I should probably keep a recipe book in another tab for when I'm roleplaying Tinnun, and see what kinds of food are found in Hyrule. I know about the foods in BotW, and pigs exist in Wind Waker, so assuming there are pigs in other timelines there could be pork products. Cuccos may give out meat like real-life chickens if you can get past the angry mob of its kindred. I may have to put some research into the culinary aspects of the LoZ universe.
-DYING NOISES- The deed is finally done but I had no idea what to do with the feats cause she's not into combat sooooo I might ask for your approval then add them in the future.
"Oh how I do so admire that will of yours, I would love to have it for myself~🎵"
Name: Rumi Age: 21 (human age equivalent) Gender: Female Race: Zora Personality: Rumi typically comes off as a mature and mysterious female Zora, especially if one were to listen to her mellow, mesmerizing yet melancholic singing voice. Due to her career as a songstress, the Zora learned to use her songs to influence her opportunities with allurance. Despite Rumi's flirty, seductive approaches, she holds no interest for love, companionship or the like but there was once a rumor about a former lover...
While the Siren holds no interest in serious romance, however one source of fondness she shows is one for children, especially orphans. After what she had gone through as an orphaned child herself, Rumi holds sympathy and a strong maternal sense of protecting them. If she is not performing or practicing her songs, the Zora can occasionally be seen playing or caring for the children in the area.
Biography: Not a lot is known of Rumi, but those who have known her since the days of her youth would remember the poor child as one of the survivors in the poisoned sea incident 15 years ago. After losing both her parents to the tragic incident, Rumi had become afraid of the sea and left the Zora's Domain despite all the protests from the concerned Zora citizens who knew her family. Without a place to stay, the orphaned child huddled at the side of a local pub situated not too far off the coastal area. Found at such a pitiful state by the pub owner's welcoming wife, Rumi was taken in with an exchange of helping around the place.
It was during the songstress' teen years when Rumi's adoptive parents, the Hylian couple running the pub, discovered her graceful voice fit for a singing talent. Beautiful humming and singing while doing her chores around the pub were not only noticed by the parents but the customers who frequented the place as well. It was not too long before Rumi was asked to perform a little song as some form of entertainment by one of the customers and to her surprise, it was well received by the customers present at the pub. The Zora singer became a sort of an image for the pub from then on, having the young Rumi sing for the customers with words arranged by her own. Majority of them would be about the sea and there was always something melancholic about her tone when she did.
By the time Rumi was known as the Siren by the sailors and visitors around the area, the old couple decided it was best that her talent was to be shared to the rest of Hyrule if she herself desired so. It was a difficult decision to make for the young Zora, while she wished to stay by her adoptive parents' side to repay their kindness, the ambitious part of her desired to travel the lands to spread her name. After a long period of consideration, the songstress chose to start out the journey and leave her home with the promise to send shares of whatever she earned and that she will surely visit whenever able.
Currently, Rumi is hopping from bars to occasions, even to public places, to present her graceful yet melancholic singing voice.
[Zora Trait] Home at Sea - Zoras have the ability to swim and are most comfortable in the water. They move faster in water and can stay in bodies of water for any desired amount of time, giving them huge advantages in watery domains.
[Profession Trait] Entrancing Voice - All buff/debuff spells affect everyone in the area as long as she is singing while casting them. The user must be stationary or moving in a slow manner to activate. Out of combat usage, bystanders will be put under a trance, being mesmerized by her with the rare exception of those with a strong will.
[Trait] Crescendo - Doubles the effect of whichever Hymn is currently active.
Feat2
Feat3
[Spell] Hymn of Din (10 Magic) - A buff that raises physical and magical attack damage by x1.5.
[Spell] Hymn of Nayru (20 Magic) - A buff that restores a small percentage of stamina and magic over a duration of time.
[Spell] Hymn of Farore (25 Magic) - A buff that restores a small percentage of health over a duration of time.
[Spell] Ballad of Dominion (30 Magic) - A spell that temporarily takes influence over animals or beings with lower intelligence as thralls to do her will, whether it be attack or protect.
Equipment- Main Weapon: Voice (Magic based) Off-Hand: Dagger [Sidearm] Armor: Diva's Performing Gown [Light] Other: None Potions: 2 Magic potions Theme Song:How to be a Heartbreaker~ Notes:
Dislikes the sea and refuses to swim or go anywhere near them.
Wears a simple necklace with a black pearl around her neck all the time, it being her prized possession.
"If you were expecting a noble well... I'm the best you got..."
Her scales have a purple sheen to them, with her face, hands, and underbelly being a silvery-white. She has hazel colored eyes and wears a gold earing on her left ear and gold bracelets on her wrists. She stands at about 5'6" and weighs around 105 lbs.
Personality: Quiet and intellectual, Luna is not one for getting her own hands dirty. She is usually very calm and collected but if someone should push her over the edge she can turn extremely aggressive. She isn't very fond of gorons because she finds them to be as dumb as rocks (literally and figuratively).
Biography: Luna was born to a noble house in the Zora's Domain but growing up she could've cared less for the "politics" of the nobles. Instead, she devoted her time and energy to studying the magic within the land of Hyrule. Her studying was very limited however, what with her parents demanding that she act as she was supposed to and with there being very few non water and ice spells in the domain, she couldn't learn much with the environment she was in. And so, when she became of age, Luna left the Zora's Domain to travel on her own and learn more on the different variations of magic in the land. After traveling and studying for a good few years, Luna would find herself near the Hyrule Castle Town, where something big would change her life forever.
Health: 1/10 Stamina: 1/10 Magic: 8/10
Hearts: 4 Stamina: 20 Magic: 95 (+10)
Feats
Home at Sea (Race): Zoras have the ability to swim and are most comfortable in the water. They move faster in water and can stay in bodies of water for any desired amount of time, giving them huge advantages in watery domains.
Noble Mind (Trait): Luna's extensive study of magic during her travels has broadened her mind, giving her an extra 10 magic and a moderate resistance to magic.
Ice Barricade (Spell): By focusing her magic into the ground, Luna can create large walls of ice to block attacks or an enemy's advance.
Swift as Water (Spell): At the cost of magic, Luna is able to increase her speed and agility, almost as if she were in the water.
Cold as Ice (Trait): Thanks to her magic infused blood, Luna has a resistance towards any fire based attack, however this prevents her from using any fire based weapon or spell. Her blood temperature is also 20 degrees lower than normal.
Moisture Drain (Spell): Using her magic, Luna can gather moisture from the air around her or from living things like plants. The water can then be molded into any shape she wants and can even be frozen and thrown as a projectile.
Electrical Surge (Spell): By channeling magic through her water, Luna can create electrical shocks that zap and incapacitate enemies. It isn't as effective if the enemy isn't wet.
Cyclone Wave (Spell): By channeling her magic, Luna can form a wave of air around the fins on her elbows. Slashing with her fins creates a thin slice of air than can cut objects and weaker types of armor.
Divine Water (Spell): Concentrating magic into her water allows Luna to create a soothing ball of magical water that, when pressed against wounds and injuries, heals herself and allies.
Equipment
Main Weapon (Zora Dagger): A regal looking dagger decorated with silver, zora scales. Luna rarely ever uses it considering that she doesn't like being close to the action. Off-Hand (Ice Rapier): Even more rarely used than her dagger, Luna can spend some of her magic to create a slim blade of enchanted ice over her dagger, turning it into a rapier. Armor: Next to nothing, save for the skirt she wears that is made of scales.
Luna carries around a health and magic potion wherever she goes.
Other
Luna carries a traveling bag with her that is filled with odds and ends: A supply of water for when she needs to hydrate, study books, rations, tools for drawing magic circles, and a silver scale from Zora's Domain that she keeps as a little reminder of her true home.
Standard fare, I'm gonna put my notes on this for any changes or approvals. If it's not here then it means it's fine as is.
Ice Barricade (Spell): By focusing her magic into the ground, Luna can create large walls of ice to block attacks or an enemy's advance. (This costs 10 MP. Size is it can block a hallway with ease.)
Swift as Water (Spell): At the cost of magic, Luna is able to increase her speed and agility, almost as if she were in the water. (This will cost 10 MP to cast, and lasts 3 posts not including the one used to cast it)
Cold as Ice (Trait): Thanks to her magic infused blood, Luna has a resistance towards any fire based attack, however this prevents her from using any fire based weapon or spell. Her blood temperature is also 20 degrees lower than normal. (You will suffer a fair bit in cold weather though, so just remember that.)
Moisture Drain (Spell): Using her magic, Luna can gather moisture from the air around her or from living things like plants. The water can then be molded into any shape she wants and can even be frozen and thrown as a projectile. (This will cost you between 5-15 MP to cast. Honestly you don't need to gather water from your surroundings. There's such a thing as magical water, in other words, water made entirely from magic. Also, it may help you to go and read the Additional Lore document on the first post)
Electrical Surge (Spell): By channeling magic through her water, Luna can create electrical shocks that zap and incapacitate enemies. It isn't as effective if the enemy isn't wet. (This will cost 10MP, and is really weak on it's own, but has huge potential if used right)
Cyclone Wave (Spell): By channeling her magic, Luna can form a wave of air around the fins on her elbows. Slashing with her fins creates a thin slice of air than can cut objects and weaker types of armor. (This costs 5MP. Fairly simple)
Divine Water (Spell): Concentrating magic into her water allows Luna to create a soothing ball of magical water that, when pressed against wounds and injuries, heals herself and allies. (This costs 10MP for ever 1 heart it heals, but it can heal multiple targets including yourself as long as they're close enough)
Otherwise I think it's okay, a decent mage build.
EDIT: Check Divine Water. Fixed up my assessment on that.
Amongst these Hylians, Zoras, a few Gorons, and even a Minish, I'm pretty much the only Rito player found in the characters tab and there are no Gerudo player characters. Though I guess being fish people and people with pointed IS more interesting than being a birb in the former case or nowhere as restricting as being the almost completely female-only Gerudo in both cases.
It's funny, my initial knee jerk idea for this game was to go gerudo, but I thought to myself, "Naaaaaw, there's got to be others who want to be a badass Amazonian warrior." Fooled myself.
I have a feeling that Tinnun is going to be the Team Chef of the player characters since she's, well, a chef. And yes, I browse TV Tropes quite frequently.
@Sho Minazuki I believe I'm finished. I tweaked a few of his abilities. Namely, I changed Disguise to just a spell he uses. It's more convenient, but it costs MP while he's using it. Also Vanish is now Burrow in keeping with his sorta earth theme. And he has a Feat called Tremorsense. All it does is let him sense stuff on the ground. Mostly just so he doesn't, like, run into a tree or something while he's burrowing underground. Also Sheikah Block now blocks attacks instead of doing damage. I figure I already have a variable damage source in his Rapid Fire power, and he's glassy enough that he needs all the damage avoidance he can get.