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Hidden 7 yrs ago 7 yrs ago Post by Infinite Cosmos
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Infinite Cosmos XIV

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Plot


There has always been someone. Someone that can lay claim to the title of being the strongest, earning glory and renown for their school. The title can be taken freely and is often not held for long. Each school, each member, has their own motivation of reaching the peak of the mountain. There are many paths along the way. Word like arduous, deadly, and exhausting are often used. However, everyone starts at the same place, the base of the mountains, looking up. What lies at the peak. What it is that we seek? How far will I go? Only one way to find out...

Setting


This RP will take place in historical China/Asia, with more locales possibly being introduced. The world of this RP is similar to that of the manga/anime series Gintama, without the aliens. That is, there are technological advances that are illogical given the historical context of the setting. However, for the main focus of this RP, these advances will have very minimal impact. In the RP, there will be many different schools, some original and other taken from famous literary works. The masters of these schools will start off as NPCs controlled by the GM team. However, there can and will be a changing of the guards so to speak during this RP where a player-created character will ascend to the Master position. Given that information, all player-created characters will start off as a fresh recruit of the school of their choosing. The only stipulation of choosing a school is that switching is generally heavily frowned upon and can result in the character being hunted down by their previous school.

Rules

  • 1. Observe standard Guild Rules. That is no Godmodding, Metagaming, Mary Sue/Gary Stu-type characters, etc.
  • 2. No one character is invincible. Despite the fact that there is a clear hierarchy of power in play, the moderating team always take the skill/descriptiveness/creativity of the roleplayer into account when moderating fights. However, that is not to given a green light to be 'creative' and shit-pull. For example, a fresh recruit is unlikely to jump over a five-story building while dodging attacks from a master. The moderating team reads and discuss every fight, we will come to a consensus on a topic of dispute and may even ask the player to retcon if necessary.
  • 3. Continuing with the previous topic, All interactions between player characters and outcomes of any them should be handled respectfully between the involved parties. If no agreement can be achieved in any reasonable way, the GMs will issue a decree saying how to proceed. Example:

    - Player A's character committed a mistake during a battle interaction with Player B's character from an opposing school, placing it in a disadvantageous situation that'll lead to inevitable defeat.

    - Player B's character wants to capture player A's character, however Player A doesn't fancy this idea, despite having no feasible way to avoid it other than arguing or trying to power game/godmod his way out of the conflict.

    - Since none of the two players can reach an agreement, the GMs declare that Player A's character will die of the wounds it sustained previously in the battle instead of being captured. Player B's character still claims the victory while Player A does not get his character captured against their will, appeasing both sides.
  • 4. Try to keep a healthy level of activity IC. There's no need to do something like a post every single day, multiple times per day (in fact, it's not recommended to go this fast, for the sake of those that have less free time), however, a post once per week is the minimum everyone should strive for. Of course there'll be times when this will be impossible for some; we understand that since it happens to us as well. Try to avoid posting once every two weeks or even more at a time. Even if you don't disappear in the time between but keep posting on the OOC regularly your characters will be skipped over/removed from scene (Let us be clear: this does not mean killed/abused in anyway, just sidelined). We don't have the rights/power to hold you, but you don't have the rights to hold the game back and hurt everyone else's entertainment as well.
  • 5. RPing isn't more important than real life. We acknowledge that. However, if you choose to commit to this, please don't disappear without explanation. Unforeseen events can happen to any of us, so disappearances are inevitable in most cases. And we are willing to take back anyone who drops the RP for any reason and or disappears for an extended period of time, as long as they don't suddenly stop posting on this thread but keep doing so on others, despite attempts of communicating with them. In other words, if you drop this game without letting us know but remain active on the Guild, we will be skeptical about accepting you back if you want to return. Other than this particular case, everyone is free to come and go as they please. Let us know and you have our blessings.
  • 6. Relationships between characters are strongly encouraged but are not enforced. It is great for character development and makes it more amusing to me and my Co-GMs. Just be sure to not do anything too graphic in the public areas of the forum. Take it to PMs or an outside of the site source.
  • 7. Discussion in the OOC is nice, but if there is prolonged heated argument, take it in the PMs. Try to avoid getting into arguments with your fellow players in this RP, especially with the GMs. Criticism is ok but, if you want to come here to argue, it will be resolved and will most likely result in a quick and swift ban.
  • 8. If someone says no to anything you are doing, or ask that you stop interacting with their character partially, or totally (aside from GM-sanctioned interactions, like battles), please abide to their wishes. If the GMs conclude that you are bullying others (no matter the reason), you'll be asked to drop such behavior. If you insist, you will get kicked from the RP and/or reported to the site Moderators, depending on the degree of your infractions.
  • 9. Please post your Character Sheets onto the OOC for evaluation. After being accepted, you may then post them onto the Character Tab.
  • 10. There will be injuries and possibly death to characters. Treat this information as rule number one when entering fights. Death, in this RP, is permanent. Please react to injuries with some sense of realism. For example, if your character has their Achilles tendon severed, they will be hard pressed to move at all. Medical knowledge is definitely not required to have fun in this RP, but just think about how you would react to injuries sustained by your character and act accordingly.
  • 11. There are no strict post length requirement. All that we as is that you react to everything being done to or with your character, and then post enough for the next player to react as well. That way, everyone is enjoying themselves and the plot continuously moves along.
  • 12. DO NOT make unauthorized edits to your CS or IC posts. If such transgressions are discovered, the GM team will go back and assess the 'damage' done and hand out punishment accordingly.
  • 13. If there are ever any questions, concerns, ideas, please do not hesitate to mention it to us in the OOC or in a PM. We promise to respond in a timely and appropriate manner.
  • This one doesn't get a number as it is the most important. HAVE FUN~ Or we will make you.......


Hidden 7 yrs ago 7 yrs ago Post by Artic cypher
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Artic cypher

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Name: Junji Akabane
Title: The Wanderer
Age: 24
Gender: Male
Height: 6ft
Weight: 190 lb
Appearance: https://www.deviantart.com/art/Blackbird-metallic-character-card-design-614735134 Slim but muscular body type. black messy hair. his back is covered in various types of scars. he always keeps his right arm bandaged up and gets irritated when people ask about his past.
Backstory: Junji wants to join a martial arts sect to revenge his murdered parents. When he was 10 years old his village got completely obliterated by bandits and they killed his parents in front of him. the bandits took him as a slave for 9 long years but finally Junji was able to escape, now he's just been wandering to village to village plotting how to get his revenge.
Affinities: Water
Weapons: his fathers old katana
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Hidden 7 yrs ago Post by Infinite Cosmos
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Infinite Cosmos XIV

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@Artic cypher

Tell me about his past.
Hidden 7 yrs ago 7 yrs ago Post by Kurisa
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Kurisa The Mortal God

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I’ll be posting my CS here once I’m able to create the character

Edit: Tomorrow...Tomorrow I'll have at least one of these characters done!
Hidden 7 yrs ago 7 yrs ago Post by AbigailTenshi
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AbigailTenshi BloodCovered Nephillim

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Name
Reiko Suzuya Suisho

Age
28

Gender
Female

Height
5"6

Weight
Lightweight

Personality
Rei's positive outlook is her main defining personality trait. She's not the sharpest knife in the crayon box, however she gets what needs to be done, done. She doesn't mess around when people's lives are on the line, however she does mess around every other time. She's very caring and easily sympathises with others, but if this sensitive part of her it attempted to be taken advantage of and she notices, a rare version of her will appear.

Backstory
-TBD-

Affinities
Earth and Fire (heat) base to make Crystal

Weapons
"My body is my weapon!"

Other
-TBD-
Hidden 7 yrs ago Post by Fabricant451
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Fabricant451 Queen of Hearts

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Tagging so I have a CS posted soonish.
Hidden 7 yrs ago 7 yrs ago Post by AimedRogue
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AimedRogue

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Name: Raizel
Title: The Mythos
Age: 23
Gender: Male
Height: 5'9
Weight: 175 lbs
Appearance: vignette.wikia.nocookie.net/fengshenj…. Long white hair, fairly tall and muscular. Often wears lightweight clothing for faster and freer movements.
Backstory: He travels around China looking for the strongest to challenge. He wants to create weapons out of lighting and learn to control them without physical contact. Often seen with a slightly yellow glow due to his natural affinity with lighting. He wishes to become strong enough to support the people he deeply cares for and be above the law.
Affinities: Lightning.
Weapons: Scythe.
Other:
Hidden 7 yrs ago 7 yrs ago Post by Rice Porridge
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Rice Porridge wait / where am i

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Name: Orion
Title: Gentle Giant
Age: 86
Gender: Male
Height: 8'3"
Appearance:
A giant, biped malamute with brownish-red markings. He dons a dark green habit, and normally moves very slowly.
Backstory:
Unusually long-lived for his kind, Orion's temperament was becoming even more gentle as he watched over his great-grandchildren.

However, when a group of bandits appeared near his home village, he decided to develop martial arts so that the villagers would be able to protect themselves. Although his original techniques were sufficient to deal with the ruffians, Orion set off on a journey in order to improve them.

Affinities: Earth
Weapons: None.
Other:
Never uses techniques intended to cause injury--only to disarm, deflect, or incapacitate.
Hidden 7 yrs ago Post by Infinite Cosmos
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Infinite Cosmos XIV

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@Artic cypher@AbigailTenshi

CS is good. However, I would like the affinities to be kept to one for now. The secondary and therefore tertiary affinity by the combination of the first and second affinities will be available later and is always subject to GM approval ^__^

@AimedRogue

Buddy~ I can't let this pass.... If you want, we can try to work this out in a PM or you can start a new one~

@Rice Porridge

Um, so if your character a breed of dog... that can use martial arts?
Hidden 7 yrs ago 7 yrs ago Post by Infinite Cosmos
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Infinite Cosmos XIV

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Hidden 7 yrs ago 7 yrs ago Post by Infinite Cosmos
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Hidden 7 yrs ago Post by Rice Porridge
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Rice Porridge wait / where am i

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@KillBox
Well, hell, I thought it'd be fun.
Hidden 7 yrs ago Post by Infinite Cosmos
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Infinite Cosmos XIV

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Tiān Lóng Sì




Hidden within the mountains is a temple. The temple houses a quiet storm. The storm has been brewing. Waiting. To be unleashed.

The school was created centuries ago by a collection of friends and master swordsmen. Rumor has it that the group had come from a different realm, that they were immortal. However, as time would have it, that was not the case. Indeed, they lived for what seemed like centuries, they eventually succumbed to the unrelenting turn of time's wheel. During their time alive, they walked the earth having no equals as swordsmen. They gathered talent, elevated their cultivation, and created skills unlike the world has even seen. Their symbol the majestic dragon in the sky, and their art was that of the sword. Swift, precise, and often arrogant, their ideals were passed down through a series of master, each meticulously selected and tested.

Currently, the master of the school is this man



An eccentric man. Those who do not know will say that he has gone insane in his pursuit of the ultimate sword. He often is seen smiling for no reason, laughing to himself. He obsessed of his sword, or any sword for that matter. His craft is such that he can tell the core metal of any bladed weapon upon first glance. He himself, however, does not usually carry a bladed weapon. He instead uses a cane, of his own creation. Do not let this fool you. He is as lethal with just his bare hands as anyone can be with any weapon. In fact, his 'insanity' can be attributed to the practice of Tiān Lóng Sì's ultimate sword technique, the liù mài shén jiàn, or the Six Meridians Sword. To be fair, one does not go insane when training for that technique. He just happened to have undergone some dramatic transformation in his pursuit. His hair was once obsidian black, but is now a blue silver. No one truly knows his age, or how long it took him to ascend to his current statues. All that is known is that he can kill without sound, and is often drunk...

Sample list of Known Techniques

  • Běi Míng Shéngōng (北冥神功/"Northern Abyss")
    -An inner skill that can only be learned once master level has been attained. This skill draws energy from the natural world and converts it to be utilized by the user to fortify their own inner strength.
  • Língbō Wēi Bù (凌波微步/"Wave Steps")
    -A movement skill that can only be attained once one has learned the Northern Abyss. Based on the 64 hexagrams of the I Ching, the user moves in a manner that is in accordance to the hexagrams. There is said to have no need to concern oneself with the movement of the enemy. If this skill is executed perfectly, the movement is so unpredictable that the user can hardly be touched.
  • Shén Dāo Zhǎn (神刀斬/"Heaven Splitter")
    -A very simple technique that still requires a very high inner cultivation. In this technique, there are no wasted motion of energy expenditure. One swing, and the highest damage potential of their bladed weapon is shown. Simple, effective, and highly destructive.
  • Dú Gū Jiǔ Jiàn (獨孤九劍/"Nine Swords of Desolation")
    -Though it sounds like a skill of utmost destructiveness, this is actually one of defense. In this skill, one learns how to react and counter weapons such as swords, blades, whips, spears, or even fists.
  • Luóhàn Dāofǎ (羅漢刀法/"Blades of Arhat")
    -A rather simple skill that is often learned very early on. The biggest benefit of this skill is that it seemingly multiplies one's inner cultivation and amplifies damage output.
  • Tóng Guī Jiànfǎ (同歸劍法/"Swords of Oblivion")
    -A skill of utmost power. The master of this school learns this as one of their last skills as it is intended to be used to taken the enemy or enemies down with themselves. A sword art of pure offensive capabilities, utilization of this skill not only obliterates the enemy, but the inner cultivation of the user as well, rendering them essentially useless after.



Hidden 7 yrs ago 7 yrs ago Post by Juicy
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Juicy Muh-mmuh-muh Pokaymans

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petition for kung-fu marmaduke

This is a HUGE work-in-progress. Just wanted to know if you're okay with my take on the whole appearance/background thing just being a summary that hits on those bullet points. And also so I don't have to save this to a separate doc.

And can we also design a handful of "known techniques" for our characters, or is that for later?


Hidden 7 yrs ago Post by Rice Porridge
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Rice Porridge wait / where am i

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@Juicy
I looked up Marmaduke quotes
and was immediately greeted by a fart gag

why
Hidden 7 yrs ago Post by Juicy
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Juicy Muh-mmuh-muh Pokaymans

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I remember that movie. They made a movie. I saw it in theaters.

I actually read "malamute" as "marmaduke" and assumed the latter was like a mixbreed lmfaoo
Hidden 7 yrs ago 7 yrs ago Post by Kurisa
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Kurisa The Mortal God

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The School that resides deep in the supposedly Haunted and Cursed forest at the base of a sheer Mountain that is said to be home to the Demon collector of Souls


The School is known for it's bad reputation as it supposedly "consumes" the souls of those that enlist in the school, however myth has it that these poor souls never make it to the school and are instead picked off by demons that lead them to the forest due to their victims curiosity in learning the "Demon Arts". However this is all but a Myth and some people have emerged from the forest alive and well and with vast knowledge of Demon Arts, some have gone on to become among the most famous and skilled demon hunters in the land. The School however has a shady history and it's Masters have always been shroud in secrecy.

The Schools founder and most experienced practitioner founded the School only a hundred or so years ago and is said to be a demon that had gained some real form of intelligence and used the school in order to lure souls to his lair. However the original demon is said to be long gone and no longer of this world...yet some claim he is very much alive and living amongst the people, plotting something sinister. This however is purely a rumour as the School is known to have had a few Masters take the helm, it's current Master may very well be one it's greatest which has lead to a recent surge of applications.





Takeshi Shinda




Takeshi Shinda, A man who is not of this land, A man who has travelled far from a distant land in order to learn more of this world. Takeshi wanted to explore the world, however upon arriving in China and hearing about a school that taught Demon Arts he couldn't help but enlist and witness for himself the power of Demon Arts. Takeshi is considered a prodigy in Demon Arts, his Master, the now previous and deceased Master remarked on how fast Takeshi learned and grew in strength, showing nothing but passion for the Demon Arts and embracing them fully. Not much is known of the fate of the Schools previous Master however rumour amongst the school is that it's previous Master challenged Takeshi to a Death Match in order to have Takeshi unwillingly take over the school due to Takeshi's wishes to leave to go and travel the world once again...The schools previous Master saw this as a waste of his time and talents and thus gave his life in a vicious battle in order to have Takeshi stay at the school and become it's next Master...however some simply say that Takeshi went mad with the incredible amount of Demon Arts he had learned and killed his Master in cold blood in order to take his position.

Now that Takeshi is the Master of this school and has been for the past 5 years it has seen a great increase in applications which Takeshi personally hates since he'd much rather laze around...since becoming the Schools Master, Takeshi has seemingly become much more lazy as a result of him being unable to travel the world. The School now has a deadly reputation as people are often reported missing and this would be true...they simply could not handle Takeshi's strict training and thus would either succumb to death or attempt to leave the school...this is forbidden and those that do attempt to run away are hunted down and killed in cold blood before they can even escape the forest. Whilst Takeshi is lazy he is also extremely serious about protecting the School and it's teachings and he will not tolerate those who are unable to hack it.

Takeshi only allows those that have sworn their souls to him and the School to ever graduate and go on to greater ventures. Out of the hundreds of applicants over the years only 3 have graduated and over 92% have gone missing...and yet...despite this the School still receives applications from people who believe they have the strength and will to learn the Demon Arts. This may be down to the word of how Takeshi is the schools most successful master, having learned over 200 Demon Art techniques...Apparently Takeshi is responsible for creating over 100 of these techniques and is apparently in possession of a skill that could wipe out a good portion of the land...They're not called Demon Arts for nothing.





Sample of Demon Arts Techniques


Demon Art #87 ~ A Technique that allows the practitioner to fire an extremely powerful wave of artificial ice that will all but engulf and freeze everything before it. This Technique is known to be one of the strongest Ice type Demon Arts and can have very negative effects on it's user should it be used incorrectly or without proper training. Many Students have lost their arms to this technique...although artificially created Ice it still has deadly effects.

Demon Art #45 ~ This Technique allows the practitioner to fire artificial lightning from their palm in a large beam that is said to leave it's victim with severe burns and shock.

Demon Art #71 ~ This Technique allows the practitioner to create a small projectile of condensed spirit energy above their middle finger which is held back by their thumb in a way that appears as if the user is going to flick the projectile. Upon "firing" this projectile it flies at immense speed and creates a large and powerful explosion upon contact, the shockwave alone can break bones and send a person flying far.

Demon Art #66 ~ This Technique allows the practitioner to manipulate their spirit energy and use it to form a make shift weapon that has great cutting power, these weapons can vary from a simple sword to a Scythe.

Demon Art #4 ~ This Technique is simple and allows the practitioner to simply push objects with an invisible force, however as it's user becomes stronger and masters more control this skill can actually be quite devastating. It has been seen being used in such a way that it actually blew a hole through someones body and sent them flying.

Demon Art #68 ~ This Technique allows the practitioner to create a long and thick chain of spirit energy that can wrap around it's victim and bind them in place making it difficult for the victim to escape or even move, Physical strength alone will not guarantee you freedom however those with exceptional strength have been known to break this technique through sheer strength.

These are only 6 of the 200+ Demon Arts that exist. All Demon Arts call upon the use of Spirit energy.
Hidden 7 yrs ago Post by Raging Fenrir
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Raging Fenrir Not chosen, but still the one.

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This looks cool, but before I join I'd like to know what tier of power we're looking at. I love Wuxia, but you said that DBZ was one of the inspirations, and I'm not terribly inclined to play in a world where people are literally flying around shooting laser beams at each other.
Hidden 7 yrs ago Post by Infinite Cosmos
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@Raging Fenrir

No laser shooting. Almost ever. However, something like that does sound like elemental manipulation, and I would defer to @Kurisa for further details.

Feel free to join, as all of our non-master characters will start at an almost laughable level in the sense that they have very little training prior to the start of this RP.

The inspiration that is drawn from DBZ is the whole tournament aspect, and that is basically it.
Hidden 7 yrs ago 7 yrs ago Post by Infinite Cosmos
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@Juicy

I'd really rather not have anything that is not human...

In terms of your appearance, you can just hit those bullet points, an image would be nice but is not required.

Also, that quote, is it in pinyin? As I am not fluent in pinyin but I do know Chinese, I was not able to tell what it said lol f^_^

As far as technique creation goes, I would like to save that for later. But, some things can be worked out if presented and approved by GM(s)~
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