@LordofthePies (On moble) Okay so here is my confusion
2) Crush (Critical)
DMG Modifier: +5% on a successful attack, -2% on a fail. Buff lasts for 3 rounds.
Accuracy: 75
Crit Mod: +50
The dmg modifier is how the ability changes base damage on use, so for my aoe the damage done is -50% of base damage rolled, so its not op. I think youre describing an effect. And for crit mod youre saying this has an additional 50% to crit right?
4) Too Close
User spartan kicks a person away from themselves, giving them space and a chance for a knockdown.
An attack that also knocks back those hit with it 5 ft. while (35% chance) knocking them down.
HM bonus: If an enemy is knocked down, hound gets +35 after a knockdown and +15 Crit after a knockdown.
HM: Hound jumps on the enemy, pinning them down. They bite and gnash at the throat.
DMG Modifier: +10 after immediate knockback, +25 after knockdown (as long as they are on the ground.)
Accuracy: 80%
Crit Mod: +2 after immediate knockback, +10 after knockdown (as long as they are on the ground.)
He gets +35% bonus crit for his next attack after knockdown right? I'm also confused how the modifiers are being used here.