Name: Calder Dylan
Rank: Knight Captain
Alias/Nickname: Maelstrom, The Cauldron
Appearance:
He wears a pair crude leather shorts, that look like they might have been made from a blacksmith's apron, due the numerous pockets and general quality of the cloth. Standing at just under 8 ft tall, and weighing nearly 600 lbs, of scaled hide, thick bones, and hard muscle, he's no light weight and can take quite a punch.
Age: 576
Race: Troll
Personality: Usually an agreeable fellow, he tends to give what he gets, his attitude reflecting a tooth-for-tooth pattern with those around him. If he receives kindness, he returns it; if he receives cruelty he return that instead. He doesn't seem to harbor any driving emotions himself, preferring always to flow with the tide of emotions around him. How ever his eyes bely his cunning, and he often seeks to achieve his goals as indirectly as possible, or at the least at someone else's request. This isn't laziness, but a lifetime of being manipulated into serving others often at great personal cost.
Biography/history: Born long ago, to a fae mother and a water elemental father, he was born out of contract not love, which some would say his mother couldn't feel if she were drowned in it. Calder knows better, but he also knows better than to correct the poor fools. Knowledge is power, no matter how insignificant it may seem at the time, so you never, ever give information or knowledge to someone else with out receiving something of kindred value. He has spent a lot of time, serving and giving of himself, so that he might receive knowledge and power of equal value to his services. He's been an enforcer, a guard, even a professional soldier, of sorts, for various fae lords and ladies. Few people know his heritage, few understand his beginnings, but Calder knows, and he isn't likely to share it. He is most comfortable fighting in melee, with mace and shield, bashing and pushing opponents into submission or oblivion as his orders dictated. He rarely makes a move himself, preferring to follow the lead of others. Partly so to absolve himself of blame, and partly to mask his true abilities and capabilities with arrogance and presumption of his commanding officers. Much of his pay was in the form of knowledge, knowledge of water and it's many forms and properties and knowledge of magic, mostly related to doing his job better. He has learned many things in his five and three quarters centuries of life. And his eyes show it, but if you let his manner deceive you, as many do, he's little more than a dangerous boy. Easily manipulated, and distracted, he seems to wander about from place to place, job to job, looking or nothing more than another good time of smashing beings someone is paying him to smash, for no other reason than that it pays the bills, apparently. Few pry any deeper, though one of the few who've tried is currently employed by the Stygian Blade Guild, and he's made a mistake, Calder is hunting in his own special, very patient way.
Calder seem's to be the embodiment, even the physical avatar, of the term passive-aggressive. He is well known in the fae circles for his work as a mid level enforcer for the fall court during his first three centuries of existence. He hasn't distinguished himself in any particular way, though he's never failed a job because he underestimated an opponent. The jobs he's failed were due to his having been poorly informed of the situation, or the unexpected involvement of third parties. Like all fae, his word is binding. He's never broken his word before, a mildly impressive feat at his age, and he's not about to throw that power away.
Reason for recruitment: Looking for friends again, it's been close to a century since he had any, but he remembers them and want to make new friends. At least, that's what he told the recruiter...
Strength of Will: Greater Will
Magic: Abjuration & Force.
God relations: He worships no God, instead he gives each their due, recognizing all but adhering to none.
Tech: {
Boron nitride mace/Blasting rod(as per Harry's, boosts attack spells efficiency).}
{
Magic shield, made of boron nitride with silver and iron embellishments. The shield itself is highly resistant to force magic, repelling it like magnets of like poles. It doesn't negate it, and strong enough blasts will still connect, but the little stuff, and a small part of the bigger stuff, will be repelled away from the shield face to hit something else. The shield is big enough that Calder won't get hit by any of the little stuff, but his allies might get hit instead. If he cares, a big if, he may try to repel the attack in a particular direction by angling the face of his shield, but that's no guarantee of the force reaction.}
{
GreavesBoron nitrate plates, cold steel spikes. Enchanted to store kinetic energy as mana. Calder uses it to heal himself and allies after a fight.}
Possessions/items/property: Cargo shorts with extra dimensional pockets, delve at your own risk.
Skills: Calder Crush! A master of close quarters combat, he's learned most of what he knows on the job, not in some regulated arena, much less a peaceful dojo. His greatest skill is pattern recognition, in behavior, in thought, or in action, if a pattern exists he will find it, eventually. Natural regeneration, trolls don't die easy, never have never will, poisons are largely ineffective, wounds heal quickly, even up to full limb replacement, though that takes decades.