Physical Description: A tall, slender individual with gaunt cheeks and noticeably sharp features. All in all: average physique. He keeps his reddish-brown, auburn hair in a slightly unkempt manner and prefers staying clean shaven. Often seen dressed in a beige trench coat with a white dress shirt underneath tucked into dark grey pants and light brown casual boots. He also wears a black belt with a brass buckle and, most noticeably, a navy tie with pictures of little brown dachshunds on it.
Personality: A wholly optimistic, eccentric sort who is steadfast in his beliefs and his life mission. Eli is oftentimes both confident and clueless regarding the things he does, as well as being oblivious to the obvious. Although he doesn't necessarily believe in a particular God, he does proclaim that he is led through life by a higher power and that the universe will always find him a way. He is hesitant of physical confrontation and is often reduced to a cowardly, bargaining state when threatened with violence. He is quick to become friendly with others and is even intrusively so, to the point of annoyance. His blunt, straightforward attitude can be both a blessing and a curse. For the sake of fulfilling his goals, he is not shy of doing legally questionable things, although these are only mild offenses including breaking and entering, theft, etc.
Background: Eli's place of birth and his parents are a distant, faded memory buried deep within his psyche but he does remember that his birth name is Yakov Tukhachevsky and that he is a distant relative of horror novelist Randolph Carter who has been a person of interest for the US government before his disappearance at some point in history. He was raised in an adoption home in Oregon until the age of 18 where he left and took on the name Elias Carter after learning of his genealogy. From this point on he worked odd jobs here and there and lived in a shabby one bedroom apartment with some nutjob (Eli took the couch) who up and disappeared one day in June of '07. One day, he received a package containing an old silver key. This one antique basically changed his life and opened his eyes to a whole new reality. Hopping into his blue '62 Volkswagen Beetle, he's been journeying across America ever since; involving himself in various strange phenomena tracked by the CIA. He hopes that one day he'll find the person or entity that gave him the silver key. His journey takes him to Innsmouth, Massachusetts where a high school senior mysteriously vanished, leaving nothing behind but a puddle of green water by her bedside.
Possessions: • Blue 1962 Volkswagen Beetle • Silver Key - What does a key do? Why it opens a door of course. This special key opens many doors—doors unbound by the fabric of neither space nor time. Those who use these doors are also protected from the mind-rendering horrors they may see beyond the veil. Likewise, those from the beyond who pass through these doors must abide by the laws of the dimension they enter. But be wary key keeper, lock your doors for uninvited guests may leave or enter at their own discretion...
Special Traits: • Mildly Prophetic - As a result of using the Silver Key, the keeper may experience bouts of prophecy. It's nothing like a vision or anything similarly substantial. Rather, the keeper "feels" these prophecies, like a chill creeping down one's spine, urging them forward on their path to fulfill some goal. Literally "go with the flow."
Subject #: 24048096 Threat Level: Level 4, worst case scenario. Generally sits at 3. Name: Duke Alexander Chillstone Gender: Male Age: 500 Date of Birth: 1518 Blood Type: Used to be O Positive, but he never knew and kinda hasn't ever seen a doctor Eye Color: Golden like honey, or Black as the abyss (when feeding) Height/Weight: 6'4", 140lbs Occupation: Incubus full time Physical Description: The Duke is an ominous figure, besides just his impressive height. Pale skin and a deep, raspy voice that feels as if it's rarely used, build off of his dark attire. His golden eyes lurk beneath Stark black hair, seeming to look into your very soul and see your fears. Humans are generally uneasy by just his appearance, the feeling of a gazelle in a cheetah's way.
Speaking of predators, he very much looks like one beneath the cloak and old school wide brimmed hat. Lean, powerful muscles ripple beneath the skin, his nails slightly longer than normal with slight points, and his teeth seem just too white and perfect.
But those who don't feel the predator are quick to find his appearance pleasing to the eye, his voice like honey in their veins, and his eyes like heaven given form.
Personality: The Duke is a quiet one, a watcher on the sides more often than not. This extends into his direct interactions with others, as he'll often flow with whatever someone else is saying. Rarely offering information or strong opinions, the Duke is a liar at heart. You'll hear what you want to, or don't want to if he thinks he'll gain from bringing you down, depending on his mood or if he's looking to feed.
While not an emotional sort, the Duke does experience high and low emotions. They've just been muted over the centuries, twisting and turning into shades of their former selves. While his most common feelings are of boredom and annoyance, he can feel joy and excitement easily. Anger, too, can be quick to appear and leave just as fast.
All in all, however, one can most aptly describe the Duke as a forgettable experience.
The main exception being that when he wants to be, the Duke can be incredibly energetic and charismatic, sweet talking his way into secrets and confidences.
Background: The Duke lived a simple life of riches and rulers, the sole heir to a modest kingdom in 16th century Europe. He learned his duties, how to protect himself from poisons and spies, and everything deemed necessary for him to take the Throne.
Everything was life as normal. He took the Throne young, his parents dieing in a siege on the castle as rubble fell on top of them. He made treaties and wars, took a wife, and made Allies and enemies.
Nothing unique, nothing different.
Until he made the wrong enemy. A rival kingdom with a particularly powerful, spiteful witch.
The Duke was cursed with a blessing. Changed, Enhanced, but unable to feed on anything but negativity. By the time he came to his senses the next day, his kingdom was gone. Those he hadn't killed had fled, his horrors fresh in their minds.
Centuries passed after he'd gotten his revenge on that insignificant human rival, and he traveled. He watched, intervening at first but eventually he stopped even that. He became jaded and numb to the old horrors of the mortal world, always feeding on that negativity that persisted.
Now he feels himself drawn to this mysterious little town. The negativity is palpable, and he feels a great feast is waiting.
And even though he won't admit it, even to himself, he deeply wonders what happened to that little girl.
Possessions: A simple bejeweled golden necklace, with an ancient insignia on the back. The last remaining piece from his human past. Special Traits:
Enhanced strength, 4 times that of a human
Increased speed, able to keep up with most vehicles (cap at 50mph)
Enhanced senses, darkness or bright lights do not blind him. He can track a smell up to a mile out. He can hear a whisper up to 1,000 feet and heart the faintest of noises nearby.
Minor Shapeshifting
Dream / Negative Energy eating, can eat 'bad' dreams, subjective to the dreamer, and draw in negative energy from beings to feed
Dream Walking, can mentally enter a dream to communicate to a sleeping being without fear of injury
Sexuality: Heterosexual Relationship Status: Single Personality: Zach isn't a planner by any means, he works on his own schedule and puts himself into action. For instance, he'll just get ready for work as soon as possible. Grabbing what he can, food, equipment, and other necessities for the day without really thinking ahead. Perhaps it's packing a heavier lunch if he had to stay later or his Guard card (which is forgotten, some days.) He is blunt, crass even when he's pissed. He doesn't bullshit or cut corners, he'll get what needs to be said out. Which to some may come across as him being a jerk, however, it's just how he projects himself. He maintains a tough persona, to impress the ladies and get in with the 'cool' cliques.
It's how he was during high school and it stuck with him when he graduated, of course, Zach has compassion he isn't cold or insincere to others. He's stuck in his own loop of emotions, social exchanges can be smooth or patchy with Zach. He's always been one to day dream, maybe it's because he tries to find the right things to say or because he doesn't want to be rejected by someone. Such behavior has some people scratching their heads when he doesn't respond when someone is attempting to engage in conversation with him.
Clothing - Ripped blue jeans, white undershirt, old leather jacket, black combat boots, white socks.
Purse/Wallet - 100 USD.
Black Stiletto Knife
Massachusetts Guard Card
State Drivers License
Pager
Leatherman Multitool
House Keys
A Red Ribbon
12 pieces of gum.
Residence:
Beretta M9 Pistol
4x15RD 9mm Magazines
Level II Security Armor
Various Atheltic Trophies
A bit of weed.
ISS Uniform
Massachusetts Firearms Certificate
Innsmouth Varsity Football Jacket
Innsmouth Public Library Card
A copy of 1984
Leg-drop Pistol Holster
History
Life Before the Abduction:
A jock by all means of the word.
Zach was athletic to put it simply, he was always into sports - especially football when he was growing up it's all he played. Under the supervision of his parents, he usually plays games with his friends from the neighborhood as they went around tackling each other in the mud and pushed up grass. His family, for the most part, was stable, his father Michael Nato was out of town most of the time on business as he led a petroleum mining corporation. His mother, Maria stayed at home and cared for Zach, yet she seemed to be led astray when Zach's Uncle-in-Law.
Biff Hellcat.
Biff always saw himself over, since he did just live beside the family thanks to Michael who bought and paid for the housing that Biff lived in. Maria and Biff spent a lot of time together, Zach didn't think of it too much and didn't pay too much attention to Biff until later in his life. Elementary school was a breeze, socially for Zach. While his grades faltered due to his antics with the cliques he was in, he managed to get by. In high school, while he continued to maintain his persona he struggled with maintaining a B average. It was imperative for him to do so, or he'd be kicked off the sports teams he was on - albeit the most important to him ended up being football.
Time after time Zach found himself on the edge of losing it all as he grades scraped just above a B average. Yet, luck wasn't on his side. During the senior play offs, maybe he wasn't paying attention or fate had other plans but Zach slipped in the mud and fell onto quarterback Grant Masterson. Zach broke his leg and Masterson broke his left arm and fractured his hip, the injuries put both men out of the game and as a result, Innsmouth Minutemen lost the play offs. What may have been a mistake or accident wasn't treated as such. Grant, the team, and the school lost respect for Zach, some shunned him, others out right hated him while a few never spoke to him again.
It was a devastating blow to him socially, emotionally. He was a wreck, the news just seemed to get grimmer as he laid in his cold hospital bed. Biff had an affair with his mother, while he didn't expect it considering Biff's nature as a person. The family was getting a divorce, Michael was seriously pissed. His mother had alleged the same against him for his long trips out in Seattle. It was a messy divorce, something Zach wishes he could forget. Yet, like the rest of society, he has to accept that's what happened and move on while they still have the power to do so. Zach and Biff aren't on talking terms and haven't been since.
After high school, Zach moved to work in security, specifically Innsmouth Security Solutions. A small company which ran armored trucks in Northern New England, the company constantly fights off attempts of buy outs by larger companies. The employment held steady as Zach worked for a few years, he became the shift supervisor and was constantly out of town since the routes head miles north.
When Suzanne Moore was found missing. He dropped everything, could her death be the push this outcast athlete needed to get out this rut? Or would it push him into something more sinister?
History with Suzanne Moore:
It was in their Sophmore year when Zach got into a dating seriously, he met Suzie. The girl had an interest in the jock, yet it faded quickly - after about a week which seriously set Zach off. He was disgruntled, angry, Zach was never the violent type but the way he acted after the split may indicate those who don't know him that he may have some issues. Maybe she didn't see anything in him, but he saw something in her. Which is why he stalked her for a few months, out of delusion or perhaps desperate for the kind of affection that he'd never been shown before. It would be in his Junior year when the sheriff's office was involved.
They arrested Zach and took him to the station, after interrogating him they gave him the choice of court or 40 hours community service and counseling. He took the latter, after being formally warned and doing his community service (in the weekly garbage clean up) he was sent to Innsmouth General Hospital to be admitted to the counseling. It lasted for about three months after the doctor gave the green light to the Sheriff's office he was free from what seemed like such a quiet and dark chapter of his life.
Suzie, her family and the Sheriff's office were the only ones to know about the stalking.
Well, minus Suzie now...
Extras
Character Quote: "Could I give a shit?" Deviances: His prescence is uneasy to some. Theme Song:♫
Summary: La-Zha or the 'Seer of Cyl' as its followers call it, is a being of unknown origins, appearing to be somewhat aquatic in nature. La-Zha itself (herself?) alone is dangerous enough, at least warranting a ranking of three stars. However, we lack a full understanding of it's complete abilities. We have never been able to observe it up close and determine the full scope of its threat. However - we can assume it has some sway over the human mind, or at least is more charismatic than its appearance suggests. In the time that it has been on the CIA's radar, it has become apparent that it has gathered a respectable following of people for some unknown purpose. In summary - the 'Seer' has been given a five-star rating simply because of the numerous unknowns surrounding it and it's capabilities. Treat with extreme caution and under no circumstance should you be alone with it due to assumed violent and sadistic tendencies.
Physical Profile:
"Physical? Ah-ah. First, open your mind. Make it malleable and pliable. Open it to things that would shatter your sense of reality."
Name: 'La-Zha' Gender: Appears to have a feminine body type, but presumed not to adhere to traditional human genders. Age: Indeterminate. Appears as a small humanoid. Possibly passes itself off as a young girl. Date of Birth: Indeterminate. Blood Type: Indeterminate. Eye Color: N/A Height/Weight: 5'2 feet (1.6 Meters) 110lbs (50kg) Occupation: Cult Leader and 'Seer'? Physical Description: La-Zha is quite unassuming, compared to some of the other creatures that exist out there - which only makes it all the more dangerous when dealing with them, thanks to all the unknowns that factor into play. There is also a chance that this limited human form of its, is only something that is limiting to it upon our plane of existence. It is quite likely that this is nothing more than a vessel, a shell, for something much more frightening and terrible. Even now though, its appearance is something that would likely give most normal people quite a scare.
Its current form takes a fairly small, frail looking, feminine one. It has long, silvery-blond hair that falls to its waist and is generally unkempt and messy. Oddly, it almost feels like a film of some sort, with a somewhat sticky and slimy texture. Its body is a pale, unnatural blue color and is cold and clammy to the touch, seemingly always damp with some sort of cool liquid. It seems to have some sort of 'gills' on its stomach, which seems to be used for breathing underwater. Its face however, is far from comforting to look at. Where it's eyes should be, are instead a stitching of what seems to be extremely durable wire, preventing the eyes from opening. Around its head, it seems to wear a slightly worn red ribbon, typically obscuring it. It has incredibly sharp, pointed teeth reminiscent of perhaps a piranha or shark, able to cut flesh easily with retractable black claws to match.
Does not seem fond of clothing, typically only wears an ill-fitting jacket and an iron collar around its neck. It's voice is oddly soothing to those who listen, and perhaps has somewhat of a low-level psychological calming effect. Its hair has two eye-shaped pendants on them. Look closely, and you might think they move.
Psychological Profile:
"Heh...to most humans, I would appear savage. Such beautiful eyes, yet so blind. Pitiful, really. Most of you are only good for appetizers. Ah, can you blame this one though? A fish out of its pond. Caught on dry land in the net of an old fisherman."
Personality: Truthfully, it's personality is difficult to entirely pin down. Upon first impression, the Seer is a fairly friendly and amicable person. It enjoys dialogue with humans, often going out of its way for even a brief conversation with one. To us humans, it appears fickle, and somewhat whimsical. It seems to always take pleasure in doing new things, or never doing the same thing the same why twice, at least. To those in its cult, it will treat with respect, friendliness, and compassion - for the most part. It treats most humans aside from those in the cult as lesser beings, though not arrogantly. If anything, it seems to pity or feel sorry for them.
What La-Zha wants out of this cult, out of its time here on earth, is unknown to all but itself. Despite the fact It has an entire cult basically dedicated to it and this 'Cyl-Nysiq' it does not directly interact with them much. It seems to enjoy letting them fumble around and figure out things on their own, with only loosely overseeing them when it suits it. It however, does seem to like teaching humans with the capacity for it, 'magic', or at least a form of it.
Note: While we can not confirm these reports, we can deduce that the 'Seer' is a savage creature, at least by human standards. Cruel, sadistic, and it seems to find particular enjoyment in stalking and hunting humans. For what reason, it isn't known, if any other than entertainment.
At times, it seems to treat the world much like a child who doesn't understand the difference between 'right and wrong'. Or perhaps it thinks itself above such trivialities?
Background: It is unknown when La-Zha first came to be. Or at least, when it first appeared on earth. It is assumed to be much, much, older than its slight, frail appearance suggests, but how long it has been operating in Innsmouth is something of a mystery. The CIA first became aware of its presence some odd years ago after a sighting of a 'fish monster' on the beaches of the city. Since then, it has become somewhat of a local legend though sorely twisted by rumor and far from reality. It is easily assumed that La-Zha isn't from earth. Or at least, if it is, then its from a place far removed from normal humans, likely dwelling somewhere beneath the oceans or in some other watery place.
When it first appeared on the beaches, it was dazed, confused - almost as if it had somehow ended up here by accident. This is when the first reports of a 'Fish Man' came in. For the first few years, 'La-Zha' was akin to a child lost in a forest of candy. It found humans absolutely fascinating in a number of different and not exactly morally correct ways, and as such, entertained itself by hunting or otherwise messing with them. Stalking, sneaking into peoples homes, etc.
Usually, it lived in abandoned places near the waterfront, the outskirts of town, or in the sewers. It deigns not to stay in one place for long, often never staying in one place of living for more than a week. less, if its found a human to entertain itself with. It wasn't until a year after it first arrived did it found a human with the potential for something greater, did it decide to communicate in their primitive way. This human teenager by the name of Camilla Prescott would eventually help it gather a small group of other, similarly talented humans and eventually lay the foundations for the 'Cylnath Scholars'.
The cult itself has been around for six years - since 2012, and for the most part has remained ambiguous in its activities and if investigated they say they are merely a group of people looking for 'Something Greater'. The cult itself is relatively small, with only a handful of around 20-30 people.
Possessions: N/A - it carries nothing on it, for its mind stores everything valuable.
Special Traits: Inhuman Physiology: La-Zha isn't quite human, if it wasn't painfully obvious. Despite its frail looking appearance, one would do well not to underestimate its physical ability. While perhaps not the strongest when compared to a human who spends a lot of their time taking care of their muscles, La-Zha would give most average humans a good run for their money. Its true abilities however, lie in its acrobatics, agility, and reaction time. La-Zha has a reaction time that makes even the best humans pale in comparison. With muscles built for agility and speed, it gives it a frightening edge of any human. We haven't seen it in combat so it is difficult to tell what the best method for fighting it would be.
Additionally, it is able to move in water as if it were a second home as well as breathe and stay under for extended periods of time.
Seer's Sight Oh certainly, to you humans it might appear blind and maimed - but it sees so much more. Its vision is so much better than you humans could ever hope to see. It sees into realms and dimensions beyond this one's own. Usually, it 'Sees' things by smell, sound, and echolocation. It has the uncanny ability to nearly be able to see better than most humans can with it. It can track a scent nearly a mile away, and its hearing is adept enough to hear the faintest whisper from feet away.
However - it could theoretically be thrown temporarily off-guard by having to pick through lots of scents, or an extremely loud noise. It isn't likely to work more than once in quick succession however, as it would simply start using another sense to compensate.
Durability: Oddly, it seems to be able to take quite a beating and still remain standing. While nothing on super-human levels, compared to humans its body is capable of enduring injuries fatal to them. While bullets and such still work just as effectively, as would brute-force should the assailant be a match for her physically, many would be surprised simply by how much punishment this frail looking thing is able to take.
Eldritch Rites: It knows things. Things humans should never be allowed to learn of. To speak of, let alone see. It can teach these things to humans, should they have the proper capacity and insight for it. However, it can not cast these things itself. It is merely a teacher - a font of forbidden knowledge to those who would listen.
Tooth and Claw: It's teeth and claws can cut through flesh as easily as air. Typically, while it avoids fighting these are its primary weapons. The claws themselves are retractable, and about two inches in length. Capable of nicking stone, but not cleanly.
Siren Song: Despite its maimed appearance, its voice conversely seems a sweet as honey. While not overpowering, most humans find themselves agreeing with it and doing as it says more often than not. It is one of the ways it often gets itself out of trouble with humans.
Related Articles of Interest
~NPC's and other related articles~
To be used in a support capacity
Subject Classification:
Subject #: 27555464
Threat Level: ⛥⛥⛥⛥
Summary: The 'Witch of Cylnath'. The first taught by the creature known as 'La-Zha'. She is the one who suggested the idea of bringing together like-minded humans with the capcity in order for her and La-Zha to teach. The respected leader of the Cylnath Scholars. She holds considerable power among them, and could easily sway them into doing whatever she desired. Perhaps not powerful on her own compared to some others, but with resources and the backing of the cult, one should be careful when dealing with her.
Gender: Female Age: 26 Date of Birth: 11/07/1992 Blood Type: O- Eye Color: Amber Height/Weight: 5'7" (1.7 Meters) 136lbs (62kgs) Occupation: Lawyer, Witch/Cultist. Physical Description: Standing at 5'7", Camilla stands taller than what most would expect of an average woman. She has a medium frame with long black hair, typically done up in a bun or other ponytail to stop it from getting in the way. She can often be seen wearing glasses and seems to possess a fair amount of beauty.
Personality: Intelligent and Erudite, Camilla is a woman who values the mind over the physical. Yet, at the same time she possesses a curiosity and an eagerness to explore and learn more with views not entirely grounded in reality. Perhaps that is the reason that La-Zha was drawn to this particular individual. Camilla is a stubborn, if serious individual though she is fairly friendly and won't turn down idle chatter. Many people seem to think she possesses unnatural charisma about her. While she isn't power-hungry, she will stop at nothing to learn.
Background: Innsmouth born and raised, Camilla is from a wealthy business family. She inherited quite the fortune from a young age. At the age of seventeen, around the time she met La-Zha her parents mysteriously died and it is assumed she murdered them at the beings orders in an effort to attain understanding something humans shouldn't. She went on to graduate high school not long after, and upon doing so started looking for recruits to her little group, guided occasionally by La-Zha. She went on to attain a bachelors degree in law, and then to complete law school.
She handles most of the organizations legal affairs, and should one member find themselves on the wrong side of the law is more than happy to provide services free of charge.
Possessions:
Grimoire A book gifted by La-Zha. it is of unknown origins, and written in numerous inhuman languages, but supposedly holds the secrets of the universe. She studies it daily, and always attempts to unravel it.
Ritual items Items involved in ritualistic practices. Herbs, spices, animal guts, blood...it is a wide array of items. She keeps some less questionable ones on hand.
Special Traits: Eldritch Witchcraft: The first taught by the being known as La-Zha. Camilla has a great affinity for things of the otherworldly nature. Rituals, rites, summonings, esoteric practices. She can cast charms, enchantments, and call forth powers from the beyond. By far, her most directly dangerous set of abilities. Mostly, it can't be used directly and requires a bit of preparation.
Witch's Glamour: A simple enchantment that enhances the physical overtime. It effectively grants her a flawless appearance, as well as makes her words seem to carry more weight.
Expanded Mind: Her mind goes beyond that of most humans. Able to process things at a faster rate, solve problems, and simply all-around be 'better' than most.
Esoteric Medicine: A subset of Witchcraft dealing with healing. She is able to take mundane things and turn them into brews of various effectiveness. Used for healing, stamina enhancements, or perhaps something else entirely. They sell these in the black market in order to make a little extra money on the side.
A group of people founded by La-Zha and Camilla Prescott. A relatively new organization, but one that is concerning all the same with its unknown motivations and goals. Membership is usually only for those with an 'mind for greatness' or at least those that could potentially wield and understand Eldritch truths and Rites. While their group is relatively small to the more well-known groups in existence they have managed to snag some high-powered people in their order.
For the most part, they stick to the shadows and conduct their rituals and things under the cover of night or away from the prying eyes of others. No one is quite sure where their 'base' is, but it could be assumed they have no major place of operation and meetings are held at wherever is currently convenient. Perhaps not the most efficient way, but it makes tracking them and members difficult.
The cult has its hand in black-market organ trafficking, drug trafficking, human sacrifice, and worship of some creature known as Cyl-nysiq. Individual, they are not too powerful as most active members have only been active for a few years, nowhere near the required time to master eldritch magics without the direct intervention of one such being themselves. Even so, most are smart and able to even wield small magics.
Membership is attained two ways. They approach you, or you discover them and have the talent. After multiple background checks vetted by various independent private investigators and other such people, they will the interview and determine whether or not you have the talent.
A complete unknown, so we must assume the worst. The Deity these Scholars worship, and that La-Zha proclaims is a being that will bring salvation to those that give itself to it, and ruin to those who don't. It describes it as a 'Gentle, loving ocean accepting of all' and a 'Furious, raging storm that will sweep away all'
Need to discover more, but it is likely the Scholars themselves are even as ignorant as we.
Physical Description: A bit taller than the average woman with an athletic physique: lean and somewhat muscular build. She keeps her light brown hair in a tight knot behind her head. She is fond of leather jackets, plain shirts, blue jeans, and boots. She has a dog tag necklace that she will sometimes wear but it's more likely to be kept along with her other possessions.
Personality: If nothing else, driven would be the most accurate word to describe Emily. In any and all tasks, no matter how mundane, she'll pour every last bit of her effort into completing them. She enjoys her work immensely as an investigative journalist and has proven time and time again that she is very competent and skilled in doing her job, having cracked numerous minor cases and some major scandals throughout her near decade at the Arkham Inquirer. Smart and adaptive, she learns on the fly in order to get herself out of sticky situations, a necessary trait to have when on the job. At times she is quick to become irritated and isn't shy about lashing out physically if a situation pushes her over the edge. Under her calm and quiet confidence hides some anxiety issues. She tends to speak aloud to herself when on edge and even make self-deprecating comments. Although she does her best to hide this side of her.
Background: Born and raised Arkham native, Emily led a pretty average childhood and got by living in a home with a single parent struggling to raise her and her two older brothers. An above average student, Emily, instead of heading straight off to college as her father wanted her to do, she instead joined the military and completed several tours in Iran and Iraq. During her tours, she discovered a passion for war photojournalism. After her last tour, she worked a stint for a private security firm before receiving an invitation to come work for the Arkham Inquirer as a photographer; they saw talent in her through her war photographs. After a month of working as a photographer, Emily found herself in the thrall of a major political scandal. It took almost half a year of work but she ended up breaking the story single-handedly, earning her major favor with her publication. The thrill of the hunt caused her to immediately switch from photography to investigative journalism and she's never looked back since. Despite the promise of fame and recognition for her work, she never once used her real name in her articles, instead, she goes by the pen name of Emma Black. Fast forward to today, Emily has her sights set on Innsmouth, having been drawn to the sleepy port by the promise of intrigue.
❰ Male | Age 17 | 2001 Febuary 5th | Blood Type O+ | Subject #4366632 | Threat Level: ⛥ ❱
A P P E A R A N C E
Eye Color: Blue Height / Weight: 5'10 / 156 lbs
Quincy has a strong and lithe build that has been honed by years of fast-paced sports and working out at the school's gym. He is an athlete and can take a hit just as much as he can deal one out. He is considered attractive with dark hair and bright blue eyes. He has sharp cheekbones and olive toned skin. He is a bit thinner than some other members of the football team, but don't let his body structure fool you, he trains just as much if not more than the other members of his team.
P E R S O N A L I T Y
Quincy Knight is exactly who you would expect. He can be a jerk and has a bit of an aggressive personality. Its great on the field. He has high expectations on who he should appear to be and who those around him should appear to be. If one of his ‘friends’ suddenly makes a mistake and rumors of a negative connotation start floating around he fixes the problem. Either by throwing that person to the wolves or by disproving the rumor. No length is too long to make sure that he looks good to the eyes of the public.
Beneath his act he has a special love for TV Drama and reading. While he acts like he blows off school he is a very intelligent man and easily holds A’s in all his classes. He brushes it off as having to study so that he can stay in football but he actually enjoys doing his homework when he gets home. He also enjoys playing video games. He is a vegetarian as he finds meat repulsive and will go to great lengths to avoid it.
B I O G R A P H Y
Occupation: Student
All in all, Quincy Knight is your typical highschool jock. He is captain of the Junior High Football Team. His whole world revolves around being the “King” of highschool. He likes typical jock stuff - football and beating on the nerds for starters. Just the cute ones though. Yup. Closeted Homosexual. Not that he would sacrifice his position of Junior “King” for some guy though. No. Rather he got together with the most popular girl in school, Suzanne “Suzie” Moore. Together they dominated the field of romance. He made all the right moves and even though he didn’t love Suzie, she certainly seemed to love him. He figured he could deal with it and pretend to be a normal ‘straight’ jock till college.
Maybe he’d have to pretend his whole life though, because Suzie was going to apply for the same college. At least until she went missing that is. He knew he should be devastated but he couldn’t help but feel some relief that not only did he not have to touch her, but that with her missing he wouldn’t have to get with another pretty cheerleader in order to stay on top as “King.” Actually her case has led him to be even more popular! Everyone was treating him with extra care and he was pretty sure he wouldn’t even need to run a vote for being homecoming king.
Quincy Knight is good at ignoring the strange things that happen in Innsmouth; as most people are. He considers himself a relatively normal guy, he goes to school on time, plays the best on the field during practice, intends to go to college on a football scholarship - and if he must - marry a trophy wife. In fact Quincy feels that he has his whole life figured out. Even with Suzi going missing, he knows how to play the ‘sad boyfriend’ and will do anything to keep up appearances. Anything.
Quincy’s parents also appear to be painfully normal. His father, William Knight, is a doctor for the Local hospital. He never talks about work at home, beyond simply stating that his day was “good” or “Bad” and Quincy never bothers to ask further. His mother, Lacy Knight, works for the radio station 66.6 and Quincy loves listening to her announce the songs or interviewing the locals for the news. She makes up for her husband's lack of job description by always talking about her day. She loves her job and many people love her. She is a fun person to be around and almost everyone in town knows her.
Name: Gwyn Thatcher Gender: Male Age: 17 Date of Birth: August 4 Blood Type: AB+ Eye Color: Brown Height/Weight: 5’9”/160lbs Occupation: Student/Amatuer Photographer Physical Description: Gwyn is a skinny white kid that almost looks malnourished. His brown hair is somewhat long and rather unkempt, dirty and messy at all times. While he dresses well, his mannerisms and physical behaviors don’t reflect the same level of formal appearance, with a poor slouch, awkward facial expressions, and general fidgeting. His cheekbones are very well defined, one could even argue attractive were they not connected to the rest of him. Everything about Gwyn’s appearance screams “loner.”
Personality: Gwyn Thatcher is not the young man he once was. His past experiences have led to heavy trauma, creating an incredibly awkward young adult. He speaks mostly in mumbles and keeps his words short unless absolutely necessary, and avoids contact with others. Group projects are the worst as he tries to contribute, but is inevitably pushed aside by stronger personalities who then later blame him for not pulling his own weight. However in situations of fight or flight, interestingly he almost always chooses to fight, despite not being built or trained for a skirmish. This is because of his PTSD, which can also cause him to freeze up in certain nervous situations, or drive him into a red rage.
While he used to be confident, outgoing, and have a love for nature and the outdoors, Gwyn now fears being alone for too long too far away from society. He’s replaced life experiences with facsimiles of experiences by way of his photography. Now he prefers to take snapshots of the nature he used to explore, and the people he would have easily conversed with. Most of the time he doesn’t ask them in advance. Most of the time he’s hiding. When it’s discovered, this comes off as extremely creepy.
Background: Born in the Great Lakes State of Michigan, Gwyn grew up with some heavy and harsh winters, but gorgeous scenery. He matured from a young age and was a very independent sort of kid, wanting to do everything himself and rush the process of growing up. His parents were proud that he developed so quickly, but also remained somewhat disappointed. They had wanted to feel the joy of raising their only child for a while longer, yet he wanted nothing to do that. By the time he was seven he was baiting his own fishing line and cleaning his catches. Once he was ten he shot and killed his first deer. His academics remained mostly average during this time, not for lack of trying. While in terms of personal development and survival skills he excelled, the only area in school he seemed to have any real aptitude for was making friends. Unfortunately it were these very same friends that would get him into the biggest trouble of his life.
During winter break when Gwyn was fifteen, some of his older friends and he decided to go on a surprise camping trip. Without telling anybody where they were going, and with only a goodbye note on the refridgerator door for his parents, they were off to the untamed wilderness! The group of friends crossed a lake to get to the island they had decided to have their awesome week, and things were going pretty great. After a few days though, a coldsnap hit the area and froze the lake. They couldn’t row back to shore, and the ice was too thin to walk across, so they were effectively stuck on the island. Another few days passed, and food was running low. They searched all around, but the island was too small to support enough of an ecosystem to sustain them. Days turned to weeks as the frigid air gave no sign of warming. Cold, hungry, desperate and delirious, that’s when it happened. That’s when the most important moment of Gwyn’s life struck. All he remembers is the horrific howling of some terrible beast on the wind, and blacking out from hunger. When he came to, all that remained of his friends were bones and the tatters of clothing. Warm blood had splattered all around their camp ground, melting the snow and coloring the ice. When he was finally found by a rescue team, he had been alone with the remains for nearly another week, and this horror took its toll on his mind.
What he does not remember is that in his desperation, Gwyn turned to cannibalism. He led one of his friends away from camp under the impression that they would look for a bird or hibernating squirrel to eat, then killed him. In accordance with the old Native American myths, those who turn to cannibalism in the presence of the wendigo spirit become possessed by the demon, and so he transformed. In his hunger induced rage he killed and devoured every single one of his friends until there was nothing left, and then… Nothing. He remembered none of this, perhaps a blessing, and was alone.
Gwyn required psychiatric help for many months afterward, and he still sees a professional therapist even now. In order to get away from the media presence, as well as to give Gwyn a new environment that wouldn’t remind him of the horrible ordeal he had suffered, the family decided together to move out of state and ultimately ended up in Innsmouth. Once they arrived, they found that their son was not the same young man he was before. He had trouble socializing anymore, he simply couldn’t relate to people and the trauma always seemed fresh on his mind. He refused to spend extensive time outdoors anymore and took up a new hobby instead: photography. The Thatchers, urged by Gwyn’s therapist, encouraged his new hobby and bought him the best camera they could afford after the move.
It’s been about a year and a half since Gwyn Thatcher first came to live in Innsmouth, and sad to say he hasn’t improved a significant deal. Occasionally he has relapses and falls into a gibbering wreck after experiencing a total memory blackout. His parents have yet to catch on that these episodes only happen after he has been exposed to human blood. About two months ago Gwyn had a, shall we call it, an altercation with Suzanne Moore. She was leading cheer practice and he was photographing it. Without consent. Hidden behind the bleachers. He was simply afraid of coming out to be part of the event, but when her boyfriend and her friends discovered him there, well let’s just say everyone was less than thrilled. They called him a creep, a pervert, a psycho, and threatened to break his camera. Gwyn was pushed too hard, literally, and bit back. He punched the jerk jock right in the face, cutting his lip a bit and drawing blood. Suddenly Gwyn gave pause, not knowing why. Suzie’s boyfriend didn’t exactly give let the opportunity slip by and so he wailed on Gwyn.
Gwyn took the blows, then let out an ear-splitting roar of a scream before running away. They let him go, figuring he got what he deserved and chasing after him wasn’t worth the effort. It was this same callous apathy that saved their lives, though local news reported the school’s mascot had gone missing that day… In any case, Suzie herself went missing not too long after that. While nobody really knows for sure who or why or how, a lot of people are pointing fingers at the weird kid, citing just how strange he is and remembering what had happened between them so recently.
Mundane Skills: Skilled hiker/explorer/survivalist Good sprinter Amatuer photographer Excels at being socially awkward and creepy Special Traits:Spirit of the Wendigo: Gwyn is possessed by the essence of the mythological beast the wendigo, the spirit of cannibalism. When he is exposed to the smell or sight of human blood (other than his own) the beast takes hold and comes out, physically transforming his body and coming out to hunt. His form as the wendigo is a truly monstrous being, standing at around ten feet tall, discounting the antlers. It looks like a horrific emaciated cross of man and elk, with skin pulled taut across bone and muscle, and leaving bloodied entrails exposed for the world to see. This form is driven entirely by the need to devour flesh and meat, and comes with some powerful abilities, not the least of which being its sharp claws and large horns, but also animal like senses for tracking, stealth, and camouflage. He will remain in this state until he feeds, devouring the meat of another living creature, after which he returns to normal with absolutely no memories of the events that transpired. To him these transformations are total blackouts. Spirit of Winter Night: The wendigo is a winter spirit, and known to hunt at night. As such, Gwyn’s monstrous form’s power is tied directly to the season and Day cycles, at its most powerful in the winter night and weakest on a summer day. Strength of the Beast: The wendigo is an incredibly strong monster. On an average day it is capable of tearing a car door clean off the vehicle and, with some significant effort, chuck it like a discuss. At its weakest, it performs slightly above what a peak human athlete is capable of, but at its most powerful it rends steel with its claws, though not without some serious effort. Winter Wind: Some stories depict the wendigo as moving as swiftly as the winter wind. These stories are true, though only when it is at its peak power. At its weakest it can outrun any mortal man, and on average is able to keep pace with most vehicles. Human Intelligence: The beast is driven by hunger and hunts on instinct and primal urge, but mistake its intellect as equal a common animal to your own peril. The wendigo spirit represents cannibalism, and so it holds all the intelligence of a human being, including the ability to speak. Bottomless Hunger: Everytime the wendigo takes hold of Gwyn, the beast’s hunger grows. However should it kill prey larger than its current hunger, it won't mind and shall consume until nothing remains. There is no limit to how much meat a wendigo can devour. Icy Chill of Death: Wherever the wendigo goes, it carries with it a cold air. It leaves frost in its footsteps and chills everything around it, as though it were devouring the warmth of life just by existing. This usually isn't a problem for its prey unless it touches them. But then they're probably already dead.
Personality: It doesn't take long to dislike Alexander, but the fact he's argumentative and conceited is just the tip of the iceberg. That's without even stating he's also apathetic, egocentric and uncaring, but at least they only show in smaller doses and mixed with behaviors of being open as well.Any healthy relationship is made incredibly difficult because of his personality and lack of apathy and empathy, which is unfortunate in of itself. Fair is fair though, Alex isn't completely horrible. He's loyal and enthusiastic among true friends and is eager to help the majority of people he encounters. He won't tell anyone this, but he actually enjoys the company of people, and once they get past his brash nature they will soon find he's really just a sweetheart that's afraid of losing the people he cares about.
Background: Alex never had many friends, especially since when he was younger he was very introverted and mean. The only people he cared about were his mother and his sister. He had no father since he had killed in Afghanistan, but from what Alexader remembered, he was a pleasant man. He cared deeply about his younger sister and mother, but when he had turned 17 they were both killed in a head-on collision with a semi, just outside of his hometown, Innsmouth, Massachusetts. He was put in a foster home for a year, and in that time no one had adopted him. During that time, the only thing that kept Alex company was the library computer. He knew the piece of technology better than he knew himself, and it soon became his passion. When he got out of the foster home, he had decided on what he wanted to do. It took Alex a few years of college, but when he got out he immediately put himself to work. Although fixing computers for a living required dealing with people, he still very much enjoyed his job. He was soaring. His job was his passion and he was one of the best in town. Even the government took notice and decided to hire him as a field technician. He was out an about, repairing gear and hacking into systems. Although, that wasn't Alex's only part in the play. His group specialized in tracking the paranormal and covering it up. The CIA didn't want civilians knowing what was out there, so it was up to him and his fellow team members to make sure the truth didn't come out.
Possessions: A leather bracelet which was made by his sister. It was her first leatherworking project and was the favorite of both of them. Everything else he owns has no particular value to him, it's just simple things to keep himself happy and healthy.
Special Traits: Rather good which technology since it is his both Alexander's passion and his job. He also has a fairly decent memory, but mostly remembers trivial things, like what shirt someone wore a few months ago.
Subject #: 19918514 Threat Level:⛥ Name: Kanna Saitou Gender: Female Age: 16 Date of Birth: March 11 Blood Type: OF (F for Fish) Eye Color: Brown Height/Weight: 5'5"/ 135 lbs Occupation: Student/ Varsity Physical Description: Kanna likes to dress in loose clothing, primarily to give herself room to 'breath' She preferrs cotton shirts and knitted sweaters as casual wear, but isn't afraid to sport some thicker clothing if the situation demands for it. Kanna also likes to wear skirts that are generally not too high up the knees. She has naturally brown hair and eyes and has a light-medium asian female build.
Personality: Kanna has an infectious smile that could make the sun rise early. She is naturally peppy, bordering on annoyingly so. However, she isn't afraid to speak when she has to speak out; even if she would love to keep the world a bright place. More on this, Kanna is also empathetic, but never to a fault.
Kanna prefers to 'break the glass' nicely, to say sugar-coated truth-- but only the truth.
Bio:
Kanna is a half-breed between human and mermaid. There are some cases of having a perfect hybrid between the two beings: a half-breed that could essentially live a perfect life above as well as underwater. This incidence is rare, though, as human genes were much too "land-oriented", having no adaptation to living underwater-- opposed to mermaids who are able to live somewhat on land, but are more adept in the water. Because of this, some genetic issues may arrive on half-breed children. These defects range from cosmetic, mental, to outright nervous. Kanna is born with mild dyslexia.
Kanna has gotten a somewhat 40%/60% (Human-Mermaid) split, being more water-oriented. As all mermaids, she can breath underwater through the slits on the side of her chest, and swim fast. She uses these abilities to stay in the swimming varsity without the need for her tail, as the slits hidden under her swimming attire provide sufficient advantage.
Below is a complete detail of mermaid gene percentages. Sort of like a skill unlock system depending on how "mermaid" someone is.
10%: Ability to swim faster compared to humans, and stay underwater longer. Chest slits are smaller, measuring from 0~2 inches only (undeveloped) Air-breathing is preferred. Appearance is still fairly human when in mermaid form, tail is barely formed, if at all. Scales may not form, or are tiny. Can eat most forms of meat, and fish. Mostly land-oriented, can stay on land for weeks at a time with proper hydration. Can only drink freshwater
20%: Ability to swim faster than some fish. Can stay underwater for hours at a time. Chest slits measure 2~4 inches, but is rigid. (slightly developed), Air-breathing still preferred. Can develop some complete scales, but unremarkable. Meat is possible, but averse to fish. Land-oriented. Can stay above for 1~1.5 weeks with proper hydration. Can drink saltwater
40%: Can breath underwater completely, Chest slits are generally 2~4 inches, and is looser. (slightly developed), No preferred breathing. Scales are much more developed on the tail, forming noticeable patterns. Omnivore, leaning on vegetables/ greens. Slighty land-oriented. Can stay on land for 5~7 days with proper hydration. Can drink saltwater
50%: Can breath underwater complete, Chest slit range from 5~6 inches, and completely elastic. No preferred breathing. Scales are somewhat fully developed, and patterns are noticeable. Omnivores. Can stay on land for 4~6 days with proper hydration. Can drink saltwater
60% (Kanna): Can breath underwater, and swim faster than most underwater creatures. Chest slits range from 4~8 inches, and completely elastic (fully-developed), Water-breathing preferred. Patterns and scales are vibrant and complete. Omnivore, leaning on vegetables. Can stay on land for 3~5 days with extensive hydration. Can drink saltwater.
80~100%: Difficulty staying above water. Herbivores. Can stay on land for 1~3 days, some cases say only a few hours. Requires extensive hydration. Can drink saltwater.
She comes from a loving family, if loving meant her parents loved her but not each other. She would be taken out by either mother or father, but seldom do they go as a family. It just seems that the spark between her parents had faded. Because of this, Kanna had developed a mild parent envy from her friends. This has then grown much more once her father died of a stress-induced aneurysm, leaving Kanna and her mother to live together.
Later, she finds out that her mother had a lover, oftentimes inviting him over once the husband and daughter were out of the house. This has then led Kanna to despise her home, staying only to go to sleep and leaving early the next morning.
However, she wouldn't let that affect her too much (than it already does), and tries to maintain a healthy social life with the friends she had acquired.
Possessions: diver's knife, waterproof bag and gadgets, Thermos water jug Special Traits:
Is a half-breed mermaid.
She has slits on her chest area to help her breath underwater, otherwise she will use her nose.
The tail only comes out when underwater (for obvious reasons) and never without her willing it to.
However, she does need to stay hydrated always, like a fish would on ground. Freshwater or seawater is completely edible to her.
Kanna is also not avid of fish. To her, it's cannibalism.
Threat Level: ⛥⛥⛥ Can come up to ⛥⛥⛥⛥ when in severe physical distress
Name: Tiponi Camacho
Gender: Female
Age: 37
Date of Birth: 20 August 1981
Blood Type: O Neg
Eye Color: Chocolate brown
Height/Weight: 5'2"/115lbs
Occupation: Paranormal Investigator
Physical Description:
Po is distinctly Latina with her mocha skin, dark hair and chocolate colored eyes. Not overly tall she is fit and athletic after years of martial arts training. To strangers she appears the typical beautiful Latina with her darker complexion and exotic charms. No one would say that if they saw her other half rear its ugly head. Due to a tragic portion of her early childhood Tiponi has been merged with a wraith entity with which she must forever live in a sort of a reluctant symbiotic relationship.
Personality: Po is a complex person. She’s lived through horrors no human should be made to endure. A child even less so. But to be made to inflict such horrors is even more damaging to a young mind. Tiponi was raised by deranged cultists who manipulated and brainwashed her during her formative years. The fact that she isn’t a complete basket case or a serial killer is largely due to her adoptive mother and rescuer from said cult.
She is a well-adjusted individual as much as that could be said of someone with her background. Years of therapy and deprogramming have helped her to find a sort of piece with what’s been done to her. Still, her early life ordeal has left its mark on her. She is slow to trust and will evaluate each new connection with unrelenting care. However, because of that, whenever she does accept someone within her inner circle, she is loyal to that person to death. She is a cautious person by way of what she’s been through.
She has a soft spot for victims of violence and especially those of manipulation and psychological abuse. After being rescued from the cult by her adoptive mother and discovering the glorious gift of nurturing someone back to health and sanity through love and devotion, she is dead set on propagating that gift and tries to always be kind and gentle to people, especially children. She gives love where love is needed, but she is no flower child. She knows the face of ugliness and insanity and is prepared to fight it to her last breath.
Po has a unique relationship with her other half, the Wraith. The entity to which she was bonded by mistake when she was but five years old. The Wraith is a ravenous incorporeal creature that hungers constantly for Life Force energy. Its hunger knows no bounds and is insatiable. It is neither good nor evil. It is simply hungry. Ravenous! After being forcefully pulled out of its shadowy realm and bonded to little Po its existence had to change. It knows it and Tiponi are merged for life and so it offers its services and abilities to her in exchange for sustenance.
If they don’t feed on regular basis it can reduce Po to manic behaviors and crazed outbursts. It cannot take over completely, but it can make her existence a living hell. It is a constant voice in her head, urging her to make choices based solely on their hunger level. Which is ever and always present.
Background: When Tiponi was five years old she was kidnapped by the members of a cult worshipping a formless malignant deity known as the Disintegrator. Apparently the cultists got it into their heads that they would bring their incorporeal beloved dark god into flesh. After an extensive search for the perfect vessel, little Tiponi Camacho was forcefully taken from her parents, who were brutally murdered trying to protect their child from being abducted.
The ritual was prepared and executed to, in the cultists’ mind, perfection. Alas, their stupidity obviously knew no bounds. As instead of their God incarnate in flesh, they managed somehow to bond an unknown wraith entity to little Tiponi. Some members of the cult dared to suggest it was punishment from Disintegrator for deigning to force it into a meat sack when it was perfectly monstrous in its aura form. Those cultists were never heard of again.
Mistake or punishment, the cultists had to make the best of the botched ritual. They’d kidnapped the little brat and the wraith entity stuck within her body and soul wasn’t completely useless. The cultists quickly came to realize its power and abilities. Now all that remained was to indoctrinate the child into the faith. A task made easy by her tender age. Between the non-physical torture and the daily programing sessions little Tiponi quickly forgot her parents and her life before the cult. She became its most prized instrument. She became the Conduit of the Will of the Disintegrator. She would be called upon during various rituals. Indoctrination ceremonies, sacrificial ceremonies, deranged sexual rites.
By the time she was fifteen this twisted world of depravity and evil worship she lived in had become the norm for her. She was the Conduit of the Will of the Disintegrator. It was her job to punish the heathens and the week by sucking their Life Force. It was her duty to instill fear in the hearts of the hesitant. And by the Will of the Disintegrator she was spared the pain of physical harm and aging and was granted the knowledge of all she consumed.
And yet somewhere, buried deep, deep within her, was the doubt that all of this was not normal. Not right! It was wrong and disgusting, deranged and deprived. And she was made to be a part of it almost willingly. She remembered knowing what it meant to be a good girl, but her cultist family taught her that she’d been lied to. And so they taught her anew. But it felt wrong. And so she suffered. Every time she was made to suck the Life Force out of someone. Every time she had to induce mind numbing fear into the doubtful. Every time she attended the sex rites.
Her suffering only served to make her Wraith even more ravenous with hunger. And so she fed, while suffering. It was a vicious cycle the little girl could not possibly know how to escape. As it turned out, she didn’t have to. Apparently the cult had been under the watchful eye of the FBI and as soon as they’d been able to tie the cult and its members to the atrocities it had performed in the name of their dark god, the Bureau had acted with swiftness and decisiveness.
Tiponi would have been prosecuted and made to suffer the same fate as the rest of the cultist had the lead investigator not seen through the years of torture and brainwashing she’d endured. Special Agent Melissa Camacho recognized the signs however. She also possessed the ability to see ghostly beings and recognized the Wraith bonded to little Tiponi. She pleaded with her superiors to show leniency towards the girl as she was as much a victim of the cult as any other. It also helped when it was discovered that she matched the description of a little girl from a cold missing person’s case.
So began Po’s new life with Melissa. It was not easy at first. It took almost two years to reliably brake the cult’s brain washing and effectively deprogram Tiponi. It took even more for her to be able to live with what she’d become and what she’d done for the ten years she was with the cult. Melissa enrolled her in Aikido and Hapkido training to teach discipline and also introduce the girl to a philosophy that promoted the resolution of conflict without the intent of harm. She also allowed the girl to help her with her work. The damage of introducing her fragile mind to the horrors of the world had already been done. By allowing Po to help with bringing deranged people to justice, she hoped to promote some form of soul healing within the girl.
She also was the main reason for Po to come to grips with her other half. The Wraith. She thought Tiponi how to temper its urges. How to keep the hunger at bay without harming innocence. Little by little the traumatized child Melissa’d rescued grew into a stable, respectable young woman who valued human life and abhorred violence. Her adoptive mother offered Po the chance to join the FBI, but she refused, stating that when it came to the really deviant and malignant powers that plagued their realm, the Bureau had its hands tied behind its back.
And so Tiponi Camacho went her own way to become an independent paranormal investigator. She is especially interested in missing person’s cases under suspicious or unusual circumstances as she strives to prevent what happened to her, happen to anyone else.
She has also come to terms with the fact that the perps she hunts down rarely get the chance of any form of trial. For the Wraith is ever hungry!
Possessions: Walther P99 pistol, which she avoids using unless absolutely necessary A walking stick, doubling as a fighting stick Her PI badge and license Yamaha Virago motorcycle A locket with the picture of her adoptive mother and savior
Special Traits:
Life Force Absorption – The Wraith entity bonded to Tiponi needs Life Force to exist. If it does not feed it will begin draining its human host and both Po and it will cease to exist. As such both of them possess the drive to prevent that from happening. Tiponi feeds regularly on any and all lowlifes she can find, and occasionally gorges on the Life Force of the most depraved and deranged. She can control the feeding process and leave her victim alive. But she is perfectly capable of draining her target of its last Life Force, killing them in the process. She does need to be in close proximity to her victims, but actual physical contact is not required.
Consumption Psychometry – Whenever Tiponi feeds off of someone’s energy she instantly becomes familiar with who this person is and their entire history and memories. However, as her brain cannot retain the information for long periods of time all she learns after a feeding begins to fade away after about two days, to disappear completely within five.
Decelerated Aging – As the Wraith within her is an eternal entity that subsides off of pure energy, it grants its host the gift of decelerated aging and cell degradation. Thus Tiponi may very well live past the average human lifespan.
Fear Inducement – Whenever Po allows the face of the Wraith to surface, its horrific countenance is able to induce mind numbing, paralyzing fear. People prone to hearth failure and strokes could die if she unleashes the Wraith’s countenance upon them.
Healing Factor – The absorption of Life Force grants Tiponi a moderate healing factor. The closer she is to a feeding, to more and the faster she can heal. The effect fades if she hasn’t fed for a long while.