages use potions for combat due to their limited amount of potions they can use and generally how expensive it is to procure the ingredients necessary.
However those who have mastered the art of potion brewing are known for being powerful, versatile mages. The abilities that a potion can grant the user are nearly infinite and they make for amazing support units due their versatility. Even the same potion can have a different effect depending how it is used although the effects tend to not be positive. A potion whose magical scent is meant to wake up those who are under sleep magic can be poisonous if it is consumed.
Potions can come in different that are not just water. They can be turned into a solid state of matter or in a gaseous state so how a potion is used really depends on its form.
Requip: The Workshop: To get around the limit of potions he can carry, Ranulph learned how to use Requip Magic. With his requip magic, he can summon any potion from his workshop to use whenever he needs to.
| Miscs : |
He owns a pistol and the bullets that he uses for it are actually capsuls of potions that were tweaked to be more volatile than normal, creating mini explosions on impact. The effects of the bullets vary from potions to potion.
Marth is a sociable type of person, he can be blunt at times but it is because he hates to sugar coat. He is also a rather laid back person who is easily confrontable, when he speaks he has confidence behind his words. He can be a rather arrogant person at times, not seeing many people as his equal or superior, more so as inferior and beneath him. People Marth deems as superior and equal he is a lot more cooperative with them. Marth lives by his ideals of Honor, Courage, and Loyalty, Marth never preys on the weak or the innocent. When he fights he is usually cool and level headed, he knows that any falter or hesitation can lead to death.
Marth is a rather smart person, he is completely aware of the corruption within the Librarium though he pays no mind to it. As long as it doesn't interfere with his personal goals he stays out of it. When he meets someone new he will assess them, studying their body language, their looks, and the way they speak.
When Marth is on the job he keeps socializing to a minimum, only saying things that have importance to the mission. If you stand in his way of completing what he must do, he won't hesitate to cut you down.
”If You Dare Defy The Librarium, Prepare To Face My Holy Illumination!”
| Name: | Takahashi, Marth
| Alias|Nickames|Titles: | The Paladin, The Excorcist
| G e n d er: | Male
| R a n k: | A
| Age: | 19
| Sector : | The Library Hunters
| History: | Marth was born and raised in the swampland's below, residing in a small village named Shinpō that followed the practices of one of the sister faiths. An ancient and rare faith that was near completely lost during the war of faiths. This village was still standing however after many years, relocating every now and then in order to survive, though since the war they have settled in a place far off. What drove them To live and survive, the duty of guarding an almighty and powerful book said not to be read by mortal eyes. Deemed to be a holy book, they secured and protected the book in the inner sanctum of their shrine devoted to the hero.
Though Marth follows the teachings of his faith, he felt somewhat conflicted since it clashed against his curious and knowledge seeking nature. Of the few, he was curious to know the contents of the book, despite it being a big taboo. Once a month there is a big worship in the shrine, Marth took this as his chance to discover the contents of the book.
Curiosity killed the cat
Since then life hadn't been the same for him, the big change led Marth on a different road. He eventually Left the village and joined the Librarium at a fairly young age of 15 because of his abilities. He proved to be a powerful asset to the Librarium and climbed the ranks quickly, his skills and magic a lot more fit for combat and dealing with the beasts below. Marth converted faiths, the teaching of mother Juno appealed a lot more to his lifestyle.
| Magic: |
White devil slayer
White devil slayer magic is deadliest against demons alike, making them the best akin to slaying demons due to having holy attributes. Devil slayer magic affects a persons body makeup, because Marth is a white devil slayer he has more resistance against holy and white magic. Marth can utilize his devil slayer magic efficiently and also combine it with his enchantment magic to imbue objects with holy attributes.
Divine light : This spell is more of a defensive/utility spell, the user concentrates magic power towards his body creating a dazzling light blinding those who look at him directly.
Holy mark: The user focuses magic power to either hand or in Marths case his weapon. the user then strikes the foe, leaving a stigma on the foes skin. This stigma temporarily stuns the foe.
White pledge: The user concentrates magic power in one hand and it into the ground causing pillars of light to rush towards and encircle the foe. Once around the pillars are encircled, they converge on the victim creating a huge pillar damaging the enemy.
Holy retribution: The user cups his hands to the side and concentrates magic power into a single point with both hands. The hands are then thrust forward to shoot a steady beam. While shooting the beam Marth can change the trajectory as he pleases.
Secret Art
Heavenly radiance: The user places both hands above their head and amasses a large amount of radiant magical energy that shines bright like the sun above the users head. Once the user is done channeling he throws it at the target causing massive damage, capable of leaving a large crater in the ground. It is only possible for Marth to use it in the day time because it is a lot easier to gather light, attempting at night with his current level would surely exhaust all of his magical energy, causing death.
Enchantment magic
The process of Enchantment amounts to the user to adding their own Magic onto living or inanimate objects, thereby increasing their natural attributes; i.e. enchanting wood to make it stronger than steel. here
Holy imbue: The user imbues holy attributes onto an object giving it special properties. When imbued to a weapon it can increase its power and lethality. The user must constantly be imbuing magical energy in order to keep up the increased power.
Divine touch: The user is able to accelerate the healing process of wounds, depending on how much magic power the user uses is how much the healing of a wound is accelerated.
| Miscs : | Marth wields a magical sword known as the 'Channeler" The specialty of the sword its ability to sync well with its users magical power, making infusing elemental attributes into the weapon a lot less taxing.