I going to leave this since I'm in too many RPs.
Yog Sothoth said
They attack anyone they can loot from, they are the pirate empire of the galaxy and they have heavy connection to the intergalactic underworld so they are also almost like the mob.
Yog Sothoth said
Well then I meant galactic underworld, and in my opinion if you have empires and civilizations that can cross the galaxy then naturally you would have crime syndicates. Criminals do not follow norms like lawful citizens do so regardless of how isolated you are, there is always the possibility of criminals who will use galactic space travel to make profits
Alfhedil said
Yeah, this doesn't really work in this setting, at least not in the way you are describing it. As ASTA and Tyren said, there is the problem that foreigners will stand out like a sore thumb quite easily, and make things difficult. Crime also doesn't exist in the Synch, so your intergalactic mafia is already shot there. The reason for crime not existing is that there is no economy in the Synch, and that Consensus is followed to the letter by all but Rampant constructs. Put in short, even if your idea was approved, it would have no hold whatsoever in the Synch's borders.Another point though, and this one is more to help you, rather than say your idea won't work. You really should trim your population down by at least six digits, as the larger an organization such as yours is, the larger a target it is.
Yog Sothoth said
There is no list of faction sizes so I waiting until a list is given before I give my faction its proper size. Ether way my faction is still an empire of pirates and will rob anything with value, so the underworld aspect may not play out the way I want it to but there will plenty of people to pillage and plunder.
Xaxl said
So you're a warmonger? Because at the scale you're talking about, you're going to get stomped for that, hard. You're another nation attacking pillaging others; that's a lot harder to cover up than small independent raiders.
Xaxl said
So you're a warmonger? Because at the scale you're talking about, you're going to get stomped for that, hard. You're another nation attacking pillaging others; that's a lot harder to cover up than small independent raiders.
Yog Sothoth said
Did you read my post? I said that my faction's size right now is not final. Also if you guys are insular and not very connected then that makes pillaging and plundering not too hard since there wouldn't be any alliances. Also my faction will trade if it makes a good profit.
Yog Sothoth said
Did you read my post? I said that my faction's size right now is not final. Also if you guys are insular and not very connected then that makes pillaging and plundering not too hard since there wouldn't be any alliances. Also my faction will trade if it makes a good profit.
TheSovereignGrave said
Well an 'empire' is generally only used when something is large. So it's natural to assume that an empire of raiders and pirates would mean of raiders and pirates.
Alfhedil said
Yeah, pretty much this.Piracy is what smaller groups do. What a group as large as yours is doing is warmongering.That's why we are suggesting that you trim it down by at least six or so digits.
Yog Sothoth said
Did you read my post? I said that my faction's size right now is not final. Also if you guys are insular and not very connected then that makes pillaging and plundering not too hard since there wouldn't be any alliances. Also my faction will trade if it makes a good profit.
Xaxl said
Insular societies =/= no alliances.What we are saying is that species and cultural contamination is not likely to be strong enough in this setting to warrant a collective criminal underground. Political and military alliances are in no way held back by the same factors, though.
Yog Sothoth said
I would imagine that to be a shaky alliance since there's no cultural mixing or proper bonding of cultures
TheSovereignGrave said
Why? Just because people aren't moving between the nations doesn't mean they can't work together closely.
Yog Sothoth said
still the reluctance to share culture hints that the factions have some form of xenophobia and that usually doesn't turn out good when it comes to alliances. regardless, my faction will still be pillaging and plundering planets. hell they don't mind people from other civilizations joining their crews because it means a little more freedom for those poor souls who have to live in those uptight civilizations with their self-righteous morality, my faction believes in taking what you want, when you want.
Xaxl said
You're inventing reasons where they aren't there.Our nations are insular communities because they are designed as self-contained units which can be plonked down like bubbles anywhere on the map. There are vast physical and bureaucratic distances separating everyone. If we'd designed our factions for a setting more like Star Wars, where everyone has assimilated more or less evenly, then you'd have an argument. But our species are concentrated in specific bubbles and regardless of outlook that precludes close cultural association; military and economic support is still perfectly feasible, but you're not going to be able to send an Alkay spy into Graal space.
Yog Sothoth said
no need, i would rather just pillage and plunder, or trade if there is a large profit to be had.
Xaxl said
And by invading/pillaging other factions with an organized military force you are inviting yourself to be completely wiped out as an aggressively xenophobic warmonger.
Xaxl said
And by invading/pillaging other factions with an organized military force you are inviting yourself to be completely wiped out as an aggressively xenophobic warmonger.
Alfhedil said
Pretty much this, and the larger your faction is, the easier it will be for a larger and more powerful nation/conclave of nations to find and destroy you.