Hidden 7 yrs ago 7 yrs ago Post by Tessaract
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tl;dr

What is this?: A RP set in the Shadowrun Universe
Shadowrun?: Think Bladerunner or Neuromancer but with a splash of dragons and magic.
Alright cool, but what is this RP about?: A world-spanning conspiracy, a secret war, and a dead god.
What about the tone?: Serious, but not a constant angst fest either. You gotta be able to laugh in the face of death right?
How big is our team gonna be?: No smaller than three and no bigger than six. Though things change admittedly.
Posting Requirements: I'm just getting my feet wet again so nothing too major. Once a week sounds pretty ideal.

S H A D O W S P R O S P E R

2075, the center is still holding. Barely.

Since the turn of the century, the world has changed in unimaginable ways. The mystical energies of the universe have been steadily rising in power and concentration, bringing magic back to the world—the Awakening. Elves, dwarfs, orks, and trolls have assumed their true forms, throwing off their human guises. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The many traditions of magic have returned— magicians from all walks of life have carved out a place for themselves in the new world. Though many aspects of the Awakening remain mysterious, modern society has learned much about the workings of magic and how to harness it as a force just as important as technology.

The decades that followed the Awakening were years of panic and turmoil, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystic heritage used magic in uprisings against the nations that had suppressed them for centuries. The vast global telecommunications network collapsed under an assault by a mysterious computer virus. Dragons soared into the skies. Epidemics and famines ravaged the world’s population. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled, and the world began to spiral downward into the abyss.

But man and his kin are hardy animals. Out of the devastation and chaos, a fragile new social order slowly emerged. Advanced simulated sensorium (simsense) technology helped eradicate the last vestiges of the computer virus. Amerindians, elves, orks, trolls, and dwarfs formed new nations. Where environmental degradation and pollution have made many areas uninhabitable, eco-groups wage war on polluters, and Awakened powers use incredible magic to heal the earth. Central governments have balkanized into smaller nations and city-states, as fear of the world’s changes drives wedges between people of different backgrounds. Vast metropolitan sprawls known as metroplexes cover the landscape; these urban jungles swallow whole regions. Police departments, unable to contain crime waves and civil unrest, have been privatized or had their work contracted out to corporations.

Megacorporations are the new world superpowers, a law unto themselves. The entire planet speaks their language; the nuyen is the global monetary standard; and the highest court in the world is the Corporate Court, made up of members of the top ten megacorporations. The megacorps play a deadly game, paying pawns in the shadows to help them get an edge on the competition. Meanwhile, corporate executives and wage slaves hole up in their own enclaves, safe behind layers of security and indoctrination. Outside the walls of these arcologies and gated communities, whole stretches of the sprawls have become ungovernable. Gangs rule the streets; the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents, and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving through crime and predatory instincts. Many of them attempt to escape their miserable existences by slotting addictive Better-Than-Life (BTL) chips, living vicariously through someone else’s senses. Others band together, some for survival and some to gain their own twisted forms of power.

Technology, too, has changed people. No longer content with the limitations of flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human—stronger, faster, smarter. Others prefer more natural enhancements, augmented organs grown in clinic vats: bioware. Still others deck themselves out in powerful and wearable computing equipment, and manipulate the Matrix or vehicles as if the optical chips and run-flat tires were parts of their own body.

In the harsh reality of 2075 where profit is the most important mistress, the bigger the metroplex, the deeper the shadows. In the cracks between the giant corporate structures, criminals of all shades find their homes. When the megacorps want a job done but don’t want to dirty their hands, they turn to the only people who can pull it off: shadowrunners, deniable assets. Though only the blackest of governmental or corporate databases will even register a shadowrunner’s involvement with a corporation, the demand for his or her services is high. Hackers slide like whispers through the databases of giant corporations, spiriting away the only thing of real value—information. Street samurai are enforcers for hire whose combat skills and reflexes make them the ultimate urban predators. Riggers manipulate vehicles and drones for a variety of purposes. Magicians, those rare folk who possess the gift of wielding and shaping the magical energies that now permeate the Earth, are sought after to spy on competitors, sling spells against an enemy, commit magical sabotage, and for any other service that their employers can dream up. All these individuals sell their skills to survive, taking on tasks too dangerous for others; many of them illegal, all of them unsavory.

Our tale begins in the Thule Protectorate, formerly Iceland now underneath the banner of the Trans-polar Aleut Nation or T-PA with greater Thule (Greenland). Here we begin in the Free City of New Reykjavik. Built from the dredged up ruins of Old Reykjavik primarily with the help and funding of Saeder-Krupp Schwerindustriegesellschaft, one of the seven founders of the Corporate Court, and one of the strongest megacrops in the world. As a result, Saeder-Krupp has what some would call a special relationship within the city. Anything can be bought or sold in New Reykjavik for the right price and many end up seeking their fortune there looking upon the bounty of the Arctic. You, are a Shadowrunner maybe a Reykjavikian born and breed, or maybe an out-of-towner. Doesn't matter really, what matter is that you answered a job offering, on one of the many illicit forums that types like you use to go steal a data chip from the estate of one Henrik Feuersturm, a corporate type in charge of Saeder-Krupp's operations in New Reykjavik. And soon enough you and your newfound allies end up falling into a corporate conspiracy that might just well change everything.

Just try not to get yourself killed alright?

C O N C L U S I O N

Hiya! You've made it to the end of the line. I'm Tess, and I'm gonna be your GM for this RP if it actually manages to get off the ground. You may still have some questions, so I'm going to do my best to try and answer them. I'm looking for a small group of people (no bigger than six) that would like to participate in this adventure through the Shadowrun Universe. I'm trying to keep the group small mostly because I've found smaller groups allow the creation of better relationships between characters and I'm a tad-rusty at this whole GMing thing. And if you are wondering if this RP is the right fit for you well if you like high-octane gunfights, mysterious corporate intrigue, morally grey characters getting roped into saving the world, stories of found family and friendship, cyborgs or wizards, or even better cyborg wizards this may just be the RP for you. I truly hope I'll have the pleasure of RPing with some of you!
Hidden 7 yrs ago Post by ML
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I LOVE SHADOWRUN
Hidden 7 yrs ago Post by TheUnknowable
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TheUnknowable Like Pineapple on Pizza

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Saw Shadowrun. Want to join.

I'm not sure exactly what kind of character you want, but I had an idea for a technician-turned-middle-management type that botched a hostile takeover (his Shadowrunner failed and he got one sent after him) so he went on the run. Maybe it was the company he worked for who didn't like his failure. Maybe it was the one he sent the runner after.
He'd be hiding out, investigating, and looking for revenge while using his skills to play a rigger/decker.
Hidden 7 yrs ago 7 yrs ago Post by Tessaract
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@Mercenary Lord
I ALSO LOVE SHADOWRUN!

@TheUnknowable
He sounds fine! A varied group is a good group, can't be much of a ragtag group of misfits if they aren't ragtag after all. That and 'queer bedfellows' always ends up causing something of interest. So hopefully we will have a varied group from a wide berth of backgrounds. Techies, magical-types, street samurai, inexperienced, and experienced. The works really!

Anyway folks if you have any questions feel free to ask and I'll do my best to answer them. No promises though! ^_^
Hidden 7 yrs ago Post by Lasrever
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Interested!

Fair warning, I'm not too experienced with Shadowrun, but it seems like my kind of thing - I'll do some reading on stuff for myself and ask if I've got any major questions.
Hidden 7 yrs ago Post by snake153
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I'm interested in this.
Hidden 7 yrs ago Post by Tessaract
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@Lasrever
That sounds like a plan! And you shouldn't have to worry too much hopefully! Most of its pretty self-explanatory and the stuff that isn't well I'm going to be explaining some of it in the OOC hopefully! And if you have any other question feel free to ask and I'll try my best to help!

@snake153
Yay!

Alright some info for everybody including @Mercenary Lord@TheUnknowable

Work on the OOC is starting now that I'm home. Things should by my current schedule be up sometime tonight! In the meantime if I could intruded upon your folks time just a little bit to answer three little questions.


Your preferred name/what you want me to refer to you as a player:
Your Timezone:
If you want my to set up some kind of discord or chat thing:

It's only fair that I go first right?

Name?: Tessaract works, but most people end up just shortening it to Tess whatever works for you.
Timezone?: I'm home currently so that means UTC -8:00 when I head back to school that switches to UTC -5:00.
Chat?: I frankly don't care, I know that some people like it and some others don't. Whatever you folks think is best.
Hidden 7 yrs ago Post by ML
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I don't know if I can't actually do this, I just love shadowrun
Hidden 7 yrs ago Post by Lasrever
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Yeah, that's what I'm hoping! As for the questions:

Name: Normally just gets shortened to Las since it's easier to say.
Timezone: BST right now, (UTC +1:00), then GMT (UTC) whenever the clocks go back, which I think is in October.
Chat: I'd personally prefer one, seeing as I tend not to speak up in OOC on the guild much.
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Hidden 7 yrs ago Post by snake153
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Name: snake153. I guess if you really wanted to shorten it to snake you could?
Timezone: CDT (UTC -5:00)
Chat: I think a having a discord would be good, but I'm fine with just using the OOC.
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Hidden 7 yrs ago 7 yrs ago Post by ML
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my only real experience with shadowrun is the harebrained schemes games that take place in 2054, so im missing about 20 years of the game time

EDIT: also im down to try if we can use the kickass shadowrun soundtracks
Hidden 7 yrs ago Post by TheUnknowable
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Name:Unknowable
TIme zone: Eastern US, so GMT-5?
Discord: Never done it.

Not sure how often or regularly I can post, though.
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Hidden 7 yrs ago Post by HeySeuss
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I love Shadowrun too, and I even have a character ready to go that's never been played and only written once.
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I love Shadowrun too, and I even have a character ready to go that's never been played and only written once.


hey...seuss
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Hidden 7 yrs ago 7 yrs ago Post by Tessaract
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Hey folks update for you! So I've finished the work on the OOC part. Still gotta make some final edits but I figure you guys can at least get a proof of concept while I'm finishing up on the character sheet stuff.



@HeySeuss
I'd love to have you, if you are up to it!

@Mercenary Lord
The harebrained schemes games are great! Yeah they take place during the timeframe of the 1st and 2nd editions of the game, 2075 is the current editions. The short end of it to catch you up to speed goes something like this. Another Crash happens and the Maxtrix basically falls apart. They recreate it in a new wireless format as wireless internet and the like became a thing when the originals still had really fancy dial-up. Besides that though things pretty much maintained the status quo. There are Technowizards no though, those guys are pretty cool and gives a Decker PC somebody to hang out with in the Maxtrix. The stuff in the OOC should help explain it about. Though really I don't expect anyone to be masters of the stuff and the history, heck I've been playing the tabletop game for like ten years now and I don't know everything! (I won't really be calling in on any lore stuff really, just using the Unvierse to help set the scene. And tell a story that can really only be told in this awesome Universe.)

Hidden 7 yrs ago Post by ML
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i actually really wanna play the tabletop game but i hear its a shit ton of six-siders
Hidden 7 yrs ago Post by HeySeuss
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I actually have a lot of experience with Shadowrun and a love of the setting.

I created a character that is a Frisco native but also qualified for Sioux citizenship; and used it to get out when he got in trouble with the Japanese Imperial occupation authorities. Once in the NAN, he finished out schooling and went into mandatory military service there; stayed on for longer than the obligatory citizenship tour of a year and was involved in things related to the Crash on the NAN side.

After discharge, also got caught up in the collapse of General Saito's protectorate smuggling in for the Tong and other anti-Japanese California groups in 2068-2069. After it was done, things were hot and he decided to lay low with smaller jobs in a different place, and maybe 'well away from the Japanese sphere of influence" which could explain Reykjavik. In the other RP that didn't launch, this was in Seattle, but I have no problem with him going further afield. I went physad and relatively low-impact in his methodologies; loud and messy isn't his style.

One potential sideline might well be smuggling electronics into the NAN to the powers that be there, because that'd keep him in good odor with the Chiefs.

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Hidden 7 yrs ago Post by Tessaract
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@Mercenary Lord@TheUnknowable@Lasrever@snake153@HeySeuss

And things are up and ready to go! If anyone has any question about CSs, or anything else feel free to send them my way!
Hidden 7 yrs ago 7 yrs ago Post by Foster
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Suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup.

Hm, haven't played a gun-toting, trigger/smash-happy (and in turn, perpetually smashed on flash) bullet-spamming ork yet...

Largely because ammo is kinda heavy IRL, and there are many things in Shadowrun that'll shrug-off an orbital kill-sat crashing into their face.
-And a badly stereotyped ork would kinda be like a hired-gun with a target painted on their back and a dotted line across their throat.

President D for life.
-Also, Shadowrun's orcs are cuter.

Last S-runner I made was an orphan-hacker/rigger from that seattle-incident.
-If you misread that r for an n, and were about to go full-SJW, you should feel bad. Riggers are gods. Call him a defective kludge and get rekt.I know, I'm mixing fandoms... eh...
Hidden 7 yrs ago Post by Master Invictus
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If you would have me, I really like the intro and I'm curious about that Lofwyr.

Name: Typically shortened to Master or Vic
Timezone: Eastern Standard Time (UTC -5:00)
Chat: Never used Discord but open to try, or any other chat platform

I'm a bit familiar with Shadowrun old editions and usually lean toward Combat Mage or Technomancer archetypes.
What version are you using?
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