Adventure awaits...
Talrae, where the line between fantasy and reality is blurred out of existence.
Genesis, opening Floor of Talrae.
A particularly well defended palace.
Typical Town Hall is a larger building with many NPC workers.
Small Inn is a place to rest.
One can find just about everything for the right price at the market...
Indoor shops are often open late, unlike outdoor vendors.
A workshop is an essential part of adventuring...
This small apothecary's serves as both the healer's work and living space.
Mana fountain is often placed in an open area to avoid overcrowding.
A private cabin owned by players.
Public storage houses are large buildings...
Players are using the Portal Gate.
The "Phoenix Flight" Guild House displays its Guild symbol proudly.
Several Guild Masters gather in the Guild Hall to discuss political matters.
The Arena tends to fill up quickly with both Player and NPC audiences when 2 powerful Guilds clash.
Glittervon, the city of eternal night.
Genesis City, celebrating Solace Festival.
Valoria, city of dragons and magic.
Loyal palace, guarded by NPC soldiers.
The Archive, a grand library of knowledge.
Warm, pleasant evenings make walks in the city square a delight.
Players can equip items either manually or with the menu access.
Simple chainmail can go a long way to defend one from harm.
Containment Crystals, unlike Spell Scrolls, possess reusable Spells within.
Kriegsmesser is a rare choice, having the appearance of a combination between a western longsword and eastern katana.
Short Shots are rare type of arrows fired from rail mounts.
A talisman, common item choice for spell casters.
Eagle's Song Longbow maintains a good balance between range and power.
Lorithian Staff are known to be aligned with Fire Discipline Spells.
A Mythic rarity broadsword that has been enchanted with magic.
Using magical items, such as this Orb, is an important part a Mage's career.
Valuable ingredients can be worth more than most completed items.
Glaive is an uncommon weapon, possessing dual qualities of both a sword and a spear.
Moonlight Blade and Neo Trinity are rare and powerful items.
Bloodfall Spear and leather armor.
Tri-Barrel firearm invented by a Tinker is capable of firing up to 3 times without reloading.
Plate Aberrant nullifies all pain receptors; users must be careful and watch their HP bars.
Various potions may give the Players an edge in a fight.
Wizard's Gauntlet, allows the user to empower their spells.
The common Hill Rabbit doesn't offer much EXP or Renn but is useful when one is hungry.
Hill Boars are one of the first Monsters Players will encounter in Talrae.
Savage Wolves are simple, but threatening creatures.
Scalekin Warriors are found in warm and wet climates.
While often seen as weak and unimpressive, hordes of goblins can prove to be more than a threat.
Goblin Warchief rides atop his wolf-pulled chariot.
Mountain Gorillas are fast and strong but have little Spells or Actions.
Monsters may be humanoid in nature.
Werebeast King serves as a Floor Dungeon Boss.
Creatures such as the Greycoil Serpent require strong teamwork to defeat.
Double Giants are frequently encountered as Players access higher Floors.
Monsters with radical habitats, such as the Greater Sea Fiend, may require a creative approach to defeat.
Frost Drake is an iconic cold-climate Monster.
Black Dragon of Ruin
Monsters capable of using Magic are more common than one might think.
The 9 Legions mobilize for war.
Ahmon the Lord of Secrets, Atkeem the Lord of Strength, Azzahlon the Lord of Truth, Ahrriman the Lord of Silence, Anddraz the Lord of Wisdom
- 5 of the 9 Demonic Disciples of Malgoth.
Malgoth the Supreme, Dark Lord Secondus, Liege of Finale, Master of Might and Magic, He Who Commands the 9 Legions, Herald of Worlds
The strange moment before the truth is revealed...
Players despair after Malgoth's announcements.
Specialization of Skills could be useful.
Exploring is half of the fun...
Loot!
A lazy afternoon nap.
Guild uniform for formal occasions.
Loot found in a ruined city.
Guildmasters negotiate last-minute before an Arena War event.
A vacation to Lake Crystal.
A small Guild bar.
A date goes wrong...
Together, and only together, they can survive the death game.
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