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Hidden 11 yrs ago Post by digger4400
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digger4400

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- name them the yoitz
- don't have the warriors trail, keep them exploring.
Hidden 11 yrs ago Post by Dervish
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Dervish Let's get volatile

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-Name the woods Dervingwood
-Keep scouting while trying to increase economy/ troop numbers at home.
Hidden 11 yrs ago Post by The Imagination
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The Imagination

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- The forests have been named The Yoitz. It appears we have explored the last bit south, Kazan is southeast to Karakorum, on the coast. Karakorum on the coast to the far west, with Khanbalyk on embedded on the northern mountains. The warriors whom recently liberated the tribal village have no where else to go but to trail back north. The warriors in Kazan should be reinforced soon enough, and will head north. All Khanbalyk can do at the moment is build a granary, build a wonder, or keep making warriors. Settlers in Karakorum will be ready soon. Warriors just recently made out of Khanbalyk went two squares north than east.
- The French greet us and offer peace. My advisor says the usual shit, so we don't know much other than they have a significant cathedral. I can't see much beyond this first city, but it looks like they might have another city in the distance. Do we make love or war?

- Posting pictures after this round.
Hidden 11 yrs ago Post by digger4400
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digger4400

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- Khanbalyk make a grainery
- make peace , for now, and send the caravan to them.
Hidden 11 yrs ago Post by The Imagination
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The Imagination

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-
Hidden 11 yrs ago Post by The Imagination
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The Imagination

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Reloading a save from 2900 B.C because fuck France, they took Khanbalyk. Also accidently skipped a few turns when I had extra shit I could've done. Also kinda went ahead too much, felt like I should have left more room for Spam Forum to make more choices.

I'm really tired, posting results now before I go to bed. This is all re-edited, as I reloaded my save from 2900 b.c. I made choices based off what past votes.
- The situation so far...

- It is now 1700 B.C.
- I sent the warriors of Khanbalyk eastbound, south, and made contact with a tribal village. They gave us a caravan in awe of our expanding civilization. I sent them further south on warning of a barbarian village. I took them out, they attacked quite a few times. 6 victories later, and I gave them the blitz and march powerups. They can now attack twice in one turn and move two tiles in one turn. The city of Khorasan was erected by the defeated barbarians. (Khorasan is now in the same place Kazan was in the past save.)
- The warriors from Karakorum went south along the coastline. We found tribal villagers and were gifted 25 gold. Forgot what they were in awe of, probably our huge Mongol dicks amirite? They regrouped with the poweruped army in Nex's Dick.
- A warrior group was made in Karakorum, regrouped to Nex's Dick and the Lightning Warrior Army was created. This army can attack twice and move twice in one turn.
- The Yoitz Forest is now known as Dervingwood. Your welcome, Dervish.
- The caravan went north, to where Tabriz was last game. Found a village, they liked our clothes so much we got 25 gold from them. The Lightning Army came by and took care of Brennos's barbarian village they warned us about. Kerman was erected by the defeated barbarians, near where Tabriz used to be. The Lightning Army is currently defending the settlement of Kerman.
- A warrior was made in Karakorum, I should have made a settler before that happened, so I am making a settler in Karakorum now. That warrior is currently defending the city.
- Two warriors are defending Khanbalyk. 7 Turns till Settler in Karakorum. I wanted to craft a Galley but its taking 28 turns in Khorasan.
- Production delayed in Kerman.
- French contact made, we have peace but they are expanding. I advise we do something about this soon, they could attack. They might be stronger though. I sent the caravan to Paris anyway.
- 1700 B.C/Ancient Era
- Gold: 120
- 2 Warriors defending Khanbalyk. 1 Defending Karakorum.
- 1 Lightning Warrior Army in Kerman, defending.
- Horseback Riding in 5 Turns.
- Settler in 7 Turns
- Galley in 28 turns. Can be rushed for 56 gold.
- The Island is almost vertical. Khorasan on the southern coast. Karakorum is northwest on a coast. Khanbalyk is northeast of Karakorum, with Kerman north from Khanbalyk. Its like a vertical zigzag almost going north from Khorasan. Khanbalyk is the closest city to Paris, leading up the straight, small strip of land that connects to a larger mainland. All of this is eastbound.
- The only way to go on land from here is east. The entirety of which is controlled by France.
-- Roads that can be made.
- Khorasan to Karakorum: 40g
- Khorasan to Khanbalyk: 60g
- Karakorum to Khanbalyk: 30g
- Karakorum to Kerman: 70g
- Khanbalyk to Kerman: 50g
Hidden 11 yrs ago Post by digger4400
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digger4400

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So where does that put us?
Hidden 11 yrs ago Post by The Imagination
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The Imagination

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Just edited the post. Roads can be made too, i'll post the prices now.
Hidden 11 yrs ago Post by Svenn
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Svenn

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MAKE ROADS EVERYWHERE. WASTE MONEY.
Hidden 11 yrs ago Post by The Imagination
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The Imagination

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Svenn said
MAKE ROADS EVERYWHERE. WASTE MONEY.


Alright, now i'm just going to choose the best/most frequent vote.
Hidden 11 yrs ago Post by digger4400
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digger4400

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Build a road, because you can never have enough roads.
Hidden 11 yrs ago Post by The Imagination
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The Imagination

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Where shall this road be built?
Hidden 11 yrs ago Post by digger4400
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digger4400

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- Karakorum to Khanbalyk: 30g
- Karakorum to Kerman: 70g
Hidden 11 yrs ago Post by digger4400
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digger4400

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Suggestion: List all possible actions for us to select so we can C&P easily.
For soldier movement you can list possible movements as such (N/E/S/W)
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