Hidden 8 yrs ago 8 yrs ago Post by Medjedovic
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Medjedovic Not a Smart Man

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NPCs




[Asylum Island]

Mary – a big sister of the Orphans. Mary has been in the Orphanage as long as any other child in it can remember. She was the one doing most of the cooking, cleaning and sewing, as well as taking care of the youngest children. Although she could be strict with the Orphans when the need arose, she is not a fighter, and has no combat ability whatsoever.
Kerlia – an owner of the Safe Haven Inn. Kelra and her husband Cook-Cook are relative new comers on the island, but they have made a thriving business here. Due to the island’s safety, many people choose to spend a night in Kelra’s Inn where they are certain that they will not be robbed, murdered or sold into slavery.
Cook-Cook – Kelra’s husband and the one doing the cooking in her inn. His meals are nothing to write home about, but the menu is diverse and he is able to make something for everyone’s tastes. He is also a master of making a decent meal out of seemingly inedible ingredients.
Ferryman – the person in charge of ferrying people over the Mudstream. He is silent and can be quite scary to strangers, but he has a soft spot for the children of the Orphanage. He has been on the island long before Fritz came to Yire-Alba.
Ostarx – another old timer of the island, Ostarx is an apothecary. He makes myriad of potions, lotions and special powders which people from all over the Dirt Town come to buy. He dreams of one day finally gaining access to the Yire island and charges exuberant amounts in order to meet that goal.
Gear – a young mechanic. Gear is a go to person when you have some device that you need fixed. Many have noticed that with her skill she should be able to make a fortune in one of the Academy Cities or in the Yire Tower, yet she remains on the island for some reason.
Jack One-eye – an information broker. If there is anything about the Dirt Town you need to know, Jack is your man. His information network doesn’t go beyond the boundaries of the Dirt Town itself, but for the price he charges his info is reliable. There is a rumour circulating on the island that Lady Spider wants him dead due to being her competition.
Steel – a blacksmith and the Old Man’s drinking buddy. It is no secret that Steel was a soldier in the past, which makes her the only experienced combatant besides Fritz on the island. She picked up blacksmith’s skills during her soldiering and although she is not a master she is still a good choice, especially in the Dirt Town.

[Wanderers]

Mort – a doctor, he wanders around the Dirt Town and heals those in need. Besides this, Mort is one big mystery. He works day and night and nobody has ever seen him take a rest or take off his mask, let alone eat or drink. In fact, very few people claim to have even heard him speak. Still, in a place as disease and violence ridden as the Dirt Town a doctor is always in need and so everybody is just grateful that Mort exists.
Kulaks & Pipsqueak – Kulaks is a Missionary-Professor from the Academy City of Castalia. His job is to travel around his assigned area in search for potential new students for the Academy City and also to provide some basic education to anyone he deems fit. Pipsqueak is his assistant and so far the only one he found worthy of studying in the Academy City.
Taker– an undertaker, he is in charge of disposing corpses in the Northern Dirt Town. Taker has a dark sense of humour and is in general a pessimistic person. He regularly stinks of alcohol and very few people like to have him around, but he is considered a necessity and is thus tolerated. He is paid per corpse he takes, either by the deceased’s family or the local gang. Those who don’t pay have to dispose of the corpse themselves or live with it.

[Bosses & Gangs]

Mr. Shiro (White Blade) – cold and pragmatic, Mr. Shiro is a boss who expands his influence in the Dirt Town slowly and methodically, striking only when his enemy is weak or distracted. Originally not seen as much of a threat, nowadays White Blade is one of the most powerful gangs in the Northern Dirt Town.
Stalwart (Vengeance) – a former henchman of Mr. Shiro, Stalwart has rebelled against her master a few months back. For now her gang is small and lacks influence, but if Stalwart is anything like her former boss then it is only a matter of time before Vengeance rises to prominence in Northern Dirt Town.
Momo (Nyanjin) – everyone’s best friend, Momo prefers to enjoy finer things in life instead of fighting to expand her territory. When her Nyanjin gang does expand its territory, it is usually by letting other gangs join them out of their own volition. Gangs absorbed by Nyanjin are allowed to continue operating as they did while independent as long as they give Momo slice of the pie.
Shogun (Streetwise Samurai) – the rising star of the Northern Dirt Town, Shogun has managed to expand her gang’s territory rapidly, increasing its influence to rival older gangs in less than a year. This is largely due to Shogun’s incredible fighting prowess and her thirst for battle which leads her to search for stronger opponents.
Veyles(Soul Reapers) – the person who has been a boss in the Northern Dirt Town the longest, Veyles is someone who prefers to keep the territory he has and to manipulate other gangs into fighting each other instead of bothering him. Although other gangs have caught on to this, there always seems to be a greater threat so they are content with leaving him alone.

There are other bosses, these are just the ones close to the Asylum Island and familiar to the Orphans. For info about others you will have to investigate IC.
Hidden 8 yrs ago Post by Ayame
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Ayame

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ORALEE





Oralee is a beautiful little girl, with snow white hair, pale skin, and bright red eyes. She is about 4’3”, and likes to hide her snow white wings under her hair. She always wears two ribbons in her hair, leaving her hair down. Her ears are pointy.

Her hair falls down past her waist. Oralee wears anything, as long as it has a girly touch to it. She doesn’t really care what she wears, as long as there are no shoes. She is a very skinny girl, who loves her wings, even though she hides them.

Theme Song:
Who You Are by Jessie J

Name:
Oralee

Age:
10

Gender:
Female

Personality:
Oralee is a very bubbly little girl. She is full of energy, and can be rather hyperactive. She loves to fly, as her wings grow with her. She hides them because she’s terrified someone might take them from her. Oralee is quite sweet, and incredibly loyal. She will do anything for her fellow orphans, and is willing to try anything.

History
For the first 6 years of her life, Oralee never knew her father, and her mother always blamed her for something, though she could never tell what it was. Her mother constantly told her she was a demon, and that no one would love her with her wings. Her mother also said that if someone saw her wings, they’d take her wings from her.

This is why Oralee is rather self-conscious, and not at all confident in herself. It is also the true reason why she hides her wings. She was finally thrown out at 6 years of age, and found by Fritz at 8, trying to hide away in the shadows.

Relations:
Fritz- She thought of him as her father figure, and friend.

Level:
1

Skills:
Flight: Oralee has the ability to fly. Her wings are like a swan, and needs constant grooming. Learning on the streets, Oralee always needed a backup plan, and so her ability to fly became her greatest weapon. Whenever she needed to run away, she could easily fly out of reach.

Parkour: Oralee had to take care of herself for two years. She had to learn how to dodge, climb and swing into difficult places, easy for a small child to access, but hard for older men. This is why she’s a fantastic thief, though she never uses her skills. She’s too kind hearted to steal anything.

Medicine: Oralee was lucky enough that an old woman was able to teach her how to patch herself up. Along with many healing mixtures, Oralee was taught everything in those two years by the woman.

Affinity:
Light

Gift:
Oralee’s gift is the ability to, not create complete illusions, but more mirages to trick people. If she tries hard enough, she can create a short illusion to change someone’s features slightly. She is able to see flickers of the future, as long as it’s not her future, and the person she sees is someone she knows.

Inventory:
She has a small medical kit she carries around, and a small dagger she keeps on her.

Other:
N/A
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