Hidden 11 yrs ago Post by gamer5
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Nice! Accepted!

With this we have 4 characters what I consider the minimal amount needed to start a RP. I will still give time for the rest of you to fix, edit and post stuff! I will soon make my own character. Expect the IC to start inside a days time, except if a few of you need more time to finish their sheets.

Also if anyone wants to Co-GM it would help run the RP when I am not around by taking care of IC stuff (due to the idea being mine it would be hard for someone to handle new sheets and a large part of the needed OOC stuff). If anyone is interested and had past GMing exeprience or just wants to try it out, then PM me.
Hidden 11 yrs ago Post by datadogie
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datadogie Cloak and Dagger

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I made the required changes to the Zenohunts, just to let you know.
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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gamer5 said
There is no point of having a character basically fallen out of a land that no one ever heard off! Think about where you want to possiton your country in relation to the existing lands since there is just no place to add such a large landmass! Look at Metronome's nation, he already decided it would be a southern island country in a fairy isolated part of the world so I suggested south-east from Loraya which is one of the most isolated areas.By what I read about your country the possition fitting it would be the northern Everan where such country could exist without much fear from the Geworians. They could be replacing our world's Vikings (altrough their expansion fueled by religon rather then need for land) and would be what is stopping Geworia from expanding northwards.


The whole reason I made the country is so that my characters backstory would make sense in relation to everything else. I don't understand why this is such a problem considering i'm doing all the work in creating the country which doesn't even have to appear in the RP
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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My solution to the geography problem was just to make my kingdom magic. #Fairypower
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Aes'tille the Vagrant Star, second princess of the Fae Queen Tille'aisle and Stars Captain in the Heroic Order of Fairy Knights.
Age: 47
Race: Fae
Country of Birth: Fae'lanse, the Hidden Kingdom of the Faeries
Country of Origin: Fae'lanse, the Nation-in-your-Cupboard
Personality: Aes'tille is the Vagrant Star, she is free spirited and careless, as well as consumed with adventure and whimsy. She adores fun or awesome things, but will quickly discard anything that doesn't interest her, be it a magic item or a friend. She's quick to make friends and companions, however, and being a Fairy she shows natural curiosity in most things, especially mortals. She's playful, but heroic, she'll never stand by and let bad triumph over good, or leave the weak to die in the gutter. She despises tyranny, oppression and dishonourable actions, so much so that she would have no qualms with attacking a king if he was being mean to his subjects. Doesn't care much for mortal authority or morals.

Combat Skills:
  • Swordplay, Aes'tille is considered a master among her people who wields the legendary sword Shooting Star. She has developed a few magic-based sword skills, all of which come in great use when battling the giants of the mortal world.
  • Magic of Stars, the magic used by the Royal Family in Fae'lanse. This magic can produce a wide variety of effects, but is mostly centred around high-powered enchantment and beam-based destructive energy. While not comparable to the great mages of Fae'lanse or the others in her family, Aes'tille is still many leagues above most magic-users in the mortal world.

Adventuring & Survival Skills:
  • High-speed Fairy Flight, using a combination of magic and her natural wings.
  • Shape-shifting, not unlimited but able to at the most make her into a human-sized version of herself and hide her wings. Extremely efficient compared to the mortal transformation magics.
  • Guidance to the Kingdom of Fairies, a skill allowing her to transit from certain points into the magic Kingdom, Fae'lanse. This also means she's able to guide others there!
  • Fairy Navigation, the skill to find the secret Fairy Paths in the world that lead through dangerous or mysterious places alike, providing a safe way to travel through most areas.
  • Invisibility, a technique that is more a magical skill than a trait or spell. When hiding their presence, Fairies can become virtually undetectable, although it may be possible to trick them into revealing themselves.
  • Plant Manipulation, whether it's weaving flowers into an elaborate dress or creating a house from living leaves, Fairies are masters of playing with plants in the most effective ways possible.
  • Prodigal Learning, a skill possessed by all Fairies which allows them to learn virtually any skill with three times the haste and mastery of an ordinary human. This includes things such as conversation skills or speech habits, but doesn't include things the Fairy isn't interested in.

Other Skills:
  • Floral Enchanting, a magical skill which allows the Vagrant Star to enchant flowers to possess various abilities or traits.
  • Communication with All Things, a trait unique to Fairies which allows them to listen to the language of all things and communicate with even the dirt under their feet. Applies significantly more towards cats or cat-like entities, due to her possessing Shooting Star.

Reason for travelling: The Vagrant Star seeks nothing but adventure, wonder and enjoyment. She is the most free of her sisters, so she is expected to experience the mortal world in all of its worth.
Other:
Hidden 11 yrs ago Post by gamer5
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The problem is that I already layered out the largest landmasses and water-masses of the world and laid out the large countries. I was not planning on adding anymore large countries, rather I was planing for most off you to use one of the countries that I put or make a smaller/magical dislocated(*pointing to Tatsua*) countries from where your character would come from.

I need to keep an adequate land to surface water ration as well as the water ways of the world open. I just can't go on and add another continent just for your need even if it could be put somewhere. Note that Loweran and Everan take roughly the area of Earth's Europe, Asia and Africa. West from Everan and east from Loweran spreads the oceans which divides Ainyas and Lemea from the rest of the world. South of Loweran is ether open ocean or the islands of Loraya which then connect to the Talga Islands. So on this Earth-sized planet where would you put a whole continent when all you need is a single country?

Like I said the best bet for you county, if you wish for it to be large, to be in northern Erevan otherwise it could never be a large country. It would also make a nice counter-balance to the next to unopposed Geworia.

As for that CS it OK considering it is a Faerie after all. Trough just one thing

Prodigal Learning, a skill possessed by all Fairies which allows them to learn virtually any skill with ten times the haste and mastery of an ordinary human. This includes things such as conversation skills or speech habits, but doesn't include things the Fairy isn't interested in.

This is unneeded and really unfair towards ordinary humans which must really on skills and technology to overcome their low magical capabilities. Also there is little sense that a next to eternal existence would need to learn something so freaking quickly. Normal human speed would be more then enough since they probably outlive humans by quite a number of times allowing to learn any skill better then any human, as long as they wish so and invest time which they have in a next to infinite amount right?
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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I'm going to drop out then. I don't mean to sound bratty or anything but my entire character along with personality, backstory and reason to go on the quest were dependant on the undiscovered country.
Hidden 11 yrs ago Post by Tatsua Aiisen
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gamer5 said Trough just one thing Prodigal Learning, a skill possessed by all Fairies which allows them to learn virtually any skill with ten times the haste and mastery of an ordinary human. This includes things such as conversation skills or speech habits, but doesn't include things the Fairy isn't interested in.This is unneeded and really unfair towards ordinary humans which must really on skills and technology to overcome their low magical capabilities. Also there is little sense that a next to eternal existence would need to learn something so freaking quickly. Normal human speed would be more then enough since they probably outlive humans by quite a number of times allowing to learn any skill better then any human, as long as they wish so and invest time which they have in a next to infinite amount right?


Well, the reason they are so good at learning is because they are basically just floating magic consciousness given form, Fae don't really care about technology so I wouldn't say it's unfair to humans. They are Theoretically Immortal, but once a fairy starts believing it's old it will die of old age like any mortal. Generally speaking, Fairies will die once they start getting bored with existence and begin to ponder the meaning of life and all that stuff. This means that the average lifespan of a Fairy is actually somewhere around a hundred to two hundred years, with great variation on an individual basis.
Hidden 11 yrs ago Post by gamer5
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I see, well tone it down, twice or trice the human learning speed would be enough.

Wait, there is one way for him and the country to be here! I could put the continent (quite) south of Talga, with a mountain range in the northern part of the continent isolating it even more. But that means that your character would need be to be someone capable of navigating a ship or part of a expedition to Talga islands and then to some more civilized place, for example a Alagorian trade port in Loraya. Does this work for you?
Hidden 11 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Done.
Hidden 11 yrs ago Post by Cake
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Ahh i just realized it's next to impossible to r-p as a mute character..............
Hidden 11 yrs ago Post by Tatsua Aiisen
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Cake said
Ahh i just realized it's next to impossible to r-p as a mute character..............


Not true.
Hidden 11 yrs ago Post by gamer5
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Name: Aerrea h's Fargur Zeharr
Age: 26
Race: Human
Country of Birth: Geworia (Solvis Province)
Country of Origin: Orientar (Eroku-minato)

Appearance:

Bio:
Years have passed and the rumors of the Well of Wishes reached Yaes Numir Seyur and they decided to send their closes information gatherer, which was Aerrea & gang to Lemea to learn if the rumors are true or not.

Personality:
Aerrea is a person able to put any kind of front need for gathering information. Her real personality is one which wishes to always be doing something, even just studying something incredibly boring (like maths) and is incredibly open towards strangers which she thinks are trustworthy. Has quite a thing for cute things, especially people. Her being brought up with both human and demon customs, made her much more open to "bedroom stuff" that other humans would, trough she knows, unlike demons, where/when is the right place/time for such things.
Naikawa is a talkative demon which is ready to chatter almost about anything except ravens (for some reason).
Immes is a stern, serious grandfather-like demon which rarely speaks but his words usually carry good advices.

Combat Skills:
Swordsmanship of advanced levels, for the needs of one information she won the title of sword champion of Sorka.
Shadow-Walking, a skill similar to Ninjitsu joined with some basic shadow & light manipulation magic for greater effect.
Moon Dance, a multipurpose Celestial magic based on Moonlight.
A physique of a demon which is quite better then a human's.

Adventuring & Survival Skills:
Pretty much an average to above average knowledge of all skills a eternal traveler needs, from bartering to fishing.

Other Skills:
Information gathering of many kinds.

Reason for traveling: Says that she wants to add "Reaching the Well of Wishes" to her adventuring achievements. Actually on a mission for the Yaes Numir Seyur.
Other: Carries all sorts of equipment for her needs, from a hunting bow to a shovel. Wears Naikawa as her outfit (over her undergarments), which can change into any desired clothing and color pattern.
Hidden 11 yrs ago Post by Zane620
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Making a cs :D
Hidden 11 yrs ago Post by gamer5
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Your CS has been accepted Tatsua.

Your will to join has been noted Zane.
Hidden 11 yrs ago Post by Cake
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Tatsua Aiisen said
Not true.

I't takes a lot more skill then i have
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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I finished my CS BTW
Hidden 11 yrs ago Post by Lucius Cypher
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Name: Ralthavar Gaiah
Age: 27
Race: Orc
Country of Birth: Middle Orclands
Country of Origin: Middle Orclands

Appearance:

Bio:
Ralthavar was born in the middle orclands, in the servant family of Gaiah. His parents, and their parents before them, served the noble House Gaiah as their guardians and general purpose servants. Despite the positions, it was a fairly good deal; neither Ralthavar or his family particularly minded doing menial tasks like cleaning, working the lands, and crushing people's skulls at the order of the Gaiah family. Ralthavar was the second child, the first son, of his generation of family. It was his right from birth to be the one to guard the first of the Gaiah's children, another boy by the name of Onthanos. Onthanos frequently relied on Ralthavar's strength in his childish adventures, and as they grew older, he came to rely more on his skills in battle. Onthanos was seen as a rather violent boy growing up, his interest in swordplay at first seen and childish until he took it seriously. He made Ralthavar join him, as he knew that the orc was the only one who was willing to give Onthanos a tough fight. Ralthavar humored his retainer's request, though he was always more of a axeman himself, Ralthavar learned the ways of the sword and shield, just to please Onthanos's desire to fight.

By the time Ralthavar was around fifteenth years old, Onthanos desired adventure. His family was all too willing to obliged, decking the noble son with the best armor and weapons they could purchase. Ralthavar came of course, armed with whatever his family could offer. He served as Onthanos's squire and sidekick, always sure to watch his back while letting his master enjoy his glory. It was a good deal for Ralthavar too; he like the danger his retainer got into, so it was never boring. To him, glory was found in battle, not the taverns after it. If his actions could not speak of his deeds, what good would his words to?

Ten years Ralthavar and Onthanos adventured, bringing honor and riches to the House Gaiah. And though Ralthavar always took a backseat in Onthanos's journeys, his time did not go unnoticed; thanks to his loyalty, Ralthavar's family lived much better than before, to the point that they were almost seen as equals to the House Gaiah rather than a mere axillary family. This was further cemented when one of Ralthavar's sisters was proposed to be married by one of the sons of Gaiah. It was a controversial move to be sure, and one that came with it's own consequences.

During the day of the wedding Ralthavar and Onthanos stayed at their family home for the sake of his siblings. But than masked assailants raided the wedding, causing much death and destruction. the bride and groom escaped injured but alive, but the same could not be said of Onthanos. As the two friends fought back-to-back, both were impaled on a spear, with Onthanos using his body to protect his friend. Though both lived, Onthanos could no longer walk, his body paralyzed from the waste down. The family of Gaiah relied all all their resources and magic to heal their eldest son, but something about the spear made Onthanos's Injury never heal. Indeed, even Ralthavar could constantly feel the pain of where the blade had pierced his body, luckily somewhere that wasn't entirely vital. Many began to mourn for the lost son, but Ralthavar was not about to abandon his friend. He spoke to the leaders of House Gaiah about ways he could save Onthanos, and there was only one that they think could heal their son; Well of Wishes.

From that day forth, Ralthavar journeyed alone to find the Well of Wishes, to use it's powers to restore the health of his beloved friend and master. With the blessing of House Gaiah and the faith of his family, Ralthavar left for yet antoher adventure.

Personality: Ralthavar is an honorable sort, though his idea of honor can differ from others. He fancies himself akin to a knight, doing good where good must be done and fighting for what is just and right in the world. Mainly however, he likes a good fight, though having a good reason for it makes it all the more enjoyable. That being said, Ralthavar has no problems using cunning so long as it's immoral. Doesn't really like liars and isn't a good liar himself, so if he has to keep a secret than he simply won't speak about it. Ralthavar himself is a rather outgoing person with no shame in walking up to a person and starting a conversation with them for little to no reason. He's kind and courteous to most people, but when you make him angry, kind and courteous won't be what you remember him by. He is still an orc, and he is willing to make one suffer for their evils, or if they have some other reason for him to hurt them so.

Combat Skills:

Though Ralthavar trained in the ways of the sword and shield with Onthanos, he himself is more of an battleaxe person. He can move with lethal speed and power using his two-handed cleaver, and nothing short of a solid stone wall could stop him in full swing. That being said, Ralthavar is still a skilled sword-and-shield fighter as well, with more emphasis on his shield. He can turn his guarding targe into a more deadly weapon that his blade, capable of disarming and damaging his opponents with frightful ease. Ralthavar has also been taught the ways of healing and supportive magics during one adventure to a magical institution with Onthanos, able to grant him such abilities as feather falling, cure critical wounds, purge poison, and temporary ability buffs. He also can create magical armor for himself or others, a ball of light, and mild telekinesis. Lastly, Ralthavar knows how to use a bow, though he mainly uses it for hunting instead of battle.

Adventuring & Survival Skills:

Ralthavar is very acrobatic, specifically in heavy armor. He knows how to throw his weight when he needs to be agile, so those who expect him to be a static fighter would soon discover that he could jump a great distance and sprint with great speed even when his armor would make you think he was just a metal statue. Even outside his armor Ralthavar is a hardy and robust individual, to both pain and poison. He has a very strong immune system and digestive track that allows him to eat things that would sicken or kill other people, like poisonous plants, the venom sack of certain creatures, and rocks. Thus should he ever get lost, he can still keep himself fed on the local flora and wildlife no matter how treacherous they are. Lastly, Ralthavar has a good sense of direction and perception, allowing him to pick up on subtle clues like animal trails or possible danger.

Other Skills:

Ralthavar is a decent armorer thanks to having to maintain his and Onthanos's gear. While no master blacksmith, he could keep his things in good condition, and should he ever be short on money or need it for some reason, he could create himself a dagger or a short blade with whatever raw materials he can get his hands on. Ralthavar is also a skilled mounted rider, and so long as the creature he's riding on is a land creature, he could handle himself on most mounts. He's also learned the way of the lute should times truly be so desperate that he needs to resort of being a bard for money.

Reason for traveling: To find the Well of Wishes to restore Onthanos's health.
Other: Ralthavar has recently purchased an armored Brindle Boar to serve as his mount. It's a very sturdy creature and more than able to toss any foe that stands in it's way, and it can even drift! Ralthavar is also illiterate and occasionally suffers the pain of his spear injury, which is most telling when someone touches it. He keeps it protected under his armor most of the time.
Hidden 11 yrs ago Post by Cake
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Name:Fuja
Age:2000 roughly (Like 18)
Race:Nekia
Country of Birth:Orclands
Country of Origin:Orclands. "Why do they call it orclands when we rule it anyways."

Appearance:
"At least i;m wearing cloths."
Bio:We'll this is gonna be crappy but in a sense, Fuja was a cat nekia often known as a kid for her habits of stealing things. She was quite the hoarder, actually learning how to fight after stealing a rather vicious species of birds eggs because they had a shiny tint to them. At first she ran until she had found a knight stealing his sword and fending off the mother and father bird before realizing she had stole eggs instead of silver. Though it seemed like the knight happily traded hsi great sword for the eggs for some reason. (They were expensive just not what she valued.) WIth her new found weaponi in hand she has set out to steal every treasure, and maybe find a few things stupid people will trade for treasure.
"Hey he may of said the sword wasn't good, but he said it was actually a great sword."
Personality:She's a eccentric little pervert who likes shiny things. She has the attention span of a mouse, and the self control of a jellyfish as well, Despite all this she actually is a really clever treasure hunter.
"I like gold, gemstnes and pant.... i mean shiny things."
Combat Skills:She is very nimble ironicly for carry such a big weapon. Between her massive strength and decisive strikes.(Form of magic that enhances a blade strike.) you might want to avoid being hit. "I swing big sticks.
Adventuring & Survival Skills:Thieving, hunting, and booby trap avoidance. "Hehe you said trap."(Props if you know were this is from.)
Other Skills:Begging *Grapples onto leg for more skills*

Reason for traveling:Shiny things. "Shiny things."
Name:Nekia
Homeland:Orclands
Country(s):Orclands
Common Physical Features:They are usually at the median size of the animals and the species they are from, and have the ears and tail of the creature. Putting it bluntly there pint sized neko's.
Common Physiological Features:A lot of this varries on the animal, but in general there enver very bright, and they usually act childish.Despite there appearance they are also incredibly stong and would put a human to shame. They typically believe themselves to be leader of all beast, sometimes including orcs.. Despite the annoying habit of calling them there servant the orcs don't mind the Nekia very much, and hell if they get out of hand they make great snacks.
Common Magical Features:They don't really do typical magic... like ever there way too dumb to figure it out. Though luck has it there instincts allow them to do magic that involves the physical bod when exhilarated enough.(rage pretty much.)
Other:We sha'll not delve
Notes: Putting it bluntly there pint sized or over sized nekos. Despite being below average intellegence some ofthem excell at manipulating other races.
Hidden 11 yrs ago Post by Cake
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I'm switching to the samurai since we have a orc... to tempting.
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