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Hidden 7 yrs ago 7 yrs ago Post by spicykvnt
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Audio transmission - 28 - 05 - 2234

"Hello.

I am Dr Elizabeth Farris of the Cascade. We were headed out... We were carrying passengers, people. To the colonies. In cryo. Please, send help. Something happened. We got off track. We lost a lot of power, there was a collision.

I was woken up after the collision, but I'm trapped in this room, I'm injured. I don't know what's happened to the colonists. They may be awake and trapped elsewhere on the ship.

I... I don't know if this will reach anyone. I'm alone. Please, someone has to help us... There must be someone else out there who can receive this signal.

I think that something else got onto the ship."


End of transmission


Today's Date - 09 - 12 - 2311

The cryobay of the Cascade - a large ship transporting colonists from Earth to the Colony, Ellaris, has been affected by a mysterious power surge, causing a group of pods to forcefully wake up their inhabitants. 77 years prior to this, the Cascade was stopped in it's tracks by a collision in deep space which woke up, and injured a single inhabitant - the ship's Doctor, Elizabeth Farris, whose med bay was directly hit during the collision.

Elizabeth was able to send out an audio distress signal while trapped in the medical bay.

What happened to Dr Farris remains a mystery.

For now, our heroes are slowly waking up on a dead ship - in darkness. They have not arrived in Ellaris and many of them are not equipped with the skills to survive the horrors awaiting them on the ship.

They will each have to work together with each other - forced to trust one another in order to survive and save the hundreds of colonists still deep in cryosleep, unaware of the dangers surrounding them.

______________________________

In 2115, major advancements in technology meant that space travel had become affordable for all citizens of Earth. People began leaving voluntarily as colonists to explore other planets. Giving up their lives on Earth to start again elsewhere. By 2234, space travel was as common on earth as taking a flight to another country used to be.

But now, that doesn't matter. Earth is behind you, and Ellaris is ahead...

______________________________


Rules and that

- This is an advanced roleplay, first and foremost. I expect spelling and grammar to be of an advanced level. Everyone slips up with it, so please proofread your own work.

- This is an advanced roleplay, so I would like to see posts of at least 2-3 paragraphs minimum.

- This is an advanced roleplay so I would expect the characters to be of an advanced level. No basic character, no Mary Sue or Gary Stu will be joining the roster.

- No god-moding or meta gaming.

- This is a horror sci-fi, people can get very hurt and people can die.

- Have fun, be nice, don't fuck it up.

- I'm looking to bring in about 5-6 characters to start with. If you're interested, shout out and make up a CS.

Character Sheet

Name:
Age:
Nationality/Hometown on Earth:

Appearance:
Personality:
Skills:

What was [character] doing on Earth/What was their occupation?:

Why did [character] sign up to be a colonist?:

Why should I, the GM, allow your character to be one of the lucky few to wake up?:
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Hidden 7 yrs ago Post by EchoesofOld
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EchoesofOld Keeper of the Dark Soul

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So...Passengers, meet Alien? I mean, I'm game... Here's my take on a character for this:




Name: James "Jim" Glover
Age: 25
Nationality/Hometown on Earth: United States

Appearance: Jim stands about five foot ten, and sports sandy blond hair that is usually worn in an unkempt mop, prone to being brushed down by his fingers more than any actual brushing implement. Well-tanned white skin from near constant work outdoors, bearing an array of scuffs and scars, primarily on his limbs and around his hands, as befits a man making his way as an outdoor laborer.

Personality: Jim is perhaps a textbook definition of "easy-goin' sutherner", cracking wise and spreading a positive outlook on life wherever he goes. Having grown up with his head in the clouds, and a nose in every book he could find, he's very open-minded about the world around him, and always looking forward to the next big discovery.

Skills:
Jim is proficient in:
-Caring for Domestic Animals
-Operation of Agriculture-class machinery
-Operation of Civilian ground transports

Jim displays adequate skill in:
-Maintaining Agriculture-class Machinery
-Maintaining Civilian Ground Transports
-Using and Maintaining Civilian-class hunting Rifles
-Hand-to-hand combat (if a bit rusty)

Jim displays a layman's knowledge of:
-Computer Operation
-Medical care for Domestic animals
-Application of Neosporin, Band-aids, and Rubbing Some Dirt In It.

What was Jim doing on Earth/What was their occupation?: Livestock Farmer

Why did Jim sign up to be a colonist?: The idea of adventure has always excited Jim. He and his father decided to travel to one of the colonies to help establish food supply after his mother was given the family farm when she divorced his father.

Why should I, the GM, allow your character to be one of the lucky few to wake up?:

One of the key traits to horror is unfamiliarity. Jim's opting to leave everything behind to help his father carry on the family business, and is well over his head in doing so. He's never been in space, doesn't know how to fly anything, much less a spaceship, and his mechanical knowledge is limited to four wheels and maybe a front loader. He's well skilled for what he does, but ultimately would have little to reliably offer beyond "heart and soul." Plus, what tense situation wouldn't be better with a well meaning individual trying to fix that malfunctioning airlock and having a fifty fifty chance of either saving the day, or utterly buttf***in everyone left onboard?
Hidden 7 yrs ago Post by spicykvnt
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I love your character, Echoes. But it looks like this roleplay was already DoA! :(
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