Ok after rifling through A LOT of the lore of my unpublished stories in the land of Vosgan I decided to pitch it as an RP. Thank you The Nameless for giving me hope that it might be not too weird afterall. There's A LOT of lore to pack however I'm going to be laconic in this RP. Character Sheet outline will come up if enough interest is in. NOTE: Things will be subject to change, but these are the unchangeable due to how central these are to the stories I have written for about 5 years give or take. Plus it's 1:15 in the morning so I need some sleep.
The History
Millenia ago the world of Vosgan was a magical place where spells were hurled and rituals were cast en masse. However one fateful day in the year of the Fool, the magic disappeared and the mighty mages that once led battles and ruled over kingdoms fell to usurpers of normal blood. For over 100 generations the world would be without magic until the year of the Sheep came and the magic came back in a different form, artifacts of long gone eras. Most of them gaining sentience and a personality, some good and some evil. Luckily a married couple that were patrons of magic created a school in the hope that the magic would come back in some way. This couple is Siobhan and Brody Kerensky. The school is called Forever Worthy, due to the fact they don't discriminate against people or other beings who want to pursue magic in a benevolent way.
Forever Worthy
Forever Worthy the school is a classic diesel punk style (think Sky Captain and World of Tomorrow, Metropolis, Hellboy or The Rocketeer) school. In the early years it had a mirror that reflected where the student would be placed and dictated what they would do. However it was scrapped as more students washed out and just couldn't work with what they were given by the mirror. It is now worked more like a more modern school. The staff is sparse but very specialized, from axe to Zanbatou there will be a teacher for any weapon known. Your character is a student in Forever Worthy and is trained to be a Spellsword with your weapon of choice.
Species other than Humans in Vosgan
They're some other races apart from humanity on Vosgan, none of them new to humanity. Most of them are humanoid though some aren't.
Hanokeans: The “Pegacorns” of Hanoke are a race of winged amphibious horses (Think a pony with frog skin and wings like a penguin that make it more aerodynamic in the water). They pride themselves as storytellers. In fact, Hanokeans have a very pluralistic view on religion due to their encoragement of telling stories, with some Hanokeans literally being the sole believer in that religion. Hanokeans have a reputation for being pathological liars as Hanokeans have a very flexible relationship with the truth. A Hanokean will happily forgive a lie if the lie was entertaining. Their weapon is always their horn.
Troglidjinns: Bloated humanoid toads who focus on hallucinagenics for their pleasure and weaponry. Troglodjinns also claim to be the sole remaining race that have magic in it's pure form. These claims are unfounded as most Troglodjinns tend to be isolationist and the ones that have trekked out tend to use their hallucinagenics to trick people into thinking they're magical still. They have only recently finally went to Forever Worthy to see what this new type of magic is like.
Chiffers: The offspring of many magical human bloodlines that eventually became a human offshoot. Chiffers are forever youthful (no more than 30) and seem to be able to channel some pure old magic but in limited bursts (though it's very taxing on their frail bodies). Chiffers are known for their beauty, intellect and frailty (having limited bloodlines have made their health suffer). Chiffers are tragically mostly used as eugenics lab rats or broodmares for crime lords. Forever Worthy makes their lot in life far more bareable. They always have something that separates them from humans be it antennae, leafy hair, a scent of colonge or perfume or a tail of some sort.
Gnomes: Gnomes are a species of mutalism. They bond to families and take care of the kids, hearth and home. They never steal, exploit or do anything to harm their bonded family. However they also tend to be cutthroat when it comes to protecting their family. A gnome would happily poison a neighbor that threatened their family with a fine for grass that was too long for example. From the soccer mom that secretly pops pills to the overworked mogul, all races seem to benefit from gnomes. Their weapons are almost always household items like a frying pan or a broom.
Silhouette Mirage Academy
The school that teaches students about far more darker magical weapons. Founded by the malevolent matriarch of the van Zelle coven, Dominique van Zelle and her sister Anouk. This academy has fewer students but is usually far more powerful than Forever Worth students. However this power is at a cost as the most powerful magical items have evil personalities and are willing to ruin the lives of even their own wielders just to feed off their sorrow as they see it as far sweeter than normal enemies of their wielders.
You can play as a student of either school however and I will emphasize this multiple times. If you're going to have an evil weapon, do realize that while you may play an evil character (or at least a very morally questionable character) your weapon is ALWAYS looking for an opportunity to mess you up and ruin your life, When I mean ruin your character's life I don't just mean "angst" I mean actual pain and consequences. An evil weapon is like using God mode on a computer game, except God Mode has a timer and all of a sudden after a time limit you have now only 1 health and something that's precious to you is gone or someone you love is dead. An evil weapon is a parasite to your character, while you may benefit, the evil weapon will benefit FAR more and can cancel the benefits it gives you at any time. In the words of Stormbringer the grandfather of evil sentient weapons: "Farewell, friend. I was a thousand times more evil than thou!"
The History
Millenia ago the world of Vosgan was a magical place where spells were hurled and rituals were cast en masse. However one fateful day in the year of the Fool, the magic disappeared and the mighty mages that once led battles and ruled over kingdoms fell to usurpers of normal blood. For over 100 generations the world would be without magic until the year of the Sheep came and the magic came back in a different form, artifacts of long gone eras. Most of them gaining sentience and a personality, some good and some evil. Luckily a married couple that were patrons of magic created a school in the hope that the magic would come back in some way. This couple is Siobhan and Brody Kerensky. The school is called Forever Worthy, due to the fact they don't discriminate against people or other beings who want to pursue magic in a benevolent way.
Forever Worthy
Forever Worthy the school is a classic diesel punk style (think Sky Captain and World of Tomorrow, Metropolis, Hellboy or The Rocketeer) school. In the early years it had a mirror that reflected where the student would be placed and dictated what they would do. However it was scrapped as more students washed out and just couldn't work with what they were given by the mirror. It is now worked more like a more modern school. The staff is sparse but very specialized, from axe to Zanbatou there will be a teacher for any weapon known. Your character is a student in Forever Worthy and is trained to be a Spellsword with your weapon of choice.
Species other than Humans in Vosgan
They're some other races apart from humanity on Vosgan, none of them new to humanity. Most of them are humanoid though some aren't.
Hanokeans: The “Pegacorns” of Hanoke are a race of winged amphibious horses (Think a pony with frog skin and wings like a penguin that make it more aerodynamic in the water). They pride themselves as storytellers. In fact, Hanokeans have a very pluralistic view on religion due to their encoragement of telling stories, with some Hanokeans literally being the sole believer in that religion. Hanokeans have a reputation for being pathological liars as Hanokeans have a very flexible relationship with the truth. A Hanokean will happily forgive a lie if the lie was entertaining. Their weapon is always their horn.
Troglidjinns: Bloated humanoid toads who focus on hallucinagenics for their pleasure and weaponry. Troglodjinns also claim to be the sole remaining race that have magic in it's pure form. These claims are unfounded as most Troglodjinns tend to be isolationist and the ones that have trekked out tend to use their hallucinagenics to trick people into thinking they're magical still. They have only recently finally went to Forever Worthy to see what this new type of magic is like.
Chiffers: The offspring of many magical human bloodlines that eventually became a human offshoot. Chiffers are forever youthful (no more than 30) and seem to be able to channel some pure old magic but in limited bursts (though it's very taxing on their frail bodies). Chiffers are known for their beauty, intellect and frailty (having limited bloodlines have made their health suffer). Chiffers are tragically mostly used as eugenics lab rats or broodmares for crime lords. Forever Worthy makes their lot in life far more bareable. They always have something that separates them from humans be it antennae, leafy hair, a scent of colonge or perfume or a tail of some sort.
Gnomes: Gnomes are a species of mutalism. They bond to families and take care of the kids, hearth and home. They never steal, exploit or do anything to harm their bonded family. However they also tend to be cutthroat when it comes to protecting their family. A gnome would happily poison a neighbor that threatened their family with a fine for grass that was too long for example. From the soccer mom that secretly pops pills to the overworked mogul, all races seem to benefit from gnomes. Their weapons are almost always household items like a frying pan or a broom.
Silhouette Mirage Academy
The school that teaches students about far more darker magical weapons. Founded by the malevolent matriarch of the van Zelle coven, Dominique van Zelle and her sister Anouk. This academy has fewer students but is usually far more powerful than Forever Worth students. However this power is at a cost as the most powerful magical items have evil personalities and are willing to ruin the lives of even their own wielders just to feed off their sorrow as they see it as far sweeter than normal enemies of their wielders.
You can play as a student of either school however and I will emphasize this multiple times. If you're going to have an evil weapon, do realize that while you may play an evil character (or at least a very morally questionable character) your weapon is ALWAYS looking for an opportunity to mess you up and ruin your life, When I mean ruin your character's life I don't just mean "angst" I mean actual pain and consequences. An evil weapon is like using God mode on a computer game, except God Mode has a timer and all of a sudden after a time limit you have now only 1 health and something that's precious to you is gone or someone you love is dead. An evil weapon is a parasite to your character, while you may benefit, the evil weapon will benefit FAR more and can cancel the benefits it gives you at any time. In the words of Stormbringer the grandfather of evil sentient weapons: "Farewell, friend. I was a thousand times more evil than thou!"