Game Rules & World Info
Apologies for the low quality maps. It is possible to right+click and view a larger version in a new browser window.
Map version 3
Map Key
I. Imperial District
Veranth was originally a Lassan Empire Port-City. The inner wall of the fortification is all that remains. Within this district is the Ducal Palace, the Church of St. Martinus and accompanying chapels. The White Tower, a relic of the old empire is located within the grounds of the Church of St. Martinus. Often simply and menacingly referred to as The Torre, or Tower, it is where political prisoners and enemies of the church await trial or execution.
II. Financial District
The powerful banks of Veranth overlook the River Otium, or 'peaceful river'. Here more money than any single man ever need attend is locked in vaults and exchanged for large sums of goods and property. The mighty Banco Mora and her rival Banco Bladelli are both located on Via della Oro, a paved avenue that some of the most important and wealthy men in the world have walked.
III. Guild District
From the Pallazo di Arto Maggiori, the influential Guildmasters oversee the workshops, warehouses and businesses that comprise the industrious Guild District.
IV.
Map Key
I. Imperial District
Veranth was originally a Lassan Empire Port-City. The inner wall of the fortification is all that remains. Within this district is the Ducal Palace, the Church of St. Martinus and accompanying chapels. The White Tower, a relic of the old empire is located within the grounds of the Church of St. Martinus. Often simply and menacingly referred to as The Torre, or Tower, it is where political prisoners and enemies of the church await trial or execution.
II. Financial District
The powerful banks of Veranth overlook the River Otium, or 'peaceful river'. Here more money than any single man ever need attend is locked in vaults and exchanged for large sums of goods and property. The mighty Banco Mora and her rival Banco Bladelli are both located on Via della Oro, a paved avenue that some of the most important and wealthy men in the world have walked.
III. Guild District
From the Pallazo di Arto Maggiori, the influential Guildmasters oversee the workshops, warehouses and businesses that comprise the industrious Guild District.
IV.
As the RP progresses, the political scope may expand to a more worldly scale. Information will be updated as necessary.
Kingdoms & Empires
The Kingdom of Geromdia
The Oghuz Empire
The Jade Empire
Kingdoms & Empires
The Kingdom of Geromdia
The Oghuz Empire
The Jade Empire
The Wealth System
Because a renaissance-era economy is complex, wealth is abstract in this game. Each season (a single turn), the cities of Lassa pay bills and collect income. Your characters also have bills to play and will be reflected in the player ledger I submit via PM each turn. Amounts and values are measured in Wealth Points (an arbitrary amount of gold) The details are listed below along with an example breakdown of the population statistics. The ledger of foreign city-states is unknown to player characters at the beginning of the game. Policy is currently set by the Council of Peers in Veranth.
Wealth Points (WP) can be spent on pretty much anything. Include spending in your turn orders. To give you an idea of what a wealth point can buy, 1 WP can hire you about 1000 private soldiers. Think about that. 100 men willing to fight and kill for your cause for the abstract sum of 1 WP. What else can you buy with 1 WP? You can bribe the crap out of someone, invest in a construction project (A major cathedral-a rather extravagant expense of the day would cost about 50 WP over a period of 25-30 years), pay fines or debts etc...
EXAMPLE PLAYER LEDGER
TURN: The current turn for clarity sake.
Assets: Any properties or businesses you currently own.
Income: Any profit (WPs) you receive from business, single payments or special circumstances.
Expense: Any payments in taxes, bribes, upkeep or penalties.
Coffers: Bonus payments each turn. You may not always receive a bonus payment.
Each Season: The bottom line report. I'll tell you if your making money or losing.
This RP is set in a pseudo renaissance Italy and the names used should reflect that asthetic.
Useful Links for Names:
13th century Pisa names
donjon gen- choose real world names, italian etc.
Useful Links for Names:
13th century Pisa names
donjon gen- choose real world names, italian etc.