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Hello and welcome!
This is the official player's guide to ᵗʰᵉ Last Avatar. and TLA: ᵗʰᵉ Red Lotus.
Please DM any questions regarding either game or this handbook to myself.

This Tab: Places and Items of Interest...
Ba Sing Se | P1 The Wilds | P2 Tu Zin | P3 Items | P4
The Underground | Coming Soon... Ba Sing Se Rings Expanded | Coming Soon...


Handbook is currently under renovation...

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Lower Ring b1 Middle Ring b2 Upper Ring b3 Republic Security Force b4 The Underground b5 Piperunner b6 Stickball b7













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Ba Sing Se.
The last city and home of the Republic. After the Great War and following the use of high-yield synergy weapons on the former Bending nation's capitals, Ba Sing Se became the last surviving stronghold on the planet. It exists today as it did centuries ago: A city divided by three walls. However, much of the walls have been replaced and upgraded. Those of the inner and middle rings are made entirely of metal, standing as tall and twice as impenetrable as they once were. The wall of the outer ring is metal as well but has been slowly encroached upon by housing built haphazardly into the structure itself. Atop this wall are large synergy cannons. They stand sentry facing the Wilds and stop any threats that approach long before they can reach the walls.

Social class remains separated by each section of the city and decreases the further away one is from the center. Due to overpopulation and limited resources, the gap between each class continues to widen leading mostly to increased tensions in the lower ring that is beginning to bleed into the middle. Despite efforts made by King Wu VI and his advisors, little of any headway has been made to improve the situation.

Peace is kept by the Republic Security Force (RSF) and by maintaining strict regulation and policy to help root out and eliminate any Benders. Information shared to the populace is fed through Shinobi News Network.
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The Lower Ring. b1
Home to the impoverished and those who exist outside of the acceptable social ladder of society. Neon illuminated streets weave in and out of ill-maintained buildings packed too tightly together and the air is thick with dust and grime from black clouds that spew from factories dotting the landscape. Because little has been done to address the issue, air quality has deteriorated to such a point that most don some form of mask to help protect their lungs. Additionally, the population here has ballooned well beyond capacity and many families have taken to settling in the shadow of the great wall beyond its protection or even on the wall itself. Although forced to face any dangers from the Wilds head on, cleaner air and more room is well worth the trade off.

Crime remains rampant with RSF personnel in the area ill-equipped and undermanned and there is a strong presence of the Underground that the RSF struggles to suppress. Those RSF stationed at the power plant in the lower ring are equivalent to those of the middle.
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The Middle Ring. b2
Where the last vestige of the modern world continues to flourish to its greatest potential. Although nearly as overpopulated as its lower ring counterpart, the crowded streets and swarming populace never stagnate. They remain ever on the move in pursuit of a future they hope will be better than the last. Life here is busy, framed in an edifice maze that interrupts the skyline at intervals in all directions. Airships regularly weave between structures scraping the sky and the streets are packed with satomobiles at all hours of the day.

With access to more resources and better equipped RSF personnel in greater numbers, the quality of life is vastly improved in the Middle Ring compared to the lower. Crime is low, the air quality is clean, the schools are better staffed and better jobs more readily available. However, with only a wall separating themselves from the more desperate citizens on the other side, the horrors of the dying world remain a memory most cannot escape and the Bender ever remains a ghost in the night to avoid.
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The Upper Ring. b3
Inhabited only by the rich and the powerful. The land here is fertile and untouched by the nightmares of the war or the scars it left behind. Despite limited space, its layout has been designed to reduce a feeling of clutter. Homes are built tall with space surrounding to spare and larger structures lie amid stretches of land dedicated to parks and recreation.

Most of those who reside here remain isolated from the struggles of the rest of the world. Separated as they are and with no need to travel to any of the lower rings for any reason, they live their lives in perpetual oblivion to the point that some have forgotten Benders ever existed. The rest vie for what little power remains and rule over the entirety of the last city. They spend their time spreading what information they can to keep all others in check and are ever looking for ways to outplay those around them in the hopes that they can keep what little the world has to offer for themselves.

King Wu VI and his advisors reside here in the palace.
The Republic Security Force. b4
The men and women in charge of keeping a strict blanket of peace throughout all of Ba Sing Se. They are deployed to every corner of the city although their effectiveness varies greatly. Those of the Lower Ring are ill-equipped and improperly trained. Rarely can they hold their own in a fight and it will typically take groups of them to subdue criminal activity. Those of the middle ring are significantly better trained and even utilize chi blocking and those of the Upper Ring are outfitted with Synergy Weapons.

Additionally, the RSF can deploy Mecha Tanks. Platinum behemoths that pack an upgrade to their firepower that its predecessors lacked. However, they remain cumbersome and slow and while limited to the 180 degree Killzone directly in front of it, are vulnerable to attack from the rear. Lastly, RSF deploy drones that scour far outside the walls of Ba Sing Se, looking for any survivors in the hopes of ushering them to safety within the city, and to find and eliminate any benders seeking shelter in the Wilds. They run on Synergy but utilize conventional munitions.
The Underground. b5
Existing below the filth of the Lower Ring is a complex and impossibly large network of tunnels. Originally a part of the city's sewage system, the tunnels were dug out and expanded upon some few centuries ago by the Dai Li and used by them up until the start of the Great War. Since then, denizens of the city have sought shelter in the darkness, breathing life into these confined spaces and making for themselves an entire ecosystem below Ba Sing Se.

Today, the Underground is as much a living breathing part of the city as the Lower Ring is above ground. Many have made their home in the 'sewers', allowing thriving business districts and vibrant communities where none would otherwise exist. However, the deeper tunnel systems are utilized heavily by the triads and are avoided altogether by well meaning citizens.

Although much of the Underground system reaching into the inner rings has been closed off by the RSF, some well hidden tunnels remain open, allowing passage all the way into even the central ring.
Piperunners. vietmyke b6
Tasked with patrolling the pipe that connects the Synergy Power Plant to the Synergy Storage Facility just inside the city. Their days are spent along a stretch of land outside the protective confines of safety found behind the walls, ever vigilant for any dangers that pose a threat to Ba Sing Se's fragile power system. This includes wild beasts that wander too close or anyone looking to steal spirit energy from leaks in the pipe itself.

Although there is a specialized team in charge of large maintenance projects along the pipe, Pipe Runners will often provide regular upkeep, helping to push the need and cost for repairs down. Leaks are usually patched until cracks in the exterior grow too large for a simple temporary fix.

Pipe Runners are not paid nearly enough for the risk inherent in the job at hand, but most would say that they are better off than others in the Lower Ring. Their limited freedom beyond the walls is well worth the trade off.
Stickball. canaryrose b7
Stickball came to prominence in the years after the rise of Pro-bending. A competitive sport friendly to Benders and Non-benders alike which began years ago as a playground activity for children of fishermen. The objective is to knock the ball into the opposing team's goal using a stick shaped much like that of an oar. The ball is balanced on the flat end while players move about the field, passing it to one another in an attempt to guide it to the other end. Passes are typically made by lifting the ball into the air and then hitting it as it's suspended. The receiving player will catch it with the flat end (where there is a small depression for the ball to rest) or may deflect it to another. Because of this and the equipment used, Stickball is by its nature a high-contact sport. Hitting another player directly with your stick, however, is illegal, but blocking or tapping another player's stick with your own is not. Neither is short grappling to disarm or takedown, or 'passing' a ball directly into an opponent with a particularly hard serve to knock the wind out of them. Two players will commonly face off or juggle the ball in-between them, parrying each other's sticks while bouncing the ball off each other or off the ground. The best players can read angles and distances and bounce the ball off other objects or people to get it where they want.
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The Wilds.
The world outside the walls of Ba Sing Se. The Wilds is the name given to the mostly desolate lands surrounding the last city. As stated previously, much of the land has been ruined by the 'Great War'. The former Bending nation's capitals were destroyed by bombs and surrounding cities were abandoned shortly after, leaving much of the planet empty, left to be reclaimed by the world. Thanks to heavy synergy radiation as a result of the weapons used by the Republic, much of flora and fauna has been changed. The exact nature of this change is still unknown but the people who have survived in the wilderness long enough to tell their tales, share stories of beasts unlike any they've seen before. Twisted corruptions of the wildlife they once knew, roaming the land ever hungry with an appetite impossible to satiate.

The cities that bore the brunt of the destruction are actively avoided. Some believe the synergy saturating the air can slowly drive a man insane, sapping him of his will until his mind is no longer his and he's taken. Others say the air is poisonous and will eventually kill any who enter. Still, there are those brave souls who throw caution to the wind and venture into these zones, discovering within whatever treasure or old knowledge they can find.

Notable locations include the Synergy Power Plant that is situated in the abandoned husk of what was once Republic City. To the south of Ba Sing Se lies the expansive Si Wong Desert. An ocean of sand nearly impossible to cross.
Si Wong Desert. b1
The ocean of sand and heat that stretches from the walls of the city south, past the horizon. At one point in time, it had been bordered by a large river that connected the Full Moon and Chameleon bays, effectively halting the desert's march. In the years after the war, the change in climate eventually dried up the North bay, draining the river of its source and allowing the desert to expanded further before stopping again at the foot the city.

Of the many dangers in this region, the most prominent are sandstorms which occur frequently and have become extremely violent. Powerful winds can whip up a wall of dust and sand that is capable of tearing through flesh. However, these are typically formed closer to the desert's heart and will only approach the Lower Ring on very rare occasions.

There is strong belief that a tunnel system exists below the surface of the sand as sightings of fauna remain constant. The only way they'd be able to survive the storms is if they had access to shelter.
Tu Zin. b2
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See Tu Zin.

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Synergy Power Plant. b3
Formerly the Republic City spirit portal. The city and surrounding area have been reduced to little more than the plant itself and the living areas and shops necessary to support it and its employees. The work pays well but is also unusually dangerous for what would otherwise be a simple job. There are constant and sporadic accidents that occur on site putting some people off to such a career. Oddly enough, the accidents have increased in frequency in the last few years and some believe it's coming to a head. Extra safety measures have been put into place and routine maintenance checks have been increased. Like Ba Sing Se, the plant has a small wall built around it that is continuously patrolled.

The process of collecting and refining energy was developed by the Moon family alongside Varricks. Eventually, the entrepreneur left the energy business allowing Moon to take over. This plant is still owned and operated by them today. It feeds the city power via a pipe system traveling the distance between itself and a storage facility located just inside the Lower Ring.
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Fauna. b4
While still existing in the world in and out of Ba Sing Se, many familiar species from the last century have gone extinct. Most large animals such as the flying bison no longer exist while many smaller creatures can be bought for exorbitant prices if you know where to look. However, usually, only those in the Upper Ring can afford to purchase and care for a pet.

Beyond the walls, any wildlife that still thrives has adapted to a dramatically changed environment. Some were lucky enough to live on land mostly untouched by the war while others have mutated, changed in surprising and strange ways from prolonged exposure to lingering synergy radiation. Most have turned feral. Others have evolved, exhibiting behavior that seems similar to spirits from the spirit world. There are many who argue that they are spirits but since so few have ventured out into the wilderness to see these phenomena themselves, truth remains but a rumor.

Pets are allowed but must be approved by the GM.
???. b5
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Unye t1 Thirsty Cactus t2 Platinum Blade t3 Xio Garage t4 Tinker Tang t5 Sarah Xio t6
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Tu Zin.
A settlement in the Wilds located just beyond the Si Wong Desert. Originally a ghost town during the days of Avatar Aang, Tu Zin saw a small revitalization during the time of Avatar Korra. It's position on the edge of the desert made it an ideal stop for travelers attempting a crossing. Eventually, enough people would gather here that development on the town began anew, and the ghost town of Tu Zin would once again become a place that many would call home.

During the Great War, the still growing town was left mostly untouched. Ignored for it's remote location and small population, many survivors in the surrounding areas, most notably the nearby city of Gao Ling, would flock here for safety.

Today, Tu Zin is one of the largest settlements in the wilds and has become a well known destination in most circles surviving outside the walls of Ba Sing Se. It is regularly visited by both those seeking shelter and those who would wish to make the settlement their own. It's position nestled between a desert, an ocean and a dead city nearby has also kept it out of The Republic's eye, allowing it to flourish and become one of the last havens for Benders anywhere.

The leader of this settlement is a man that goes by the name of Unye, an Earthbender.
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Unye. t1
The current leader of Tu Zin. The story goes like this: Tu Zin, desperate for a way to better protect itself from raiders and dark spirits, sought the help of a Bender. Because so few existed and there had at one point been no Benders in the settlement, Tu Zin chased rumors that purposeful exposure to synergy radiation had the rare side effect of gifting bending. A group was sent to the nearby ruins of Gao Ling, an area typically avoided due to high synergy radiation and large groups of 'the Frenzy'. Their goal was the center of the city and while it was said that they all reached their goal, only Unye made it all the way back. When he returned to the settlement, he revealed himself to be an Earthbender.

Since then, he's been the leader of the settlement, helping to keep it and its people safe as well as drawing the attention of other Benders seeking a safe place to call home. He's held this position for nearly two decades. It's speculated that although he's been around for quite a long time, he maintains his young appearance by some form of advanced Earthbending, though he neither confirm nor denies the allegations.
The Thirsty Cactus. t2
Not the only drinking hole in Tu Zin but by far the most popular. Situated near the center of Tu Zin at the edge of one of the squares, it sees patronage at nearly all hours of the day and is frequently packed with locals and those who travel the road. The drinks are hard and the food is great, or great as far as food is concerned in the Tu Zin. The bar and dining area are on the main floor which sees several hands helping to serve those patrons seeking shelter and food inside. The two floors above are comprised of additional rooms that can be rented overnight. The entire establishment is run by a man named Linus.

Linus keeps his ears to the ground while keeping his customer's bellies full and whistles wet. He knows anything and everything about what's going on, and not just in the settlement. He does regular business with couriers from on the road, often trading a meal for the latest news or gossip. If there is something you want to know, there's some work you want to pick up or even a message you want to get out to others, checking in with Linus is usually a good first step.
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The Platinum Blade. t3
Owned and operated by Barkus Tang. The Platinum Blade is Tu Zin's one stop shop for all manner of weaponry, be it a blade or a gun. Despite its name, however, Barkus does not actually own nor does he sell any blades or guns forged from platinum. Unfortunately for him, the material is extremely rare to come across in the Wilds as it must either be processed, impossible outside Ba Sing Se, or salvaged. The same can be said for him and synergy guns. He can and does have the capacity to charge synergy batteries.

Barkus, along with his brother Brootus, left Ba Sing Se years ago in the hopes of creating for themselves a better life than one under the shadow of the Republic. They took a chance, betting on survivors outside the walls of Ba Sing Se and chased after rumors of Tu Zin. Their gamble paid off when they made it to the settlement and together, they successfully opened up shop.
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Xio Garage. t4
Garage that was owned by the late Tikaani Xio. Ownership has recently be transferred back to his father, Taka Xio.

Xio Garage mostly services the vehicles used by Tu Zin in patrols and hunting excursions and salvages most of the parts they use in repairs from abandoned vehicles dotting all over their corner of the former Earth Kingdom continent. They have a wide range of knowledge in all things mechanical and due to the nature of their work, specialize specifically in vehicular modifications for hostile encounters.

Seeing as how room as has recently opened up due to a staggering loss during the last desert crossing, a spot has been made permanently available for Jin's Kyoshi should he choose to park his vehicle there.
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Tinker Tang. t5
Owned and operated by Brootus Tang. When both he and his brother set up shop, Barkus became the settlement's weaponsmith while Brootus brought with him his years of experience in Lower Ring prosthesis installment and wearable technology. He's good with the tech, although due to a lack of help and skill in a very specific area, he cannot install the more advance prosthetics available which typically require invasive surgery. Sarah refuses to lend a hand in this regard.

Besides playing with gadgets, he's also good at general repairs. If something besides a car, a gun or a broken heart needs fixing, Brootus is the one to see. For prosthetics, a consultation is usually the first step. The second is typically a list of hard to find items he'll need.
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Sarah Xio. t6
The settlement doctor of many years and wife to Taka. She's made her living helping improve the physical and sometimes mental lives of those around her, as best she can. She's limited by her experience, her knowledge gained mostly from whatever books smuggled out of the city and the lessons passed down to her from her mother who was once a Waterbending healer. Despite having to scrape up the knowledge wherever she could find it, she's become renown for her skill and care. She uses an abundance of natural remedies that produce real results and when she can get her hands on it, can use spirit water for healing to great effect.

Sarah cannot bend, but she has claimed that while she does not possess the gifts her mother did, she can still 'feel' or sense the pain. See where it is and help guide it away.
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Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
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Synergy. i1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
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Synergy Radiation. i2
What is known of this phenomenon is limited at best. An effect left behind from high-yield synergy bombs that is densest around the former bending nation capital's. It is widely believed that being exposed to large amounts of it, or a small amount over a long period of time, will lead to a deterioration of the mind. It is also believed that many of the stranger fauna existing in the wild originate from here. What still exists in the center of these zones, if anything at all, has yet to be discovered though many have attempted to find out. None have returned.

Short excursions into and through these zones can be made and are. As such, the outskirts of these areas have been thoroughly explored and picked clean for supplies. After some distance away from the 'safe zone', survivor made signs discourage traveling any further.

There is no radiation poisoning resulting from use of synergy handguns or any technology utilizing the energy, presently.
Zen. moth i3
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars.
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Spirit Water. i4
Normally only found in the Spirit World, this special water is naturally infused with spiritual energy and was once widely used in many applications of healing. Since the war, there are no known, publicly available springs and because there is no access to the Spirit World, none of this water has been collected in a century. Despite this, a version of this water has been created in the physical world and is used in medicine and beauty today, usually exclusively in the Upper Ring. Baths of the water can be drawn, for a price, where submerging the body can purportedly slow the aging process. Many doctors use the water during procedures to assist in the healing process or as a pain reliever.

For those practicing its use outside the confines of strict regulation by the Republic, some of this water can be bought in the Lower Ring, where it's crudely made from energy stolen from cracks in the pipes feeding the Synergy Storage Facility. It's cheaper and works just as well although its use comes with the risk of drawing attention from the RSF. Those looking for an easy bounty from turning in a suspected bender will oftentimes target those who are known to use the water.
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