Hidden 11 yrs ago Post by Skallagrim
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Yours important is not multiversal in true arena multiversal fighting. You have limiters which constrains the multiversal aspect. Instead of allowing the players a choice where and when to fight you limit them to a single world.
Hidden 11 yrs ago Post by ImportantNobody
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Skallagrim said
Yours important is not multiversal in true arena multiversal fighting. You have limiters which constrains the multiversal aspect. Instead of allowing the players a choice where and when to fight you limit them to a single world.


True enough.
Hidden 11 yrs ago Post by ImportantNobody
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This is a major spoiler, but at some point later on in the timeline of my roleplay saga it will become possible to travel to other worlds through portals that go both ways, and the portals won't be sucking in energy from other worlds at dangerous levels. People can also travel through other ways of their own if they don't feel the need to use said portals. If you guys really wanted to go to other worlds then you can create a roleplay with a timeline that far in advance. It won't be necessary in most circumstances (if we want to go to an ice world, why not just go to the icy place in this world, for example?), but I suppose if some plots make it mandatory to take place off word then no sense stopping you then. If you guys like the sound of this idea then I'll edit in details to the OOC. Of course we'll have passed up the main plot of the main roleplay involving the saga by that point in the timeline, which will have been many years in the making, but we can always reference the past events vaguely so we don't have to know exactly what was going on during that time.
We'll have become powerful enough to kill a God at that point, but maybe we go back to normal upon leaving that world.
Hidden 11 yrs ago Post by Skallagrim
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If you say "go here on this world" to fight it is not multiversal...multiversal and many worlds means just that. Roleplays do not center on just one world, they revolve around many diverse and unique worlds that are fought over and on for what ever reason. In most cases there are six or seven major worlds with different themes and characters correspond to the world in some way that makes plot logic.
Hidden 11 yrs ago Post by ImportantNobody
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At that point in the timeline, most of the business is done on that world because the main threat has ended. That's as far as I'll say so I don't spoil much. As such, once we're free to explore other worlds, in compliance to your wishes (and possibly others) it won't have to be the main one to visit any longer. I would like to spend a lot of time in that world because it has a ton of stuff to explore, but that can be for the stuff taking place before the end of that huge plot arc on the planet. Sounds good?

For a huge war across many planets, I do have the Ekkren, monsters created by the Archetyp Gods. Maybe with the world no longer closed up on it's own, they're free to travel to other worlds, thus creating a huge problem all around the multiverse that must be stopped. There could also be some Archetyp Gods (who are also free) to lead these armies and take over everything. They can ally themselves with whatever evil armies are in canon with said planets we are visiting.
Hidden 11 yrs ago Post by Skallagrim
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It's not my wishes, you have set up a role-play that is centered on your world and your concepts. It is not a multiversal role-play in any way, because you deny the players to choose when, where and how to fight or role-play. You have a main threat, what if someone wishes to fight for the main threat, as you label it. What if someone wants to take over the world and assume the powers themselves? You have a role-play which offers some unique elements but when you limit the players choice to A) deal with my plot and bad guys, B) you have to deal with them before you can explore your own worlds, C) My world is what I want to you to play in.

By limiting it to your world because you have a lot of stuff it is a role-play but not a multiversal one. If I were looking for a role-play with a scope of world exploration and a plot line created in total and detail it would be fine. But if I want to do my own thing in a setting where everyone can influence each other, where fights can erupt and allegiances are formed and broken instead of working for some common goal, I cannot in your world.

Yours is not a bad role-play but it is not multiversal.
Hidden 11 yrs ago Post by ImportantNobody
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People could join the "bad side", although in the end of that main arc they would have to "lose", although they'd be forgiven by most because that side seemed just as logical but in different ways up until a major plot twist is revealed. I'm not spoiling it, but it does explain why your guy being able to leave and all that wouldn't work up until then.

A) That's true for the main story arc as mentioned, but more free form plots would also be opened up both before then and then a ton after when the multiverse aspect kicks in to other planets.
B) You don't have to deal with them if you just want to start your roleplays after that point in the timeline. You don't even need your character to have taken part in it.
C) After that part in the timeline you wouldn't have to set one foot on that world if you're that stubborn.

There wouldn't have to be a common goal at that point in the timeline. The world is opened up to the outside. Consider everything that happened before just backstory and after that point is where the actual multiverse.
Hidden 11 yrs ago Post by Skallagrim
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Not stubborn but I have been part of many multiverses.

________________________________________________________________________________________

This is the basic introduction for a Multiverse as I envision it. It is not better than yours Important, just different.

The Multiverse is a game where each player has equal input in the development of the stories that occur in the Multiverse. There are no winning conditions; rather the meta-theme is the exploration of the myriad of possibilities that open up when there are no limits, no boundaries on reality.

Every turn along the multitude of paths leads to something new, exciting and even unexpected. Your imagination, along with those of the other storytellers reveals new chapters of the on-going story of exploration, understanding and expanding the depth and breadth of the Multiverse. A blending of realities along a branching set of parallel universes, each touching the other separated by a thin veil that is rend easily by force of will.

The shadowy creatures that dart from the corner of your eye, only to vanish when you turn to face them, the eerie feeling of being watched, the feelings of not being alone that grip you in strange and haunted places. You have known of these worlds, these creatures, perhaps not consciously, but instinctively. This is the Multiverse and you are a part of it, past, present and future.

There are thousands of worlds to explore, all rich with opportunity and ripe for conquests. However, they are not without peril, your fiction along with those of your fellow storytellers combine to construct a fluid and every changing reality. Not everywhere is safe, nor should it be. Exploration is dangerous and one must take caution when traveling to another reality, planet or time.

There are “Starter” worlds where characters are integrated into the multiverse based on the concept that you the writer/storyteller have imagined. It is from here that your exploration begins.
Hidden 11 yrs ago Post by LeeRoy
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I have always wanted some manner of Multiversal RP without limitations, but even I understand that it's nigh-impossible to regulate.

(From an Arena standpoint at least.)

You'll have a character like Superman floating about dimensions when suddenly he stumbles upon Captain Jack Sparrow over here, then they get into a heated drunken discussion. Two and a half hours later they're either still duking it out because Jack Sparrow is now a super saiyan, or Superman has leveled half of Manhattan for some ungodly reason.
Hidden 11 yrs ago Post by Skallagrim
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Not really. There have to be rules. Just because the setting is a multiverse does not preclude rules for fighting.
Hidden 11 yrs ago Post by LeeRoy
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Well here some of the most simple concepts to exploit:

1: Comes from a dimension composed entirely of Anti-Matter, which mind you is nearly impossible to fathom because of our surprisingly limited knowledge on how anti-matter functions, so now you can't touch them because the two of you will explode and annihilate each other in the process.

2: A shadow dimension (/Edgy dimension) where everything is shadows and you can't touch them because shadows aren't material. But somehow they can still touch you for some inexplicable reason. (Encountered more than once, is also common in media. Mostly animu.)

3: A dimension that follows laws inherently different from our own, where up is down and left is right. Things don't have to make sense because we can't comprehend them, so they're capable of doing fuckall because they invented the laws of their own dimension.
Hidden 11 yrs ago Post by Skallagrim
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I fail to see your complaint. Are you saying that if you visit those places somehow you are constrained?

There has to be a sense of responsibility on your part. Why would you venture to a place where someone is an asshat? If you choose to do so thats on you. Most people have common sense and if they do something ridiculous people tend to avoid them.
Hidden 11 yrs ago Post by LeeRoy
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1: Existing here would instantaneously kill your character. With a big explosion. Massive one.

2: Existing here would likely kill your character. Probably because shadow-oxygen isn't a thing.

3: Existing here would probably kill your character. Because breathing in would probably prolapse your lungs or something else zany or random.

Ah, there lies another issue. How would your character hold knowledge that they could not survive going to these places, even less likely is knowledge of these characters who are asshats?
Hidden 11 yrs ago Post by Skallagrim
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Maybe. But probably not. I am fairly certain going for a spacewalk will kill you but with proper equipment humans do. Deep sea diving the same. We cannot fly naturally yet we divise ways to allow us to. Why cannot you devise ways to deal with these places?
Hidden 11 yrs ago Post by Skallagrim
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Well thats why we have starter worlds LeeRoy they are places to introduce characters, find out about other places from other characters. The possibilities for finding out things are limited by you and the other players.
Hidden 11 yrs ago Post by LeeRoy
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What would a suit that allows you to travel to a dimension made out of Anti-matter be made out of? It couldn't be matter, nor could it be anti-matter. What's left? Electro matter? Matter's badass grandpa?

In a shadow dimension you would probably have to devise some form of vehicle that's capable of permanent flight, as you literally could not touch anything there. It wouldn't work in an antimatter dimension because the gasses would be antimatter as well.

In a fuckall dimension it's one of those things that falls solely to theory and GM moderation, if the physics there make you die or worse you'd need some kind of contraption that allows you to defy nonsense physics. Which is even more nonsense than a dimension of nonsense.
Hidden 11 yrs ago Post by Skallagrim
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Lol oh LeeRoy I am not asking you partake in this if your hung up on these things. The big secret is your character does not have to go to these places youngster. No one is forcing anyone to go anywhere. It is pretty silly to argue about these hypothetical places...they arent. And if someone made one of these places why would you go? If its part of a character arc then you would clearly have the ways and means to deal with them for whatever plot logic you needed.
Hidden 11 yrs ago Post by LeeRoy
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I'm not saying that anything is being forced upon anyone, I'm just saying that there's the sort of people who intentionally throw wrenches like this into the machine to slow it down. Nor am I saying I'm hung up on anything about it, I can adapt to just about any situation or find a way to avoid it entirely. These are all theoretical concepts that I've encountered before in my own attempts to do Multiverse styled RPs before.

And with plot logic anything is possible, so there's not really an issue. Just a conversation on a topic not to uncommon to roleplay.
Hidden 11 yrs ago Post by Skallagrim
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Yes. People throw wrenches in everything. But as I said who cares if some idiot wants to make a parallel universe where they are God? I wont go there if they are unreasonable. But if they have a compelling idea and it intrigues me I would go and explore fight perhaps even die in there if the overall story was interesting to me.
Hidden 11 yrs ago Post by Skallagrim
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Which would be interesting to die in one verse but be alive in another.
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