Roleplay Style: Creative Fandom
Inspiration: RWBY
Genre: Adventure / Fantasy Sci-Fi
Writing Style: Casual - Advance
Party Size: 3-5 players
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P R E M I S E
T H E W O R L D O F R E M N A N T
» T H E D U S T T R A D E
» T E C H N O L O G Y
» T H E C R E A T U R E S G R I M M
» T H E C H A R A C T E R S
R O L E P L A Y F O C U S
R U L E S
C H A R A C T E R S H E E T
Valour & Vale takes place in a time following The Great War, a fierce campaign between nations that came to its final conclusion eighty years prior to the beginning of RWBY. It was during this delicate time that the four kingdoms gathered together on the island of Vytal, a neutral space for where they could form a treaty and plan the future of Remnant. Within this treaty it was discussed that each of the four kingdoms shall build their own Huntsman Academy with the proposed Beacon Academy in Vale, Shade Academy in Vacuo, Haven Academy in Mistral, and Atlas Academy in Mantle.
Along with teaching and training some of the greatest of warriors each academy would home to one of the four gifts to mankind, four relics that represent a physical form of Knowledge, Creation, Destruction, and Choice. As the time, teaching, and construction passed, each day inched closer to when these powerful artifacts would inevitably be relocated from the island of Vytal to their newly built homes within the kingdom academies. It was then that the harrowing discovery was made. Contact with the island—the island that held the four relics that could change the fate of the world—had suddenly and unexpectedly ceased.
Time was of the utmost importance and the King of Vale demanded that each Academy send out their most skilled Hunters and Huntresses to the island of Vytal, a tall order considering that no student had yet to fully graduate from their still young academies. It would take a miracle for this expedition to be completed, but sometimes a little faith is all you really need.
Along with teaching and training some of the greatest of warriors each academy would home to one of the four gifts to mankind, four relics that represent a physical form of Knowledge, Creation, Destruction, and Choice. As the time, teaching, and construction passed, each day inched closer to when these powerful artifacts would inevitably be relocated from the island of Vytal to their newly built homes within the kingdom academies. It was then that the harrowing discovery was made. Contact with the island—the island that held the four relics that could change the fate of the world—had suddenly and unexpectedly ceased.
Time was of the utmost importance and the King of Vale demanded that each Academy send out their most skilled Hunters and Huntresses to the island of Vytal, a tall order considering that no student had yet to fully graduate from their still young academies. It would take a miracle for this expedition to be completed, but sometimes a little faith is all you really need.
T H E W O R L D O F R E M N A N T
Additional Info: RWBY Wiki
» T H E T R E A T Y O F P E A C EThe four kingdoms signed an important piece of legislation that would grant each nation their own territory, that they would vigorously abolish the slavery within their lands, and that each kingdom would be allowed to rebuild and restructure their own governments to that of their personal liking. While it was a step forward for the people of Remnant it did not mean that all the problems, the disagreements, and the conflict would wash away so easily. The strong foundations of trust had been shattered and it would take several years to rebuild and resolve the many grudges that were held against their newly allied neighbours.
» T H E D U S T T R A D E
After the conclusion of The Great War much of the dust trade that people had grown to know, had collapsed. Regular merchants, trustworthy sellers, and familiar shop fronts had all been raided, pillaged, or abandoned leaving the only reliable source of dust through the ever growing black market or bandit camps. It would take decades for the dust industry to reach it's former glory, for the Schnee family to enter into the fray, but for now those who held dust within their grasps were considered rather... affluent.
» T E C H N O L O G Y
The quality and richness of technology during the Great War was much more primitive than that in the world of RWBY. The world famous CCT (Cross Continental Transmit System) was a network that had yet to be fully built, and with Scrolls being a device that was not even rolled out as a concept the majority of communication was still passed through the means of hand delivered mail or short wave radio.
Transportation within this time period held more of a focus on trains, boats and horse carts as automotive and air alternatives were reserved to those who could afford such luxury. Advancements in robotics and cybernetics have never been heard of as Atlas was still focusing on the building of its academy rather than its military might.
Transportation within this time period held more of a focus on trains, boats and horse carts as automotive and air alternatives were reserved to those who could afford such luxury. Advancements in robotics and cybernetics have never been heard of as Atlas was still focusing on the building of its academy rather than its military might.
» T H E C R E A T U R E S G R I M M
The rise of Grimm during, and after the war was always a major concern. The anger, the pain, the sense of despair; all the negative emotions attracted these damned creatures towards mankind played havoc as tensions between kingdoms still ran high. At any point a town could be overrun by these monsters, and in an instant be wiped from existence. Could all this lead to the next biggest disaster since the War?
» T H E C H A R A C T E R S
For this roleplay you will be playing that of a huntsmen or huntress, a representative from the academy of your choosing. You have been given the honourable task of travelling towards the island of Vytal, to meet with your future companions, and to discover the mysteries that have been building up day by day. Each character will begin their journey on route to this location, first meeting at a shipping port in Sanus before venturing across the ocean to the island of Vytal.
Your skills are yet to be perfected, your fighting style is weak, but you believe that this may be a brilliant opportunity to get a step up against your former classmates, and return a hero. It is such a shame to know that for some they may never return to the place they once called home, that this would be their first and final mission as a huntsman.
Your skills are yet to be perfected, your fighting style is weak, but you believe that this may be a brilliant opportunity to get a step up against your former classmates, and return a hero. It is such a shame to know that for some they may never return to the place they once called home, that this would be their first and final mission as a huntsman.
R O L E P L A Y F O C U S
To keep expectations clear, this roleplay will be focusing on a mixture of character interactions and personal development while also containing a fair amount of slice of life elements and environmental exploration. There will be some action scenes and occasional conflicts that will trouble and challenge your character, however I must stress that if you are joining this roleplay solely for the arena style shoot-out/monster fight, then you may discover the pace to not be of what you expected.
Thank you for understanding and I look forward to working with my future players.
Thank you for understanding and I look forward to working with my future players.
R U L E S
Rules, requirements and important details. Please ensure that you read through carefully and understand what is required of this roleplay.
» The Behaviour of the Roleplayers:
Any player who joins my roleplays must remain on their best behaviour at all times. You are to respect your fellow roleplayers and understand that this project will only work if we focus on having a good time. If any problems should occur they are to be raised with me immediately.
» The Common Rules of Roleplaying:Do not metagame, powerplay, or godmod your characters. Your characters will only know what they have discovered on their journey, not what has been discussed within the OOC. You are to only control your own character and must discuss any actions with other players if there are to be any character interactions. In some situations collaboration posts may be an option for those more important scenes however they are to be used sparingly, ie: the majority of your posts should be about your own characters. Keep in mind that your character is still human and thus they are someone who can bleed, make mistakes, and occasionally fail.
» Post Length and Dedication:This is a Casual to Advance level roleplay, meaning that each post will have a requirement of several paragraphs or enough information to depict a scene. Narration, actions, dialogue and emotion are all important features that should be considered as you construct your post. By joining this roleplay you are agreeing to the terms that you will post at least once within a ten day period. Failure to abide by this rule, without informing me prior, will result in the player's complete removal from the roleplay.
» Be Creative and Have Fun:This is a character driven roleplay that will progress and develop thanks to the decisions that you choose. Keep in mind that the plot will act as a long term driving force for the characters and thus you can use elements of it to your advantage during story telling. Roleplaying is, and always will be, a hobby. Remember that and you will become a brilliant writer.
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C H A R A C T E R S H E E T
Listed below will be a topic guide on the details that should be included in the character sheet. I will be selecting sheets based on the quality of the writing; the balance and correlation of their Skills, Weapon and Semblance; and the level of passion for the project. Due to this the "First Come, First Served" expectations don't apply, nor do "Hold my Position".
So you still wanna join? Then show me something that you are proud of!
So you still wanna join? Then show me something that you are proud of!
» Name:
RWBY names typically follow that of a colour. If you have trouble then this name generator may just help you out.
» Character Image:Stick to Anime and Artistic Imagery. (No Photography)
» Gender:Character Gender
» Age:Ages Sixteen to Twenty-One
» Race:Human or Faunus
» Academy of Origin:Beacon Academy in Vale, Shade Academy in Vacuo, Haven Academy in Mistral, or Atlas Academy in Mantle
» Appearance and Personality:Use this section to detail your character, including elements such as: clothing style, facial features, their social presence, and even their mannerisms.
» Life & Motivations:Discuss how it is that they got to where they are, any hardships they endured, any achievements that have accomplished. Other than becoming a chosen Hunter/Huntress, mention what they may hope to achieve through the journey they have undertaken. Keep this section detailed but concise. Remember that it is only a character sheet and not an autobiography.
» Weapons & Skills:Describe your character's weapon of choice, providing any pictures if possible, along with any unique skills that they may know. Do these traits help only the user, or are they able to be used in conjunction with other characters?
» Semblance:A character's Semblance is a unique ability, a projection of one's Aura in a physical phenomena. They can range from an active ability to a passive one but for the most part are situational and require deep concentration to use. Add in any weaknesses and limitations that these abilities may have, while any drawbacks should go hand in hand with the benefits.