Hidden 11 yrs ago Post by MissingAxis
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Interested.

Planning on joining with the same faction as last time (humans).
Hidden 11 yrs ago Post by Cosmic Fury
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Human factions are likely going to be of very little to no consequence in this RP. Sure, humanoid races will be everywhere, but humans themselves are pretty much like a speck of dust in the grand scheme of things. On top of that, humans aren't exactly an original species, so be prepared to compensate for that.

Along with that, there will be others already wishing to play as humans, so there will be painfully obvious constraints even there in the realm of what you can do with them.
Hidden 11 yrs ago Post by Xaxl
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Cosmic Fury said
Human factions are likely going to be of very little to no consequence in this RP. Sure, humanoid races will be everywhere, but humans themselves are pretty much like a speck of dust in the grand scheme of things. On top of that, humans aren't exactly an original species, so be prepared to compensate for that.Along with that, there will be others already wishing to play as humans, so there will be painfully obvious constraints even there in the realm of what you can do with them.


Well. I honestly expect that human factions will be about as important as there are human factions; the more people that want to play humans, the more relevant they will be to the politics and events of the local region the RP takes place in.
Hidden 11 yrs ago Post by Cosmic Fury
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Very true. My original plans were that this RP is not human-centric at all. In fact, it's the very opposite. Sure, in the local area they'll have an impact on the surrounding areas, but in the end it will be a challenge to play a powerful human faction, as chances are others will want to fill that role as well. Demand breeds competition, but too much in the way of humans being around will stunt part of the creative element that I am attempting to foster.
Hidden 11 yrs ago Post by Xaxl
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I'll have a sheet up today at some point. I may deviate from the presented form, though, as it lacks some things I consider important and has some redundancies that I probably wont be repeating.

EDIT: Serious redesign in progress. I'll be using offsite documents to augment a bare-bones sheet design.
Hidden 11 yrs ago Post by Xaxl
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Official Name:
-- Redspace Confederacy
Unofficial Names:
-- Redspace, The Big Empty, Limbo
Demonym:
-- Redspacers, Empties
Capital System/Planet:
-- Aeral system, Alkos
Home Region:
-- TBA
Population:
-- TBA
Species Description:
-- See: Redspace Demographics

History:
-- Founded by the nihilistc Alkay species, the Redspace Confederacy is a loose collection of states, colonies, and territorial holdings united under a nominal centralized government. Over the course of its history, Redspace has encountered and more-or-less peacefully assimilated a number of other species.

Head of Government:
-- Kunac Epeteri

Type of Government:
-- Confederation
Description of Government:
-- The centralized Redspace government only has loose control over the member states; its role is primarily administrative and recommendatory. Individual member states manage their colonies and territorial assets more or less independantly.
-- Further Reading: Redspace States
Type of Economy:
-- Mixed-market capitalism

Faction Status:
-- External matters: TBA
-- Internal matters: Ilith quarantine action, Ljikoril Expansion

Diplomatic Approach:
-- The Confederacy is known for a fairly lax, open diplomatic approach. They are tolerant of other philosophies so long as they are not actively aggressive towards their own, and generally approach matters willing to compromise.
Aggressiveness:
-- While more or less neutral towards larger powers and relunctant to go to war even with smaller civilizations, Redspace is known to meddle and assimilate cultures too small to refuse.
State of War:
-- Currently dealing with a quarantine action and pushing back the Ljikoril Expansion.

Allies:
-- TBA
Friends:
-- TBA
Apathetic:
-- TBA
Foes:
-- TBA
At War:
-- TBA

Dominant Society:
-- Redspace was founded by the Alkay, and their curious brand of opulence and hedonism permeates the culture of their society. They are overall a highly liberal, accepting culture.
Moral Values:
-- The Confederacy values flexibility and self-awareness, placing a great deal of importance on ones ability to "find themselves" and come to terms with the inherently meaningless nature of the universe. Excess is accepted, sacrilige encouraged.
Culture:
-- (Give a brief description of your faction's culture. List anything that lets it stand out.)

Religion:
-- As it was founded by the Alkay, Redspace carries with it their religious background, known as the Empty Faith. While other religions exist within the Confederacy as a result of its contact with other species, they have in many cases been assimilated into the core teachings of the Empty Faith: the gods are dead, and the universe (and thus life) lacks any inherent meaning and is doomed to entropy.
-- Further reading: The Empty Faith

Class Distinctions:
-- While each species has its own intricacies, overall Redspace society is very fluid; for the most part there are no strictly defined social castes, and movement between classes is up to the individual. There is a general trend to spend money freely, however, which results in a lower wealth gap than might otherwise exist.
-- There are a few exceptions to this social mobility; for instance, Nurota are required to serve in a unique paramilitary organization by law.
Politics:
-- Redspace politics are fragmented and labrynthine, with a complex web of political allegiances as a result of colonies and territorial claims.
Entertainment:
-- Redspace is a haven for hedonism, eccentric forms of entertainment, and general excess. Drugs are an almost universally available commodity, and art is a popular passtime. Nearly any form of entertainment one could hope for is bound to be found somewhere within Redspace, especially due to the odd clashing and meeting of ideas between species.
Language:
-- A combination of old-fashioned trade pidgin and the application of advanced cryptographic technologies allows the many inhabitants of Redspace to communicate with each other. It isn't uncommon to hear dozens of languages being spoken in the more heavily populated cities.

Technological Overview:
-- The Confederacy is quite broad in its technological capabilities; while their high-energy sciences are limited, their general engineering capabilities are quite developed. The many species incorporated into Redspace have lent a multitude of technological viewpoints to the civilization, and one can see great variety in what they encounter because of this.
-- Further reading: Redspace Technology

Groundbreaking Technologies:
-- While the many species that Redspace has encountered have all brought their own variety of "cutting edge" technologies, Redspace as a whole has a fairly low baseline. Superstructure engineering, genetic engineering, cybernetic augmentation, high-quality sensor/scanner devices, and consciousness uploading are all technologies which Redspace is experimenting with.
Special Military Technologies:
-- Magnetic accelerator weapons have begun to become popular, and the genetic engineering and biomechanical technologies introduced by the Ljikoril have been partially adapted into military roles. There is also a surprising amount of development in chemical weaponry.

[MILITARY SECTION TBA]
-- Light cruisers, long-range missile platforms, Wthpships, and local-orbit interceptors.
-- Redspace core army, Nurota paramilitary, Ljikoril techsoldiers.
Hidden 11 yrs ago Post by Theodorable
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GRAAL CONFEDERACY


Official Name: Graal Confederacy
Unofficial Name(s): Graal
Demonym: Graal
Capital System/Planet: Gruul H'ea
Home Region: Gruul System
Head of State: Gnatar Korgoth
Head of Government: Refer to Above.
Head of Military: Suga Mognosh Lorgoth
Population: 161,000,000,000 Graal, 71,000,000,000 Subjugants (Tallidarans, Hygarans, Skorf).
Type of Power: Intergalactic Military Power. Interstellar Political Influence.
Species Description: The Graal, primarily because of their evolutionary trail from their hot and dry homeworld of Gruul H'ea have become immensely sturdy, in regards to more mildly designed species. Gravity three times heavier than a normally inhabited world, the Graal's physical growth is naturally stunted and they stand only a meter and a half tall, but because of the binary star system their epidermis is cracked and nearly an inch thick -- enough to ward off otherwise lethal ballistic and low velocity lasers. They are mammals and possess the natural organs to keep that functioning, but the heavy gravity forced additional vertebrates along the thoracic and lumbar sections of the spine, which gives them increased protection from physical harm.

Fibrous organelles called Ruks line the Stratum basale of the Graal's epidermis. These organelles hold additional water, which began to interact with the body with severe dehydration sets in. This allows the Graal to go weeks without water, and for those who are unaware of these biological evolutions, the Graal seem to never tire, never thirst or feel hunger -- and it is a myth of many war stories of years past.

- - - - - - - - - -

Type of Government: Semi-Autonomous Interplanetary Confederacy.
Description of Government: Each planet is autonomous in legislation, immigration and planetary law. Each planet has two representatives from the Confederate Assembly that vie for political power back on the homeworld. One representative usually remains planetside while the other remains on Gruul H'ea. The Gnatar (Graal word for brain), is an elected representative that exists as a pseudo-Prime Minister for the intergalactic community.
Type of Economy: Five Year Plan Command Economy.
Description of Economy: Every Five Years an immense budget is outlined for the intents and purposes of colonial development, planetary defense and scientific advancement. There is one major deficit that exists in that to alter the plan requires considerable effort and becomes immensely expensive in moving material to and fro solar systems when changes occur. The positive side is that most work becomes streamlined. If developing a small, robust colony is planned, for example -- it is well supplied for at least the next five years.

Faction Status: Police actions in Tallidara, Hyagaran and Skorf Solar Systems.

Diplomatic Approach: Largely militant and belligerent. The Graal respect strength -- and will often attempt to bully a race they encounter until the race stands up for itself, which the Graal respect.
Aggressiveness: The Graal have conquered three other civilizations at this point (See Tallidarans, Hyagarans and Skorf) and continue to utilize a belligerent diplomatic attitude.
State of War:
-- Tallidaran Police Action: Following the Tallo-Graal War, the subjugated Tallidarans have largely resisted the Graal's conquest. A ferocious feline species, they have begun a guerrilla war under the name of the Tallidaran Liberation Army (TLA). The Graal 13th Army, numbering 200,000,000 alongside are combating the Tallidaran Liberation Army. It is a brutal affair that is largely marked as a war of attrition.
-- Hyagaran Police Action: The Hyagaran Police Action is the politically most active and militarily least active. The Hyagarans, a Reptilian like species offered little resistance when their world was invaded, and the planets remain under Graal watch largely to ensure no rebellions spark up while the Graal and Hyagarans socially integrate.
-- Skorf Police Action: The weakest of the three actions required. Approximately 20% of all Skorf have been enslaved and placed into internment camps, and a large majority remain passive -- with honor as a large tenet of their society, they know when they have been defeated. The Skorf boast a puppet government that is pro-Graal. Within a Solar System of four inhabitable planets and over 12,000,000,000 Skorf -- the Graal maintain planetary garrisons numbering 50,000,000 and the Graal 3rd Fleet also anchors here.

Allies: Tallidaran People's Republic (Puppet Government), Hyagaran Republic, Skorf Conclave.
Friends: None.
Apathetic: Redspace Confederacy
Foes: Tallidaran Liberation Army.
At War: None.

GRAAL NAVY ARCHIVE
-- CALO-CLASS DESTROYER

-- KYVO-CLASS LIGHT CRUISER

-- SHAGATH-CLASS HEAVY CRUISER

-- GORNUG-CLASS BATTLESHIP

-- GNATAR-CLASS DREADNAUGHT

GRAAL ARMY ARCHIVE
Hidden 11 yrs ago Post by Theodorable
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I can make a map as well.
Hidden 11 yrs ago Post by Cosmic Fury
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So far, it's looking really good. When the OOC comes up, would you mind putting it in there?
Hidden 11 yrs ago Post by Theodorable
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No problem.
Hidden 11 yrs ago Post by Cosmic Fury
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@Theo: That post was directed at Xaxl, and was meant to come after his. I had an internet connection issue, sorry about that.

EDIT: Misread the numbers. Looks good to go for the most part.
Hidden 11 yrs ago Post by Theodorable
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So you don't want me to make a map?
Hidden 11 yrs ago Post by Cosmic Fury
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In the meantime, since there's enough interest, I'll get the OOC thread into the works. I'll have everything fleshed out before long.
Hidden 11 yrs ago Post by BennettN72
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Very interested. Working on CS and NS now.
Hidden 11 yrs ago Post by Cosmic Fury
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Excellent. I'll be getting the OOC up soon.
Hidden 11 yrs ago Post by ASTA
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ASTA

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Massive WIP (especially in regards to the post's formatting and paragraph structure, which is incredibly poor at this point). I wouldn't bother reading this until it's complete.






Hidden 11 yrs ago Post by Damo021
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Damo021

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i'll state interest as I am working on my species again and reworking them more since the site last went down :)
Hidden 11 yrs ago Post by Attila
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Attila

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I'll be joining as well.
Hidden 11 yrs ago Post by Alfhedil
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Alfhedil What do you see Kaneda?

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Updated my sheet on the first page, decided to use my faction from the last one.
Hidden 11 yrs ago Post by Yog Sothoth
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Yog Sothoth

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i'm interested
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