Hidden 11 yrs ago Post by Ollumhammersong
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Ollumhammersong

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Ok, So I am shooting an idea out in Rp land for an Chaos cultist rp. The finer details of which will be explained in an OOC but for now the premise is this.

We are members of a Tzeentchian cult operating in secret for a number of years in one of the hive cities of Raguand III(name is arbitrary and can be changed.). A decently populated and diverse sector near the edge of the Ultima Segmentium. Again more on the sector can be explained further in the rp or in the ooc. But we will be spending much of our early time in one of the larger hive cities on the third planet.

After working for years and years to build up political power, blackmailing high ranking administratum workers, gang leaders and lower ranking hive security. Things were all moving according to the grand designs of the great architect.
Until Recently however, our cult has been betrayed, divulged and discovered. Politicians wasted no time in vying for the 'glory' that would be wiping out a cult of heretics and thereby erasing any compromising evidence linking back to them from said power dealings and blackmails. The PDF and even a squad of Arbites troopers were marched into our headquarters and many of our brothers and sisters were killed. Some of us would manage to survive but we were driven into the lowest depths of the underhive in order to fully hide. Well not so much 'hide', as the Arbites were unwilling to follow anyone that deep into the underhive. And they guessed the mutants and gangs would make short work of us in our weakened state.

So anyway that's were we are now. In the deepest part of the underhives looking to regain our strength and relaunch our plans to take this world in the name of the Architect of Fate. Our main issues in the beginning of the rp would be simple, Fighting off the gangs and roving bands of feral mutants, redemptionist cults and as we seek to push higher through the underscapes even the odd PDF or Arbites squad that beats its way into the hive cities depths to crack a few skulls and leave several dozen steaming corpses in their wake to not to subtly remind the scum to remain exactly where they are. Or just kill mutants. That's always a popular Imperial pastime. That stalk the underscapes. Food, water and most Weapons are key to survival. They must be secured as the vast majority of our previous stocks were lost during the raid.

Now I since I know this will inevitably be a question. Why did I pick Tzeentch? Well I'll explain it now so I don't have to later. If we play a Tzeentchian cult it offers us some leeway and limitations. Now we can't simply seek allies with any other cult or summon any deamons of the warp we choose. We have to make do with a limited arsenal. And Unlike if I chose Khorne there are many options for a Tzeentchian character. They can be Roguish, soldiers, warriors, psykers, sorcerers. Anything. A Tzeentchian warrior cultist can be just as bat shit crazy and skilled with a sword as a Khornite cultist. If I picked Slaanesh we really wouldn't be able to play that out to its fullest and a good ten to twenty percent of the rp would just be sex and torture. Nurgle was another and I suppose we still maybe could do Nurgle. But they are notoriously lacking in Fast moving and agile worshippers. Tzeentch lets alot of archtypes be played.

Now I am somewhat open to the idea of playing an undivided rp. I will consider it if alot of people want to go down that road. But that is not to say I will definatly change my mind, I will Consider.


Also If there is a huge amount of interest in this I will allow a handful of people to play roles like, Rival Gang/cult leaders. Maybe a PDF trooper or an Arbites trooper. Keep in mind those roles will either be corrupted by the cult or killed eventually. But in the early stages of the rp they have my permission to make life hard but not impossible for the cult.

Now for the part people actually give a dam about. Characters! Huzzah!

Now I do have to be clear about somethings. This is a fairly sleepy hive world in terms of invasions and the like. So Imperial guard aren't really a presence here. Nor are the sisters, and hell no to anyone who tries to make a chaos marine. The goal of the rp is for essentially 'normal' cultists to aspire and rise to positions of greatness. The most Ex military I will allow is a former PDF trooper who was a mole for the cult and helped the remnants of his brothers make their escape from the raid. You can be any aspect of hive Life you want really. Turned clerics, administratum drones. I will even let someone be a heritek. Not with extensive cybernetics mind. Think more apprentice level or layman. The tech level of the Underscapes is mostly scrap made stubbers or the odd high quality piece that makes its way down and was picked off a particularly rich corpse. The gangs will have most of the heavier pieces and the cult will need to scrounge and scrap for their own defense at first.

If someone (or multiple people depending on the size of the group) wants to be a psyker or a sorcerer I will allow it. Keep in mind that the latter does not necessarily rely on the former. One can be a sorcerer without being a psyker. But being a psyker definatly helps control and empower the more dangerous and elaborate spells. Another thing. Keep your assignment rating and power to a reasonable level. No alpha's and beta's think. Theta level would probably be your average because keep in mind you would have to be powerful enough to represent a boon to the cult but weak enough to escape Imperial notice for so long.

So that's all I have for now until enough interest is sparked to warrant an OOC.

Hidden 11 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Interested, definitely.
Hidden 11 yrs ago Post by Ollumhammersong
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Ollumhammersong

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Excellent! The Raven God is most pleased.
Hidden 11 yrs ago Post by Omega
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Omega

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Interested as well.
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