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    1. Will Laurence 10 yrs ago
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Would anybody be interested in participating in a joint-roleplaying multiplayer game where players roleplay their civilization as though it were a real country? Every few turns players then update the game thread with stories of their civilization.

Specifically I had in mind starting up a Diplogame ( see: apolyton.net/forum/civilization-iv/ci…).

I already have a few people who are interested. We were hoping to find another 2-3 people. We have yet to decide which version of the game we will be using. Likely 5 or 6.

Please pass this along if you know someone on this forum that may be interested. This seems like a good place to find people that might find this type of thing fun.
Thank you! I'll post it there then. I worried the fact that it was based off of play done in a video game might disqualify it.
I'm not really sure where to post this, so for fear of breaking the rules I opted the off-topic discussion.

Would anybody be interested in participating in a joint-roleplaying multiplayer game where players roleplay their civilization as though it were a real country? Every few turns players then update the game thread with stories of their civilization.

Specifically I had in mind starting up a Diplogame ( see: apolyton.net/forum/civilization-iv/ci…).

I already have a few people who are interested. We were hoping to find another 2-3 people. We have yet to decide which version of the game we will be using. Likely 5 or 6.

Please pass this along if you know someone on this forum that may be interested. This seems like a good place to find people that might find this type of thing fun.
The Republic

Concept

The general concept is that everybody will be a part of the political class of a single Republic. The story will consist primarily of a political game/drama about competing political parties in a new era of uncertainty. The setting will be on a fictional planet, in the no-too-distant future, where mankind has been united under a single planetary government. Technology has progressed to the point that mankind is on the brink of space colonization. Meanwhile, at home the political winds are changing, and the once-stable republic has entered a new era of political uncertainty.


RP Structure

This will be a nation RP where each player will play a political party trying to fill the vacuum left by the collapse of The People’s Party. I intend for there to be numbers and statistics underneath the story that drive how the world runs, but first and foremost will be the political drama that will unfold as we all battle it out for control of the Assembly.

The game will be cyclical. Each cycle will represent 3 months out of a year. Just as in the real world, you will run for re-election at the end of each term, and a large part of your character’s energy will be spent appeasing the constituents (again supported by underlying numbers on my end so you CAN lose reelection). Each cycle you will be sending me orders via private message to execute.
The thread will document the professional and personal lives of key players in this drama as they battle it out to drive their policy initiatives. I prefer players each form their own party, and even if they don’t directly narrate the party leader character, maintain and implement a larger party strategy to keep the game interesting. At the end of the day it really is about the story however, so keep that in mind when ruthlessly devising a strategy to takedown your enemies. In addition, colorful personal stories and narratives can only add to the world, and are greatly appreciated.

Finally, because of the competitive elements of the role play, world building must be somewhat limited. I will give you a chance to flesh out your district some at the very start, but other than that I will mostly have to drive macro-worldbuilding (economics, people groups, etc). This will mostly be communicated to you through releases of The World, and reports to your individual parties through private message. On a micro-level, worldbuilding (especially things having to do with individuals) shouldn’t be an issue. If you are unclear if something you are thinking will work, just run it by me and we can probably make it happen.

Let me know if there is any interest. More information about the world itself will come with the OOC sign-up thread should sufficient interest be expressed.
My post is forthcoming.
Will Laurence, Hoenn Director for PPA

All good suggestions :) I will add those and post it in the CS tab.

I was thinking Waterfall and somehow wave came out haha.
I'd like to submit a character sheet:

The power of the White Magicians could be thought of as more temporary. Where they would be enchanting a sword for a few hours, Alchemists permanently enchant an object, allowing it to draw from the Great Power continuously. I'll choose the character sheets we will be starting with tonight. We can expect to be starting later this week!
I also have a question ^.^ How long will the timeskip be? How many years?
dreamingflowers
Also a good question. The jump will be anywhere from 5-10 years. I want everyone to be fully grown by the time we return, but everyone will still be in training after the jump as well.
ok then I also have a few questions about the Dark magician you mentioned that The powers of Dark Magicians are far reaching and encompass many powers associated with other Magicians, and Because it is only the act of summoning a spirit, Dark Magicians actually don’t use much of the Great Power themselves. I that is because assume they can summon things like elemental sprites or one that can heal and that's how there powers overlap with those of the other magicians?. I was also wondering if they can do anything else like for example casting simple binding or blinding spells or even shadow spells?. One last question I was thinking because they have a change of becoming of possessed by the spirits they summon would it be possible for them to summon dead ancestors, relatives and or friends that would be willing to help them out and not try to posses them?. I ask knowing if they only summoned those types of spirits they would not likely be able to summon any really powerful ones as it would be unlikely that they would no a lot of dead people that where that powerful maybe one or two if that. If this where possible however this would allow them to summon multiple weaker spirits to do the job of a powerful one as well as allow them to focus completely on the battle as they would not need to focus on forcing the spirits to do her bidding as they would be helping them of their own free will.
PharaohAtem
Dark Magicians draw their magic from summoning the spirits of the dead and then forcing them to their will. They cannot summon specific spirits, and generally the relationship between Dark Magicians and spirits won't go beyond an antagonistic one. The Magician summons them, forces them to use their spiritual energy to perform a task (that task could be anything from creating a fire ball, to healing a wound, to turning them invisible). Depending on the nature of the task the Magician is looking to perform, they will summon spirits of different strengths. It doesn't take much for them to summon the spirit itself, no matter the strength, but once summoned it will be a battle of wills to force the spirit to perform the task the Magician had in mind. The only kind of Magician that can enchant an object is an Alchemist. Runes, item enchantments, and potions all require knowledge of the Ancient Language associated with the Great Power.
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