Hidden 7 yrs ago 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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WELCOME TO THE DARKEST DUNGEON


The Background




You will arrive along the old road. It winds with a troubling, serpent-like suggestion through the corrupted countryside. Leading only, I fear, to ever more tenebrous places. There is a sickness in the ancient pitted cobbles of the old road and on its writhing path you will face viciousness, violence, and perhaps other damnably transcendent terrors. So steel yourself and remember: there can be no bravery without madness. The old road will take you to hell, but in that gaping abyss we will find our redemption. - The Ancestor

The Official Line:

Darkest Dungeon is a challenging gothic RPG about the stresses of dungeon crawling. You will lead a band of Heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable Foes, but famine, Disease, and the Stress of the ever-encroaching Dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?

My Summary:

Basically it's your dark gothic fantasy with Lovecraftian undertones. You got brigands, witches, abomination experiments (pigmen, ala Amnesia and such like that), necromancers and undead, gargoyle statue monsters, demons/eldritch, fishmen, holy crusaders who follow the Light and can use it and so on. Think Dark Souls, but with way less dragons.

Technology level is early flintlock and cannon, but with sword and plate still heavy in use.

The Ancestor was a baron/landlord d-bag who was bored of being a rich snob and decided to follow up on rumors of underground ruins and ancient powers, along the way doing abuncha dark science, dark magic experiments and generally being the main source of all the shit that's happened. The Heir is the poor bastard called up to clean up his mess (aka the 'player'), and your boss.

You're an adventurer of some kind, be it an old brigand/robber, crusader, soldier vet, alchemist, occultist, ect, whose out for redemption, adventure, piety, knowledge, or plain gold.

Either way the Estate doesn't judge and takes all (hell they even take Jesters and shape-shifting weremen).

Of course, in this special case, you weren't hired for your skills.

You were hired to be the fools.














Quirks: Positive/Negative modifiers that affect either personality or combat, aka Kleptomaniac or Fear of Undead.

Quirks list: https://darkestdungeon.gamepedia.com/Quirk#List_of_Quirks

Note: You can create your own quirks.

Some basic things:

1) Rolls will be based off the stats and resistances of the game's heroes, monsters, and traps/curios (environment items). Rolls are simple from what I gather and do as they say.

EX: ACC chance (attack chance) - Dodge chance = What ya roll (80%-20% = 60%, aka roll a 1d100).

2) You can have a custom class, but I'd say we should use the base classes as templates to keep the numbers smooth. Same for abilities, although obv you can be abit creative with those, but use original class abilities as guideline for numbers.

Custom class has gotta fit in with the gothic dark fantasy, but, otherwise, you got alot of free range. We got a paladin, a werewolf, a jester, and an occultist, so magic users, holy users, and weird creature hybrids are doable. Juuust no weebo stuff fer this setting, keep in the atmosphere.

3) You don't have to read all of the above, just PM me if ya want a quick summary clarification on anything, I'll up for it.

4) At the end of your post, put in a
([ h r ] line across) and put in these current char stats:

HP:
Stress (starts at 0/200):
Buffs:
Debuffs:
Hunger:
Party Torch Level (starts at 100/100):

5) If you're wondering why I don't have fancy lore writing or some such, I assure you I won't skimp on writing quality in the actual IC.

However, the reasons are two-fold:

1) The game's lore is vague and undefined, and I think that adds some appeal for folks to fill in the blanks and have more creative freedom (ala Dark Souls), plus I don't want to trample on anyone's fanon immediately.

2) Given the small-scale scope of the rp, and the previously stated vague nature of the game's lore, not immediately clarifying the nature of the world open's up creative freedom as we write.




Alright, and here's the char sheet.

Character Sheet:

Name:

Age:

Appearence:

Class:

(If custom)
Custom Class Stats:

Custom Class Abilities:

Positive Quirks (have the descrip/modifiers) (Have only 1 for now):

Negative Quirks (have the descrip/modifiers) (Must have 2):

Personality (We all know characters can change as we write them and find their voice so this isn't set or anything):

History:

Equipment:
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Hidden 7 yrs ago 7 yrs ago Post by LordofthePies
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LordofthePies A Mess

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Eek! It seems I'm a tad late! Here it is, @Excal. It's not complete yet, but it will be. Eventually.





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Hidden 7 yrs ago 7 yrs ago Post by Excal
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@knifeman@Traps@LordofthePies@Blueflame@Mag Lev@Bishop

Alright folks, here's an example of a custom class using the Hellion as template:

Name: Rebecca Snow

Age:25

Appearence:



Class: Thug/Enforcer (Based off Hellion/)

Custom Class Stats:

MAX HP: 26

DODGE (Subtracts from ACCURACY/ACC (attack chance)): 10

PROT (Reduces damage by percentile): 10%

SPD (IGNORE)

ACC MOD (IGNORE FOR MAIN STATS, USED FOR CERTAIN ABILITIES, CAN BE DEBUFFED)

CRIT (Critical chance): 2.5%

DMG (AKA MAIN WEAPON(S)): 6-12

Resolve (Level, goes 1-5, gained after dungeon... you're probably not going to go past 1)

RESISTANCE CHANCE

Stun (Stun chance of ability - stun resist = role chance): 40%

Blight (Poison/Toxin/Sickness, same math): 40%

Disease (Semi-perma negative debuff/quirk): 30%

Death Blow (When at 0 HP, you are in a state of near death, every attack has a (100 - death resist) chance to perma-kill you. Max death resist is 87%): 67%

Move (Chance of you being moved/shuffled/pushed/pulled by certain attacks/abilities, this is the resistance subtracted): 40%

Bleed: 40%

Debuff (general debuff applied by traps/spells/abilities): 30%

Trap (Chance of avoiding or disarming a trap): 20%

Custom Class Abilities:

(Okay, so, I'm thinking for here we, for simplicity, should have 4 main abilities:

1) A main/general attack (if a char has ranged and melee, then 2 of these for each wep)

2) An AOE (area attack) or it can be another debuff (AOE Debuff?) or a special single/area attack (Like a Damage over Time (DOT))

3) A debuff (debuff can do damage but mainly weakens or moves the character) or a stun (Pick 1)

4) A buff (boosts stat or heals) or a debuff

So example:

1) Whack (General attack)

(You don't have to have an image, just my thing. Can have a description too!)



Accuracy: 85

Crit mod (additional to base crit chance): 2.5%

2) Swing (AOE)



DMG Modifier (AOE attacks tend to be weaker, so modify your base damage): -50%

Accuracy: 85

Crit mod: 1%

Effect: Shuffle/disarray opponents (100% Move chance)

3) Intimadate



Damage: -100%

Accuracy: 95

Crit mod: N/A

Effect: Stun mass of targets (125% Stun chance)

Self (Some abilities tax you or expose you): -15 Dodge (Her dodge value is 10, so negative dodge values become additions to enemy accuracy)

4) Adrenaline Rush



Target: Self

Heal: 2

Effect: Cure Blight/Bleed, +10 ACC, +5 Dodge, +20% DMG

Cooldown effects: Cannot be used for some turns, Hunger +35. -5 Dodge after fight until recovery. Repeated uses before recovery causes Damage (+2,4,8,16).

Positive Quirks (have the descrip/modifiers) (Have only 1 for now):
(Generally try to incorporate the quirks into your personality/history, of course)

Rage before the dying light: +20% Damage when health is below 40%

Negative Quirks (have the descrip/modifiers) (Must have 2):

Plutomania: Maniac for money (40% chance of being compelled to interact with a curio/item upon sight)

Light Sensitive: -10% Damage when Torch level is at and above 75 (out of 100).

Personality (We all know characters can change as we write them and find their voice so this isn't set or anything): N/A, I prefer the history to show my char. Just me.

History: In a merchant port city of a country of dunes, where gold flows freely and dictates the law of the land, being born in the wrong place and time can be all it takes to destine you to misery.

Born in the filfthy slums of the dockyard, forced from birth to scramble for every morsel of food, Rebecca was no stranger to hardship and toil. Unlike many who simply bemoaned their fates and prayed and begged to the gods or the stars or the nobles for sympathy and salvation, she had accepted from a very early age the fundamental truth of life: Life is struggle, random and unfair. Nothing is owed, everything must be earned. No one and nothing is safe.

She saw this truth for the first time as a child, working as a bilge rat on docked ships, where she worked for so long in the darkness that her eyes became sensitive. She watched her fellows forced to work in filth and waste for the simple fact of their unlucky birth and meek strength, their corpses often joining the trash in the end.

She vowed never to face the same fate, clawing her way out with fist and rage, working her way through a string of bruises and broken bones and beatings and set backs til she was a gang enforcer on the streets.

The only truth she knew was money. The only thing everyone could agree on was money. Sure, money was fickle, like anything in life, but it was far more solid than all other truths, and money, no matter where, no matter what, would always guide you true. So true was her devotion, she put friend and patron above it, and found herself chased out by a mob of bounty hunters after one too many greedy deals.

She travelled the land, following the money, til finally her road took her to the Estate, cries from the nearby lands speaking of the dangers to be defeated, the horrors to be faced, the land to be cleansed...

The treasures to be had.

Equipment:

Iron Mace

Chainmail shirt, leather armor.

Basic camping equipment

Lemoncake (She likes lemoncake).


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Hidden 7 yrs ago Post by Tera
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Tera Meow~?

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Will try to brainstorm an interesting character :) going to work very soon so I'll post tonight xD
Hidden 7 yrs ago 7 yrs ago Post by Bishop
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Bishop

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Name: Lorick Asmodeus
Age: 37
Class: Dark Bishop (Based off Vestal/Occultist)

Custom Class Stats


MAX HP: 23 / 27 / 31 / 35 / 39DODGE: 5 / 10 / 15 / 20 / 25PROT: 0%
ACC MOD: 0CRIT: 5% / 5.5% / 6% / 7.5% / 8%DMG: 4-8 / 5-10 / 6-11 / 6-13 / 7-15


Resistance Chance



Stun: 25%Blight: 30%Disease: 35%
Death Blow: 67%Move: 25%Bleed: 35%
Debuff: 45%Trap: 10%


Custom Class Abilities




1) -
-


DMG Modifier: -
Accuracy: -
Crit Mod: -
2) -
-


DMG Modifier: -
Accuracy: -
Crit Mod: -
AOE Effect: -
3) -
-


Target: -
Self Effect: -
AOE Effect: -
4) -
-


Target: -
Self Effect: -
Target Effect: -


Positive Quirks
Holy Medallion: If the medallion is on his person, it decreases stress level gain by 50%.
The Rhapsody of the Dying: When at 1% health, his critical strike chance is increased by 100%.

Negative Quirks:
Dark Temptation: Prone to investigating the Dark Arts
Curious: Obsessed with the acquisition of knowledge
Holy Medallion: If he happens to lose the medallion, his stress level rapidly increases at a rate of 100% it's usual.
The Burden of the Living: When at 100% health, his critical strike chance is reduced by 100% until he reaches 50% where it is reduced 0.
Personality:


Relentless in his goal of pursuing the dark arts, now more fueled by his own desires then the mission given by his god, often forgetting or outright refusing to bring the objects back to the temple.
"What a lame follower you turned out to be.."-the Dark God
"What happens when you do a convertion half-assed."- Dark Bishop

History


A young missionary on a travel to support the hungry kids of Lafrica he was led astray to a hidden ruin by one of the village kids whom he just helped. As it turned out that wasn't a real kid but a Dark God who had been neglected and forgotten for eons. His fiery belief on his God kept the other Dark God at bay for some time, but time he had plenty. For 1 year the missionary was missing, long presumed dead but for 1 year he was engulfed by the darkness and slowly converted. Getting bored by the end, the Dark God let him go without converting him properly. He let him go with a mission, to find and collect all the dark knowledge and artifacts lost, stolen, from his temple and bring them back.

Now he ventures between the light and darkness, only a single golden medallion keeping the shadows away.
Equipment

Dark Grimoire
Black Robes

Bone Knife
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Hidden 7 yrs ago 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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@Bishop Pff you took my example, including all the (explanation brackets) and the custom class abiltiy explanation XD.

The SPD is ignored because that decides turn order in the video game, and we're not caring about that. Real time hack and slash here. Dodge is technically the agility stat if you want that.

Edit: Ooooh I get it, you did the stat part of it and are going to do the rest later. Gotcha!
Hidden 7 yrs ago 7 yrs ago Post by Tera
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Name: Christina Doyle
Age: 19

Class: Noble (Based off Antiquarian/)

Custom Class Stats


MAX HP: 17+3DODGE: 10PROT: 0%
ACC MOD: +0CRIT: 2.5%DMG: 3-5


Resistance Chance



Stun: 20%-2%Blight: 20%-2%Disease: 20%-2%
Death Blow: 67%+20%Move: 20%-2%Bleed: 20%-2%
Debuff: 20%-2%Trap: 10%-2%

*Because of her masochistic nature, she has a less resistance to any sort of torture; with a higher HP and resistance in death blow

Custom Class Abilities




1) Nervous Poke (General attack)
Pokes the enemy with a paper knife...


DMG Modifier: +0%
Accuracy: 90
Crit Mod: +0%
2) Panic throw (AOE)
Starts throwing anything she can find in all directions...


DMG Modifier: -100%
Accuracy: 95
Crit Mod: +0%
AOE Effect: Bypass/Remove Stealth, -5 ACC (100% base)
3) Shit Self
Tries to take cover while uncontrollably shits her own pants.


Target: Self
Self Effect: +10 Dodge
AOE Effect: Blight(100% base) 1pt/rd for 3 rds, -20% Blight Resist (100% base)
4) Help me I'm pretty...
Ask for help from allies


Target: Ally
Self Effect: +5 Dodge, +20% PROT
Target Effect: forced to guard ally


Positive Quirks
Noble's Touch: Born rich, she has an eye for valuables (+50% chance to find loots)

Negative Quirks:
Masochist: Uncontrollably self inflict pain while being tortured
(50% chance to damage self (100% DMG) when debuffed)
Coward: Paralyzed and shit self if all party members' HP goes under 30%

Personality:


She is a coward, yet a masochist. She wants to inflict pain to herself for pleasure, but she is afraid of violence. That is why she joined the party. Slightly shy but often cheerful.

History


She doesn't like people asking her about her noble background.
"It is not exciting to know about", she said.

Equipment
:


paper knife
cosmetics

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Hidden 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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@knifeman@Traps@LordofthePies@Blueflame@Mag Lev@Bishop

Hmm, I'm noticing a general trend of folk's being abit unsteady with the stats/mechanics/abilities and dealing with the finicky stuff.

If y'all want, given this was supposed to be fairly straight forward and not too demanding, would ya want to switch to a casual style, no table top elements?
Hidden 7 yrs ago Post by Tera
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@Excal not the good timing xD I just finished typing
Hidden 7 yrs ago 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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@Traps Hot damn that formatting is beautiful! I need to redo my custom and include that. I didn't know you could make tables on this site, damn.

Pff, a masochistic, shitting pretty noble XD. I love it!

I apologise for the sudden question, I'm not disparaging your efforts, just wondering if that's why there's been some hesitation in build up DX.
Hidden 7 yrs ago Post by Tera
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@Excal thanks xD and I just found out the way to use tables in posts today. This link's really useful.

No problem, but we can switch anytime if others prefer the casual one
Hidden 7 yrs ago Post by Bishop
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Bishop

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Shit, that looks clean af boi @Traps

@Excal I'm sick, reading makes me throw up atm. So don't let me hold you back if you wanna start ahead. I'll finish it once i feel better.
Hidden 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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@Bishop Aw :(, get better soon! Oh it's not about starting soon just got worried about everyone responding.
Hidden 7 yrs ago Post by Tera
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Tera Meow~?

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How are we going to conduct this btw? Never played tabletop before
Hidden 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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@Traps Play by post! We'll do an intro scene with the neurotic bitch of a heir and then I'll describe scenery and enemy actions as you move through the dungeon and help ya get the hang of using the site's role function.
Hidden 7 yrs ago Post by Blueflame
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Blueflame Shade Weaver

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@Excal
Sorry for being the silent one I've been sick I'll post a cs tomorrow
Hidden 7 yrs ago Post by Excal
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Excal Lord of cannon fodder

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@Blueflame Oh no no, all good! I'm glad y'all are still interested XD. Hope you feel better!
Hidden 7 yrs ago Post by Blueflame
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@Excal
I feel somewhat better but I still haven't got Over this upper respiratory infection
Hidden 7 yrs ago 7 yrs ago Post by LordofthePies
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LordofthePies A Mess

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@Excal





Hidden 7 yrs ago Post by Tera
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Tera Meow~?

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@LordofthePies that name and face are so familiar o3o
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