General Description and History: The Zerg are an evil race bent on eating other races -- that is how they reproduce. Government type and societal organization: The zerg are controlled by leaders called Overminds. Each Overmind controls all the zerg in a particular system. Population: 20 billion Number of Planets and Systems: 40 systems and 160 planets Number of ships: 1000 zerg carriers; 50,000 fighters and bombers Alignment: Evil Primary Characters: Overmind 0001 -- this is the leader of all leaders within the zerg collective. He/it controls all other overminds and sets the overall goals of the zerg and allocates resources to particular systems for the purpose of expanding the collective's control Technology level: Tier 3 -- the zerg have access to warp drive and cold fusion, enabling them to expand across the galaxy like a plague
"United in Hope for a brighter future" -The First Emperor
Species's Appearance:
General Information The Victorians are an entirely human nation. The nation has extremely advanced technology (mostly used in the military), a keen interest in science and a thriving economy. They have only recently begun inter-system travel and exploration. They are based in the Valia System, 1 Light Year away from the Old Sol system. Religious toleration is practiced. The current Emperor is Emperor Azrian Victorinne the First who ascended 5340 PEY. The current Prime Minister is Peltas Movley.
Population Information Population: 54 Billion Avg. Population Density (per Planet): 9 Billion/Planet
Territorial Information Completely Colonized Systems: 1 Completely Colonized Planets: 6 Colony Systems: 3 Colony Planets: 5 Asteroid Belts: 2 All Habitable Satellites in Home System: 300 Military Satellites outside of Home System: 25 Misc. Celestial Bodies: ~100
Military Information Nuclear Capabilities: Present Nuclear Weapons: 1,000 Interplanetary Ballistic Missiles, 10,000 Space-deployable bombs, Nuclear Silos Info: At least 1 per planet Branches of Service: Victorian Imperial Army, Victorian Planetary Naval Force, Victorian Imperial Fleet, Imperial Expansion, Exploration and Exploitation Special Forces Planetary Personnel: 7 Billion Ships: 1 Imperial Flagship, 5 Super-Carriers, 50 Capital Ships (1 per fleet division), 5,000 Frigates, 100 Carriers, 10,000 Fighters, 10,000 Bombers
History: The following is the transcript of a speech by then-Prince Azrian Victorinne I on behalf of his mentally unstable father 2 years ago:
"Today is 5378 P.E.Y (Post Exodus Year). 5,378 years ago, this Empire had only arrived on this new world by the HSSA and one of my ancestors made a speech reminding us to carry on though our home, whose name has been long forgotten, was destroyed. 5,000 years ago one of my ancestors stood before you here after the crushing of the Rafalian uprising. 4,921 years ago another stood before you all the day this planet was unified under Victorian rule, the day we made this place home. A mere hundred years after, Empress Thalia celebrated the completion of the SEVD Project and 30 years later the System Exhaustive Survey was completed. It was then we discovered the Ylvians, the Gloss and the Varss who we regrettably had to subjugate and exterminate due to their threat upon our species. But it was then our calling by the stars was answered, it was then a new age began. And today is another one of those times. Not I, but all of us will be remembered as those who left the shackles of the past! Today, we once more free ourselves of our restraints! For today, a new step into the future has been made. Today we set off in search for new star systems. The tomorrow we have searched for, the tomorrow where the galaxy is bound in the grip of our beloved fatherland, united in search of the light of the Future will soon be achieved!"
Today; however, we must also remember the sacrifices we made. What we had given up for this glorious future. We can only hope that now and tomorrow, we may avoid unnecessary bloodshed. That no more will have to join the Ylvians, Gloss and Varss in the grave. Yet we must continue to move forward! Into the future! If we must sacrifice then we must! If for the sake of progress any sacrifice is necessary! We will overcome all obstacles and destroy all roadblocks. But today is no day of mourning nor a day to arm ourselves in preparation for a war. Tonight we celebrate! Let every house in the Empire be filled with joy! So fellow Victorians I oblige you, be merry!'
The Victorian Empire is a relatively young nation whose history stretches as far back as 6,000 years before the present era. The Empire was founded on Earth by an unknown individual only referred to as the First Emperor. He was a main sponsor for a massive Project known as Project Salvation. The product of which was the Human Species Salvation Ark or simply the 'Ark'. They fled in the ark from the dying Earth, arriving on Valia-IV (Salvation). Upon arriving, the early nation was unstable and nearly collapsed had it not been for the few who believed in the First Emperor's ideals. They reformed the government but were unable to keep the state from splintering. After 100 years, the nation had nearly reunified. Then, the Rafalian revolt broke out who led a revolt that lasted 278 years. In that time, the rest of the world was developed either under the Rafalians or the Victorians. When the revolt was finally put down, much knowledge of the past was gone, devolving technology to the equivalent of 1500 AD (~-4500 PEY). The Empire recovered quickly and launched its first space missions only 200 years later. Soon, they began interplanetary travel and now they are capable of interstellar travel.
Victorian Government:
The Empire is a Constitutional Monarchy with the Emperor as Head of State and the Prime Minister as Head of Government.
The Empire's Legislation is quite confusing for non-Victorians as it is made up of 2 levels: The National and Imperial Assemblies. The National Assembly itself is Bicameral having two chambers: the Chamber of Titles and the Chamber of the Commons. The CoT is made up of people who hold titles or have been deemed by the Emperor as influential enough to be in the council. It has 50 seats but can have as many as 65 seats. The CoC is composed of officials elected by the people. The number depends on the decision of the High Triarchy which decides before every election how many seats there will be and the distribution per territory. The Imperial Assembly is the term for the entire legislation: The aforementioned National Assembly and the High Triarchy. The triarchs are the Emperor, the Prime Minister and the Speaker for the CoT. This council is the only one with the authority to declare war, sign treaties and make other important decisions.
The Empire's Executive follows the Parliamentary Model. Some notable ministries and agencies are:
The Bureau of Imperial Affairs The Ministry of Science and Technology The Ministry of External Affairs and Relations The Ministry of Internal Affairs Bureau of Public Health and Safety Armed Enforcement Section The Ministry of the National Armed Forces The Ministry of Administration The Ministry of Information and Communications
The Judiciary is composed of Local Courts, Planetary Courts, System Courts and the Imperial Tribunal composed of the Supreme Triarchy and 7 Justices.
Elections are held either at the Emperor's behest or death or when the Parliament deems the PM or ruling party has been in power for too long or passes a motion of no-confidence.
Alignment: Morally Ambiguous
Primary Characters: Emperor Azrian Victorinne the First A person who strongly believes in his ancestor's words of "Let anything happen as it will if only for the sake of Progress". Believes in the power of the military. Prime Minister Peltas Movley Wishes for peace but hopes to see the Empire's borders extended. Childhood friends with Emperor Azrian. VIF Division Admiral Anthony Gallant Commander of a VIF Division (1 CS, 2 Carriers, 100 Frigates, 200 Fighters and Bombers) Relatively new to the position of Division Admiral Brilliant Strategist
General Description and history: It is a strange alien vessel which at times appear in systems and above planets. It seems to have some sort of ulterior motive but very little is known about it. roleplayerguild.com/posts/4258152 Government type and societal organization: Monotheistic meritocracy. Population: 1 Number of Planets and Systems: none Number of ships: 1 Alignment: Neutral
Primary Characters: The Ancient
Technology level: Tier 1 Cannot make new technology.
United Zenohunt Federation (often shortened down to just 'Zenohunts', since it just refers to the entire race being united)
Zenohunts are almost similar to Humans apart from the fact that they often have some minor changes in personality based on their animal traits; Zenohunts have some features of animals, let that be a tail or ears. They sometimes vary, some having claws, for example. It is uncommon to rare for a Zenohunt to have wings, however even then only one Zenohunt, Amelia Lara, was able to use them to fly, and she could only fly for a small amount of time.
Zenohunts came from their home planet, Lemia, and were quite territorial. They often started wars amongst tribes for food or land. After a long while, official 'peacelands' were made, but few still raided these for what they needed before they were cut down. The two main cities, Ehop and Yasanctuar, which both translate to Hope and Sanctuary, were soon built. Ehop would soon become the capital of the United Zenohunt Federation.
It wasn't until Zenohunts expanded into space that actual peace started among them. It was during the meeting of another species, the Iasdan, that the Zenohunts first fell under the blanket banner of the 'United Zenohunt Federation', a symbol that they had stopped the wars amongst themselves and were together as a whole. The Zenohunts established good relations with the Iasdan, though these relations shattered after years of peace when the Iasdan made an assassination attempt on the Zenohunt president, and succeeded. The president's daughter took over and declared war on the Iasdan. As both races had never fought a war on such scale before, it was cumbersome for both sides.
Eventually, the Zenohunts constructed the Oindig prototype, an early predecessor to the Oindig-class Planet Strikers. It took them a few years to build it, and it was cumbersome but effective, supporting landing operations on several Iasdan worlds before it was destroyed. It did, however, start work toward the Zenohunts winning the war, but only after making Iasdan extinct. The Zenohunts rebuilt what they had lost and incorporated technology that the Iasdan had that the Zenohunts hadn't into their lives.
The current Tapresiden is Emily Farport. She has two daughters; Amy Farport, who is a Senior Ambassador and Diplomat, and Lucy Farport, who serves as a Commodore in the United Zenohunt Navy.
At the top, there is the Tapresiden (which translates to 'President'), who has the final and ultimate say. If they do not like something, it is gone. If they want something to happen, it will happen. An act or law that they introduce can be challenged two years after it has taken place. The Tapresiden can start a war by themselves, however it is common for them to present the prospect of war to either the High Seats or the Low Seats and have it voted on. Tapresiden are half hereditary, half elected. The Tapresiden's sons and daughters are the candidates. If there is only one, then they are automatically placed as the new Tapresiden. If there are two or more heirs, a representative from every planet under Zenohunt rule and one High Seat will gather in Ehop, and will vote for which of them will become the new Tapresiden. If there are no heirs and the Tapresiden cannot give birth for some reason (if the Tapresiden does not have a husband or wife, a High Seat will become a sperm donor or a surrogate mother), the same process will happen (planetary representatives gather at Ehop and vote) except they will be voting for one of the High Seats to become the new Tapresiden. If there is a heir, but they are not yet at the age of maturity (twelve), then the High Seats will collectively be a council to serve as the Tapresiden until the heir reaches maturity.
Underneath the Tapresiden are their heirs, often referred to as Tapresiden-Radaughte (President-Daughter) or Tapresiden-Naso (President-Son), and serve as important figures. They usually take up a very important role within government or related to government. For example, they may serve as a Senior Ambassador and Diplomat, which will get them used to diplomatic relations. Or, they may serve as a high ranking military officer, which will get them used to the military side and decisions. Even serving as a police officer can get them used to crime and internal problems. They are not, however, allowed to serve at the top of the chain, though they must be respected as a son or daughter of the Tapresiden. Governmental-wise, they can make important decisions, and they are a part of government and so have roles within it. Their word is slightly above that of a High Seat. They cannot formally start a war, but can suggest that to their mother or father or can suggest it to the High Seats. Those heirs that are not elected as Tapresiden may stay in the roles that they were in before the election, and have the ability to rise higher in those roles. They will still have some royal respect, as they are the brother or sister of the Tapresiden.
Under the Tapresiden (and their heirs) are the High Seats, who are in charge of the major decisions. There are twenty five High Seats. When it comes to war, the High Seat(s) who are for it must present it to the Low Seats, who then vote on it. If it goes through, then the High Seats have their vote. If the prospect of war was suggested to them by a Tapresiden-Radaughte or Tapresiden-Naso, they do not need to go to the Low Seats and can decide upon it by themselves. If twenty or more High Seats vote for war, they do not need to go to the Tapresiden. If less than twenty vote for war, the Tapresiden has their final say. The Tapresiden can technically override the call for war if they present a good enough case to the Low Seats and over 50% vote in favour of the Tapresiden.
Under the High Seats are the Low Seats. These vary in number, however there is a minimum of two hundred at a time. They have the say in low affairs. If a Low Seat wants war, he can present this to the other Low Seats, who take a vote. If over 60% vote in favour, it goes to the High Seats. If fifteen or more High Seats vote in favour of war, it goes to the Tapresiden. There is no skipping the Tapresiden step when it comes to a Low Seat proposing war.
Under the Low Seats are technically sector and planetary governments, who decide on local affairs and handle their planets (or sectors, in the case of sector governments. Sectors refer to a group of planets, each with their own planetary governments). Each planetary government has one planetary representative. Planetary governments can only send their representative to propose war to a Low Seat, and have no other say. A sector government, if it wishes to take emergency measures, can technically order the Zenohunt navy in the sector to take action against foes, particularly if blood has already been drawn, though a message has to be passed up higher authorities and they can easily override the orders.
Zenohunt ship captains have a lot of free will, and are the overall masters of their own ships. Their judgement is able to be used and heeded.
Population: 40 billion Number of Planets and Systems: 20 systems, 140 planets
Number of ships: Two ultra-heavies (1x Oindig-class Planet Striker, 1x Thadea-class Dreadnaught, the ultimate Zenohunt ship of war) 50x heavies, mostly staged around capital planets 3000x Medium and light ships 5000-10 000x civilian and merchant-navy ships (Most merchant navy armed, some civilian armed) An almost limitless stock of fighters and bombers and the capability to build more fast, but nowhere near enough ships to carry them, nor willing volunteers to fly them.
Chaotic Neutral - Zenohunts are willing to co-operate with other nations, but if something threatens them, they will seek to rid it, through compensation or blood.
Current leaders of the Zenohunts are listed above, under "Government type and societal organization"
Name: Amy Farport Age: 19 Species: Zenohunt Role: Tapresiden-Radaughte, Senior Ambassador and Diplomat Character Description (Physically): Amy stands at 5'3". She has blue eyes, is slim and has a small bust. Amy has blonde hair that reaches down to her mid-back. She has an orange fox tail as well as orange fox ears, just like her brother. Character Description (Mentally): Amy knows when to submit and when to push on, though she can sometimes make mistakes. She personally thinks that she is suited to take her mother's place as president, and that her sister will be too orientated on the threats any alliance would bring, and that her sister would probably always resort to militant tactics in her rule, as opposed to any more peaceful methods. Biography: Amy was born on Lemea and lived there for most of her life. She went to school and lived a normal life, though was taught continually about her role in society. She decided to be a diplomat and ambassador once she reached adulthood, as she felt that would support her the most in future if she was to become Tapresiden over her sister. Amy was involved in several diplomatic affairs and had some experience with them. She usually kept contact with her sister, and would often exchange stories with her. Other: N/A
Name: Lucy Farport Age: 24 Species: Zenohunt Role: Tapresiden-Radaughte, Commodore of the United Zenohunt Navy Character Description (Physically): Lucy stands at 5'8", with a strong build and mediocre sized bust on her chest. She, like her sister, has blue eyes, though hers is a tint brighter, and she has small lips. Lucy, also like her sister Amy, has an orange fox tail and orange fox ears, though her fox ears are slightly smaller. Character Description (Mentally): Lucy feels that military strength is key to any nation surviving, as without showing strength they looked weak and able to be taken over. At the same time, as opposed to her sister's thoughts, she does have some belief in peaceful methods, as Amy has shown that they work. Lucy does not like losing, and cherishes every win. She is protective over her little sister. Biography: Lucy, like her sister, was born on Lemea. She grew up an only child for the first five years until Amy arrived, and she could not help but feel protective over her. It was at school once that Lucy beat another kid for making fun of Amy, and it was also then that Amy thought that showing strength was the key to survival. That was why, when she became of age, she used her connections to allow her access into the United Zenohunt Navy a year early, as an officer. Despite this, and respite being Tapresiden-Radaughte, she was put through the same rigorous training as other officers. She served for several years, and finally became the rank of a Commodore. Other: N/A
There is also a primary character in the escort of Tapresiden-Radaughte Amy Farport, Luna Kota. She is a Zenofighter (ultra-super commando) standing at 5'3 with green eyes, blonde hair that reaches down to her butt and a small bust. Like the Tapresiden-Radaughte she is assigned to protect, she has an orange fox tail and orange fox ears.
Tier 3 in regards to colonization, however is in it's first steps of Tier 2 military.
These creatures- the Jura- are roughly 8 feet tall on average, though the smallest can be 6 foot, and the tallest around 9 foot. They generally weigh anywhere between 200 and 450 pounds, and are strictly carnivores- as noted when you take a look at their razor-sharp double-row of teeth. Eye colors range across yellow, grey, green, red, and purple- and these eyes are small, and sharp. While naturally hunched over, they can extend their bodies to be anywhere from 10 to 14 feet tall, when stretched fully. Skin colors are darker greys, greens, blues, and browns. Some Jura have stripes of the same color, if only lighter.
Jura are an apex of physical and mental prowess. Having grown up on a Gardenworld that hosts an oxygen level twice that of Earth and slightly less than Earth’s gravity, they were capable of growing larger and stronger- just as everything else on the planet was able to. For the vast majority of their lives, evolution honed them to be just as intelligent as they were powerful.
Verbally, they are mimics. While they cannot move their lips, they have a series of muscles located around their throat, just beyond their sizable voice box, that allow them their mimicry. By default, however, they hiss, snarl, growl, purr, and speak softly with course, but gentle voices- unless they’re angry.
They have acute hearing and sight, but have a sense of smell as good as human beings, with an ability to taste that’s far worse. Plus, their skin is thick and leathery- they cannot feel things very well, and thus rely more on machines for fine tuning and such.
Males and females are virtually identical in biology and societal standing beyond sexual organs and the way their bodies accomdate them- males are slightly narrower, females are slightly wider. The only notable difference that they use to distinguish between the two are their torso’s width, pheromones that they give off (very strong, so that they can actually smell it), and their stripes. Males have stripes that start lower on the front of their bodies, and go upwards around their sides and to the back, while females are opposite.
Egg-laying, usually in batches of 3 or 4. Eggs can be laid every 3 months, and it takes about 12 human months for them to hatch. Thirteen years pass before a Jura reaches maturity, and their prime lasts for about 20 years. After that, they slowly delcine in health until they die.
General Description and history:
The Jura have been around, cosmically, for far longer than most sentient species, and took advantage of that time. In a tight solar cluster, the Jura have long since been used to darker, redder light of their aging star, and their sky is filled with hundreds of stars from other, very nearby, solar systems, most of those being almost as old as the Jura’s home system’s star.
For three million years, the Jura evolved from their ancestors. Unlike Earth, there was no catastrophe that wiped out and reset the entire planet’s surface ecosystems- those creatures that came about ten millions prior to the founding of civilization remained, and only evolved to the new conditions. The Jura came from a massively long line of evolution in a four-legged ape-ish lizard, one that slowly grew in size from chicken-sized to the great beasts they are now- because throughout it all, they were slowly becoming smarter and smarter than everything else. They were able to eat more, protect their own, pass on the best traits, and then some. The variety in their small family clans allowed the naturally group-based Jura to bring newer and newer thoughts to the table- until it got to the point where it wasn’t simply monkey-see monkey-do, with one occasionally doing something new, but they were actually communicating and discussing options.
Eight thousand years after the first Jura family-clan founded a language and the first settlement- the clan being known as Jura, and naming the entire species after themselves- found the Jura among the stars for the first time. Three hundred years later saw them finally expanding outside of the cluster, and finding new alien species- sometimes they conquered, sometimes they left them alone, and sometimes they integrated them into sections of their civilization.
Throughout this time, the clans of families warred with each other, or made peace. In comparison to humans, their wars happened more often, and easily bloodier, but each and every result was progressive- never once has a Juran war accomplished little to nothing. Each war brought a burst of inventions and ingenuity, each time becoming a bright point in the progression of the Juran people. Jura went from primitive beasts, finally carving out a settlement from extremely hostile landscapes, to dominating entire sections of land, and taming the monsters of the world to either run away, or serve as steeds or livestock.
Because of a clan’s inclination towards specific support towards the clan leader, it made sense that clans coming together would refuse to acknowledge the ruling of another clan’s leader. Promoting one clan leader over all others failed six times before a clan elected for a different path- all clan leaders gathered together in a council, and cooperatively made decisions. Cooperation had been widely regarded as something that was necessary, but no one knew how to do it.
Shortly afterwards, the first nations began to rise. Better weapons were already being developed, but the official uprise of primitive nations saw steel swords and crossbows, trebuchets and scorpions. Warbeasts were being phased out as calvary took prominence; shortly thereafter, cannons and guns followed.
Two hundred years was all it took to reach one of the Jura Homeworld’s two moons, and after that, the stars that Jura saw so prominently above them suddenly seemed well within reach.
Throughout it all, the council system worked. Every time there was need for another level, another level was voted on and added. Overall, Jura have been satisfied with their form of government, because internally, they saw two types of Jura- followers and leaders. Anyone can be a follower, anyone can be a leader, but because there’s such a small demand for leaders, followers are perfectly fine with casting a couple votes and going about their lives.
As Jura spread out across the star, several splinter groups began to emerge- until the beginnings of what is now 1st Fleet annhilated them. Their ideas were partially integrated into society, but overall- there was no splitting away from the JAF.
There is two ideals that are consistent and prominent throughout Juran history: Clans, and Committment.
Government type and societal organization:
The JAF utilizes a series of councils for all decisions outside of military operations. They are listed below, in order from most supreme, to the least.
-- Supreme Council - All major decisions concerning the nation as a whole -- Interplanetary Council - All major decisions concerning a single solar system’s functions -- Planetary Council - All major decisions concerning a single planet’s functions -- Continental Council - All major decisions concerning a single landmass’s on a planet’s functions. -- Local Council - All major decisions concering individual facilities or cities.
Each lower council has one or two representatives in the council above. If a single planet has three continents, with a dozen settlements/colonies/facilities each, then each Local Council of the seven most popularly-elected leaders will elect one of their own to participate in the Continental Council. Of the dozen Council members of the Continental Councils, one from each is elected to participate in the Planetary Council. If a system has four settled planets, then two representatives from each planet will be elected for a Interplanetary Council of eight. Two more Councilmen will be elected to serve in the Federal Council.
Population:
Roughly about 130 billion Juran have been recorded in the last census.
Number of Planets and Systems: -- 75 Solar Systems within the Hydian Star Cluster (Home to about 300 solar systems, all of them tightly clustered in comparison to other clusters of stars) -- -- 4 Developed Solar Systems -- -- -- Jura Origin System: 5 colonized planets: 1 homeworld, 4 fully developed and terraformed planets. Homeworld population is 30 billion; the 4 other planets have about 5 billion each. (50 billion so far) -- -- -- Jura Star System Alyntra: 3 colonized planets: 2 Industry Nodes, 1 Gardenworld. The Industry Nodes have about 1 billion pop. each, the Gardenworld has 4 billion. (56 billion so far) -- -- -- Jura Star System Benta: 4 colonized planets: 2 Industry Nodes, 1 Gardenworld, 1 Developed planet. Industry Nodes have about 1 billion, Gardenworld has 4 billion, the Developed has 5 billion. (67 billion so far) -- -- -- Jura Star System Celira: 2 colonized planets: 1 Industry Node, 1 Gardenworld. Industry Node has about 2 billion people; Gardenworld has about 7 billion. (75 billion so far) -- -- 70 Colonized Solar Systems -- -- -- Each colonized solar system has 2-4 colonized planets, with only the newest having 1 planet. Each system has roughly 700 to 850 million Jura, in the form of military, industry, etc.
Gardenworld: A planet terraformed or naturally abundant with life, sometimes more than usual. These are planets with water on the surface without terraforming, and are generally lusher, and more vibrant, than other planets. These planets generally have higher populations and feature more commercial/residential properties.
Industry Node: These are planets that are generally barren in some form- too hot, cold, icy, etc.- but are settled anyways for their resources. Generally speaking, they have the biggest and best shipyards, produce and manufacture many of the goods of the JAF, and source many of the resources that are sent farther into the system.
Note on solar systems of the JAF: about 1/3rd of the solar systems in the Hydian Star Cluster have a gas giant, which are VITAL. Gas giants always have stations in low orbit called ‘cloudscoops’- these trail giant hoses down to the gas clouds and suck it up, to filter it for He-3 (Helium-3), which is a vital part of the majority of the JAF’s spaceships. Only a few military ships run on something other than He-3, those two types being Antimatter Lightdrive and Thorium Reactors.
Spacebourne Navy:
12 Total Fleets: -- 1st through 7th
-- 2 Auxilliary-Support fleets
-- 3 Reserve fleets.
-- 180 patrol-type ships outside of any fleet (Light Destroyers and Patrol Cruisers)
-- 1st, 3nd, and 5rd Fleets each have 60 ships: (list in order from largest tonnage to smallest) -- -- 3x Carriers -- -- 7x Battlecruisers -- -- 10x Heavy Cruisers -- -- 20x Missile Cruisers -- -- 20x Missile Destroyers
-- 2nd, 4th, and 6th Fleets each have 88 ships: (list in order from largest tonnage to smallest) -- -- 6x Carriers -- -- 14x Battlecruisers -- -- 10x Drone-Carriers -- -- 18x Heavy Cruisers -- -- 30x Light Cruisers -- -- 10x Missile Destroyers
-- 7th Fleet has 140 ships: (list in order from largest tonnage to smallest) -- -- 10x Carriers -- -- 20x Battlecruisers -- -- 40x Drone-Carriers -- -- 30x Heavy Cruisers -- -- 40x Strike Cruisers
-- x4 Small Capital Ship Berths -- -- x1 OCS ship per berth by default
-- Armed with: -- -- Heavy Point-Defense (Railguns, Nuclear Swarm-Missiles) -- -- Moderate SRTs (Strike Railgun Turrets) (Moderate anti-ship capability) -- -- Moderate Utility: Moderate shielding, light armor, utility drone launch bays -- -- Heavy (ASPC) Anti-Ship Particle Cannon: A long-charge, single-shot particle beam that fries electronics, instantly kills organic matter with a massive onslaught of radiation, and melts material. Low physical damage, extremely high personnel damage- powerful enough to defeat most of the JAF’s ships.
Desc: The Regal Carrier came into service about ten years from the start of the RP, and have since served exceedingly well. Being one of the few ships armed with an antimatter reactors, it’s that special sort of ship that the JAF absolutely loves because of its usability, and hates because of its cost.
Guardian-class Battlecruiser
1km long .4km wide Roughly 750,000 tonnes of displacement
-- x32 Drone Bays -- -- Drone Loadoust: Intercepter, Bomber, Heavy Fighter -- -- Numbers (Respectively): 1024, 256, 256 -- -- Drones are hive-minded AI-controlled unmanned remote fighters that are employed via swarm tactics. Individually, each drone is inferior to any fighter, but collectively, they are one of the most deadly fleet units.
Heavy Point Defense Moderate SRTs Heavy Missile capability (Antimatter-sublight missiles armed; only ship with them) Moderate Utility (Superheavy shields, light armor)
Moderate Point Defense No SRT Medium-Heavy Missile capability (Nuclear-sublight missiles) Moderate Utility (Medium-Heavy shields, ultralight armor)
600 meters long, 100 meters wide
Light Point Defense Light SRT Light Missile capability (Small number of nuclear-sublight warheads) Heavy Utility (Medium shields, ultralight armor, active stealth systems, extremely advanced sensor and electronic warfare suite)
-- x1 Heavy Kinetic Energy Weapon (mass accelerator) Superheavy Orbit-to-Ground superweapon Clumsy but effective anti-ship superweapon
450 meters long, 200 meters wide
Light Point Defense Light SRT No Missile capability Light Utility (Medium shields, ultralight armor)
-- Auxilliary Fleets are designed to bolster a damaged fleet unit’s numbers, or to provide tactical strikes. -- Reserve Fleets are made up of retired ships. No fleet units exist until assembled out of ships that have been phased out of active duty, but not yet scrapped or repurposed. The current three Reserve Fleets only have their flagships, which are trainee vessels that are combat-ready, but on standby- 3x modern Battlecruisers for each of the three Reserve fleets. -- At any point in time, there are about 10-30 of each class used as trainee vessels around the Juran Homeworld.
Alignment: Grey
The Juran Ark Federation, or JAF, serves its own interests. Sometimes, that means conquering, and sometimes, that means making peace or coming to the aid of allies. They do not abide by any sort of code; they do not immediately attack, or make peace, but rather assess a situation for the best possible course of action.
Primary Characters:
Name: Taureth of the Hydian Maximillus Clan Age: 67 (really old damn old), appears to be more like 33 Position: Au', a Great Clan Leader of one of the largest and most prominent clans in the JAF. More than that, he's also been voted up the ranks and is one of the few Supreme Councillors. He's been elected to head all diplomacy with foreign nations, on behalf of the Supreme Council. Physicality: One of the more augmented Jura, Taureth has the build of one of the most prime fighters. While of average height, he's stronger and more powerfully built, and features dark grey skin with dozens of thin ashy stripes. His spines are jet-black, as is average among Jura, and his eyes glow violet, with his natural eye color and the nanobiotechnology that keeps him both young, unaging, and in near-perfect health.
Technology level: -- Tier 2 Civilization, and here's why: -- -- Advanced, having spent a great deal of time among the stars. They've got antimatter reactors, warheads, etc. Translocation Gates between major systems for instantaneous transportation, advanced warp drives that create an area of effect- a single carrier could bring its entire fleet with it, and faster than Tier-3 civilizations because of the antimatter reactor powering it. -- -- Ambitious, having done more than most in the time they've had since they began learning about the universe. -- -- Intelligent, having forged ahead in most areas of science without stopping. Why have an entire fleet individually warp to a system, when a flagship could simply bring the entire group, while still in formation? -- -- Culturally dull, because while there is a great many traditions and honors and such, they do not have fine arts like humans. The only notable thing about their culture, beyond their clans and history and such, is the fact that they are magnificent, magnificent cooks. Because of their dull tastebuds, they make up for it by making strong, almost powerful tasting foods.
Appearance The TAA are made up of an entirely human population, ranging from many different races derived from their home planet, Terra.
History The TAA were some of the very first to go up when the dream of Intergalactic Travel became a reality. It started off with a group of 25 men and women sent on a mission of sample extraction from mars. They returned with their samples and were sent out to different places, each time with a bigger group. With the current size of the TAA after about a year after the first mission, A decision was made and NASA partnered with SpaceX, the US government, and many other finders and sponsors to make what was dubbed by the TAA themselves, as Acropolis, derived from Greek, meaning High City.
Acropolis was the beginning base of operations for the TAA in the early ages of space-age revolution, as well as a big step in putting earth farther out there. As technology evolved further, so did Acropolis, and it became one of the early Galactic Superpowers, and one of the only ones. Acropolis began to expand past the Sol System, and on the day of launch past the system, the TAAs president, Richard Garmond, passed away. His dying wish was to have his daughter, Lucy, take his place. Lucy was respected and liked by everyone, and a strong leader on the political scope.
Ever since Lucy, the TAAs way of succession, has been Aristocracy, from a humble family. But power and money can lead to corruption, an that is was happened. The fifth president of the TAA was a harsh leader, who did what he could to ensure the well being of the rest of his family, to make sure that his bloodline and legacy continued. The people who were close to him, or believed that siding with Harold Garmond split from those who knew he was wrong. There was no civil war, but as the people split, productivity split as well. The TAAs profits decreased 27% from the time Harold Garamond became the next president, and something needed to be done about it.
Harold Garamond was assassinated by an unknown person, just 1 and a half years into his presidency.
...
Hundreds of thousands of years later the TAA is still a Galaxtic Superpower, but not one in the Militarized aspect. Acropolis' control over multiple resource rich systems has led them to be one of the most Profitable nations in its current time, and one with enough resources and money, that even though it doesn't have an expansive military, it can still be feared, and a monster to deal with on the political and economical battlefield.
Government Acropolis has a President, assigned through aristocracy, and a Vice-President elected by the president themselves. The President has a cabinet of advisors that help him make decisions, and a congress that either passes, or denies the president's decision.
Aristocracy can be a very corrupt system when it comes to congress...
Population • 80 Billion Acropolians • 55 Solar Systems within the Epoch Star Cluster • 7 developed solar systems • Centurion System - 4 Colonized Planets, 3 Goldilocks Zone farming planets, 1 Industrialized Planet, 2 Military Spceports, 1 Trading outpost. • Tofari System - 3 Colonized Planets, 2 Goldilocks Planets, 1 Industrialized Planet, 1 Military Spaceport, 1 Trading Outpost. • Tenodi System - 3 Colonized Planets, 1 Goldilocks Planet, 3 Mineral Rich Mining Planets, 2, Industrialized Planet, 2 Military Spaceports, 1 Trading Outpost. • Quarser System - 2 Colonized Planets, 1 Goldilocks Planet, 1 Mineral Rich Mining Planet, 1 Industrialized Planet, 1 Military Spaceport, 1 Trading Outpost. • Almac System - 4 Colonized Planets, 3 Goldilocks Planets, 4 Mining Planets, 2 Industrialized Planets, 3 Military Spaceports, 2 Tradig Outposts. • Nofar System - 2 Colonized Planets, 1 Minung Planet, 1 Industrialized Planet, 1 Military Spaceport, 1 Trading Outpost. • Detori System - 3 Colonized Planets, 2 Goldocks Planets, 1 Mining Planet, 1 Industrialized Planet, 2 Military Spaceports, 1 Trading Outpost.
Military Composition • Acropolis has a total of 6 fleets • Royal Star Fleet - 2 Carriers - 4 Battlecruisers - 10 Heavy Cruisers - 25 Light Cruisers
• High City Fleet The High City Fleet is Acropolis' strongest, and made fleet, armed with their experimental Orbital Strike 'God-Eater'. - 1 Orbital Strike 'God-Eater' - 2 Dreadnoughts - 2 Ion Gunships - 12 Carriers - 25 Battlecruisers - 30 Heavy Cruisers - 35 Octagon Tractor-Locks - 40 Strike Cruisers - 50 Light Cruisers - 20 Warhawk Explosive Drones
Alignment Neutral
The Alignment of the TAA is rather neutral, hoping to trade their resources for others, and expand their grasp on the galactic market. If something stands in the way of that, and will not go by peaceful means, they will have to remove it.
Technology Level 2.5
Acropolis is working on producing a new line of antimatter warheads, but is still mainly based around tier 3 technology standards.
During the expansionist era of Humanity, probes and ark ships filled the void. These expeditions were funded by then multi trillion dollar corporations and conglomerates, TAA playing the largest role. A gold mine of habitable zones had been found by TAA. Their Xeno-terrestial survey team fascinated by this cluster of stars. Situated in the mid point of the galaxy between the rim and the core. The star cluster was coined "The Meridian Belt", as derived from Earth's imaginary mid point.
Archive photo of a TAA interstellar Probe
Colonial Era
With the discovery of the belt of habitable worlds it wasn't long before TAA set out with an large investment into colonization and exploitation of the resources in the area. The initial settlements were based on all the habitable worlds within the area. Which totaled to 14 star systems, and 15 planets with a population of just under 6 million in 103 years of development and investment. With another 282 years of relative progress, the population sky rocketed to 995,280,000 million; the colonies became self sufficient and were earning TAA 107% of what they initially invested. Unique goods, fauna, and animal products from the Colonies flooded the markets. Art, science, and culture rapidly progressed too in the quadrant far from the home of Sol. The Meridian Belt was the quintessential shining gem of the TAA.
Many hardships were endured in the early days of settlement, as the colonists adapted to the worlds. Mingling with the various people of different cultures that worked alongside them. The major races apart of this were Americano, Dautchse, Jao'urasian, Grecoarabian, and Norte.
The colonies were registered into official records as, New New York, Perth, Michigan, Holland, Dresden, Yellowstone, Olympia, Tiāntángmén, Beijing, Tiananmen, Freystadt, Östersund, New Athens, Meshchyora, Beringia, and Molsbjerge.
Technology by the end of the time had reached 2.8 standards. Advanced nano machinery had been integrated into society, Antimatter was being accrued in the largest amounts ever recorded in human history through the ingenuity of Norman Bach. Culture had taken on interesting turns as the races mixed, mingled, and new ideas and values adopted to the different challenges encountered in the Meridian Belt.
Archive image of a young New New York, an alpine planet, with a relatively large barren world obiting. About 3x the size of the moon. It was a tourist attraction for naturalists, though the forests have been reduced to a few several thousand acre expanses amongst a otherwise industrialized world.
Orbital view of Olympia a lush and diverse world, reportedly the most similar colony to Earth. That was the leader in research, and the cultural center of the Meridian belt.
New Athens was a more hostile world, though the atmospheric pressure is nearly dead on with human standards, 101.2 kpa. The world's ecosytem died long ago from harsh asteroid collisions, any oxygen producing species long extinguished. Instead, due to the planet's history, it is notably mineral rich. Especially in radioactive materials. The world became the industrial base for the colonies. Especially in ship building.
Ostersund, an wild vibrant tropical world with indigenous life forms that facinate scientists to this day. Settlment was especially harsh, and challenging here. As plant life, predators, airborne and infectious spores symbiotic to several species plagued colonists with troubles. Naturally Ostersund had become the epicenter for advancements in the medical field. Today, Ostersund has been more tame as passive solutions were found to several problems the ecosystem had presented through viral genetic modification.
Yellowstone, an interesting prospect for habitation due to its underground ecosytem, and system of geothermal vents that when tapped into provided sources of carbon, hydrogen, and water. These allowed development of mega-domed cities.
First Contact
Humanity for a long time now had known they were not alone. Even the Meridian colonies were prudent enough to establish an interstellar militia. The MDF(Meridian Defense Force) were practiced in the standards of Human warfare of the day, and well equipped for a colonial military.
But whatever standards, or contingent plans the MDF had, they were to be fruitless in the Virgo incident. In the Gamma Hades star system, where New Athens and Olympia are situated, several unidentified objects appeared in the orbits of both New Athens and Olympia. Black, colorless balls dotted the skies. The MDF held fire, as first contact protocol was to maintain neutrality at all costs.
Investigative teams weren't able to find much, passive sensors were barely able to pickup a thermal signature against the background of the void, and active sensor signals were absorbed, even LIDAR. Ten minutes there after the objects disappeared experts identified the objects as probes, which was sooner than later to be confirmed.
Right after all colonies excluding New Athens, and Olypmia experienced the same. The interval of time the objects remained in orbit the same. Then there after every orbiting body even asteroids of every colony were surrounded by the assumed probes. Images of the Black dots rampant in media. The entire event perplexing, as there were no signals, no greetings. Silence was more worrying and perplexing than clear intent.
Broken Silence
MDF was placed on high alert, planetary emplacements were built and military spending skyrocketed under emergency edicts, under the pretense of you could never be to careful. Time passed, after 1 year 6 months the emergency edicts were lifted by public pressure; the wave of fresh recruits dying down to a trickle after the bonuses had been extinguished. Training standards faltered under the wait of too many trainees, and too little leadership to run the program after the major budget cut threw out career veterans for the smallest things. Another 2 years past and the encounter had been long marked as a silent observance by another technological advanced species. Benign in nature.
Then it happened again, a repeat of the Virgo incident. The probes dotting the skies of every inhabited body of every colony system. But these weren't the original probes, they were larger, more easily picked up by passive scans. They launched themselves into the gravity wells of the planets, screaming through the atmosphere. With only a 18 minute notice the low manned defense emplacements were able to intercept a few of the objects. Some exploded on impact, massive conventional bombs, others buried under the surface. All MDF units were mobilized within 2 hours. Intercepting crash sites, cities lay ruined. The opening attack overwhelming the emergency infrastructure of the colonies. Communication was confusing and limited.
An model of the Virgo Incident probes based in the Athens War Memorial.
Digital photo of the first attack, Athens War Memorial Archives
XenoWars
The wars began, they were termed the Xeno Wars because there would be long periods of between assaults. Sporadic and terrifying, intense and short. Each time a different strategy, or several strategies combined thrown recklessly at the colonies. The events and attacks were broken up into events, descriptive of the nature of the assault. MDF command turned into the Meridian Coaliton, there was no way to detect the origin of the attacks though many attempts were made. The attacker's FTL technology well ahead of their own and unique.
Nano-Plague- After the drones had entered the orbits of every planet. The ones that hadn't exploded on impact began receiving signals and infiltrating the planet wide network with quantum speed. Before coalition forces had found them, and destroyed them with heavy ordnance; what had once been an integral part of Colonial society had turned for the worst. Implants, and nano robotics alike turned into monstrosities. Quick matter buildings became Gothic horror's entombing occupants, implants heated to lethal temperatures while nano machines melded with flesh. The nature of this attack completely altered the landscape of all the colonies within days before petering out. Making all too aware of how vulnerable to cyber attacks and otherwise they were. Their enemy had the upper hand.
Under such duress communications with Earth and TAA were made of the situation. Relief was sent, and a small expeditionary force able to make it through the tumultuous distances. The assistance they were able to offer was meager, though any help at all was seen as hope.
Casualties- 19,988,082
Xenophage- 2 years after the first and second attacks. The relief force had deemed they had fully recovered and that there was no threat to them. This was widely opposed, but there was nothing they could do as the ships slipped away into void.
Another six years passed, relative peace allowing the Colonies to recover, and prepare. An shower of meteorites peppered a few planets in the span of 5 months. Too many to stop, and too small to cause enough damage. Authorities at first signed it off as a natural occurrence.
A seed that had been planted though, in the cores of the small meteorites bore fruition of a creature. Entire hives of Xenomonstrosities purposely created to exterminate sentient forms of life, with all but invisible means of communication attacked settlements one after another. They became referred to as "Bugs" do to their exoskeltal, hive mind like nature. The call for help echoed again in the void. But communications with TAA and Earth had been few and far in between, trade had faltered over the years. There would be no help.
Planets fell to these invaders and they eventually became space born. Conflict rage both in land and sky. Refugees flooded to the more secure planets. While Coalition command struggled to combat the unorthodox creatures. Their mass charge tactics devastating and lighting fast. Norman Bach, head of the Xeno-Warfare team created the Novalan solution, an retrovirus derived from Ostersund's gene tailoring virus. That caused Bug's to die from nutrient deprivation since their blood couldn't carry the needed gases. It was first tested on New Athens, where it was successful, then Olympia where it's partial success allowed Coalition forces to destroy the menace.
However it had been found that there after the Bugs had become resilient to the retrovirus. Even immune, to the point that the war had shifted back to conventional warfare. But the amount of ground gained from the Novalan solution was a turning point. Coalition forces able to defeat the Bugs, however the planets that had been over taken were irredeemable. The wartime emergency government initiated the Casanova protocol, space forces nuking the planets from orbit before sending down forces to clear out the hives, tunnel by tunnel. Down to the man.
The death tolls exceeded comprehension, the destruction nigh but repairable. The aftermath left a bitter, harsh reality for the remnants of the Colonies to pick up, and start rebuilding.
Fallen planets- Dresden, Beijing, Freystadt, and Molsbjerge. casualties- 111,383,848 War time span- 18 years.
Memorial in a small city plaza dedicated to a company of men and women who gave their lives to protect evacuating civilians. Inscribed on the plaque to the left is the company commander's quote to his superiors when disobeying direct orders to retreat. "So that others may live."
Chimeric Invasion- Time passed, mourning had long been pushed away, as weakness was death. Communication and ties to Earth and TAA had all been long lost. A new Era of peace washed over for the next twenty two years and three months. Under these conditions, an summit was held on Olympia with all the representing members of the Nation states, originally referred to as the colonies. The need to unite had been decided, and the Federated Articles of Union were created and signed. The emergency Coalition reformed into the more organized Federal Meridian Armed Forces.
Zeng Ru the first Chief Marshall of the Federal Meridian Armed Forces. The highest ranking member with executive control of all branches and services of the military; note that the uniform seen is an old coalition uniform before they were phased out. She had served 3 years as an officer of a Destroyer, 6 of a cruiser. Then 4 as the commanding officer of an 6 entire battle groups. Leading the campaign that ended the Xenophage war. Her speech upon promotion had been a phrase that has gone down in history. "Unity, through victory."
Marlon Holt first Chairman of the Union, which held the power to veto bills, or military action. Propose either, and enact policies. A survivor of Freystadt, and opposed to extreme military actions such as the Casanova Protocol.
The Meridian Armed forces had been more prepared then ever, the military complex taking up over 52% of Union industry. With military servicemen and women comprising of a insanely high 9.3% of the total population. But being prepared, and actually prepared are two different things. Patrols of the surrounding star systems had soon spotted installations of alien origin. Automated, well defended, but no space forces to be seen. Right away the entirety of the Armed forces was dispatched, with a few reserve forces left to protect the colonies.
The offensive operation named "Bái lóng" or white dragon. Upon destroying the installations from orbit, it was found that reproducing adaptive machines had infested many of the star systems. Xeng Ru continued the onslaught, but only to see the machines begin to copycat, then even exceed their own technology. Thus they were termed the Chimerics, after an mythical beast on Earth. What could have been a lighting fast victory turned into a prolonged, dangerous war.
The Meridian military barely able to contain the machines from expanding in their 5 remaining systems. The creation of tactical EMP weapons being the primary and most effective weapon against them, and pure high mass, and high velocity projectiles being the second. The war spread to the planets, but especially to Olympia and New Athens. Where entire shock waves would rack the atmosphere as the Machines FTL'd into orbit and speed downwards; the machines having developed teleportory FTL of the like which hadn't been seen since the Virgo Incident. Machines assaulting the Planetary Defense Forces and destroying entire cities.
They were losing badly, to the point where the FMAF(Federal Meridian Armed Forces) were on the defense. And with only 4 habitable planets remaining in a fighting shape. The rest too war torn, and taken over by the machines. The defense of those planets turned into guerrilla groups, and civilians sheltered in underground tunnel systems. But a group of scientists who worked alongside the Xeno-warfare team. Had found a weakness, by using the machines own way of communication against them. They studied the effects of the brute force cyber attacks during the Nanoplague. Adapting it to target Chimerics.
The cyber warfare worked, the machines being driven back in droves. The signal infecting each Chimeric, then passing onto another. The FMAF making sure to keep up with the momentum, throwing all remaining forces at them, and sending the signal as far as they could. But the war wasn't to end with such an easily obtained victory. Upon reaching the last remaining Chimeric system. A blinding flash filled the skies in the Gamma Hades system for Olympia had been pulverized by an unknown kinetic strike.
It was found that the Chimerics had developed an FTL weapon of unprecedented power, one that could destroy entire planets. The war ended with massive losses, and a society standing on its stilts. But survival had been attained.
Fallen Planets- Olympia, Perth, Michigan, Holland, Tiāntángmén, Tiananmen, Meshchyora, and Beringia. Casualties- 588,544,653 Total casualties- 719,923,583 Remaining pop- 475,356,417 Surviving planets- New New York, New Athens, Yellowstone, and Ostersund. War Time span- 43 years
Horrifying scene of Olympia's destruction. Captured by a satellite.
Elysium memorial on New New Yok. Dedicated to entire fallen PDF divisions, FMSF Battle groups, and FMMC Companies.
Present
Union Census
Capital Resurgem, New Athens.
Total Poulation
35.081 billion
Total Colonized planets
10
Total orbital habitat swarms
21
Population of habituated planets
New Athens: 6,938,029,325
New New York: 9,390,203,789
Ostersund: 4,230,103,356
Yellowstone: 6,973,928,802
Shanhaiguan: 2,988,826,629
Galashki: 996,275,543
Landjut: 711,625,388
Vologda: 1,707,900,931
Atlanta: 284,650,155
Volos: 569,510,300
Total Population of habituated objects, Habitat Swarms, Stations, Asteroids, and Small moons.
290,459,342
Racial Demographics
Norte: 27%
Americano: 21%
Grecoarabian: 19%
Dautchse: 18%
Jao'urasian: 15%
Tech level: 3
Nuclear Ballistics: Its just as its sounds, with the advancement of material technologies it was possible to create an barrel able to withstand an Implosion type warhead igniting in the breach. The alloy metals used such as Tungsten-Rhenium, or composite materials like fusion fused Boron-nitride-Boron projectiles; propel to faster speeds at longer distances than possible with other more conventional means. The strenuous stresses, and pure mass of using an Nuclear ignited cannon means these are usually spinally mounted to its ship.
Nuclear Pumped X-ray Lasers- Used mostly in Missile Warheads, through less conventional and less damaging, its pure range advantage provides an advantage over other designs.
Shaped Nuclear charges- Another warhead type, with less range but more practical penetration power. Can be used to propel an projectile that is the actual penetrator, or an stand alone Casaba Howizter.
Warp Technology- By using the massive yields of Fusion energy, a ship fitted with spatial distortion tech can fold and bend space time. Thus able to reach FTL speeds without actually inducing inertial stress.
LIDAR(Light Imaging, Detection, And Ranging)-Through the use of pulsed lasers, this active sensor is the fastest and most reliable sensor. It creates a image from how the pulsed lasers reflection in the distance. Though at solar distances light speed lag still hampers detection.
Fusion power- Technology has allowed the use of Fusion power in a variety of applications such as power packs for ships, propulsion, and weapons.
Rail Cannons- A combination weapon that is redundant in case of an EMP. Uses both ferromagnetic, and convential ballistic charges to accelerate a round to terminal velocity.
Spatial Distortion- An slightly improved version of the original technology that derrive from TAA, and Sol blueprints. Referred to as "Warp cores", the size of these stellar engines are accurately measured to each vessel's needs. Attempts of weaponization have been made, referred to as the "Scythe" project. It was found the weapons were too unpredictable in nature to use to any degree of effectiveness, not to mention to energy inefficient.
Union Government
The Federal Forum of the Union. Host to the senate, where many decisions of the Union is made. Resurgem, New Athens.
Government Description
The Federal Meridian Union is a military democracy. Shaped by the XenoWars. Though freedom of expression, the right to bear arms, and tolerance of religion is maintained. There are many stigmas to them. Prior service members, and active duty members especially are elevated above normal citizens. Only prior, or active members may bear arms, run for Chairman, Vice Chairman, Federal Minister, or Federal Senator. The benefits of military service are so high, that even with rigorous training, and tours. The current military size is 5.2% of the population in a less wartime oriented environment.
Government Chain
Executive
Chairman- Figurehead of the government. With power to veto military or senatorial actions and bills.
Vice Chairman- More of a figure head then anything, has diplomatic and ambassadorial honors. Manages the cabinet.
Federal Minister- Governs a planet, or colony.
Minister- Governs a county, or region.
Mayor- Governs a city, town, village, space habitat/s.
Congressional
Federal Senator- Convenes at the Federal Forum of the Union, primary power is voting on new bills that effect everyone and everything in the Federal Meridian Union.
Senator- Votes on new bills that effect everyone within a planet, or colony.
Congressman/woman- Votes on new bills that effect everyone within a county, or region.
Consular- Votes on new bills that effect everyone within a city, town, village, space habitat/s.
Federal Meridian Armed Forces
In Meridian society, the military is held high above all else. Though human rights are not entirely sacrificed in the name of it during peacetime. Service is voluntary, but this is made up for the fact of huge benefits and comparable pay with civilian jobs. The service terms are universal, and due to life prolongation treatments it has seen the longest service times in human history, up to 40 years. With retirement benefits starting at 20 years, and only getting better with every 5 years mark.
Total Service members: 1,824,227,785
Service Terms
4
6
8
10
Command Hierarchy
-Chief Marshal of the Federal Meridian Armed Forces --Admiral of the Federal Meridian Space Force ---Joint heads of staff
Federal Meridian Space Force
The FMSF is the most well funded branch of the FMAF. The theory of preventing threats before they can reach or even touch Planets or Colony's well accepted among Military leadership. The FMSF plays a vital roll in vacuum operations, transportation, and supply of ground forces.
Dreadnoughts
Named after the loss of Olympia, this war vessel is made to fight long range in slug fests. The frame, power, and propulsion systems an Co-opt between Heer-Krausser Dynamics and Primeoptum spaceyards. It features asymmetric wipple shields, which is an unorthodox design decision; most of the ships actual length comprises of the auxiliary systems and armoring for the 525mm N.B.C., its spinal mount structure reinforced against potential threats especially ASMs. The ship has been built around redundant systems, so much so that The N.B.C, 85, and 45mm cannons can be operated without power. This ship was designed from the lessons of the Chimeric wars.
Measurements: 446,094 metric Tons, 1.3 Km long. Armaments: 925mm Heer-Krausser Dynamics N.B.C.(Nuclear Ballistic Cannon), 8x radially mounted Bach Solutions Nuclear Powered X-ray Lasers. 30x H-K Dynamics Multipurpose(Including ASMs and AMMs-Anti Missile Missles) launch tubes, 16x H-K Dynamics LASM(Long Range Anti-ship Missle) launch tubes, 10x 85mm H-K Dynamics Multipurpose(Inculding CIWS) rail cannons, 32x 45mm McDowell Landsystems CIWS electrical driven Gatling cannons. Sensors: Infared, LIDAR, Optical, and Radar. Armor: Carbon-Carbon carbide wipple shields, Reactive armor packages, Boron Carbide-UHMWPE composite armor plates, spaced armor techniques, and compartmentalized design. Active Defenses: Tens of Thousands of smoke/chaff dispensers, Experimental EM Field tech, Cyber-warfare suite, redundant subsystems. Munitions: 85 Taurus class LASMs, 100 Jaguar Class LASMs, 343 Meteor Multipurpose Missiles, 186 Hornet class ASMs, 131x 525MM slugs, 825x 85 MM Frag munitions, 315x 85MM APFSDS. 7152x 45MM High Explosive shells. Onboard craft: 16x Phoenix Class Drones, 4x Roland class Transports. FTL:Warp
An older design dating back to the Xenophage. The Huai-Hai class has been continually upgraded and re-serviced in the Space Force. Many remain as the staple flagship of battle groups. Providing more supporting fire power than actual Anti-capital ship capabilities. Though it should be noted that anymore production of these classes is impossible. Since the infrastructure and data pertaining to the Huai-Hai Class has been lost. After the destruction of many of Tao'Xun T&D facilities consecutively in the Xenophage and Chimeric wars.
An ship of the line, conceived by Heer-Krausser Dynamics. The Leipzig class had proven it's worth in the Chimeric wars. Sturdy, reliable. With a bristling armament for it's size. The only thing it lacks is speed. It has been kept up to date, and and renovated over the years.
Designed to be produced in massive numbers, and fill in a variety of roles. The Tao'Xun Faxian class offers versatility above all. It has been configured for the following roles, Scout, CIWS, LASM, and Gunship frigate types. This spaceframe hasn't been tested yet, a recent procurement by the FMSF. Even after trails, the FSMF is awaiting field results to decide whether to introduce the Faxian class into the fleet fully.
Scout Configuration
CIWS Configuration
LASM Configuration
Gunship Configuration
The Yanshi class proposed by Tao'Xun, and constructed by Primeoptum spaceyards during the Chimeric wars; was an interim solution to fighting the countless war vessels the Chimerics were able to put out. The Glass cannon theory literally put into play, the vessel quickly earning "The Boomstick" as it's nickname. Presently though the Yanshi Class has been updated to standards with H-K weaponry, classified as an outdated design, and for the most part put into bone yards or reserve units.
Designed in peacetime, the Aradam class was a joint design by Bach Solutions and Primeoptum Spaceyards. The main purpose of this ship being a long range laser frigate, the power pack extensively designed with crew protection in mind. A large downside of this frigate, is it's reliance on automated systems. Though the entire point is to be out of weapons range in the first place. The Engine section notably large looking due to radially mounted drop tanks.
A more recent development by Primeoptum Spaceyards. The Devastator is a purpose built fighter, though the title may say otherwise. The reason for this, is that practically in space, the closest thing to fighter's are drones. During the Chimeric wars, drones were found to be less effective against the machines, larger armaments always needed and redundant systems for increased survival. This led to a preference for Strike Corvettes over fighters and bombers. The Devastator class has quickly become the replacement for older designs, and is the staple of current day FMSF.
Top row, left to right: O-7 Flag Admiral, O-8 Rear Admiral, O-9 High Admiral, O-10 Executor Admiral, O-11 Admiral of the Federal Meridian Space Force. Second row, left to right: O-1 Sub Lieutenant, O-2 Lieutenant, O-3 Flag Officer, O-4 Captain, O-5 Brigadier Colonel, O-6 Colonel. Bottom row left to right: E-1 Spaceman Basic, E-2 Spaceman Apprentice, E-3 Spaceman, E-4 Lance Petty Officer, E-5 Petty Officer, E-6 Senior Petty Officer, E-7 Master Petty Officer.
Federal Meridian Marine Corps
The second most funded branch, the emphasis of the FMMC is mobility, versatility, and capability. FMMC forces are able to be dropped in "Hot" through the atmosphere or land on barren rocks, tanks, artillery, AA, SPAAG's, IFV's, AFV's, APCs; you name it the FMMC has it and can deploy anywhere, anytime. Though a large sacrifice to having this capability is for lighter designs with life support systems able to be properly deployed; is that they are in essence weaker. This is made up for on a focus of elite infantry training, and equipment. A well known stigma for joining the FMMC, is that no matter your MOM(Military Operating Mission) that you must serve 2 years as a Marine Rifleman.
Small Arms
The IS-14/8(Infantry System) is a product of more recent developments. After the Chimeric wars, the FMMC had found the standard small arms rifle cartridge 7mm(Still used by the PDF to this day), was lacking fire power when fighting against machine enemies or otherwise; like the bugs from the Xenophage with reports indicating a dozen or more rounds needed to eliminate a single bug. Thus they had initiated a arms contest, and in the end Tao'Xun Techonolgies and Development won the contract. The Rifle was developed around a high power hunting round only found on Ostersund. Since hunter's there had to contend with large game at long distances. Thus the design was based around the 9.2mm Liger catridge. With further developments making most if not all rounds Teflon coated for vacuum use(Since standard lubricant boils and is useless in zero-g/atmomspheric conditions.). The rifle's materials also made to withstand use in that enviroment. Thus allowing the rifle to be both durable in vacuum and terrestrial scenarios. Today the FMMC exclusively uses the IS14/8. with the IS-14 being the battle rifle variant, and the IS-8 being the Battle carbine variant.
The IS-21 was adopted in about the same time as the IS-14/8. It is an 25mm heavy support weapon. Meant to take down heavily armored personel targets, suppress wiht explosive or airburst ammo, and provide needed fire power against light vehicles. Like the IS-14/8, the IS-21 can be used in vacuum, however it is explicitly not meant to be used in Zero-G conditions unless aboard a ship, or attached to something with mass. The back blast alone will propel you.
IS-21 Heavy Support Rifle Specifications Barrel- Rifled martensitic steel 16" Modes- 2 round burst, semi auto. Ammo- 25mm Bennett, explosive, air burst, slug, AP.
Tanks
The Comet2M1 is a recent aquisition in the last 15 years, being mass produced to replace the aging fleet of Comet AGS's. It was adopted for its extremely low weight, and relatively high fire support it can provide. Using advanced materials, that may sky rocket costs. This Tank has yet to be tested in combat, and see if it is worth its weight in gold. The down side is that the Tank has to land on planets with considerable gravity wells without modular armor applique; only having its standard chassis and basic composite makeup for protection. Though in an ideal situation the armor aplique would land aside the tanks, and be installed by Marine Combat Engineers. The composite is an Boron Carbide resin aggregate, offering more protection with the armor as such /spaced/Boron resin/Titanium chassis/carbon mesh spalling.
Comet2M1 Specifications Chassis- Grade 38 Titanium alloy Armor- Composite sandwiched between Chasis, Modular armor, Carbon mesh anti-spalling, and ERA blocks. Weapons- 100mm cannon, 12.7mm autocannon. Defense Systems: Laser Warning System, LIDAR and Radar wanring System, CIWS capable secondary, and anti Infared-Laser smoke. Sensor Systems: Infared, optical, LIDAR, and NV mode. Gross weight: 39.2 metric tons.
O-1 Warrant Officer , O-2 Lead Officer, O-3 Lieutenant, O-4 Lance Captain , O-5 Brigadier Major, O-6 Major, O-7 Lieutenant Commander, O-8 Major Commander, O-9 General, O-10 Corps General
With history going back to the days of the colonies. The PDF has carried over alot of tradition. The main funding of the PDF is the planetary installations for missile silos, and CIWS systems. Secondarily the PDF has a Air Force, and a heavily mechanized ground force. Members of the air and ground forces recieve alot of flak for poorer training and less funding. Though considering the fact that they are based primarily on breathable terrestrial worlds. The equipment they can use is actually superior in fighting quality to the other branches in terms of terrestrial combat.
Tanks
The Paragon MBT was created during the Chimeric war. Intended to survive, and be able to withstand assault while eliminating targets. The Paragon has become a cultural symbol, seen in movies, monuments and more. Though over a century has passed. Continued use of this amazing vehicle is ongoing.
Statistics: Chasis: Chromium Vanadium Steel Armor: Modular Armor, Carbon Mesh spall lining, ERA blocks can be applied. Defense Systems: CIWS capable secondary armaments, Infared-laser blocking smoke(Also greatly decreases laser weapon effectiveness), Laser warning systems, incoming fire warning systems. Sensors: Radar, Infared, Optical cameras, Laser range finder, NV mode. Weapons: 1x 175mm smooth bore main cannon 2x 12.7mm electric gatling cannons, 1x 25mm autocannon Ammo: 52 175mm, 1850 12.7mm, and 810 25mm. Gross weight: 82 metric tons
General Description and History: They’re the Union of Soviet Socialist Republics but IN SPACE! They are utterly devoted to finding their Holy Grail: The Well of Unlimited Vodka, rumoured to be somewhere in dark space. Also, they want to spread communism to the stars and aliens races… with lethal force if necessary.
Government type and societal organization: The USSR's main form of government is communism, and practices socialism.
Population: 43.71 billion
Number of Planets and Systems: The USSR controls a total of 84 systems with 128 planets.
Number of Ships: Twenty fleets with a total of 30,000 ships.
Alignment: Neutral
Primary Characters: Anatoli Sokolov: Secretary General
General Description and history: As humanity began to expand to the stars, many factions arose and created their own nations. The Rurnian Kingdom seceded soon after the advent of stellar travel and created a government in the image of one of the governments of old, the German Empire. The policy they adhere to most is that of neutrality, though. They avoid most wars and haven't been involved in any major conflict in all its years of history. Yet.
Government type and societal organization: A monarchy ruled by an all-powerful executive with two branches of legislative government beneat him, in the image of the old Empire. While they do get involved politically with other civilizations, they are largely self-sufficient, preferring to rely on producing all their own materials than having to trade with others.
Population: 63.4 billion
Number of Planets and Systems: Controls 5 systems with 53 inhabited planets, 15 of which aren't completely colonized. They've largely stopped expanding and have no reason to yet.
Number of ships: 40,000 active ships, with 15,000 in reserve. 20,000 are heavily-armored, weakly armed Dreadnoughts. 5,000 are Carriers, and the rest are fighters and bombers.
Alignment: Neutral, the Rurnian Kingdom will remain neutral in any and all conflict except when they have an important strategic reason to support a certain side
Primary Characters: Kaiser Frederik XI - A leader who follows his family's legacy of reinforcing the lands of the Rurn. He has installed programs to expand the military's budget and plans to colonize a new system by the end of his reign. 45 years old.
General Edward Antero - Head of the Rurnian army, appointed personally by the Kaiser. An expert in trench warfare doctrine, the general focuses on maintaining air superiority through ground installations to ensure the enemy can't advance. 39 years old.
Mark VII Super Heavy Tank: A monstrous tank that size of a basketball court, the tank contains a crew of 20 men and has a main armament firing 15 cm shells. Designed to destroy enemy fortresses, it is only effective when allies hold air superiority around the region, as it is a large target easily capable of being hit by enemy aircraft or fire support. Carries 12 machine guns around the chassis and has a point-defense system designed for small grenades and rockets carried by infantry.
A12V Heavy Tank: Large, armored tank with 8 cm guns, this slow moving tank is surrounded with 6 machine guns and uses its firepower to halt enemy advancements.
ACV-500: A mid-sized armored vehicle used to transport troops across the battlefield. Mounted with three machine guns, it is susceptible to explosives, but rarely used as the Rurn almost never take offensive measures in war.
TDV: Vehicles designed to dig up trenches with perfect dimensions, lay barbed wire, and generally, make life easier for the crews sent out to set up new trenches on the front lines.
AAV/ATV: Armored cars with two variants, one for mobile anti-air coverage, and the other to take down enemy armor.
BMF Railway Gun: A 10 cm artillery cannon capable of sending shells deep into the ground and decimating enemy forces. Expensive to produce and generally unable to be used for offensive capabilities unless the enemy has working railways, which can be easily sabotaged.
BB Artillery Gun: Stationary weapons with a long-range that are situated in the backline of the fight, these guns have 3 cm shells and are used to target enemy infantry, armor, and to destroy the ground in order to make advancement more difficult. Large groups together can be used for a creeping artillery barrage.
RN-8 Field Gun: Stationary weapons that lack the range of artillery but hold the same fire power, used mainly on enemy armor.
AA-MD Emplacements: Thousands littered across trench lines, these defenses carry heavy anti-air capabilities while also harboring powerful missile defense systems, designed to maintain superiority in order to force the enemy to launch a ground assault.
Planetary Shield: Over the major capitals of each system, large scale planetary shields are in place in order to protect the planet from orbital bombardment. They are surrounded by heavily armed stations and fleets for protection.
The Rurn have adopted the ideals of trench warfare, and have created extensive, intricate, and reinforce trench lines across all their major cities and regions. They rarely go on the offensive, and only wish to keep themselves in tact rather than fight against other empires. In short, they are the turtles of this galaxy.
Technology level: -- Tier 3: controls multiple star systems and has access to cold fusion and warp drive
Nation Name: Godfleet of Taranis / Ne'Dregaani Remnants.
Species's Appearance: There are three distinct types of beings that compose the forces of Taranis. - First, there is Taranis himself. His species styles itself Star Gods. They are ancient and come from the early days of the universe but gained a measure of sentience only as the eons passed. They were born as clusters of energy inside the heart of very dense stars and only took notice of physical beings when those beings had already advanced to a fairly high degree of technology. To interact with these beings, the Star Gods took on physical form, first through machines that contained their consciousness but soon, by taking over the bodies of those they encountered. This allowed them to quickly understand and master the people and technologies they encountered. Unfortunately, it also had the side effect of stocking their ego and arrogance to unimaginable heights. That is when they first adopted the idea that they were in fact gods born of the stars themselves. Taranis styles himself as the Thundered, the Heavenborn, and the Lord of Battles. He generally appears in the body of a young, effeminate boy clad in baroque armor with an all-encompassing face mask that translates his "godly" features. His host upon entering the new galaxy is now dead however, and he has retreated inside a device within the bowels of his ship known as the Iron Sarcophagus. Having spent millennia in physical guise, he cannot easily return to a non-corporeal state. In fact, should he be forced to do so, it would probably kill him. - Secondly, the servants of Taranis are known as Dregaani. Dregaani used to be the dominant species of the Dregaan galaxy until the awakening of the Star Gods. They are bipedal, hairless, mammals with albino skin, eyes of red, blue, violet or any mixture of these shades, about 5 to 6 feet tall. They have elongated ears that end in points, sharp teeth from a predatory past, and prehensile upper limbs (ie hands). In the thousands of years since the Star Gods first appeared, they have technologically regressed and now serve mostly as menial slaves mostly bred for brawn and not brains. A few, however, are allowed to be educated to serve their master in more complex roles. - Finally, the warrior caste of the Star Gods' servants are the Kotra. Kotra warriors are Dregaan slaves that are possessed by the dormant infants of the Star Gods. While the infant matures, a process that can take hundreds of years, the Kotra does not age, gains superior strength, resistance to common ailments, and the ability to heal wounds at a rapid pace. This is seen as a blessing from the gods and makes them a fiercely loyal force. The Star Gods care little for their young though and therefore do not blink at sending tens of thousands of Kotra to die in their name.
General Description and history: Taranis used to rule a large empire comprised of hundreds of inhabited planets in another galaxy. A trap sprung by his rival Star Gods created an unstable hyperspace window that propelled him and a large fleet of his ships into the current galaxy. Though he rages at his defeat and vows revenge, Taranis also sees this as an opportunity to create a new domain for himself and gather more slaves.
Government type and societal organization: Taranis is a god, at least in his mind and that of his servants. The technologies he possesses and his ability to take over the mind and body of a host prove his godhood, but above all, it is his supposed immortality that grant him the divine right to rule.
Population: The bulk of Taranis' servants are soldiers of some sort. Being drawn from what remains of his fleet, it is a highly militarized society where everyone is expected to fight and die in the name of their god. Over 1.5 million Kotra warriors have survived the uncontrolled hyperspace journey and three times that number of Dregaan slaves are also present in Taranis' fleet. Each Kotra warrior contains a sliver of Taranis' essence that, if left to mature, could result in another Star God arising, but, for the moment, Taranis is the only one of his kind in this galaxy.
Number of Planets and Systems: Taranis will seek to establish a power base for himself, but he presently rules from his flagship, the Hand of Taranis. It is an immense craft nearly a thousand miles in diameter that serves as a roving space station for the Star God's fleet. Along with it, Taranis has access to over three dozen Dregaan Motherships, large vessels that contain housing for several thousand soldiers and their attendants as well as drones, bombers, fighters, atmospheric warheads, and all the necessary tools for space battles or planetary invasions. These vessels can notable land on planets where they form veritable city-fortresses. It is a small force compared to what Taranis used to possess, but he intends on growing it by any means necessary.
Number of ships: 1 flagship, 38 motherships, roughly 400,000 manned attack crafts with various configurations.
Alignment: Evil. Though Taranis is capable of reason, he has been a despotic ruler for thousands of years and never truly faced defeat. He is shrewd enough to recognize his own failings, but rarely admits to them. He can be dealt with on diplomatic terms, but it would be hard to force him to deal with anyone as an equal.
Technology level: Between tier 3 and tier 1. Taranis himself comes from a species that could conceivably be of tier 1 status and his eons of existence leave him in quite a unique position in terms of knowledge and technologies. But the arrogant desire to rule that results from the physical form he and his fellow Star Gods have employed for millennia have left him much diminished and reliant on several technologies and artifices. In fact, an obsession of his is in researching a way to return to his incorporeal state while maintaining the power he has accrued on physical beings. At the present, the death of his host and destruction of his flagship would probably end him, a fate he wishes to avoid Also, as a singular individual attempting to lord over masses, he is often not in a position to employ all of his arcane technological knowledge on a mass scale. Therefore, the Godfleet itself has a technological level closer to tier 2. Multiple singularity drives power their ships, they possess quantum energy shields, warp-based cloaking technologies and nanobots to repair bulkheads. The fleet moves around by mapping hyperspace lanes. This leaves its long range movement crippled in its new environment until it can acquire more information or explore this new galaxy. It's low numbers and severe state of disrepair also severely reduce its ability to project force, therefore, unless it meets a foe en masse, it is closer to tier 3. It is also noteworthy that many of their technologies are meant to counter their usual foes which employ similar devices. Their defenses against energy weapons are great, but much less effective against conventional arms. And adapting to new circumstances is not their forte.
I'll try to tidy this thing up at some later time if it gets some tracking. I'm open to suggestions on how to change or improve things to fit better with other people's stories or to explain/expand any detail :) I'm writing them big and mean, but arrogant and foolish is their downfall. I'm going for such a thing that a direct confrontation with the Godfleet would probably be suicidal for an unprepared foe, but at the same time, the ability of Taranis to expand or replenish his forces is extremely limited.
General Description and history: Little is known about this A.I society. But surely, it didn't came from the current galaxy. Government type and societal organization: Autocracy Population: Unknown Number of Planets and Systems: 1 system The number of ships: 1 Neutron star, had been spotted near the Outer sector of the Galaxy. What makes it significant is that there was never a neutron star spotted in that location Alignment: Neutral, required further exploration Primary Characters: list your leaders and a small description of their personality and history Technology level: Base on the power of this technology, the civilization is about 1,95.