In ancient times seven kingdoms chose to rid themselves of all their weapons and instead settle their disputes with magic and cards with the power of souls sealed by ancient sorcerers known as the Warriors of End. These Warriors would become protectors and ambassadors of their nations for many years, until a great event occurred. Some Warriors left or deserted their duties as sacred protectors of their kingdoms and instead became terrors with great power.
In order to keep the world safe and protected. All the Warriors of End were sealed in their own cards that once belonged to their Leaders. And the ancient history faded, alongside the magic that sealed souls into magical parchment. And the world forgot all about the cards and those Warriors.
Until more recently. Something has awakened ancient Black Cards, distributed among several individuals who have now become host or partners to spirits of the Warriors of End. Something is coming. Something like an ancient evil that has called the Warriors to awaken.
But that doesn’t necessarily mean that all the Warriors are here to save the world. Save the world or destroy it. Through adventures and journeys of discovering the ancient history and fighting ancient villains and new villains.
RP
Several individuals are handed Black Cards in mysterious ways though all visited by a mysteriously robbed individual. These individuals all have experience with a single card game that has swept the Japanese Nation and is slowly spreading out globally. This game is World’s End. And these individuals are strong duelist or soon awaken to be stronger than the rest.
The RP is both a card game esque RP, with also high fantasy adventure. Some slice of life elements, have a date, have complicated family situations, make friends, hang out with them, go to school, meanwhile events will disrupt your current life at times.
The RP will be split into several different sections, there will be duels, there will be using your cards though in a less duel way and more like summon them into real life as you fight ancient monsters that are real fantasy adventure, and downtime with slice of life and character development.
World’s End
Six years ago unbeknownst to the public, a man by the name of Naito Ren had went on a soul journey. Looking for spiritual guidance he found himself enamored by the uncovering history of the ancient World’s End. Researching about the ancient magic, how nations fought wars with the souls of their captured enemies in magical parchment, and seeing the Black Cards firsthand. Something magical happened to him on that day. As the Black Cards vanished in his hands. Proof enough that the stories were real he began funding for a new card game, World’s End.
Though Naito Ren’s contribution to World’s End would never be publically stated. Instead it has turned into a marketing giant from J-Tech Tokyo run by Fukuwa Ayumu. Who designs the boards and holograms of World’s End and Honda Global Marketing Association run by Honda Michi who funds all the marketing and makes connections with business to source and print the cards and merchandise.
The names Fukuwa and Honda became household names and are often contribution for the creation of World’s End. No one knew how popular this game would get in the six years of its creation, but it has slowly began to explode in popularity. Honda Michi only public goal is to spread World’s End and her products more globally.
Character Sheet
Name: [insert your name here]
Age: [15+]
Gender: [Male or Female]
Rank: [in this world Rank is an indicator of your skill. D-C being the lowest rank at beginner and apprentice. B-A being the mid ranks at intermediate and adept. Master and Champions are the highest titles you can earn. I am only allowing 1 person to play a Champion ranked character. Beyond that you can choose between D-A.]
Appearance: [I acquire a description as well a picture cannot conjure up smell, or sound. Anime is fine, but don’t go super absurd. Beside hairstyle]
Personality: [Remember to be nuisances give them flaws and strengths. Make them believable because it betters the story]
Playstyle: [what playstyle are you known for?]
Reputation: [what are some things your allies and foes you have made say about you? Are you well liked in the World End circuit? Are you feared? Hated.]
Deck: [leave blank till your deck is made, but if you want to name your decks and you have a good idea. Go right ahead.]
Leader: [the name of your leader. If you guys have pictures or a name of any sort go right ahead. Even write a little descriptor or lore thing here, go right ahead.]
History: [A few things not everyone has to have a tragic backstory, second please you don’t have to write anything crazy, but go for quality, and third off be creative. I love a good creative history. How long you have been playing World End is up to you, but at least make them reasonably able to understand the game.]
Theme Song: [sort of optional I love a good theme song. I love a good musical number because it helps define a character just through music alone]
Battle Song: [that’s right ladies and gentleman not only do you need a good theme song, you need a good battle theme to really nod your head to when things get serious]
Misc: [anything I forgot. Maybe relationships with the other players in this RP. Do you know them maybe? Heard of them second hand. The world is your oyster]
Warrior of End
[summary of your Warrior End. Doesn’t have to be lengthy simply looking for a quality story to sink my teeth into.]
Virtuous or Corrupted: [you chose]
Reputation: [were they liked in the ancient times, were they hated, feared, respect, worshipped maybe, etc.]
Appearance: [picture and description, the things a picture cannot give]
Leader: [these are the identities of your mysterious Black Cards you have received. Give a name. An appearance. Or tell me what you’re looking for.]
Skills: [things they are good at, exceptionally good at. 3.]
I heard there's still a bit of a problem with the Warrior of End, so I will just leave it here for the moment. You guys can see what's wrong with it.
"Sometimes, following your heart is not the best way."
<Full name> Amara Nakajima
<Age> 21
<Gender> Male
<Height> 186 cm
<Rank> A
Appearance//:
Amara appears as a tall and fair-built individual. He is not muscular, but he is surprisingly fit for a normal computer university students, with constant exercises and physical training to keep both his body and mind active and fresh, ready for perceptions and thinking. He is far-sighted, a fairly abnormal trait from birth, so normally he would require a glasses for studying or reading. But during duels or other activities, he would take them off. But perhaps the most distinguished feature of Amara is that he always dresses cleanly and nicely everywhere he goes, most preferably suits and tie, and perhaps a dark overcoat if the weather got cold.
Personality//:
Prideful, not easily infuriated and patient is Amara's character defining trait. Partly because it was hereditary. But partly osecause he is capable World End player, having won a number of intermediate tournaments. When faced with danger or a challenge, while deep inside, he might produce fear and anxiety, as everybody all had the sense of insecurity, on the outside, he rarely ever shows it. Met a strong opponent, he does not whimper, but stood tall and proudly against it. Faced with danger or stress, he calmly analyse the situation as long as possible before taking actions. Being with Amara, one can feel that everything around them slows down.
But behind this calm and collected mask is a characteristic that one can conclude as ruthless or cynical. In reality, it is best concluded with two words: efficient and goal-oriented. He believes the end justifies the means, and how people achieve things does not matter if the final goal is not achieved. While his goals most of the time are morally justified and very good-natured, his method of achieving it sometimes is not. And he will stop at nothing to attain those goals. Taking the matter philosophically, Amara can be considered a realist: a person who looks at matters at its core, rather than what could have been, and that the world and ideology has no correlation to each other. This allows Amara to focus more on the goals ahead, figuring out efficient solutions, but as a result, can be cynical and ruthless at times, considering that he is not affected by morality or ideology when making decisions.
Due to his powerful position in the social hierarchy, being a son of a diplomat, Amara also had some influences from his father. Perceptive and analytical, he had a variety of social connections, but not many friends. This is not because he wasn't able to make friends, but he would rather spend time establishing good social connections than hanging out with friends. That said, he wasn't entirely 'friend-less'. He had a number of friends who he also showed respect for. In the eyes of many, he was not very trustful, but they all found Amara to be very useful, with his status and resourcefulness.
History//:
Born in a high-classed and powerful family bloodline, Amara is not expected to take the family's business of being a diplomat, however, but rather to be independent, being able to properly deal with his own business at a very young age. He was perceptive and curious at his core, and as a result, had a successful academic life, finishing twelve years of basic education with ease. Currently studying in university in the field of computer science, he had already established a business for himself, spreading his team's project across the nation. The project is a system to store and record student's record and school news to everyone via social media, a rising popular trend among students, and was loved by many schools. At the age of 21, he had earned a good amount of net worth for his project in university.
He had a fond on the card game World End for several years, even before high school. He regarded it as a stress relieve tool that he could spend the time playing while still keeping his mind active. Originally introduced by a friend of his, he was given an 'ok' deck, since his friend was not a ranked player. He soon developed interest when learning the rules and perhaps most importantly, the infinite possible synergy that the cards had with each other. He soon renovated his deck, and as time passed on, he began to earn enough money, he began to add in more powerful rare cards to boost the power of his deck. Skipping years until he is in university, he has achieved the rank of A, and considered one of the most powerful intermediate players, ready to take on the national championship
<Reputation> Many of his connections often distrust him, but find him very useful. His friends around him sometimes regard him so, as he is sometimes a bit cynical and manipulative. Only his close friends are able to see that after all of his actions, he was a good man and was only aiming for the good of everyone.
In the world of World End, he is regarded as one of the most powerful in the intermediate level. Known as 'The might of Okinawa', his reputation among the World End players has some variety. While a relative few players regard him as unskilled, using 'cowardly' tactics and relying on rare powerful card, the majority of the player-base held a certain amount of admiration for his ability. Some others feared him for the sheer brutality of the Aegis, some others held a wish to face him as a worthy adversary. But in general, he is not to be underestimated.
Last year, during the qualification tournament, having utterly crushed Kobe's representative, it would not be a surprise that he would be able to steamroll Tokyo's representative, Shibata Rinko, and head straight for the duel against Yokohama's 'great talent'. But as it turned out, the seemingly indestructible god had tumbled to the Earth, as 'The might of Okinawa' was taken down. As the later-champion of the tournament looked down on him in condescension and humiliation, something had sparked inside the young and promising university student: a fire of resentment that would never be extinguished.
<General theme>
<Battle theme>
<Playstyles> Control tempo. Basically defensive, protecting his board while evolving his leader, and then finally unleashing the legendary card Heavenly Aegis to crush his opponent.
<Leader> Aegis
<Deck name> Divine Shield
Warrior of End
Torn by the horrors of war that his country, Alabas, had suffered throughout the century of countless warfare, the moment king Lannes II was ascended to the throne, he knew that his day wouldn't last long. His country was threatened by three other kingdoms, each of them a lot more powerful than his, and they were all eager to tear his lands, and his people, apart for their own lust for conquest and infamy. But he had no choice but to stand up for his people, and take on the sword so that everybody could have their lives rested, even if his actions were merely delaying the inevitable. On the night of the ascension, before heading out to the battlefield early in the next day, the newly ascended king Lanne went into his praying chamber. Silent and sorrowful, he purely and whole-heartedly pray for the best for his country, and that his action would not be in vain.
And, for the first time ever, his prayer was heard...
In front of him, a beautiful goddess, with waist-length, silky light-colored hair descended upon him, slowly, steadily, as she took her first step onto the world that she knew for a long time. And in front of her, a man whose goal were righteous, pure and was yet fated with an impending and ill-fated doom.
She looked at him in the eyes, her two hands placed on his shoulders, beset by the ironies of his life, and reality. And in her deep blue eyes, a light, a spark, a glimmer of the divine appeared, as she had decided to break the rules of Heaven to interfere with the mortal world. She bestowed upon him the divine armor of the Gods, the armor made of materials so immense and strong that no mortals would be able to break it. So that he could forever protect his kingdom from the tyranny that was threatening to tear it to pieces.
And then, she disappeared. Forever. Never to return to him again.
The next day, the king arrived on the battlefield, with renewed confidence and faith. Wearing the blessed armor of the goddess, he no longer held fear in his eyes, as he led his men into battle. With every impassioned swing of the sword, his men and files followed suit. With the skyward thrust of his double-edged blade, the battlefield rang aloud with battle cries of victory. And from that point onwards, he was known across the land as the unfathomable shield of Alabas, and was worshipped and treated as if he was a god himself.
But little did he know, for breaching heaven's decree, and for a mortal to possess an item of the gods, his soul was not allowed to set free. Even after death...
<Alignment> Virtuous
<Appearance>
Young, ambitious and prideful, Lannes also dresses fairly neatly to fit with his reputation as a king and god that the people see him as. Overall, his taste for fashion is fairly compatible with Amara, and they got along well with each other in terms of appearances and manners, but it is the ideology that differentiate those two together. Amara thinks Lannes is too naïve, while Lannes thinks Amara is too cynical for his aspirations
<Reputation>
Respected and worshipped as a god by almost everyone in his kingdom, though a few of those who had lived with him had noticed that he wasn't anywhere near a god. After all the battles, and the bloodshed, he returned home full of praises and luxury. As a result, he had steadily grown to be too comfortable with it. But ultimately, they all regard him as someone with a high sense of duty, loyalty and protection.
While Lannes do not usually take over Amara's body, when he does, it is not the manner or posture that appears different. It is the tone. While Amara's speeches are more calculated, low toned and somewhat chilly, Lannes's words are more compassionate, warm and idealistic than the normal realist Amara. But they both share the same trait of being emotionally unconquerable and is fierce in combat.