Name: Judena Callisar
Nickname: Jude the Forgetful
Age: 61
Gender: Female
Race: Argonian, Sarpa Descendant.
Birthsign: The Mage
Appearance
Judena stands at a tall 6’4”, regular Hist sap ingestion often led to a growth in her body than sharpening her mind, much to Judena’s dismay. Bright vibrant red scales glitter across her wide flat head complimented by a trio of small horns grown out from her jawline on both sides of her face, giving her a symmetrical look at first glance, marred only scar in the shape of a lumpy star situated above her left eye. Along with her ruby colouring, Judena’s underbelly scales are that of a pale yellow, her head’s profile comparable to that of a bearded dragon. Her eyes are a bright golden hue, irises forming slits like that of her reptilian species. Rows of serrated teeth hide within her gums for tearing raw meat, concealed by the spiny excess skin beneath her chin that expands involuntarily when she fights. Her tail sweeps behind her, pock marked with scars from years of travelling due to the cold bitter winters through Skyrim snows and the arid sands during expeditions in the Alik'r Desert, but remains as strong as ever. Light red webbing between her fingers and toes allows for greater control and speed in the water.
For clothing choice, she prefers to wear mage robes that coincide to the region she is travelling in. Currently with her trek through Skyrim she wears apprentice mage robes, sewn with extra fur lining for warmth. Judena differs to fur-lined leather boots in addition to leather plated gauntlets to provide small protection to her arms. Largely relies on her Ironflesh mage armour for protection rather than physical means, leaving her unencumbered by hardened leather or plate.
Personality
If Judena can be described in one word, it would be laid-back. After years struggling to cope with short term memory loss, losing things and forgetting are simply how things have been for a long time as she has made her peace with her condition. Resisting or fighting her condition often stresses her out, seemingly taking years off her life. While she still does have moments of panic when she loses something as important as a logbook, she compensates simply by backtracking until she finds a familiar place or face. Gold was rarely in short supply, either finding herself in the company of well-funded mages or fair explorers giving her a cut of the findings, seldom joining up crooked thieves, where she simply moved onto to better prospects at the earliest opportunity, like rain rolling off her back.
Often times rather eccentric in her single minded focus on collection, history or restoring a piece, Judena is chatty when on topics of her valued interest, extensive experience and education. She takes delight in appraisal she can give her companions, offering quick and accurate knowledge. While others would agree her snappy knowledge is useful, they could never agree to the strange insistence on her travelling with a jar of pickled fish.
Due to her writing down daily events in meticulous detail, she took no small amount of pleasure on mediating group dynamics with whomever she chose to travel with, either providing evidence to dissolve rumours or support suspicions. Many have approached her with their secrets and guilt ridden stories, when she was younger it used to fire up her temper, but now she sees the benefit in easing her companion’s minds, promising to strike the confessions from her daily logs.
History
Judena Callisar hatched the 28th of Rain’s Hand 4E141 in Soulrest, Black Marsh in a small clutch of nine eggs, Judena one of the five to survive to see her naming day. Raised in the trading port of Soulrest, under the watchful eye of Sar-Keer and Innue, Judena was exposed to a great many different people, including Men and Mer from across Tamriel. Both Sar-Keer and Innue worked at the docks, with her father teaching his children their native tongue Jel first and foremost, while the strange, difficult common language of Tamriel came second. Writing and learning numbers were priority for the family, with Sar-Keer knowing well it would be vital for them to know both if they were to have any hope of maintaining a job on the docks. Like most Argonian children, Judena and her clutch mates learned how to fight and defend themselves early on for survival given Black Marsh’s inhospitable wilds. Judena opted for using spears, preferring to keep enemies and predators at the end of her pole. In addition to polearms, Judena also took to fishing rather readily, learning the skill to both feed her family and for leisure.
At an early age, Judena showed to have some potential with magicka. Her parents citing her birthsign for such early development. Unfortunately with no real mentors to guide her abilities, she simply tried her best to keep it under wraps.
One rather ordinary day a small group of explorers, largely mages from Cyrodiil arrived to the port. They journeyed to Soulrest to recover an ancient sword from legend said to be found outside the Argonian city in the dense swamps. They searched around the port looking for locals who would be interested in acting as their guide. These type of explorers came to the docks quite frequently for one reason or another, in hopes to discover the mysteries that lie in the swampy waters. The four mages were three Imperial men by the names of Hareld, Viro, and Contar specializing in various schools of magic, but all proficient with the school of Alteration. The fourth mage was a female Breton named Leonora that stood out from the rest, catching the Argonian’s eye with her soft beauty and infectious personality. Sensing opportunity, Judena knew what she had to do.
Judena volunteered to guide them, young as she was with only seventeen years to her name. The expedition was planned to be a short one, they prepared for a week at most out in the wilderness. Unfortunately, a combination of bad weather and back tracking forced the expedition to push on for far longer. Fortunately for the mages, Judena was there every step of the way guiding them through certain dangerous waters, past predators and providing food when their stocks ran dry, all too eager to demonstrate her hunting prowess. When they finally arrived to the designated site, the sword they were searching for was buried deep in poisonous waters, ones that Judena would refuse to swim through. Gathered together, the mages and their magicka seeped into the waters searching for the sword. Marvelling at the power, Judena watched them successfully pull the sword free from deep waters. At the site they were able to ease years of mud and decay free from the sword, restoring it. Their talents with the arcane truly captured Judena’s imagination, demonstrating a world she had only ever dreamed about.
On their way back to Soulrest, Judena hounded them with questions, eagerly soaking in their replies and listening in on their conversations. When they arrived safely back to Soulrest, relatively unmolested by the marsh, the mages invited their faithful guide to join them back to Cyrodiil, in hopes of returning the favour thanks to their success and survival, thanks to Judena. She jumped at the chance, saying goodbye to her family and set out to travel with the band of mages once again, this time to new lands far from home.
For several years Judena saw no reason to leave their company, learning a great deal about herself and what she was capable of. She took up study in the Imperial City at the Arcane University where the mages she travelled with presented their findings and gained permission to continue their expeditions for more lost pieces of history. She spent eight years with them, travelling and learning the tools of the arcane trade. When she finally decided to travel back to Black Marsh to visit her family, as well as partake in Hist sap once again, it was on the voyage back home that she fell victim to a rather common accident. She did not duck when the boon of a sail came swinging about with the strong change in winds, unprepared for the blow she was struck over the head, sending her stumbling overboard. When the crew fished her back out of the water, blood was leaking from her ear canals at an alarming rate. She struggled to recall faces she had just met on board a day or so ago, as well as failing to remember where her belongings were, and her hammock aboard the ship. Her memory was immediately, and permanently, affected.
On the journey back to Soulrest, the mages around her tried to mend her mind with what little skill they could as none were adept to fix something as complex as the mind and its memories. There was some progress and hope, licking Hist sap could possibly help to heal her memory, unfortunately the Hist only affected her physical growth. Leaving her mind untouched by it's mysterious properties. She spent two years coping in Soulrest with her family to support her, and took to writing the events of her day down, designing a system for both reference and ease of use to try and help recover her damaged mind. Her self-confidence nosedived, her mood was perpetually stormy and her temper on a hair trigger, as well as being defensive whenever someone dared to remind her of something as if it rubbed in her predicament. What she could remember was sharp and clear, she never forgot her learned spells and histories, so why couldn’t she remember something as simple as what she had for breakfast the day before? Growing restless day in and day out, she decided to head back to the Arcane University to search for a cure. She bid her family goodbye once again, disappearing on the first morning ship out of Soulrest.
Upon her return, she was greeted warmly by her long time companions. They promised to help her research her affliction. Leonora took to spending the most time with Judena picking up in their friendship where it left off, the years apart disappearing all at once. Eventually Leonora built up the confidence to confessing she harboured feelings for Judena. Judena delightfully accepted Leonora's feelings and reciprocated. In a whirlwind romance they dived into marriage, Judena took a small break from her research to craft an Argonian wedding band for her wife-to-be.
The honeymoon afterglow lasted a total of four months and as sweet as they were, inevitably the warm glows of marriage dimmed only for poisonous resentment to settle in. Their research proved fruitless, set back by Judena’s slow absorption of the material. What Leonora found to be unique about her charming wife, she soon found to be a burden. Without Judena’s realization, Leonora’s eyes turned onto others and soon she had found herself a mistress, going so far as pulling the cruel joke that led Judena to the truth. Leonora introduced Judena to her mistress more than once, something that Judena would go on to bitterly tell as a cautionary tale of her stupid ex-wife.
Once her broken heart had mended she gave up on looking for a cure, surrendering herself to her memory, contenting herself to go with the flow, depending solely on her logbooks. She trekked out of the Imperial City, distancing herself from her life at the University by becoming independent; the prospect of relying on herself terrified her, but quenching her thirst for adventure was far more powerful. And so Judena set out on her own at the age of thirty-two in 4E173. For the next thirty years she wandered from province to province, spending time among the natives absorbing their cultures, history, and collecting it. She amassed her collection of treasured items and hid them away in secret caches in every region. She was often hired as an appraiser, valuing an array of items from weaponry and armour to precious jewellery. Her company often included pleasant sailors, treasure hunters, and archeologists, preferring to be among others who shared her interests. In her age of near constant travel, fighting and activity her body has remained strong and spry. Others in her age group would be happy in settling with grandchildren around them. Judena preferred her lifestyle greatly, not once dwelling on what could have been.
In the unlucky year of 4E201, Skyrim was ravaged by the return of the dragons and the ominous doom Alduin promised, the country side torn apart by its civil war. While any sane traveller would have steered clear of the province, Judena had found herself in the College of Winterhold searching its library for reference when the hermit Greybeards shouted for the Dragonborn. Judena travelled to the ancient dragon burial sites, finding them fascinating and collecting the odd bone for study, but finding herself no closer to puzzling out how they were brought back to life. She eventually dismissed it as some ancient magic that was beyond her understanding.
In her time in Skyrim she struggled to find work with many of the Nords taking up arms for the war instead of continuing their peaceful excavations. Independent of the war, she dodged great battlefields where the Empire and Stormcloaks clashed, wandering through tombs only to be chased out by the undead. In a year of fruitless exploration, dodging certain danger, she redoubled her efforts to join a group once more, knowing the strength and safety of numbers. When she found herself wandering into Falkreath her long search was over, immediately pledging herself for the new group formed by Hector Sibassius.
Skills
Major:
Mysticism: Spell Absorb, Detect Life, and Psychic Motion/TelekinesisJudena with her many years spent studying at the Arcane University she learned a great deal of her utility spells, quite often puts them into frequent use. She uses spell absorb in defense against fellow mages, effectively replenishing her magicka. As a natural hunter, she finds great use of detect life, making fishing in larger bodies of water more convenient. Psychic motion/Telekinesis is used to carefully handle old artifacts where even a gentle touch could damage the piece, with a steady mind she is able to guide artifacts clear of their resting place.
- Alteration: Transmutation, Ironflesh, Magelight, and Detect Dead (Currently Studying)As her fellow mages before her, she uses transmutation to remove rust, moss and other such foreign debris from artifacts; restoring years back to the item. Relies on Ironflesh to protect herself, in lieu of heavier armour pieces like leather or steel. Magelight provides light where the darkest caverns are concerned, and brightens her logbook pages at night while she writes. Currently, she is working on studying Detect Dead. Due to her memory, it has taken her several months to learn the spell and longer still to successfully practice it.
Minor:
- Two-Handed: SpearsJudena is fairly proficient with a spear in her hands. In her formative years she learned how to hunt and fight, and has since then she relied on her skills to protect herself. The spear acts as extension of herself with both reach and piercing damage.
- Natural Ability: Water Breathing and Swimming As an Argonian she is born with the natural ability to breath underwater, a strong natural swimmer. With previous experience on deeper dives she has, in the past, explored lake beds. For small amounts of time she can swim in the cold waters of Skyrim, prefers temperate waters.
- Healing: Healing HandsOut of need and not interest she learned how to perform healing hands. Roughly she can pull together small wounds and stop bleeding. Her patients often complain of how she was not born with a gentle touch.
Equipment
- Steel Leaf-Headed Spear - Oak Staff.
- A small satchel of fresh fruit, dried slices of salted fish. A jar of pickled raw fish.
- A backpack stacked with three blank journal logbooks, and the current one she is working on. It dates back to Frostfall 4E201. Including writing utensils crafted from charcoal and solid wood, sharpened to a fine point.
- Detect Dead spellbook she is studying along with her own scrawled notes on each page, largely noting what she had already accomplished in practice.
- 1 Reference Guide for Ancient Nordic artifacts, written by her.
- An extra set of apprentice robes. Coupled with a mending kit.
- Small pouch of 50 Gold Septims.
- Flint and Steel.
- 1 waterskin.
- 1 Empty Satchel for storing valued items.
Miscellaneous
+ Judena takes meticulous notes in her daily journals, through years of coping she designed the best way of reference within her own notes. Always noting date, time and event concisely.
+ Favourite Drunk Claim to Fame Story: Reincarnated from the argonian lady that inspired the Lusty Argonian Maid.
+ Judena’s memory is spotty throughout the day, she relies on her companions to remind her of their names and certain things that may have only occurred or were spoken of hours ago. In a daily ritual before she sleeps she records the day’s events in a logbook, the following morning awakes to reread the logs refreshing her memory. Some precious few things do make it into her long term memory, however there is no predicting what will make it.
+ In the past she has lost her logbooks or certain reference guides. Particularly, the most recent item she lost was the book she wrote all the locations of her treasure caches. She shrugged it off assuming some lucky travellers would find them instead.
+
Gotta go south of the Marne for the best fish.