@rush99999Sorry. I don't agree with you this time. While your logic is sound, mine is not totally flawed and serves a gaming purpose. That purpose is so that lone wolves or anyone outside of a current party don't get totally left in the dust.
You're not just lifting heavy things. You're fighting baddies and solving tasks that require skill. Someone has to take lead in any situation. For instance, someone would do the majority of the talking in a non battle situation or deal the most decisive blow in battle. I admit a half cut in stats is a bit dramatic, but it's also easy math.
If you come up with something that serves a similar function BESIDES, "Just make all quests consistently harder so that teaming up is the only realistic choice.", I am happy to listen. Otherwise this is the balancing system we're using for now.
Also, I'll need you to get the support of others behind your proposal, unless I absolutely love it myself.
Thanks.