@Cu ChulainnAbyssus Draconis should be nerfed. Turning anyone into a draconian type means his noble phantasm's effect is always relevant unlike Arondlight for example.
The effect of invincibility is more of a figure of speech I would think and if it's not then I'm not a fan of it. I believe it means that George can defend himself from many forms of attacks not that it particularly makes him invincible as unlike say Jeanne's flagpole shield thing, or Siegfried's armor it doesn't say that it nulls damage more that he's just really good at defense.
As it appears to me considering his statistics he's all about outlasting the opponent between guardian knight to protect his master, and his other buffs he doesn't appear to be geared much to offensive. He's basically the opposite version of my saber Jeanne who, when provoked because it's Jeanne, swiftly disables or kills the enemy in question. George's main way of fighting seems to be hunker down and to not let the enemy hit him too much.
I suppose he may be alright with some concession nerfs here and there however it seems like he'd be a pain.
Just realized, every single other character owned Servant can beat Kiyohime with their noble phantasms effectively.
Jeanne's flag outlasts because its defense is measured in Anti-fortress's (seriously why is it so damn high) George deals large damage against dragons. And Queen Assassin calls her gang of Erinyes and because of Kiyohime's alignment and we know how that goes.
Still, most legends involve monster slaying so that's to be expected. At least reinforcements damage increase isn't affected by magic resistance otherwise Adan and Kiyo would be destroyed. Then again Kiyohime has probably the most efficient noble phantasm in terms of all-roundness. So to put it simply. Fightings going to be fun.
edit: It actually turns out Kiyohime can spit fire in her lesser dragon form and in some cases her human form. (Its weak magical fire though until her noble phantasm kicks in)
@vancexentan If you prefer, I can choose another Servant. I've spent this whole time looking up suitable Riders, both canon and noncanon, and a few have come to mind.
@vancexentan If you prefer, I can choose another Servant. I've spent this whole time looking up suitable Riders, both canon and noncanon, and a few have come to mind.
Please PM me that list. I actually like discussing these things and I need something to do.
@Cu ChulainnIt would probably be easier. However you're free to follow through George if you make him a bit more manageable. I can't make exciting fights if all you do is wall the enemy to a standstill. @1Charak2 well good thing for you that Jeanne probably won't be looking to murder Kiyo.
@vancexentan The main difficulty I had in finding good Riders is how alot of them have more than a few Noble Phantasms. Even the canon Riders have three-to-four of them. I almost think it's pretty much a class trait of theirs to have alot NPs
@Cu ChulainnRider is a class noted for their noble phantasms so it figures. I mean if you really want an average rider young iskander is your best option
@vancexentan Well, here's Rider in all his headless glory
Class Name: Rider
Nicknames: The Headless Horseman, Dullahan
Alignment: Lawful Evil
Servant of: ????
Catalyst For Summon: Compatibility (Normally, Magi with a strong resentment resonate with Rider best. If one had lost his head, they, too, can serve as a catalyst to summon Rider)
Weapon(s): A dark, shadowy whip, appearing to be made of a human corpse's spine. Can take the shape of other melee weapons of similar range.
Wish: "..." Rider wishes to restore himself to his former status as a divine spirit.
Skills:
Divinity: E The measure of whether one has Divine Spirit aptitude or not. Declined when the Heroic Spirit's own rank as a Monstrous or Demonic Beast raises.
Mental Pollution: C Makes it possible to shut out any mental interference Thaumaturgy due to possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of Mental Pollution. Provides a moderate probability that mental interference magecraft will be rendered ineffective. Mental Pollution takes the form of Rider's very limited speech and his tendencies to act upon its own wishes.
Presence Detection: A The ability to detect other Servants and local mana sources. By holding his severed head aloft, Rider can see for vast distances across the countryside, even on the darkest night. To be more accurate, it is more on the sense of "detection" instead of "long-range sight", as Rider cannot exactly "see". Effective range is at a radius of 250 km.
Mystic Eyes (Terror): C Possession of Mystic Eyes of Terror, a common power among monsters and evil spirits. Cast as soon as the user looks upon the target. Cripples one's mental state and paralyzes them with fear momentarily. Can be nullified by Magic Resistance or Bravery
Weakness to Gold: N/A Not necessarily beneficial, Dullahan suffers a severe weakness and fear of Gold, mere touches causing him harm. As such, this skill cannot be removed, and no matter what class, it will remain with him.
Class Abilities:
Magic Resistance: C Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Riding: E A Class Skill of the Rider and Saber class, denoting the ability to ride mounts and venicles. Though classified as a Rider, the only thing he can mount is his Coise Bodhar Noble Phantasm
Base Parameters:
Strength: C Endurance: D Agility: A Magical Power: C Good luck: D Noble Phantasm: EX
Noble Phantasms:
Name: Coiste Bodhar - Phantasmal Direhorse
Rank: B Type: Anti-Army Range: 1 - 50 Maximum Targets: 6
Description: Takes the form of a pack of six demonic horses with glowing red eyes mounted by Rider. They are actually split bodies of Rider. Because of this, they cannot possibly be separated from him.
An embodiment of Rider's legend as a courier of death. When not manifested, they appear as a shadowy horse figure melded with Rider's shadow. Seperation of up to five horses is possible, although Rider must either remain mounted on one, or keep one within his shadow at all times. Their shape isn't limited to a horse, being able to take the shape of any beast Rider deems fit for the circumstances. Hounds, rats, or even sharks are an example, so long as the amount is limited to six bodies. They share perception with Rider, although their presence can be easily detected. This, along with their lack of long range, makes this Phantasm unsuitable for spying tasks.
Individually, they are weaker than a Servant, although they are as strong as the animal they split themselves to, being potentially able to overwhelm a human. They can combine their bodies with each other in order to increase their strength, wirh the cost of reducing their strategic advantage in numbers.
Name: Capall Bhais - Harbingar of Death
Rank: EX Type: Anti-Unit Range: 1 - 2 Maximum Targets: 1
Description: This Noble Phantasm can only be active once two certain conditions are met: Rider must have managed to pin his target beneath his mount, and Rider must know their true name. Rider's limited speech only allows him to speak the name of one whose death he heralds, which he utilizes in this Noble Phantasm. All of the other five Coiste Bodhar begin to coil around the pinned target, enveloping him/her in shadows. When Rider invokes the name of the target, and the name of the Noble Phantasm, it inflicts death upon the target.
This ability cannot be nullified no matter how high the target's Magic Resistance is, as it is a form of heralding one's fate rather than Magecraft. Those with a high Rank of Saint and/or Protection of the Faith may be able to nullify this ability, but not by much. A high LCK check may also nullify this ability.
True Name: Gan Ceann
Believed to be a type of unseelie fairy, described as a headless person dressed in black armor and carrying its head under one arm.
The headless horseman appears as an omen of death to families in Ireland. He is possessed of supernatural sight. Legends said that when the headless horseman stops riding, that is where a person is due to die. He calls out their name, at which point they immediately perish. All gates fly open to let rider and coach through, no matter how firmly they are locked, so no one is truly safe from the attentions of this fairy.
In fear of the headless rider, men alone in the fields at night cower behind the bushes because of his reputation with a whip, made from the spine of human corpses. With his whip he can accurately remove the eyes of all mortals foolish enough to spy on his ventures. Since he has no head, he is somewhat defective in his physical sight and the dullahan resents those with skilled vision.
The dullahan has limited speech. He can only speak once on each journey he undertakes, and that is when he pulls up a home and calls out the name of the person who is dying.
Incidentally, there is a theory among modern scholars, which defends that the dullahan was not some Grim Reaper-like figure that robbed human lives, but rather something more closely resembling the Valkyries of Norse Mythology: a spirit that had the role of leading the souls of people to the other world.
In truth, the origins of the headless knight are the embodiment of an ancient Celtic god, Crom Dubh, or Black Crom, also known as Crom Cruach. Crom Dubh was worshipped by the prehistoric king, Tighermas, who ruled in Ireland about fifteen hundred years ago and who legitimized human sacrifice to heathen idols. He was venerated as a fertility god. At the same time, he was the god of heaven. This is a stereotype that repeats itself over and over again in Africa, through Egypt and many more countries. One finds this stereotype in the concept of Crum Dubh. He was both a fertility and a seed god. He was represented with seed carried on his back. He is often personified as grain.
It is described that Crom Dubh demanded human lives each year, the most favored method of sacrifice was decapitation. The worship of Crom continued in Ireland until the sixth century, when Christian missionaries arrived from Scotland. They denounced all such worship and under their influence, the old sacrificial religions of Ireland began to lose favor. In later times, he came to be considered an evil god as Christianity spread through Europe as part of the suppression by Christians of the worship of Pagan deities. The element "dubh" (black, dark) had sinister connotations in Christianity, this also perhaps leading to a large part of the eventual association.
Nonetheless, Crom Dubh was not to be denied his annual quota of souls, and was believed that he took on a physical form which became known as the dullahan or far dorocha (meaning dark man), the tangible embodiment of death.
With times, the believe of the populace has reduced what once was a proper Divine Spirit, what had became god after becoming objects of worship, into an "anti-hero closer to a monster", an anti-hero who became as such due to the dark thoughts of humans. The more the folklore spread, the more the thought of populace implanted into his legend. Thus, the headless horseman was born.
Gan Ceann, meaning "without a head" in Irish, has become the truest name associated with him. His old true name as a god, Crom Dubh, has long since been reduced to almost nothing due the believe of the populace.
Appearance:
Rider stands at 6'6.
Rider's severed head is pale with long, curly hair. Its features are gaunt, with a hint of nobility, as a nod to his origins being an Unseelie Fairy. Its eyes glow a sinister crimson, which intensify upon the use of his Mystic Eyes (Terror) skill.
Rider keeps his head in a sack tied to his belt when not in use.
I also have an Archer in mind if nobody else is taking it, although that's only if anyone's interested in me being Archer more, instead of Rider. He's based off of a certain one-eyed warrior.
@vancexentan Well, here's Rider in all his headless glory
Class Name: Rider
Nicknames: The Headless Horseman, Dullahan
Alignment: Lawful Evil
Servant of: ????
Catalyst For Summon: Compatibility (Normally, Magi with a strong resentment resonate with Rider best. If one had lost his head, they, too, can serve as a catalyst to summon Rider)
Weapon(s): A dark, shadowy whip, appearing to be made of a human corpse's spine. Can take the shape of other melee weapons of similar range.
Wish: "..." Rider wishes to restore himself to his former status as a divine spirit.
Skills:
Divinity: E The measure of whether one has Divine Spirit aptitude or not. Declined when the Heroic Spirit's own rank as a Monstrous or Demonic Beast raises.
Mental Pollution: C Makes it possible to shut out any mental interference Thaumaturgy due to possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of Mental Pollution. Provides a moderate probability that mental interference magecraft will be rendered ineffective. Mental Pollution takes the form of Rider's very limited speech and his tendencies to act upon its own wishes.
Presence Detection: A The ability to detect other Servants and local mana sources. By holding his severed head aloft, Rider can see for vast distances across the countryside, even on the darkest night. To be more accurate, it is more on the sense of "detection" instead of "long-range sight", as Rider cannot exactly "see". Effective range is at a radius of 250 km.
Mystic Eyes (Terror): C Possession of Mystic Eyes of Terror, a common power among monsters and evil spirits. Cast as soon as the user looks upon the target. Cripples one's mental state and paralyzes them with fear momentarily. Can be nullified by Magic Resistance or Bravery
Weakness to Gold: N/A Not necessarily beneficial, Dullahan suffers a severe weakness and fear of Gold, mere touches causing him harm. As such, this skill cannot be removed, and no matter what class, it will remain with him.
Class Abilities:
Magic Resistance: C Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Riding: E A Class Skill of the Rider and Saber class, denoting the ability to ride mounts and venicles. Though classified as a Rider, the only thing he can mount is his Coise Bodhar Noble Phantasm
Base Parameters:
Strength: C Endurance: D Agility: A Magical Power: C Good luck: D Noble Phantasm: EX
Noble Phantasms:
Name: Coiste Bodhar - Phantasmal Direhorse
Rank: B Type: Anti-Army Range: 1 - 50 Maximum Targets: 6
Description: Takes the form of a pack of six demonic horses with glowing red eyes mounted by Rider. They are actually split bodies of Rider. Because of this, they cannot possibly be separated from him.
An embodiment of Rider's legend as a courier of death. When not manifested, they appear as a shadowy horse figure melded with Rider's shadow. Seperation of up to five horses is possible, although Rider must either remain mounted on one, or keep one within his shadow at all times. Their shape isn't limited to a horse, being able to take the shape of any beast Rider deems fit for the circumstances. Hounds, rats, or even sharks are an example, so long as the amount is limited to six bodies. They share perception with Rider, although their presence can be easily detected. This, along with their lack of long range, makes this Phantasm unsuitable for spying tasks.
Individually, they are weaker than a Servant, although they are as strong as the animal they split themselves to, being potentially able to overwhelm a human. They can combine their bodies with each other in order to increase their strength, wirh the cost of reducing their strategic advantage in numbers.
Name: Capall Bhais - Harbingar of Death
Rank: EX Type: Anti-Unit Range: 1 - 2 Maximum Targets: 1
Description: This Noble Phantasm can only be active once two certain conditions are met: Rider must have managed to pin his target beneath his mount, and Rider must know their true name. Rider's limited speech only allows him to speak the name of one whose death he heralds, which he utilizes in this Noble Phantasm. All of the other five Coiste Bodhar begin to coil around the pinned target, enveloping him/her in shadows. When Rider invokes the name of the target, and the name of the Noble Phantasm, it inflicts death upon the target.
This ability cannot be nullified no matter how high the target's Magic Resistance is, as it is a form of heralding one's fate rather than Magecraft. Those with a high Rank of Saint and/or Protection of the Faith may be able to nullify this ability, but not by much. A high LCK check may also nullify this ability.
True Name: Gan Ceann
Believed to be a type of unseelie fairy, described as a headless person dressed in black armor and carrying its head under one arm.
The headless horseman appears as an omen of death to families in Ireland. He is possessed of supernatural sight. Legends said that when the headless horseman stops riding, that is where a person is due to die. He calls out their name, at which point they immediately perish. All gates fly open to let rider and coach through, no matter how firmly they are locked, so no one is truly safe from the attentions of this fairy.
In fear of the headless rider, men alone in the fields at night cower behind the bushes because of his reputation with a whip, made from the spine of human corpses. With his whip he can accurately remove the eyes of all mortals foolish enough to spy on his ventures. Since he has no head, he is somewhat defective in his physical sight and the dullahan resents those with skilled vision.
The dullahan has limited speech. He can only speak once on each journey he undertakes, and that is when he pulls up a home and calls out the name of the person who is dying.
Incidentally, there is a theory among modern scholars, which defends that the dullahan was not some Grim Reaper-like figure that robbed human lives, but rather something more closely resembling the Valkyries of Norse Mythology: a spirit that had the role of leading the souls of people to the other world.
In truth, the origins of the headless knight are the embodiment of an ancient Celtic god, Crom Dubh, or Black Crom, also known as Crom Cruach. Crom Dubh was worshipped by the prehistoric king, Tighermas, who ruled in Ireland about fifteen hundred years ago and who legitimized human sacrifice to heathen idols. He was venerated as a fertility god. At the same time, he was the god of heaven. This is a stereotype that repeats itself over and over again in Africa, through Egypt and many more countries. One finds this stereotype in the concept of Crum Dubh. He was both a fertility and a seed god. He was represented with seed carried on his back. He is often personified as grain.
It is described that Crom Dubh demanded human lives each year, the most favored method of sacrifice was decapitation. The worship of Crom continued in Ireland until the sixth century, when Christian missionaries arrived from Scotland. They denounced all such worship and under their influence, the old sacrificial religions of Ireland began to lose favor. In later times, he came to be considered an evil god as Christianity spread through Europe as part of the suppression by Christians of the worship of Pagan deities. The element "dubh" (black, dark) had sinister connotations in Christianity, this also perhaps leading to a large part of the eventual association.
Nonetheless, Crom Dubh was not to be denied his annual quota of souls, and was believed that he took on a physical form which became known as the dullahan or far dorocha (meaning dark man), the tangible embodiment of death.
With times, the believe of the populace has reduced what once was a proper Divine Spirit, what had became god after becoming objects of worship, into an "anti-hero closer to a monster", an anti-hero who became as such due to the dark thoughts of humans. The more the folklore spread, the more the thought of populace implanted into his legend. Thus, the headless horseman was born.
Gan Ceann, meaning "without a head" in Irish, has become the truest name associated with him. His old true name as a god, Crom Dubh, has long since been reduced to almost nothing due the believe of the populace.
Appearance:
Rider stands at 6'6.
Rider's severed head is pale with long, curly hair. Its features are gaunt, with a hint of nobility, as a nod to his origins being an Unseelie Fairy. Its eyes glow a sinister crimson, which intensify upon the use of his Mystic Eyes (Terror) skill.
Rider keeps his head in a sack tied to his belt when not in use.
I also have an Archer in mind if nobody else is taking it, although that's only if anyone's interested in me being Archer more, instead of Rider. He's based off of a certain one-eyed warrior.
From a rp perspective, a silent headless horseman doesn't produce much interactions, Certainly the fights are cool but the development is kinda lacking. For development of character, an archer would be more sufficent. But it really just comes down to your prference. Personally I do enjoy fighting Servants that can say those fighting words in combat but a silent rider that instills terror is just as cool.
@Cu Chulainn Capall Bhais - Harbingar of Death seems a bit broken. Unless they're being used on someone with high magical protection they're pretty screwed. Anyone who uses a notable weapon has their true name revealed quickly, and if their not a saint like Jeanne, or a Saber they need to pass a high luck check. It may not be fun to have a servant who can't talk outside of his mental connection either so I'd like for your too keep that in mind.
I'm not sure why you don't just go with the sleepy hollow headless horseman as they'd essentially just conjure up a reality marble of sleepy hollow which in itself doesn't disadvantage the enemy but buffs him up as well. He'd keep all the general ability besides divinity as well.
@Cu Chulainn Capall Bhais - Harbingar of Death seems a bit broken. Unless they're being used on someone with high magical protection they're pretty screwed. Anyone who uses a notable weapon has their true name revealed quickly, and if their not a saint like Jeanne, or a Saber they need to pass a high luck check. It may not be fun to have a servant who can't talk outside of his mental connection either so I'd like for your too keep that in mind.
I'm not sure why you don't just go with the sleepy hollow headless horseman as they'd essentially just conjure up a reality marble of sleepy hollow which in itself doesn't disadvantage the enemy but buffs him up as well. He'd keep all the general ability besides divinity as well.
I say Harbinger of death is actually quite fair as you have to be pinned beneath him. And A good combatant would never allow that to occur.
I say Harbinger of death is actually quite fair as you have to be pinned beneath him. And A good combatant would never allow that to occur.
Plus, the other five instances of Phantasmal Direhorse would have to manifest as well. It wouldn't be a monstrous beast you're pinned under, only a warhorse, if anything
@Cu ChulainnAlright I'll consider it then. I may be underestimating the enemy servants that I need to conjure up. They're going to have to be pretty god damn powerful to deal with out group after all.
Plus, the other five instances of Phantasmal Direhorse would have to manifest as well. It wouldn't be a monstrous beast you're pinned under, only a warhorse, if anything
That too, Considering that the horses are weaker then servants you could easily slay a horse, in order to get the time before it re manifests and delay the phantasm. At that point you can get up and crawl away.
Still I can also see why Vance would be against it. As what happens if allied servants help pin down the condemned.
@1Charak2@Cu ChulainnI'm trying to account for all variables. I don't want to use GM plot armor unless I need too. Kill off enemy servants too early may lead to the roleplay getting dull. The less servants we have to fight the more we see the same guy/girl showing up to fight us. I try to deal evenly the pc's get plot armor too otherwise some enemy units may murderize half of us. Also has anyone heard anything from ERor?
@1Charak2@Cu ChulainnI'm trying to account for all variables. I don't want to use GM plot armor unless I need too. Kill off enemy servants too early may lead to the roleplay getting dull. The less servants we have to fight the more we see the same guy/girl showing up to fight us. I try to deal evenly the pc's get plot armor too otherwise some enemy units may murderize half of us. Also has anyone heard anything from ERor?
Yea thats the one problem with the Dullanhan. He Instantly kills any enemy servant if given help. Regardless of any other parameters they may have. Luck check doesn't matter if your pinned down by say another servant plus horses.
I did give Dullahan alot of weaknesses to try and compensate for his strong phantasm. I'm sure he's stay well away from heroes like Gilgamesh, as Golden Rule would spell his end.
@Kost AlterLobo would probably require a lot of reconstruction. He's two servants in one more or less, and he also has a really strong stat line. Plus he'd need to get his skills redone as they're oriented towards the avenger class.
@Kost AlterLobo would probably require a lot of reconstruction. He's two servants in one more or less, and he also has a really strong stat line. Plus he'd need to get his skills redone as they're oriented towards the avenger class.
This is true. Furthermore, The concept of the headless horseman/ The Rider of death has so many different variants. It kinda functions like Jack the Ripper. Where the summon is attuned to either the catalyst or the personality.