Premise
The idea of this role play is that each player starts out as a leader of a small group of survivors. By giving orders to your group members, each day you have to send out people to build/repair your base, scout new areas, scavenge food, recruit new survivors etc. Success rate will depend on character roles, stats and dice throw. your characters will have perma-death over time. Random events like zombies' hoard will occur on dice throws as well. Clashing within groups can initiate fights, negotiations, or trades.
Anyone interested? :)