Hidden 11 yrs ago Post by Raptorman
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I will be joining
Hidden 11 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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I shall be joining as well.
Hidden 11 yrs ago Post by Yog Sothoth
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Is it okay if some races look similar?
Hidden 11 yrs ago Post by Cosmic Fury
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Yes, it's perfectly alright for races to look similar to others -- it's a common occurrence in Sci-Fi RPs, so I don't see a reason to do anything about it here.

In other news, still working on the OOC post. I should have it up tomorrow or the day after, depending on how my days go.
Hidden 11 yrs ago Post by Yog Sothoth
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Cosmic Fury said
Yes, it's perfectly alright for races to look similar to others -- it's a common occurrence in Sci-Fi RPs, so I don't see a reason to do anything about it here.In other news, still working on the OOC post. I should have it up tomorrow or the day after, depending on how my days go.


Cool, one more question, are energy swords allowed? They would be very much like lightsabers
Hidden 11 yrs ago Post by Alfhedil
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Yog Sothoth said
Cool, one more question, are energy swords allowed? They would be very much like lightsabers


Energy swords? Maaaaaaaaaybe, would require some actual technobabble to explain why it is that it has achieved this effect.

Lightsabers? Probably not.
Hidden 11 yrs ago Post by Yog Sothoth
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Alfhedil said
Energy swords? Maaaaaaaaaybe, would require some actual technobabble to explain why it is that it has achieved this effect.Lightsabers? Probably not.


Well they already explained how lightsabers are made in the expanded universe, and they proved on a science TV show that it is possible to make one, anyway the reason I am asking is because I plan to have a space pirate faction and energy swords would help keep the sci fi aspect while still being very much like pirates, I also have a way of explaining how they create the energy swords
Hidden 11 yrs ago Post by Xaxl
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Yog Sothoth said
Well they already explained how lightsabers are made in the expanded universe, and they proved on a science TV show that it is possible to make one, anyway the reason I am asking is because I plan to have a space pirate faction and energy swords would help keep the sci fi aspect while still being very much like pirates, I also have a way of explaining how they create the energy swords


Out of curiosity, who did you plan your pirates to be attacking?

Redspace might be a good source of easy targets, given how many Ljikoril wthpships there are floating around in otherwise empty systems.
Hidden 11 yrs ago Post by Yog Sothoth
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Xaxl said
Out of curiosity, who did you plan your pirates to be attacking?Redspace might be a good source of easy targets, given how many Ljikoril wthpships there are floating around in otherwise empty systems.


They attack anyone they can loot from, they are the pirate empire of the galaxy and they have heavy connection to the intergalactic underworld so they aremalso almost like the mob.
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Yog Sothoth said
They attack anyone they can loot from, they are the pirate empire of the galaxy and they have heavy connection to the intergalactic underworld so they aremalso almost like the mob.


The assumption that there is an "intergalactic underworld" is possibly a bit of a stretch, considering how all our factions are likely to operate in a relatively insular manner.

Also, even if there was, it'd just be a "galactic" or "intragalactic" underworld. "Intergalactic" implies it spans more than one galaxy.
Hidden 11 yrs ago Post by Yog Sothoth
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Xaxl said
The assumption that there an "intergalactic underworld" is possibly a bit of a stretch, considering how all our factions are likely to operate in a relatively insular manner.Also, even if there was, it'd just be a "galactic" or "intragalactic" underworld. "Intergalactic" implies it spans more than one galaxy.


Well then I meant galactic underworld, and in my opinion if you have empires and civilizations that can cross the galaxy then naturally you would have crime syndicates. Criminals do not follow norms like lawful citizens do so regardless of how isolated you are, there is always the possibility of criminals who will use galactic space travel to make profits
Hidden 11 yrs ago Post by Xaxl
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Yog Sothoth said
Well then I meant galactic underworld, and in my opinion if you have empires and civilizations that can cross the galaxy then naturally you would have crime syndicates. Criminals do not follow norms like lawful citizens do so regardless of how isolated you are, there is always the possibility of criminals who will use galactic space travel to make profits


The sheer number of hoops that criminals of one species/civilization would have to jump through to make a profit off of an alien one is mind boggling. It'd be easier to just stick within their comfortable environment.

I mean, criminal enterprise thrives on deniability. Its hard to keep a low profile when you literally look completely different from the guys you're trying to do business with.
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Yog Sothoth said
Well then I meant galactic underworld, and in my opinion if you have empires and civilizations that can cross the galaxy then naturally you would have crime syndicates. Criminals do not follow norms like lawful citizens do so regardless of how isolated you are, there is always the possibility of criminals who will use galactic space travel to make profits


Yog Sothoth said
Well then I meant galactic underworld, and in my opinion if you have empires and civilizations that can cross the galaxy then naturally you would have crime syndicates. Criminals do not follow norms like lawful citizens do so regardless of how isolated you are, there is always the possibility of criminals who will use galactic space travel to make profits


That's...not how some nations work, specifically mine. The issue with the yul is that, while they do have high levels of trafficked contraband materials (mostly in the form of genemods and off-the-grid military-grade mechanical augmentations), actually making it into yul space while remaining undetected is a pipe dream at best and downright suicidal at worse. This is due to the fact that yul value their security, and have taken extensive measures to ensure their species' longevity in the wake of intergalactic imperialism and hostile xeno species by lacing their held territories with thousands of 'lurker drones' that run passive scanning routines, dyson swarms around stars that function as 'space denial systems' and a rather large amount of unmanned mobile military gun installations that run patrols throughout the systems that they are assigned to.

As all of these measures maintain a constant linked network with one another, hiding and performing shady acts within a yul star system is rather folly, especially since the transferring of goods is done by pre-determined routes mapped out by an extensive wormhole gate network.

Also, civilian or private firm spacecraft do not exist in the Yaren Axis. It's either government-controlled spacecraft or a drone freighter. Anything else is either a mining rig or something that doesn't belong, and things that do not belong there are usually tracked, asked to leave or outright destroyed (and then salvaged for parts).
Hidden 11 yrs ago Post by Yog Sothoth
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ASTA said
That's...not how some nations work, specifically mine. The issue with the yul is that, while they do have high levels of trafficked contraband materials (mostly in the form of genemods and off-the-grid military-grade mechanical augmentations), actually making it into yul space while remaining undetected is a pipe dream at best and downright suicidal at worse. This is due to the fact that yul value their security, and have taken extensive measures to ensure their species' longevity in the wake of intergalactic imperialism and hostile xeno species by lacing their held territories with thousands of 'lurker drones' that run passive scanning routines, dyson swarms around stars that function as 'space denial systems' and a rather large amount of unmanned mobile military gun installations that run patrols throughout the systems that they are assigned to. As all of these measures maintain a constant linked network with one another, hiding and performing shady acts within a yul star system is rather folly, especially since the transferring of goods is done by pre-determined routes mapped out by an extensive wormhole gate network. Also, civilian or private firm spacecraft do not exist in the Yaren Axis. It's either government-controlled spacecraft or a drone freighter. Anything else is either a mining rig or something that doesn't belong, and things that do not belong there are usually tracked, asked to leave or outright destroyed (and then salvaged for parts).


Your faction sounds like it doesn't have too much freedom and individual choice. Also this a galaxy we're talking about so it is highly possible for there to be a galactic crime syndicate, and I think it would offer a lot of interesting aspects to the rp.
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Yog Sothoth said
Your faction sounds like it doesn't have too much freedom and individual choice. Also this a galaxy we're talking about so it is highly possible for there to be a galactic crime syndicate, and I think it would offer a lot of interesting aspects to the rp.


It has an ungodly amount of choice and freedom, just not in the same way most people expect.
Hidden 11 yrs ago Post by Xaxl
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Yog Sothoth said
Your faction sounds like it doesn't have too much freedom and individual choice. Also this a galaxy we're talking about so it is highly possible for there to be a galactic crime syndicate, and I think it would offer a lot of interesting aspects to the rp.


It being a galaxy (which is questionable as the GM has said that at maximum all our combined civs will cover about 10,000 stars) has nothing to do with the liklihood of there being an organized inter-faction underground.

For something like that to be plausible you need two things: high inter-connectivity and more or less unregulated civilian access to spaceflight.

The first point fails, because even basing it solely off of the current completed sheets, factions are trending towards being fairly insular; they exist as largely self-contained bubbles of one or a few close-knit species united under a larger political body, with areas of empty space between each other. Sure, within Redspace or Graal or individual Yul worlds you could probably find a criminal underground network, but it would be exclusive to those locations and have no functional reach beyond them.

I mean, this is the same reason that spies aren't very plausible in this sort of setting; individuals or organizations from one faction are going to be very obviously foreign if they interact with other societies. A Graal could never infiltrate Redspace because Graal are rare and stand out and would be subject to automatic scrutiny.

The second point is also likely to fail due to a lack of the first element.

In a setting like, say, Star Wars, where species can generally be found anywhere and there aren't many factions, sure, underground crime ring works. In something like this? It's rather unlikely.
Hidden 11 yrs ago Post by Yog Sothoth
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Xaxl said
It being a galaxy (which is questionable as the GM has said that at maximum all our combined civs will cover about 10,000 stars) has nothing to do with the liklihood of there being an organized inter-faction underground.For something like that to be plausible you need two things: high inter-connectivity and more or less unregulated civilian access to spaceflight.The first point fails, because even basing it solely off of the current completed sheets, factions are trending towards being fairly insular; they exist as largely self-contained bubbles of one or a few close-knit species united under a larger political body, with areas of empty space between each other. Sure, within Redspace or Graal or individual Yul worlds you could probably find a criminal underground network, but it would be exclusive to those locations and have no functional reach beyond them.I mean, this is the same reason that spies aren't very plausible in this sort of setting; individuals or organizations from one faction are going to be very obviously foreign if they interact with other societies. A Graal could never infiltrate Redspace because Graal are rare and stand out and would be subject to automatic scrutiny.The second point is also likely to fail due to a lack of the first element.In a setting like, say, Star Wars, where species can generally be found anywhere and there aren't many factions, sure, underground crime ring works. In something like this? It's rather unlikely.


If our factions are insular like that then that makes it harder for interaction with each other. I will ask what the GM says about galactic crime, if there isn't then I can just have my faction establish one.
Hidden 11 yrs ago Post by Yog Sothoth
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[WIP]

Official Name: The Corsair Confederation
Unofficial Name(s): the Galactic Pirate Empire
Demonym: Azzorians
Capital System/Planet: Intorion system, Intorion III
Home Region: Yovik IIV
Head of State: Pirate King
Head of Government: the council of corsairs
Head of Military: the military is dividely equally among the generals who answer to their military chiefs
Population: it will be big
Type of Power: inter regional superpower
Species Description:
Additional Notes:

History: (Self-Explanatory. Be as detailed as you desire -- just don't make it short as heck

Type of Government: (Required)
Description of Government: (Please be at least a bit detailed on this one. It tells us how you run your country.)
Type of Economy: (required)
Description of Economy: (Not required, but details are welcome here.)

Faction Status: (Note any major wars or diplomatic events going on.)

Diplomatic Approach: (Note your nation's general approach toward others -- and better yet, how your faction would have others approach you.)
Aggressiveness: (How often does your nation attack others? How aggressive is it towards the little guys, or even the big ones?)
State of War: (Are you fighting minor wars, major wars, nothing at all? Note whatever you want here.)

Allies: (Doesn't matter how close they are as long as it's official. Run it by GMs first.)
Friends: (Add whoever your nation likes here.)
Apathetic: (Add whoever your nation avoids/doesn't care about at all here.)
Foes: (Add whoever your nation doesn't like here.)
At War: (Doesn't matter the scale of conflict between the two factions. Run conflicts by both the player involved and the GM if the conflict started before IC's events take place.)

Dominant Society: (Give a brief description of your faction's society, or simply fill out the forms below if you're stuck.)
Social Hierarchy: (Who's the top dog and who's at the bottom? Fairly self-explanatory.
Moral Values: (What virtues does your society hold most dear?)

Culture: (Give a brief description of your faction's culture. List anything that lets it stand out.)
Other Notes: (List anything truly unique that doesn't fit with the rest.)

Religion: (What's it called? How did it emerge within your faction? List one form for each major religion practiced within your faction.)
Gods: (if any)
Tenets: (What are the principles taught by your religion?)
Religious Beliefs: (Give any examples that make it stand out from the crowd.)
Other Notes:

Misc. Cultural Traits
[/b[Class Distinctions: (What divides the classes and castes in your faction? How do they work? Does your faction have social mobility?)
Politics: (How does it play a role in your society?)
Entertainment: (What do your people talk about or do in their spare time? Do they even have spare time to goof off?)
News & Other Media: (How is your faction informed on current events?)
Language: (How does it work in general? List anything of note here]

Technological Overview: (Just give some basics on what makes your faction unique, or simply fill out the blanks below. Your ideas give us insight on what you're capable of writing.)

Groundbreaking Technologies: (You're very much encouraged to put this here. It'll give an idea of how advanced your faction is in relation to its neighbors.)
Special Military Technologies: (This is what makes your military unique, and likely gives it an edge over other factions. Tread with care, as most of the banned technologies will be directly related to this field.)

(The following are mostly for civilian technologies and are not required. However, they are encouraged.)

Transportation:
Utility:
Power:
Medicine:
Biology:
Cybertronics: (computer techs, including artificial intelligence.)
Construction:
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Awesome, this is exactly my type of thing, and since Orbitum seems to be dead in the water, I'd like to bring the Imperial Systems Commonwealth. I see some vaguely familiar faces, this should be fun.

It'll take a bit for me to squish my NS into this format, but I've been looking for the excuse to update it, lost a lot of good stuff when the old site went down.
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