Hidden 7 yrs ago 7 yrs ago Post by ButtsnBalls
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A leader or a man of action in a crisis
almost always acts subconsciously
and then thinks of the reasons for his action.
Jawaharlal Nehru


From the creator of The Elder Scrolls: Fruits of Contention

A limitless new frontier, where anyone can be anything.
Built on the wastes of an ancient land, where forgotten wounds fester.
Wealth, fame, power, thrill, memes.





43 years into the future, the only constant we have is change. For far too long, humanity sacked the treasures of nature with no regards, all in the name of progress. We saw valuable fuel and food depleting, bountiful lands turned to waste. Extreme weather spiked in every region; the dry lands got drier and the flooded plains drowned deeper. In response, treaties and breakthrough technologies came one after another. The oil age neared its end, but many alternative energy poised to dethrone the black gold. We could travel faster than ever, at great convenience and little ecological footprint compared to decades ago. We could produce more efficiently than ever, realizing complex designs with the push of a 3D printer button, then breaking it back down and starting over with the help of recycling robots. But even as technology stimulated change, our society frequently lags behind. The internet of 2060 disseminates information at a blistering speed. xG networks, quantum computers and virtual reality seeped into mainstream markets, their introduction made accessing information easier than ever. However, not everyone relents on free rein. In the past, horrendous crimes have been aided with the latest tech. Petty criminals could find thousands of oblivious targets with the touch of a screen, and scheming extremists turn ambitious youths with vast arrays of internet propaganda. It only makes sense for law enforcement to counter with their own. Bio-metric records, call monitoring and surveillance drones are just few of the tools. Some governments went one step further, sealing off outside networks entirely. People were unimpressed with restrictions. See, the prime generation of 2060 grew up taking internet for granted. To them, being connected is not a privilege, it's a right. So what happens when the governments push? People push back. The world would see increasing amounts of hacking, protesting and rioting.

"How would that all affect me?" You ask. To start, you are living on the forefront of change. Sopahn is an Indian city on the edge of the Bay of Bengal, it was the fastest growing city last decade in India, if not the world. When much of the world turns increasingly inwards in fear of radical change, Sopahn welcomes the new with open arms. Forty years ago, this place was just one of hundreds of medium-sized cities in south-east Asia, barely worth a pixel on Google Maps. In those dry, bland places, all that would take to ignite a revolutionary fire is a tiny inspirational spark. Soon, the original sparks faded in a vast ocean of flames. In Sopahn, what started its growth mattered to nobody. Some time during the third decade of the 21st century, pieces simply fell in place. First came the money, the capital serving as foundation blocks. Then the brave entrepreneurs, the blooming enterprises and cutting-edge innovations. Finally, millions would flock in in search of a better life. Poor rural dwellers transformed to skilled workers, sweatshops and call centers gave way to efficient manufacturing and R&D, local fisher markets bulldozed to seat skyscrapers and their multi-billion dollar international companies.

In a rush of fortune, the downtrodden were swept under; forgotten but not gone. Just because downtown streets displayed glimmering holograms of the perfect future, it doesn't mean every single person lived in paradise. Sure, one can say the overall standard of living improved. That is, if you're in the right place at the right time. For many, circumstance dealt a cruel hand. Every successful "Indian Dream" spawned another dozen "Indian Nightmares". Unemployment fluctuates on the market's whim, one week someone sipped expensive European wine, the next week they would be choking on the poisonous slum creeks. Getting out of poverty is tough, and let's face it, taking shortcuts is just way too tempting. Many turned to crime, to the darkest activities festering in Sopahn's underbelly. Gangs, syndicates and cartels run the poorer neighborhoods. The city tried to put an end to crime, but the officials handling such matters always value their bank accounts over their citizens. A little gratitude in exchange for a blind eye seems innocent enough, that is, until truly sinister plots unraveled. Some doomsday cult calling itself Hamza predicted the end of humanity on September, 2060. A flood would wash over the unfaithful, and those embracing the divine purge will find shelter in heaven, their leader said. Now, less than three months away from judgment, Hamza cultists escalate preaching to murder.

Welcome to Sopahn, 2060; your dreaded playground.





  • Starting time is June 15, 2060. The place is Sopahn and the surrounding Taray district; both are fictional.
  • The megalopolis is approximately 200 km2, while the metro is 2000 km2. Four and a half million live there.
  • Official languages are English, Hindi and Odia.
  • Technology, manufacturing, service and real estate development are the main industries within city limits. The Taray district outside mines thorium and bauxite, in addition to cutting timber and growing jute. Fishers compete with shipping firms for sea access.
  • Monsoon season is imminent, pressure build up in the Himalayas and southeast Asia suggest high storm frequency.
  • Common Development Asia is the largest private corporation, it is the second largest employer in Sopahn, behind the government.
  • Coal mining had been phased out for at least a decade, due to a combination of legislation, depleting reserves and eco-terrorist sabotage.
  • Maglev trains run within the city, and outside to other parts of India.
  • Several waterways have been polluted to the point of toxicity.
  • The Kashmir Agreement was signed in 2056. India gained territory over Pakistan. Many Kashmiris have been forcibly resettled in cities such as Sopahn, where they often clash with the locals.
  • The government suffered multiple hacking attacks, prompting stricter cyber security law.
  • Mayor Vivek Yudhvankavi resigned because of personal and corruption scandals. Deputy Mayor Alma Laxmi and Counselor Soth Sila are running the city until an election in August.
  • Due to rising water levels, older beaches are completely submerged. A barrier protects harbor side properties. Doomsday cults were responsible for destroying parts of this barrier.
  • More and more tech companies and think tanks have been settling down, several conferences and exhibitions are scheduled this year.
  • Corporate regulations remain loose to attract investors.
  • Corruption, police brutality and bureaucratic incompetence are widespread. Trust in the city council is at a all-time low. Protests, riots and occasional looting frequent the streets.
  • Crime rates spiking, gang clashes on the rise. Drug trade, arms trafficking and prostitution run rampant.
  • Wealth gap greatly widened. Sopahn hosts record amounts of millionaires and homeless simultaneously.
  • India is the most populous country with 1.7 billion people; surpassing China since the 2030s.







This roleplay is a hybrid of nations game and traditional character-focused RP. Playing a character is mandatory, but creating and leading an organization is optional. In terms of plot, it will be relatively free-form. There are several storylines to pursue, which do not have predetermined outcomes. Players may cooperate or compete against each other in IC, however, competition should be agreed upon by all involved parties. Remember, no one "wins" in this RP, but if winning is your goal, you will definitely lose.

The in-character world is a speculative science fiction one. The plot is inspired by real events or plausible future scenarios. Some research may be helpful in the topics you wish to cover, but with that said, we're looking for reasonable creativity over strictly scientific analysis. The genre spans thriller, drama, slice of life, satire and more. Combat is present but will not be the only activity. Please ensure your character has potential outside of action.

There is no limit on playable characters, as long as they are approved. To keep things manageable, I recommend starting with no more than three major characters. You may introduce new characters at any time; all major characters are subject to GM approval. As an advanced RP, your application is the proof of your writing skills. Bring your A-game on grammar, spelling and creative writing, and you'll have no problem being accepted. If certain parts of your character require editing, please do so appropriately or provide valid reasons otherwise.

Character sheet will be available in the full release.




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Hidden 7 yrs ago 7 yrs ago Post by ButtsnBalls
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Co-GM is @Peik.
Hidden 7 yrs ago Post by Virgil
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Well, I've definitely got to improve given my lacking experience and skill, but I'll be game (provided I make par) if you two are active. It's an interesting setting, if a bit demanding in terms of knowing cultural habits, likes/dislikes, et-cetera -- besides that small gripe, though, I've got to wonder:

1. Why dice-rolls for the resolution of scenarios, especially if you wanted to keep the RP/creativity above a certain level anyway, and only the RPers can *really* define the layout and execution of a scenario?

2. How many peeps do you plan on hosting for -- as many as will join, or a specific group-size?
Hidden 7 yrs ago Post by Kingfisher
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This looks absolutely fantastic! I'm VERY much interested
Hidden 7 yrs ago Post by ButtsnBalls
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Welcome, @Virgil and @Kingfisher; glad to have your interests.

To answer your questions:

1. Dice rolls are only used for large and complex situations, often those that involve numerous players and characters. The dice allows for an impartial solution when multiple parties are involved, which means ease of coordination and less disagreement. For smaller encounters, players have total freedom to play out the scenes as they desire.

2. Around eight for the initial recruitment. Depending on the amount of interests, this number may go up or down. The application will be competitive; not first come first serve.
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Hidden 7 yrs ago Post by Peik
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1. Why dice-rolls for the resolution of scenarios, especially if you wanted to keep the RP/creativity above a certain level anyway, and only the RPers can *really* define the layout and execution of a scenario?


It's mostly there to have an judge of action on crucial maneuvers and add a feeling of suspense and actual risk that can shape the players' courses of action accordingly, in addition to @Gcold's explanation.

So let's say you wanted to make a robbery, it doesn't limit how you want to do it (sneak in, or shoot everyone, or go Mission Impossible ceiling drop) - you can go for it, the roll simply sees to your amount of success at defining moments (you grab what you want/you grab stuff but don't get everything/you get seen but manage to escape/you get captured).
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Hidden 7 yrs ago Post by Hank
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Tentatively interested. I appreciate the amount of work that's gone into creating the setting and the world but it has been a very long time since I've roleplayed in a setting resembling modern society/civilization. I've got the itch to try, though. Might need a lot of assistance.
Hidden 7 yrs ago Post by Atrophy
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I'm also interested in this.
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Hidden 7 yrs ago Post by ML
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Is this a cyberpunk setting, or more of a gritty sci Fi? I wasn't able to grasp the precision as such from the Intchk
Hidden 7 yrs ago 7 yrs ago Post by Peik
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Tentatively interested. I appreciate the amount of work that's gone into creating the setting and the world but it has been a very long time since I've roleplayed in a setting resembling modern society/civilization. I've got the itch to try, though. Might need a lot of assistance.


Well, it's a foreign country with widely changing and contrasting values between different societies and different classes within it, and it's 2060, so I'm sure you can find something. In this setting a bearded Sikh with a huge turban wouldn't look that out of place next to the foreign pageant model who's replaced her legs with silicone to be taller and removed a couple of ribs.

Okay, maybe it'd look out of place, but it'd be a natural contrast - you can see its anticipations in real life, with pictures like these.

Is this a cyberpunk setting, or more of a gritty sci Fi? I wasn't able to grasp the precision as such from the Intchk


I'd say cyberpunk, since the constantly changing and developing world, the growing gaps between parts of society, privacy and politics are playing a big part in it.
Hidden 7 yrs ago Post by Kingfisher
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I'm also interested in this.


ME OLD BUDDY!
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Hidden 7 yrs ago 7 yrs ago Post by ButtsnBalls
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Welcome, @Hank and @Atrophy.

<Snipped quote by Mercenary Lord>

I'd say cyberpunk, since the constantly changing and developing world, the growing gaps between parts of society, privacy and politics are playing a big part in it.


There are certainly cyberpunk elements, but the world will be more hard sci fi compared to typical cyberpunk works like Blade Runner or Ghost in the Shell.
Hidden 7 yrs ago Post by Ashgan
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The breadth of choice available for characters is pretty big. How do you plan on encouraging interaction between characters and their respective players in the RP, since it's quite easy to create characters that would have a hard time ever getting contact with one another? Should players bounce concepts between each other and try to build a sort of consensus or do we just make whatever and wing it, hoping it'll be fun?
Hidden 7 yrs ago 7 yrs ago Post by Peik
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The breadth of choice available for characters is pretty big. How do you plan on encouraging interaction between characters and their respective players in the RP, since it's quite easy to create characters that would have a hard time ever getting contact with one another? Should players bounce concepts between each other and try to build a sort of consensus or do we just make whatever and wing it, hoping it'll be fun?


NPCs, and outcomes to the missions that groups of players wish to do (players could possibly hire/work with each other for missions, although obviously that would be easier for people in a similar social class). It's meant to be somewhat like a NRP in the way it plays out - everyone has their own character's, or group's agency in mind, but there will be an ongoing plot and if the players do not prepare for it and/or try to work together for it, things will probably take a turn for the worse for a lot of people.
Hidden 7 yrs ago 7 yrs ago Post by BingTheWing
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Might play as a Kashmiri refugee with an artificial shin. Would leftist/people's-whatever factions exist in Sopahn?
Hidden 7 yrs ago Post by Peik
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Might play as a Kashmiri refugee with an artificial shin. Would leftist/people's-whatever factions exist in Sopahn?


There's hacktivists and some other leftist factions. You could create one for your backstory if you'd want.
Hidden 7 yrs ago 7 yrs ago Post by ButtsnBalls
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Might play as a Kashmiri refugee with an artificial shin. Would leftist/people's-whatever factions exist in Sopahn?


Sopahn is based on the coastal regions of Odisha, a state that is a part of the red corridor and experiences (gradually decreasing) Naxalite-Maoist insurgency. I imagine some leftovers or successors of the insurgency may exist in 2060, but going by current trends, they will be a miniscule force by then.
Hidden 7 yrs ago Post by BingTheWing
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Huh, I might make an extremist anti-Muslim/Kashmir faction for my character to run away from.
Hidden 7 yrs ago Post by Kingfisher
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Was thinking I might do some sort of human trafficking ring, if that's at all feasible. Or some kind of assorted shady syndicate.
Hidden 7 yrs ago Post by Ashgan
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Still brainstorming what my character would specifically be like, but I've been thinking about playing a type of police investigator. Should give me plenty of opportunity to interact with a bunch of players, as well as give me plausible reasons to get involved in whatever plotline it is that might threaten the well-being of the city.
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