<Snipped quote by Samdragonx>
I would point out that healing generally costs a spell slot or an hour of downtime, and spell slots at lvl 1 are rather rare. Dealing half of an ally's HP during their first meeting is an unlikely way to gain friends.
Meh, most friends already known, roll fails/low damage rolls, a game of chance(could be considered 'beating' someone), killing the most enemies or other clever responses to the challenge,(That do not include boobs....@Regitnui...) could work.
That being said, the best way to play an evil character is by being good to the party. I think it's important to keep the emphasis thereon.
The story my character brings with it, is one seated and soaked in solitude, being the odd one out.(despite having.. some potential?)
Having a past of rejection and harshness made his character to be a fear intensive one. Because "if people fear you, they ain't mean."
But ultimately grows to become more lenient, gains patience and starts relying on others rather than on forcing them because they're afraid.
Making actual friends with people who are not aligned to be as evil as they could, on top of that, would complete this characters emotional growth. And get him out from underneath the weight of the fears he had in the past.
Just leaving this up here in case anyone starts to feel really offended.
Considering the way my character is very mean to you the very first time you encounter him while playing.
...
Anyone 'ok' with this?