The Republic
Concept
The general concept is that everybody will be a part of the political class of a single Republic. The story will consist primarily of a political game/drama about competing political parties in a new era of uncertainty. The setting will be on a fictional planet, in the no-too-distant future, where mankind has been united under a single planetary government. Technology has progressed to the point that mankind is on the brink of space colonization. Meanwhile, at home the political winds are changing, and the once-stable republic has entered a new era of political uncertainty.
RP Structure
This will be a nation RP where each player will play a political party trying to fill the vacuum left by the collapse of The People’s Party. I intend for there to be numbers and statistics underneath the story that drive how the world runs, but first and foremost will be the political drama that will unfold as we all battle it out for control of the Assembly.
The game will be cyclical. Each cycle will represent 3 months out of a year. Just as in the real world, you will run for re-election at the end of each term, and a large part of your character’s energy will be spent appeasing the constituents (again supported by underlying numbers on my end so you CAN lose reelection). Each cycle you will be sending me orders via private message to execute.
The thread will document the professional and personal lives of key players in this drama as they battle it out to drive their policy initiatives. I prefer players each form their own party, and even if they don’t directly narrate the party leader character, maintain and implement a larger party strategy to keep the game interesting. At the end of the day it really is about the story however, so keep that in mind when ruthlessly devising a strategy to takedown your enemies. In addition, colorful personal stories and narratives can only add to the world, and are greatly appreciated.
Finally, because of the competitive elements of the role play, world building must be somewhat limited. I will give you a chance to flesh out your district some at the very start, but other than that I will mostly have to drive macro-worldbuilding (economics, people groups, etc). This will mostly be communicated to you through releases of The World, and reports to your individual parties through private message. On a micro-level, worldbuilding (especially things having to do with individuals) shouldn’t be an issue. If you are unclear if something you are thinking will work, just run it by me and we can probably make it happen.
Let me know if there is any interest. More information about the world itself will come with the OOC sign-up thread should sufficient interest be expressed.
Concept
The general concept is that everybody will be a part of the political class of a single Republic. The story will consist primarily of a political game/drama about competing political parties in a new era of uncertainty. The setting will be on a fictional planet, in the no-too-distant future, where mankind has been united under a single planetary government. Technology has progressed to the point that mankind is on the brink of space colonization. Meanwhile, at home the political winds are changing, and the once-stable republic has entered a new era of political uncertainty.
RP Structure
This will be a nation RP where each player will play a political party trying to fill the vacuum left by the collapse of The People’s Party. I intend for there to be numbers and statistics underneath the story that drive how the world runs, but first and foremost will be the political drama that will unfold as we all battle it out for control of the Assembly.
The game will be cyclical. Each cycle will represent 3 months out of a year. Just as in the real world, you will run for re-election at the end of each term, and a large part of your character’s energy will be spent appeasing the constituents (again supported by underlying numbers on my end so you CAN lose reelection). Each cycle you will be sending me orders via private message to execute.
The thread will document the professional and personal lives of key players in this drama as they battle it out to drive their policy initiatives. I prefer players each form their own party, and even if they don’t directly narrate the party leader character, maintain and implement a larger party strategy to keep the game interesting. At the end of the day it really is about the story however, so keep that in mind when ruthlessly devising a strategy to takedown your enemies. In addition, colorful personal stories and narratives can only add to the world, and are greatly appreciated.
Finally, because of the competitive elements of the role play, world building must be somewhat limited. I will give you a chance to flesh out your district some at the very start, but other than that I will mostly have to drive macro-worldbuilding (economics, people groups, etc). This will mostly be communicated to you through releases of The World, and reports to your individual parties through private message. On a micro-level, worldbuilding (especially things having to do with individuals) shouldn’t be an issue. If you are unclear if something you are thinking will work, just run it by me and we can probably make it happen.
Let me know if there is any interest. More information about the world itself will come with the OOC sign-up thread should sufficient interest be expressed.