T-073 'Kaïte'
Kaite
Kite
Kate
Kite
Kate
Ispar
A temperate region far to the south known for its long, mild summers and short but intense winters. These winters are otherwise dire times as the valleys often flood to the point where boats have mapped out routes through most of the country. Resident typically enjoy safety from atop and along the ridges of peaking valleys. Due to the divide between communities, interior alliances are often formed between city-spires, though rogue sections are difficult to keep tabs on. The province of 'Iillaose' within Ispar's reaches is often seen as the capitol due to the collected research efforts of 'The Crown'. The name mostly comes from the landmass which consists of a ring of seven peaks close enough that three have even managed to build a city along the ridge and outer wall between them. 'The Hand' as it's called, serves as the main hive dry dock for conventional airship travel as well as the central cultural and intellectual hub.
Elves and Dwarves mainly rule over this region.
Notable exports include airships and biomedical tech among other projects conducted throughout the region.
Allegiances
Merchant's Guild, The Crown
P H Y S I C A L
Age: Appears 18-20ish
Race: Aylv
Race Description: Acclimated Yellow: Live Varient is a spin on the recipe developed by one of the Labs located in The Hand in Ispar. Originally, the project was intended to produce humanoid test subjects via a small loophole in cloning laws. While many of the stipulations in the practice forbid practice on sentient races, Triganavia managed to net a shady military contract for funding in return for work towards test-tube soldiers. Meanwhile, the upgrade the lab classifications allowed the splicing of DNA to create 'metaphorical' entities for testing. The freedom deteriorated as all Triganavia could manage was a supplement of fresh meat for field rations as most of the funding went towards honing their reputation as a producer of biomedical compounds and tech...most of which designed to help the world.
Though Triganavia's monsters have many names, the 'Aylv' model is as unique as it was immediately recognized to be potentially volatile. Quick learners and capable of forethought and cooperation, they were given the 'yellow' designation with the 'acclimated' prefix to make note of their affinity with adapting to and even forming culture. An objectively significant security threat was waved as military inspectors noticed the batch of actual humanoids teaching themselves a form of team-based tag...until one abruptly stopped to direct their attention to [DATA REDACTED].
Toeing the line of most morality clauses, the average Aylv life expectancy is roughly one year. All Aylvs are currently unaccounted for after the 'Midwinter Aria' event in which 20% of Triganavia's labs were irreparably damaged by a spontaneous fire. The loss of intel and research material totaled 70% of the branch's efforts, luckily including documentation of condemning studies.
Aylvs are typically characterized by either profoundly bright or dark hair colors which they use to determine the gender of their otherwise hermaphroditic anatomy. Usually sporting animalistic features though possessing mostly dominant human traits.
Kaïte typically goes for more revealing attire, however, has recently adopted wearing scarves to supplement the shock of changing climates.
Kept alive as a pet of sorts for the head researcher at the time, his ears were frequently punched with renewed ID tags with the old spots being used to hold a myriad of piercings.
Prefers boots without heels, typically knee-high.
Isn't uncommon to wear pants, though occasionally sports shorts paired with long socks.
Not a fan of hoods or hats for obvious reasons.
Kept alive as a pet of sorts for the head researcher at the time, his ears were frequently punched with renewed ID tags with the old spots being used to hold a myriad of piercings.
Prefers boots without heels, typically knee-high.
Isn't uncommon to wear pants, though occasionally sports shorts paired with long socks.
Not a fan of hoods or hats for obvious reasons.
Eye Color: Bioluminescent red, vertical cat-like slit, black sclera; Right eye holds a metallic shine.
Hair Color: Snow White
P E R S O N A L I T Y
Summary: On paper, '073' has a violent streak of disproportionate tendencies where they could come off confrontational and hostile. In all actuality, 073 is conditioned to be fairly timid and polite, if anything, with incidents to imply otherwise being just that, 'incidents'. With little social experience to base interactions on, 073 tries to compose themselves to in order to accommodate other's disposition. For the sake of convenience, 'Kaïte' identifies as male...though arguably behaves otherwise. Androgyny makes it difficult to tell if 'he' really is.
Limitations to cells or testing chambers has dulled his perspective of reality, and the world outside of the walls fascinates him to no end.
In spite of their otherwise composed and even innocent demeanor, Kaïte is a fear-biter and won't hesitate to defend himself or any others he deems worth it. Fickle as his temperament can be, his efforts towards appearing compassionate and caring is presented objectively...almost to the point of it seeming disingenuous at times, which it may very well be. Regardless, he still gives his attempts at seeming genuine all of his effort, and it's quite convincing at times. He does his best to mean it.
Even without the common grounds of his free brethren whom he'd lost contact with after escaping, Kaïte has faded into an estranged religion invented by the Aylv.
'Distant Fish' is the name which they have given what they had supposedly seen within emotional turmoil and time spent staring into the one-way windows of their enclosures. Strangely, this behavior is shared throughout his kind even without outside influence or contact.
Mental Strengths:
In spite of his appearance, their accumulation/implantation of knowledge keep Kaïte fairly grounded in logic. Although without experience, it's all just words in books.
Imaginative without the base of what would 'normally' be done; Kaïte could certainly be an unconventional source of input or forethought on plans and outcomes.
Kaïte has a strong stomach after his time spent in the labs and having to deal with watching his kin butchered without having ever learned why.
Mental Weaknesses:
Eccentricities occasionally lead to overreactions or over-thinking of situations.
Kaïte is hardly experienced, his naiveté and lack of discipline making him relatively easy to manipulte, confuse or frighten.
Morally flawed in his thinking that has gotten by so far with rationalizing murder and cannibalism. Granted, these instances came about in dire times.
Though he may not exactly know what it is, Kaïte strives to do 'good'. However, this occasionally manifests in unhelpful ways in spite of careful consideration for his actions.
Kaïte is still very bitter about their upbringing and isn't the most trusting, especially toward most humanoid races whom hes associated them with.
Loves/Likes:
Cooking - Eating it! Making it, too, if they were any good at it. It's still better than the gruel served at Triganavia as little as that means.
Fresh Fruits & Veggies - (See above)
Learning about the outside world.
Music (especially string instruments)
'Things with a good weight to them' - weighted poker chips, large coins, metal-core artifacts like pool cues, etc. You get the idea, it's a sort of OCD.
Fire
Hates/Dislikes:
- Humans (Or anything that can be mistaken for a human)
- Bright lights / Loud noises
- Enclosed spaces
- Extreme Climates - Living their entire life in climate-controlled conditions has made it difficult for them to cope with excessive heat or cold.
- When people get their name wrong.
Fears:
- Water deeper than knee-high (+2ft)
- Dogs
- Robots
Brief Background
There were five of us, and I suppose I am the oldest, now. We were made with no purpose, cooked up just to show it could be done. Rigorous training and even sleepless nights of tasking built us up for some unseen goal. I could only wonder why, as speaking wasn't allowed outside of tests and punishment for noncompliance was doled out the same way regardless of the offence. Thankfully, I only had to be beaten senseless once to understand my design wasn't to offer suggestions.
Whoever the display was for did not seem particularly impressed by us as three of my brothers died from health complications. The fourth started with chewing his nails, though his appetite...changed. By the time the guards came in response to the sounds coming from our cell, I had already choked the life out of the creature who my brother became.
Then it was me.
I was assumed defective, what with the murder and all, and Doctor Jericho Triganavia...kept me from then on. Tasking changed and I was shown the chair behind the curtain, so to speak.
I suppose he was too trusting. There was a second...then a third...then there was none.
My home went up during the night and my new brothers half dragged me through the streets until we hid in a spread of crates.
This would be the last time Kaïte has seen any of his kind. The section of crates Kaïte was hiding in was loaded onto an airship destined for far off lands. We find our hero, once more, wrenching themselves from the back of a truck in an alley outside of the Queen of Hearts Bar.
T A L E N T S
Magic
- Quicken - With a simple spoken command word, the caster gains a brief boost to speed as if the world around them slows down for up to two seconds. In this time, they are still solid, though appear dark, misty and smeared by how light is effected by the spell.
- Cascade of Cold - With a gesture, humidity in a room quickly consenses and freezes, rapidly cooling air temperatures around the caster. The effectiveness of the spell is based on humidity, but can second from a deterrent as a slight resistance to extreme climates...at least enough for a respite.
- Whispers of Fish - A soft but steady chant conjures a black resonance around the faithful caster's hands and forarms, taking the vague form of slim, clawed gauntlets. The chant must be maintained or the claws are otherwise banished by daylight. While the manifestations can be worn and used as a weapon, a secondary function grants the caster control of them from a distance. The distance and level of control rely on practice.
Technology
- Cybernetic Right Eye - Due to the Aylvs' eyes seeing in alternate hues, the modification was installed to bridge the gap with a neural link that translates conventional colors. Expensive in design, though unmodified outside of an enhanced zoom feature and infrared options.
Skills
- Nimble - Growing up with physical tasking and exposure to performance-enhancing gene-therapy, Kaïte is impressively flexible and an escape-artist of sorts with the ability to temporarily dislocate and relocate joints to squeeze through small spaces...as much as he hates it.
- Tasking - Performing sequence or logic puzzles in a timely manner has been drilled into him. Picking locks, disrupting electronic sequential devices before a timer expires without tripping fail-safes (defusing bombs), it was as much the devices of his torment as it was his means of escape. With the right tools, there is quite a bit Kaïte can do, to an extent...given enough time.
- Fencing Training - An attempt to teach him dicipline through patience and perception lead to an affinity with swordsmanship. In an enclosed, one-on-one environment, Kaïte is relatively skilled with a rapier or other light blades including throwable versions. His style of fighting appears half self-taught and the other, professionally acquired through focused instruction. Much of his preferred technique is opportunistic and only slightly sadistic, seeking to disable rather than kill.
Powers
- Animalistic Perks - Keen night vision with their remaining eye's natural design, excellent hearing with a pair of tall rabbit-like ears and pointy, bite-y upper and lower K9s make Kaïte dangerous...or at least a handful and a half, even when unarmed or in otherwise unfavorable conditions.
O T H E R
- Speaks vith zee slightest ouf accents vhich I intend on inflictink upon zeh readers.
Player Input:
Why do you want to join this role-play?
The setting sounded really interesting and accommodating, something I've been looking everywhere for. On top of this, the GM seemed involved in their thread and was nice, even when posed with dumb questions. x_x
What makes you think yourself to be dedicated enough to be accepted?
I'm online most days including weekends, just never had anything to reply to until now. Mostly, I just don't want to squander a chance to be a part of what looks like it has the potential to be a very good thread. The setting gives me a few side-plot ideas that I'd want to work with the GM to implement and I'm already invested in the story that could potentially be with the amount of interest invested.
If you needed a break because of real life, would you inform anyone on this RP?
Of course! The last thing I'd want is to hold up an RP by disappearing without a word. Pretty much, if that happens, just assume the worst. Normally, I would do what I could to convey that I would be gone for an extended period of time.
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