~ Magic Tricks ~
~ Premise ~
~ In the year 3131, the world has developed into a mechanical utopia. War, starvation, disease and anguish have been extinguished and replaced by faith placed in science. Technology developed has allowed humanity to begin to cross the galaxy and evolution has begun to provide humans with new means of surviving and embracing the advanced world they have fostered. While war has ceased to plague Earth for the past 109 years (from the year 3022 onward), humans have also begun to show signs of magical ability beginning in the year 3095. After much discussion from across the globe, the nations were successful in ensuring with these new powers, war did not follow suit.
~ Schools and research labs were constructed to allow everyone to explore their new powers. These powers however were based on the elements, giving people abilities to control or create based solely on the logic of science. These powers were constructive and never used for destructive purposes. Laws were put in place to protect people and over time people began to form their lives based on what element they could control, be it zinc, helium, and such. Said powers develop during puberty and to this date, there has been no record of someone not developing magical powers. Due to the world's drive towards a positive future, many things had to be sacrificed in order to ensure the world had enough room for its growing population.
~ Forests, deserts, jungles and other natural wonders were paved over to establish new cities and facilities for the sprawling development. The only means of generations remembering a lush world filled with flora and fauna, is through digital archives such as tv or movies. The world has turned its focus on progressing the medical field, space exploration and colonization, and other areas of progress. Most people do not find time to personally indulge in fun or entertainment. Frivolity has become lost in time as magic itself is used for learning and building. Magic is a responsibility and an honor, using one's magic in their career is a goal everyone strives for. And creating things like movies or music has become a laughable career path. The entertainment industry is pretty much dead as no one subscribes to that sort of mindlessness.
~ Enter a small group of randomly selected individuals. Prior to reaching puberty, a man who calls himself The Visionary, kidnapped a select few, bestowing upon them each a small but important shard. The shards were created in a lab by The Visionary but were given several duties to preform. The shards first and foremost prevented the person from developing a magical ability upon reaching puberty. The shard would in turn harness the pent up power stored within the person as they reach adulthood. The third function of the shard is to allow the person to have a magical ability tied to the old world's elements, natural elements that cannot be boiled down to what's on a table. These magical talents had charm and personality, they were fire, water, air, greenery, and beast summoning.
~ After turning 22 these strangers are once again kidnapped and brought together by The Visionary who tells them of how Earth used to be. How there used to be actors and musicians and performers who were idolized for their talents and how the world used to care about more than just facts and inventions. These strangers are taught how to use their very different elements that are the last remaining means to enjoy an era long forgotten. The Visionary has a plan to hack into the global news network and broadcast the group performing wondrous feats, from conjuring up fire and summoning a lion to jump through a flaming hoop, to someone juggling knives while floating upside-down in the air.
~ While this show becomes a global obsession, and while these strangers become friends while embracing their new place in life, there are forces who wish to use the rare old world magic for themselves. These special friends have spent most of their lives up to this point, judged and rejected for not having a purpose in life or a useful skill. Now they have something coveted and are bringing real joy back to the world. This fantastic magic is soon to be threatened and soon tested against the reality of progress.
~ The Old World Magic ~
~ Fire takes the form of a red shard that allows the user to conjure flames.
~ Water takes the form of a blue shard that allows the user to conjure water.
~ Air takes the form of a white shard that allows the user to generate wind.
~ Greenery takes the form of a green shard that allows the user to create vines and flowers.
~ Beast takes the form of a brown shard that allows the user to summon wild animals.
~ Rock takes the form of a black shard that allows the user to conjure chunk of rock and flurries of dirt.
~ The Circus Acts ~
~ Acts that will be performed will vary from each person. The Visionary will teach the group basic skills that they can develop further on their own. With the old world magic one can create balls of fire and water. One can create a whip out of vines, water and fire. One can fly in the air with the use of air or the projectile use of fire, vines, water or flames. One can ride or direct wild animals that are summoned. Be creative but also somewhat reasonable. While the idea of this show they put on, is meant to dazzle people, it needs to be feasible enough for the logistics of new users. Consider what talents one might find at a circus or a magic/stage show and be creative. Each character will be able to design their own act and will be able to co-create with their fellow performers for even more amazing stunts. Don't worry about this until we get into the RP though.