Here's my (potential) character! :D If you're wondering about the numbers next to items and skills, they're in reference with Expanding Horizon's tier system, though all you really need to know is that the higher the number, the better! :3
Height: 5'4
Weight: 52kg
Physical Age: 19
Mental Age: Still acts more like a teenager than adult. Borders on young/childish and mature.
Race: Human Glamhoth, simple as can be. However her home's deep history in the ice regions of the north give her improved physical performance than your typical teen on the street. She can thermoregulate better than others too, thanks to her lineage.
Tier: Improved - certainly a capable archer, with arrows that don't technically run out. Chenoa is rather athletic, and her hunting skills are certainly nothing to laugh about. Has a tendency to trip over anything which isn't ice or snow, or otherwise flat, which makes walking long distances painful, and running in times of need much more difficult to achieve. A thickheaded personality results in poor judgement most of the time, but she gets lucky a lot. She's also a really good cook. She would be considered a tier 3 character.
Personality: Chenoa is a kind, but quiet person, which contrasts what most think at first glance. She steers away from attention and the world beyond to invest herself in books, archery practice, or cooking. She doesn't like trying a whole lot of new things, especially since she migrated south from the far north, however this apprehensive nature might simply be constituted to reluctance as a foreigner trying to learn the ways of society. She almost always looks like she's angry, however this is simply due to her masking her fear, and is rather an unwavering complexion of concentration. She aspires to do good by the world, however she can achieve it, but again is reluctant in going out of her way to assist others, often keeping to herself unless a particular opportunity arises.
Abilities, Talents, Traits, Powers:
(2) Cooking - A capable cook, though few know of this secretive talent. Her dishes aren't quite as refined as others, but when you're in the wilderness, her cooking skills are a luxury. You're probably better off getting something at an inn if you're in town, though.
(3) Physical Boon - To put it bluntly, her kicks are known to break bones of men at full strength, like arms, legs, ribs, and necks. Her arm strength is much less powerful, and even using a typical compound bow is hard enough for her. She can run really fast due to her incredible leg strength, averaging 31 kilometers an hour on average in a sprint, peaking at about 37 kilometers an hour.
(2) Hunting - Chenoa's hunting prowess makes her decent in a few fields, yet all total to slightly above average. She's not great at sneaking about, and is only able to keep concealed and hidden when in a sniper's nest, not on the move. She's pretty good at crafting trapping equipment, though most of which are simple and lack variety; effective nonetheless. Her ability with a bow is very impressive, even among professional hunters, however the lack of arm strength means she can't often put this to good use outside of her personal bow. She's fairly average when it comes to everything else, able to accomplish a job but not to a great standard (i.e. her skinning needs some improvement).
Faults:
(2) Tripping Hazard - Chenoa hasn't adjusted to life down south in the sense she cannot traverse rocky, bumpy or otherwise semi-difficult terrain without tripping. Though this is a constant work-in-progress and is always improving, the constant tripping in terrain others find easy puts her at a severe disadvantage when in situations where running is required. She can traverse relatively flat surfaces fine, however if rocks start cropping up at her feet things get potentially dangerous.
(3) Poor Judgement - Lets just say if someone offered Chenoa free candy, she would be tempted, no matter how sketchy. However, her attachment to her bow is the only thing she will not properly fall for, as it has been stolen in the past...
(1) Language Detachment - She speaks fluently and understands mostly what people will say, however will get tripped over larger words and her accent is fairly strong, making her pronunciation slightly off for certain words.
Items:
- The bow which makes Chenoa more than a typical archer or hunter. Sleek and silver, and made from a material which deters even steel, Dimensius is the kind of bow that was thought of as legend. With its origins dating back to the ancients, this mythical bow shoots arrows as though they were lightning - a blue light which pierces steel, skin, and bone. It supplies an infinite number of arrows, as they form with the blue magic bowstring tethered to the slender frame, the arrows themselves containing no real mass, and passing more like directed heat and light energy than arrows. Dimesius has the ability to 'charge' itself, meaning if one maintains the draw, the size and speed (and resulting force) the bow fires is increased. The problem with this, however, is it drains the wielder's stamina the longer it charges. To put this in perspective, Chenoa once maintained a charge for a solid minute, and when released she collapsed, paralyzed from the waist-down and numb throughout much of her body for ten minutes before she could walk again (the numbness didn't go away for another hour). She can maintain a draw for a maximum of five seconds before experiencing physical side-effects, beginning with fatigue (5-10 seconds), followed by numbness (10-40 seconds), which may lead to paralysis (40 seconds onward) and even a coma (draw exceeds two whole minutes). Arrows that can pierce light armours must be held for at least 5 seconds, with heavy armours requiring over 20 seconds to reach the flesh. Typical steel arrow strength (able to break skin but not light armour) must be held for three seconds. These side effects only manifest once an arrow is shot, so if she cancels her charge, no physical side effects will appear. In order to make the bow even more powerful, Chenoa needs to train physically, mentally and spiritually so to dampen the side effects and shorten draw times.
(1) Steel Hunting Knife - Just your average steel hunting knife. Good for skinning and a half-decent makeshift weapon at close-quarters, especially with her maneuverability.
(2) Fur And Banded Steel Armour - The fur keeps her warm yet the armour seeks to avoid injury. The armour consists of pauldrons, a breastplate and gauntlets, whereas the fur covers the inside of her breastplate, her legs, arms, and shoes. The armour is light, allowing maneuverability, yet doesn't cover her elbows, legs, and head, and is also relatively thin. Decent against sharper objects, but blunt weapons will be significantly more effective.
History:
"History has long forgotten our bloodline." That's what her mother always told her. That she was a descendant of warriors from which saved the Glamboth people time and again. If you traced Chenoa's family history, one would find direct relations to some of their most prized heroes: saviors from dwarven invaders, wall crushers known for their formidable strength, or exorcists denying any evil which set foot upon Glamboth lands. These were the kinds of people Chenoa had stemmed from.
... And she didn't want anything to do with it!
Ever since she was young, Chenoa was very dissatisfied with her family and how they all became part of the military. She was the youngest and most certainly the most quiet - an oddity among prodigies. Never quite strong enough, never quite smart enough, and never quite nice enough, either, Chenoa came across as the weak link of her five other brothers and sisters (three brothers, two sisters). Despite the truthfulness in her weakness, her brothers and sisters stood up for their youngest sibling, encouraging the meek young girl to become something her own.
Though she took to hunting and cooking relatively well, it was ice skating, of all things, which Chenoa really shined in. Her skills on the ice and snow were unlike anything ever seen before by the Glamboth - she was a natural, creating dances upon the ice which caused a cultural spark in her people which hadn't been seen before in centuries. From all around, people would watch her dance and skate upon the ice like an angel, others competing against her and taking up the profession rather than join the military. At a time when war was what most had on their minds with the Mad King, Chenoa was a sign of what peacetime would look like for the Glamboth people; that there would be a life outside of war which could be taken to. If only things hadn't gone the way they had.
Her eldest brother and sister perished in what would be the final fight against the Mad King, and in the skirmishes that followed, one-by-one they fell. Dimensius, a bow capable of killing any foe, was handed to Chenoa by her youngest elder brother, and in his dying breaths he begged her:
Save the world.
Chenoa left home after that. She has only spent a year of her life outside of her homeland, and has vastly improved her skills, not only as an archer but also a cook and a huntress. However, she knows she's no hero. As the band of soldiers head north toward her homeland, she prays that the gods will have mercy on them: that the weapon they're searching for is real, and that she can return home to her mother and father to cry. Because she doesn't want to be a hero.
But if that staff doesn't exist... she knows she will have to.
Other:
(4) Ice Skater - Though not really useful anymore, Chenoa can move better on the ice than she can on dirt. Just let her handle the cold. This has also given her some skill at dancing, though nothing major.
Theme - Ludovico Einaudi: Brothers
Height: 5'4
Weight: 52kg
Physical Age: 19
Mental Age: Still acts more like a teenager than adult. Borders on young/childish and mature.
Race: Human Glamhoth, simple as can be. However her home's deep history in the ice regions of the north give her improved physical performance than your typical teen on the street. She can thermoregulate better than others too, thanks to her lineage.
Tier: Improved - certainly a capable archer, with arrows that don't technically run out. Chenoa is rather athletic, and her hunting skills are certainly nothing to laugh about. Has a tendency to trip over anything which isn't ice or snow, or otherwise flat, which makes walking long distances painful, and running in times of need much more difficult to achieve. A thickheaded personality results in poor judgement most of the time, but she gets lucky a lot. She's also a really good cook. She would be considered a tier 3 character.
Personality: Chenoa is a kind, but quiet person, which contrasts what most think at first glance. She steers away from attention and the world beyond to invest herself in books, archery practice, or cooking. She doesn't like trying a whole lot of new things, especially since she migrated south from the far north, however this apprehensive nature might simply be constituted to reluctance as a foreigner trying to learn the ways of society. She almost always looks like she's angry, however this is simply due to her masking her fear, and is rather an unwavering complexion of concentration. She aspires to do good by the world, however she can achieve it, but again is reluctant in going out of her way to assist others, often keeping to herself unless a particular opportunity arises.
Abilities, Talents, Traits, Powers:
(2) Cooking - A capable cook, though few know of this secretive talent. Her dishes aren't quite as refined as others, but when you're in the wilderness, her cooking skills are a luxury. You're probably better off getting something at an inn if you're in town, though.
(3) Physical Boon - To put it bluntly, her kicks are known to break bones of men at full strength, like arms, legs, ribs, and necks. Her arm strength is much less powerful, and even using a typical compound bow is hard enough for her. She can run really fast due to her incredible leg strength, averaging 31 kilometers an hour on average in a sprint, peaking at about 37 kilometers an hour.
(2) Hunting - Chenoa's hunting prowess makes her decent in a few fields, yet all total to slightly above average. She's not great at sneaking about, and is only able to keep concealed and hidden when in a sniper's nest, not on the move. She's pretty good at crafting trapping equipment, though most of which are simple and lack variety; effective nonetheless. Her ability with a bow is very impressive, even among professional hunters, however the lack of arm strength means she can't often put this to good use outside of her personal bow. She's fairly average when it comes to everything else, able to accomplish a job but not to a great standard (i.e. her skinning needs some improvement).
Faults:
(2) Tripping Hazard - Chenoa hasn't adjusted to life down south in the sense she cannot traverse rocky, bumpy or otherwise semi-difficult terrain without tripping. Though this is a constant work-in-progress and is always improving, the constant tripping in terrain others find easy puts her at a severe disadvantage when in situations where running is required. She can traverse relatively flat surfaces fine, however if rocks start cropping up at her feet things get potentially dangerous.
(3) Poor Judgement - Lets just say if someone offered Chenoa free candy, she would be tempted, no matter how sketchy. However, her attachment to her bow is the only thing she will not properly fall for, as it has been stolen in the past...
(1) Language Detachment - She speaks fluently and understands mostly what people will say, however will get tripped over larger words and her accent is fairly strong, making her pronunciation slightly off for certain words.
Items:
- The bow which makes Chenoa more than a typical archer or hunter. Sleek and silver, and made from a material which deters even steel, Dimensius is the kind of bow that was thought of as legend. With its origins dating back to the ancients, this mythical bow shoots arrows as though they were lightning - a blue light which pierces steel, skin, and bone. It supplies an infinite number of arrows, as they form with the blue magic bowstring tethered to the slender frame, the arrows themselves containing no real mass, and passing more like directed heat and light energy than arrows. Dimesius has the ability to 'charge' itself, meaning if one maintains the draw, the size and speed (and resulting force) the bow fires is increased. The problem with this, however, is it drains the wielder's stamina the longer it charges. To put this in perspective, Chenoa once maintained a charge for a solid minute, and when released she collapsed, paralyzed from the waist-down and numb throughout much of her body for ten minutes before she could walk again (the numbness didn't go away for another hour). She can maintain a draw for a maximum of five seconds before experiencing physical side-effects, beginning with fatigue (5-10 seconds), followed by numbness (10-40 seconds), which may lead to paralysis (40 seconds onward) and even a coma (draw exceeds two whole minutes). Arrows that can pierce light armours must be held for at least 5 seconds, with heavy armours requiring over 20 seconds to reach the flesh. Typical steel arrow strength (able to break skin but not light armour) must be held for three seconds. These side effects only manifest once an arrow is shot, so if she cancels her charge, no physical side effects will appear. In order to make the bow even more powerful, Chenoa needs to train physically, mentally and spiritually so to dampen the side effects and shorten draw times.
(1) Steel Hunting Knife - Just your average steel hunting knife. Good for skinning and a half-decent makeshift weapon at close-quarters, especially with her maneuverability.
(2) Fur And Banded Steel Armour - The fur keeps her warm yet the armour seeks to avoid injury. The armour consists of pauldrons, a breastplate and gauntlets, whereas the fur covers the inside of her breastplate, her legs, arms, and shoes. The armour is light, allowing maneuverability, yet doesn't cover her elbows, legs, and head, and is also relatively thin. Decent against sharper objects, but blunt weapons will be significantly more effective.
History:
"History has long forgotten our bloodline." That's what her mother always told her. That she was a descendant of warriors from which saved the Glamboth people time and again. If you traced Chenoa's family history, one would find direct relations to some of their most prized heroes: saviors from dwarven invaders, wall crushers known for their formidable strength, or exorcists denying any evil which set foot upon Glamboth lands. These were the kinds of people Chenoa had stemmed from.
... And she didn't want anything to do with it!
Ever since she was young, Chenoa was very dissatisfied with her family and how they all became part of the military. She was the youngest and most certainly the most quiet - an oddity among prodigies. Never quite strong enough, never quite smart enough, and never quite nice enough, either, Chenoa came across as the weak link of her five other brothers and sisters (three brothers, two sisters). Despite the truthfulness in her weakness, her brothers and sisters stood up for their youngest sibling, encouraging the meek young girl to become something her own.
Though she took to hunting and cooking relatively well, it was ice skating, of all things, which Chenoa really shined in. Her skills on the ice and snow were unlike anything ever seen before by the Glamboth - she was a natural, creating dances upon the ice which caused a cultural spark in her people which hadn't been seen before in centuries. From all around, people would watch her dance and skate upon the ice like an angel, others competing against her and taking up the profession rather than join the military. At a time when war was what most had on their minds with the Mad King, Chenoa was a sign of what peacetime would look like for the Glamboth people; that there would be a life outside of war which could be taken to. If only things hadn't gone the way they had.
Her eldest brother and sister perished in what would be the final fight against the Mad King, and in the skirmishes that followed, one-by-one they fell. Dimensius, a bow capable of killing any foe, was handed to Chenoa by her youngest elder brother, and in his dying breaths he begged her:
Save the world.
Chenoa left home after that. She has only spent a year of her life outside of her homeland, and has vastly improved her skills, not only as an archer but also a cook and a huntress. However, she knows she's no hero. As the band of soldiers head north toward her homeland, she prays that the gods will have mercy on them: that the weapon they're searching for is real, and that she can return home to her mother and father to cry. Because she doesn't want to be a hero.
But if that staff doesn't exist... she knows she will have to.
Other:
(4) Ice Skater - Though not really useful anymore, Chenoa can move better on the ice than she can on dirt. Just let her handle the cold. This has also given her some skill at dancing, though nothing major.
Theme - Ludovico Einaudi: Brothers