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Hidden 7 yrs ago 7 yrs ago Post by EchoicChamber
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EchoicChamber Something Forgotten

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This war hasn’t been the first involving Gifted- the superpowered, the blessed, the cursed- as a species, as active participants using their powers for bloodshed.

Throughout history, there have been traces of humans talented with special abilities, capable of feats unachievable by the average man or woman. Prophets, creatures of lore, those blessed with incredible luck, or who could read people completely, or those regarded as magicians...Of course, many were unaware of these abilities, and those who did were either regarded as gods, or kept their secrets under lock and key in fear of the consequences. It was only recently- several hundred years ago- that they began to appear more frequently, with more intense powers, more obviously “special”.

The Gifted.

As with anything unique, tensions rose, with humans declaring the Gifted dangerous. Their children could easily be harmed by one with super strength, and robberies could become even more life-threatening when performed by a pyrotechnic. War soon broke out, the recorded beginning dating to around a century ago. However, this story is not about then.

Humans, those who were unfortunate enough not to have such powers, not only lost; they were wiped off the face of the earth, with only tiny pockets remaining. In the chaos and anarchy that followed at the lack of any real stable civilization, two factions emerged.

Erubesco, the faction of culture, monarchy, grace, and science.

Liberty, the faction of order, efficiency, unity, and progress.

Given the clash of their ideologies, lifestyles, and many other factors, it did not take long before both declared war on one another. They scrambled to collect land, stronger Gifted to fight under their command, and to gain an upper hand when both were equal in strength. Both groups even found themselves relying on tampering with genetic code, hoping to unlock something which would strengthen their own side. The war has currently been raging for eight years in total, in which many lives have been lost, and many atrocities committed.








Much like the fairy tales which parents tell to their children at storytime, Erubesco is based around a concept of nobility, kings and queens, and an idealized view of “good” and “evil”. Towns cluster around grand castle bases, soldiers are dubbed as the “knights in shining armor” for the weak and defenseless, and many civilians go about their life with art and song heavily involved in their schedules. At face value, it appears like a beautiful utopia of prosperity and life.

However, the truth is far darker, as one might expect. Not only are the general issues that tend to come with a monarchy present- inequality, a very unlikely chance of ascending to another role, etc.- but civilian experimentation is very much the norm. While the entire process tends to be kept rather hushed, what occurs beneath the beautiful tiling of the castle floors is very real, and very active. While the glitz and glamor of movie stars and storybook towns may be appealing to many, it is a thin veil to what Erubesco truly stands for underneath it all.

Compared to Liberty, however, one might find the freedom of choice preferable, and Erubesco isn’t the worst place to live. In fact, most of its populace find it quite delightful.

Most.










The first impression which tends to fall upon the viewer of any Liberty city is a certain...blandness. Nigh-identical buildings and streets, all made up of a monochrome color. A majority of the population reside in their own apartments, and a lack of real vibrancy. However, Liberty’s morals are the main reason so many are drawn; preaching fair rights for all, scorning the pointless harm of her populace, and pushing the belief that, with enough hard work and care, even the weakest can grow into a potential Councillor.

Of course, while Liberty preaches patience towards its people, caring for them and providing for the needs of the loyal, they also push for extreme devotion. The rebellious are carefully groomed into fiercely loyal citizens, and the unity which is so focused upon can have the unfortunate side effect of damaging individuality. The ranking system is a fair deal more complicated when compared to that of Erubesco’s, but retains somewhat of a pattern. There are several sectors of Liberty, with each having seven ranks or less; ranging from the lowly Trainee, to the grand Councillor. Each sector is headed by a Councillor, which work with the Founder- and Leader- on near equal terms to make decisions for Liberty.



While it preaches equality, Liberty is led by people, and certain people can be particularly corrupt. If one desires more luxury in life, they could very easily inform their higher ups of certain activities of their neighbors for boons and the like. Nevertheless, many of Liberty’s civilians are well provided for, and have all their needs met.








Ashlanders. The term applies to nearly anyone who lives in the ashland, or wasteland, or Outside- whatever name you prefer for the vast expanse of ruin and earth that exists outside of the factions’ walls. Unlike what the names would imply, the ashland isn’t all ruin and sand- there are several areas where vegetation flourishes and the scars of man have begun to heal- but there’s enough of it that it’s been dubbed desolate by those who live both inside and away from the lands. Resources are thin, and what communities have manifested are largely composed of nomadic groups or small towns for ashlanders to make businesses, although any group that doesn’t possess a few particularly strong Gifted among its members is often quickly snuffed out.
Life in the wastes is harsh, unforgivable, and often leads to very short lifespans. As such, the Ashlanders that populate it are often harsh and unforgivable themselves. While some retain their humanity and are relatively friendly (if not a bit skittish), others become considerably more ruthless. Mercenaries prowl the ash, hungry for jobs or searching out the targets that they’ve been assigned to- usually by the high-paying factions. Slavers and raiders abound, preying on the weak. However, for all of its harshness, some Gifted might retreat into the ashland for various reasons. Whether it’s freedom, the pursuit of their own morality, or madness, the ashland is never completely empty.

One nomadic group in the ashland, the Wanderers, are a ragtag team of misfits who have found one another, as well as their share of adventure in the Ash. They are considered enemies of both Liberty and the Crown, and consist primarily of defectors and powerful Gifted. While wary of strangers, they do take newcomers into their fold from time to time. Speak to the GM or any Co-GMs about joining.




Rules:

- Basic rules apply here, too. Be legible, no PPing, no veering wildly off canon, etc.

- You can have as many characters as you can handle.

- Please ask me if you have an idea for the plot/factions/story-line. I really dislike it when people try to pull something without asking for the go-ahead before they do it.

- Be polite. Inside the RP, your characters can be at each other's throats, but outside we're all responsible, mature people(I hope), who should act that way.
- No stealing other people's characters.

- No fantasy. Anything fantasy ish (ex; dragons, something that seems demonic) must be explained with Gifts. No straight out magic exists.

- Certain character ranks (ex; anything above Agent in Liberty, anything above Knight in Erubesco) must be approved by a GM.

- Powerful characters must also be approved by a GM.

- Non-powered humans have been practically wiped out for a while, meaning that having human parents is a no-go, unless I give permission. Same with human characters; and, in connection to that, humans do not belong in the factions.

- Enjoy!



Hidden 7 yrs ago Post by Claw2k11
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Claw2k11 The Eternally Tired Reaper

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Well, first of all, I would like to apologize. Last time, some IRL problems had taken most of my time and I could not reply for a long time and by the time said issues were solved, the RP had died down, so again, I apologize for leaving all of a sudden and I would be really glad if you would allow me to re-join this.

Second of all, I'll PM you about something regarding about creating a group within the Outside if at all ok with you.
Hidden 7 yrs ago Post by EchoicChamber
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EchoicChamber Something Forgotten

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@Claw2k11 I'd be glad to have you in the RP again! Just make sure to keep me updated this time if something happens, cause I like to consider myself pretty flexible about delays and irl problems as long as folk don't up and abandon the roleplay all of a sudden.

Feel free to PM about what you have in mind for a group. c:
Hidden 7 yrs ago Post by knifeman
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i'm interested in this! i can have a cs up pretty soon (´。• ω •。`)
Hidden 7 yrs ago Post by EchoicChamber
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@knifeman Woot! Glad that you're interested, man. I'm looking forward to seeing your sheet!
Hidden 7 yrs ago Post by Mistory
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I am interested! I just have one question. You say no fantasy, but then go on to say humans have been practically wiped out? Im sorry, im just abit lost on whats...left then?
Hidden 7 yrs ago Post by Ghost Queen
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Ghost Queen Hi Ho Everyone

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@EchoicChamber
I'm in, what are you're feelings of a type of Knight Errant character? Someone who goes about righting wrongs and saving people because it's the right thing to do e.t.c, e.t.c?
Hidden 7 yrs ago Post by EchoicChamber
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@Mistory Sorry for the confusion! What I mean by "humans being wiped out" is that regular, nonpowered humans have been pretty much eliminated in a full-scale genocide performed by the Gifted during the war. Most everyone in the era that the RP takes place in has a superpower of some sort, and the general consensus when it comes to nonpowered humans is that they were barbaric, cruel, somewhat dumb creatures. I just phrased it that way so that nobody tries to make their character a human in a faction or anything.
Hidden 7 yrs ago Post by EchoicChamber
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@Ghost Queen That's perfectly fine with me! Are you thinking about having that sort of character working under Erubesco to fit the chivalry theme, or are you planning on having them located somewhere else?
Hidden 7 yrs ago Post by Ghost Queen
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Ghost Queen Hi Ho Everyone

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@EchoicChamber
I haven't decided yet, they will have come from Erubesco but I don't know if I want them to be doing stuff in the Ashlands or stay within the home territories. I'll have to have an ark jam with someone to hammer out those details.

Side questions, what's the tech like in Erubesco? Are we running around with laser guns and robo armor or is it more in line with today's junk?
Hidden 7 yrs ago Post by EchoicChamber
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@Ghost Queen No lasers, robo armor, or teleporters, I'd say. Due to the presence of Gifts, there's been less focus on weaponry as a whole- with it being more in line with what we have today than anything incredibly futuristic, if not slightly more advanced. There's been a lot of progression in genetic modification, however, along with food production, agriculture, general body modification (especially in Erubesco), some transportation, and so on and so forth. Does that make any sense, or would you like me to go into more specifics?
Hidden 7 yrs ago Post by Ghost Queen
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Ghost Queen Hi Ho Everyone

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@EchoicChamber
I would like some examples if it isn't too much trouble. Like, what is your average well to do knight decked out in?
Hidden 7 yrs ago 7 yrs ago Post by EchoicChamber
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@Ghost Queen Military-grade body armor (in the latest fashion, of course!), a rifle/guns, an earpiece to communicate with HQ, etc.- pretty much standard military equipment, honestly. How much weaponry a soldier packs also depends largely on their Gift. If they have a particularly strong power, they would probably be less decked out than someone who can only freeze water lay or something similar. Some soldiers also like using swords and whatnot, although that's largely for aesthetic more than anything. Erubesco adores its theatrics.

EDIT: When not on solo missions, Erubesco military forces also have armored vehicles for use in transporting goods and doing general surveys of the land, among other things. They also have teleporting Gifted among their members, who serve as a mode of transportation when a vehicle isn't necessary.
1x Thank Thank
Hidden 7 yrs ago Post by Ghost Queen
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@EchoicChamber
Thanks, I'll get to settling on a character soonish.
Hidden 7 yrs ago Post by EchoicChamber
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@Ghost Queen Sounds good!
Hidden 7 yrs ago Post by Ghost Queen
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Ghost Queen Hi Ho Everyone

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@EchoicChamber
WHoops, one last question. When you say body armor, are you talking about kevlar or some fancy future plate armor... or is that also just up to particular aesthetics?
Hidden 7 yrs ago Post by EchoicChamber
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@Ghost Queen Both, I'd say. The armor is made out of strong, durable material, and likely considerably advanced compared to what we have in the modern era (although it doesn't have any AI coded in the suit or anything). It also happens to be really cool looking, and somewhat impractical when it comes to camouflage and whatnot.
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Hidden 7 yrs ago 7 yrs ago Post by Mistory
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Full Name: Midas Worth

Nicknames/Aliases: Walking Crater

Age: 20

Gender: Male

Gift: E.C.A.R. Energy Consumption And Redirection

Loyalty: Ashlander, for now

Description:

Midas stands at 5'9", with a head of grey hair, and bright amithyst eyes. They tend to glow when his abilities are active. Scars litter his toned form, showing a life in the ashlands.

Personality: Midas is often seen as a wihdrawn individual with little interest in others. He can usually be found alone, simply watching others. He hasnt been seen as a very open person, and rarely gives out more than his name. However, some have noticed he doesnt care to see anyone being treated unfairly, is often the first to help someone up, even if it is wordlessly, and seems all to willing to start a fight with someone he feels thinks abit to highly of themself.

Skills:physical skills are as follows- physically fit, hand to hand combat, adabtable, quick thinking, able to maintain composure, durable
Gift breakdown-
E.C.A.R. is the ability to absorb energy, be it heat, impact, electricity, or others, and converted into a volatile violet energy. He can use this energy in several ways, from regeneration, to physical improvements, to ranged blasts.
There seems to be no limit to how much energy Midas can absorb.

Weaknesses:
Cold- heat is Midas first choice when absorbing energy. If you take that away, he must find another source, and others arent so readily available
Midas can absorb the energy from attacks,but his body still takes the damage. He can use energy to heal,but this reduces the amount he can use to fight.
While midas has no limit to the energy he can absorb at one time, he can not store energy for long. He can not charge up. He must gain energy either imidiatly prior to using it, or during use.


Brief History:
"Yeah, no. Dont know you that well, sorry"

Other:
Midas enjoys both the bottle and the smoke abit to much.
Midas likes to look at the stars.
Hidden 7 yrs ago Post by EchoicChamber
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@Mistory Midas looks like a really interesting character concept! Before I approve him, though, would you mind telling me his history via PM so I can approve it? I don't mind having a vague history on the sheet, but I would like to check over it just so I can see what you've got planned and the like. c:
Hidden 7 yrs ago Post by ScoundrelQueen
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ScoundrelQueen The Bitchy

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Hello, Dear Echo! Sorry if my backstories seem a bit precise- I've done some serious backstory collaboration on them, as you know!

Also hello fellow humans. Please message me about backstories I love them they're my favorite.



(I don't know why this specific hider isnt't woking.)





Full Name: Doctor Mina Louise Aldridge

Nicknames/Aliases: Doc, The Good Doctor

Age: 28

Gender: Female

Gift: Fine bioelectrical manipulation/suspension (Control over the micro-level electrical impulses in living things, able to be used for slowing bodily function to a "suspended animation" state, and stopping and starting the heart and other organs)

Loyalty: Wanderer (formerly Erubescan)

Description: 6’0”, with a lean-muscled figure and tawny skin. She has toffee-brown eyes and gentle, graceful facial features, framed by extremely long and often untamed natural hair. Her hair is typically tied back at her neck, but still difficult to keep a handle on. 

She most often wears a T-shirt, running shoes, and Erubescan military-issued pants. Hailing from the territory formerly known as Georgia, Mina speaks with a thick Southern accent.

Personality: Calm and collected, with a natural desire to nurture and care for others. She has no tolerance for nonsense, however, and it would be amiss to take her kindness for weakness. Also may fight you over your (wrong) opinion on sweet tea.

Skills: Medical doctor specializing in trauma care and field surgery, Erubescan schooling, basic military training, skilled markswoman.

Weaknesses:
Gift requiring physical contact, strong moral code, severe post-traumatic stress disorder, which makes her prone to flashbacks and impulsive behavior during stressful combat.

Brief History: Mina moved into Citadel city and lived with a host family (the Sterlings) at a young age, partaking in an accelerated medical schooling track. She graduated as an M.D. at 25 and was promptly assigned to a military regiment as a front line doctor. 

She quickly found the work to be less noble than she had hoped for, and defected mid-mission after serving over two years on the front lines. Her life in the aftermath consisted of wandering the Wasteland with her stollen medical kit, tending to refugees and the factionless while raiding bunkers and abandoned settlements for further supplies. 



She ran across the Wanderers several months ago, and was accepted into their group after her quick thinking and medical training saved a member of their group from life-threatening injuries that would not respond to gift-healing. While her positive demeanor won her favor amongst most of the group, her behavior during a recent attack left several wondering about the real nature of the good doctor’s past.

She is close to many members of the little "family," and has taken up a semi-romantic relationship with Dutch Dalton. She vouched for Larke's medical training and argued in favor of his life when he was captured, but has avoided interaction with the prisoners, as well as the subject of interrogation.






I'll add my factioners tomorrow, if that's alright! Just a Lulu and a Beretta, probably.
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