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Pathfinder: Survivors of the Scourge



Welcome to the Final Bastion. Formerly known as Eridild Stronghold, Citadel by the Sea, this ancient fortress houses what may well be the last free civilization on the continent of Aexamar.

In the past year, the Xill Scourge has swept through the continent indiscriminately killing and enslaving every manner of humanoid they've encountered. The Scourge is a seemingly endless army of Xill, with the ability to blink entire battalions from the ethereal plane to the material plane, right in the center of a city's fortifications. The Final Bastion, for reasons lost to time, was built with stones imbued with an Arcane Lock enchantment, preventing extraplanar travel to and from the city. This is how civilization has managed to fend off annihilation, but with the armies amassing outside of the gates, time is running out.

A fleet of galleons has been stocked and prepared for travel, your peoples' last ditch plan is to sail east into the unknown. The hour to put this plan into action has come, as the battering ram splinters the wood of your gates and the catapults lay waste to your walls. It has fallen upon your shoulders to lead the exodus. With any luck, you'll be able to start anew and rebuild civilization.

But who are you?


Who are you to lead these terrified people? Well, heroes of course. By way of some great display, practical experience, or sheer luck you have made names for yourselves amongst the survivors. Over the past year you have not only developed a relationship with the people, but with one another.

And you're not alone


There is a cast of characters at work in the Last Bastion, the following is a brief outline of important figures you've likely interacted with over the past months:

Gammar (he/him, Lawful Good) is a dwarven warrior who both leads the affairs of the dwarven quarter and commands the dwarven militia which, despite the drastic population differences, is equal in number to the human militia. He walks with a peg leg and worships Iomedae.

Llenasae (she/her, Neutral Good) is an inexperienced elven wizard who has nonetheless established herself as one of the council in charge of elven affairs. She worships Calistria, and comes off as quite paranoid.

Ayrie (she/her, Neutral Good) is an elven cleric who is also on the council. Like Llenasae, she worships Calistria, and has made the preservation of knowledge one of her top priorities.

Felix (he/him, Lawful Good) is a human priest of Torag, and one of the most highly regarded individuals among the majority human population. He is gravely serious, and is always seen carrying his scriptures under his arm.

The Compelling Savages (Chaotic Good) is a horizontal organization of individuals who claim to represent the interests of the smallest populations of remaining survivors. They have unionized early in fear of enslavement, sacrifice, or some other way of humans and the like taking advantage of them. The people they represent include Halflings, Gnomes, Half-Elves, Half-Orcs, Tieflings, Orcs, and Copper Kobolds.

Trin (ey/em, Chaotic Good) is a half-elven rogue, and the most outspoken of the Compelling Savages. While ey do not lead the group, ey serve as its mouthpiece. Ey come from wealth, but have yellow teeth.

There are other various organizations, gangs, and esteemed individuals, but these are the ones that you're most likely to have come into contact with so far.

Creating your character


On top of a reasonably fleshed out background and personality description, I would like you to describe how you have come to get along with your fellow party members over the past months, and who you have encountered or gotten to know from the cast above, and how you feel about them. If you would like to add relevant NPCs to the story, you may do so pending GM approval.

Getting down to the mechanics of your character, stats are 20 point buy, hp alternates between full and half of your hit die at every other level plus CON mod (so if your hit die is d8 and your constitution is 12(+1), your character's hp progression will be 9(8+1), 14(8+1+4+1), 23(8+1+4+1+8+1) and so on as you level.

Starting wealth is 10,500 gp each, I advise spending most of that now as economics are gonna get wonky.

Any questions?
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Hidden 7 yrs ago 7 yrs ago Post by Guardian Angel Haruki
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Agatha Cornelius the Changeling Mesmerist

Relationships with rest of Party

Ochidan "Danny" Yllavere:

Thalia: Know each other from the Compelling Savages. Agatha considers her a potential ally.

((Description of how she's come to get along with fellow party members, TBD. Need to see who's who first. ^^"))

NPC Relationships

In general, nobody, except for her 'friends' (*coughhercultcough*), really trusted her at first. She was a murderer (despite turning herself in and paying penance for her crime), and she had strange philosophies, and she lead a strange group. However, over time, she proved that while she may be a liar, she is loyal to the group and will do her part to protect the survivors. She has practical experience with leading a group and keeping up morale. Some people found that sparing a moment gazing into her eyes gave them some kind of benefit.

There's also the fact that as long as the others don't talk religion around Agatha, then Agatha is amiable.

Gammer:

Llenasae:

Ayrie:

Felix:

The Compelling Savages:

Trin:
Hidden 7 yrs ago 7 yrs ago Post by JImFromTheOfice
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@Beekeeper
https://www.myth-weavers.com/sheet.html#id=1507455

NPC Relationships
In general, Danny likes to keep to himself and spends days in his cooped up in his [Lab/House] however he comes out every few days to relax. When he comes out he usually just drops off magical items to sell and very rarely when he feels like it gets wasted in the tavern or decides to annoy one of the scholar or religious leaders. Some people find it kind of hard to befriend Danny with most just having a begrudging respect for him mainly because he's such a condescending sarcastic asshole. Even though he's an asshole to pretty much everybody, Danny has a particular and unexplained distaste for elves especially elves that think they're better than everybody or have obscure, race-specific classes that only elves can have.

Gammer: The odd magical item to the militia every now and again however he hasn't had much interaction with Gammer nor does he stick around Militia buildings to talk to the soldiers.

Llenasae: Danny Doesn't like elves he especially doesn't like elven wizards. The only people he hates more than elven wizards are elven Sorcerors. When Danny gets bored he likes to turn invisible and move Llenasae's stuff around when she isn't looking. Not even to steal anything, Danny just likes moving books and papers around when Llenasae looks away to fuck with her. It doesn't always work since she's a wizard but Danny can run decently fast with a haste spell.

Ayrie: Danny can actually stand Ayrie because of his love for knowledge as well as liking to debate the aspects of Calistria or just the nature of gods in general. He still acts like an absolute ass but he enjoys conversations with her and does favors for Ayrie if only to borrow some ancient books in return. He usually forgets to give them back for a long time and when he does they usually have crumbs between them.

Felix: Same as Ayrie basically, but instead of just knowledge Danny likes speaking to the priest about creating magical and powerful items as well as any ideas for insane inventions that's taken hold in Danny's head. Danny might actually act like an even bigger asshat to Felix than he usually does to people he likes but only because Felix is always so serious it's hard not to.

The Compelling Savages: He doesn't have time to actually meet them

Trin: Danny Doesn't usually attend any events for The Savages so Danny hasn't actually had much chance to meet Trin.

Just how I think my PC would interact with people. If I screwed up again please tell me
Hidden 7 yrs ago Post by Beekeeper
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@JImFromTheOficeI need permission to view the sheet.

Yeah I wasn't familiar with Blood Money but that looks pretty broken, so we'll ban it. Thanks for asking.

By Focused, do you mean the Focused Study alt racial trait? If so that's fine.

idk anything about shoving gems into peoples' mouths. The spell relies on the value of the onyx and I don't think gem dust is going to be worth anything as opposed to a finely cut stone, except to other necromancers. It'd also be a lot more suspicious if someone found out you were carrying around onyx dust.

Correct me if I'm wrong but as far as I'm aware, a familiar has to be an animal. But a familiar not fitting with necromantic aesthetic is totally fine, you wanna be a lowkey necro anyway, right?
Hidden 7 yrs ago 7 yrs ago Post by JImFromTheOfice
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@Beekeeper
Alright I think I made it not private

Yeah I used the Focused study alt racial

Ahh I think I was thinking of the 3.5 d&d animate dead ritual but is that a yes on the Onyx dust? I'm not raising anything till Lvl 7 anyway I'm pretty sure. Spell components are pretty abstract but Onyx gems don't really have too many levels of quality so the only way to get more expensive Onyx gems is to get larger ones plus the spell doesn't actually say what happens if you use more expensive Gems for a spell for a weaker corpse. It's mostly something I heard from the forums which make using Onyx values more convenient.

The Suture vine was in the familiar list. It looked pretty cool so I chose it as my familiar.
Hidden 7 yrs ago Post by Cu Chulainn
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RIP, guess my Battle Herald won’t be holy.
Hidden 7 yrs ago Post by JImFromTheOfice
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@Cu Chulainn
Come on you could totally make him holy. I just can't be obvious with the raising dead thing plus my character is decently religious.
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@Cu Chulainn Yeah! And I think the party could use a holy affinity member. XD
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@JImFromTheOficeHmm, I guess Onyx dust is fine, though unless you're grinding onyx gems yourself, you'll only find it on the black market.

And I see you're right about the Suture Vine familiar, interesting for sure. I'll allow it since it's on the list.

Character sheet looks mostly good, stats and hp add up. I count 41 skill ranks, not 40. It looks like you're 50gp over on starting gear. And spells known should be 6 first level, 4 second level, 2 third level, as so:

First level: 4 int + 2 from 2nd wizard level
Second level: 2 from 3rd + 2 from 4th wizard level
Third level spells: 2 from from 5th wizard level

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@Cu ChulainnAs I said in the interest thread, the party also has to approve a necromancer character, as it raises issues. If you're opposed to it, I'll ask Jim to create their Oracle character
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I don’t really mind a Necromancer, but I feel like ny build will be odd around one, since inspiring the dead might be pretty odd. I’ll probably spec into a more religious class that doesn’t mind undead, though.
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Hidden 7 yrs ago Post by Beekeeper
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Okay, just wanted to give you a fair say in the matter.

@Guardian Angel Haruki Did you forget to subtract your CON from being a changeling? Looking back I'm getting 22 points spent on stats, unless I'm missing something.
Hidden 7 yrs ago Post by JImFromTheOfice
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@Beekeeper
Pretty sure it says "A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook" So:
1st level= 3 plus Int Bonus(4) first level spells so seven 1st level spells
2nd level= +2 first level spells so Nine 1st level spells at level 2
3rd and 4th level= +4 2nd or lower level spells
5th level: +2 3rd or lower level spell

Removed one point from I think Arcana and turned the gold into 29 instead of 79
Hidden 7 yrs ago Post by Guardian Angel Haruki
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@Beekeeper No, I counted the -2 Con. Looks like I miscalculated. I’ll make my Int score a 10
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Hidden 7 yrs ago 7 yrs ago Post by JImFromTheOfice
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@Cu Chulainn
Are you sure? I probably won't be raising too many things anyway, right now I'm focusing on buffing and supporting people since raising the dead is actually pretty OP I don't want to use it unless necessary and I won't even be able to do it until level 7 and I think they're evil as all hell anyway just that if there's something so OP like that SOMEBODY has to use it in desperate times. Plenty of time for character development.
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@Beekeeper
Pretty sure it says "A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook"


Oop, you're right. Been a while since I rolled a wizard and I overlooked the last part of that first sentence. Also I was looking at the numbers on top of the spell part of the character sheet, so I was doubly confused lol
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Hidden 7 yrs ago Post by JImFromTheOfice
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I mean like super fucking OP. Like think being able to raise characters twice your level or even characters your level but with regeneration and the ability to reform after being destroyed. This power is just some of the most abusable power there is and I actually wouldn't want to use it unless necessary.
Hidden 7 yrs ago Post by JImFromTheOfice
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Not to mention all the extra Hp you could stack using desecrate and the bloody skeletons which is an instant +2 per HD plus the Char increase bloody skeletons get. Only clerics get desecration unless you know of a specific item called the void stick that makes an instant area of desecration which means you can raise twice the number of undead(four times your HD) plus said increase in Hp.

@Beekeeper
That reminds me. GM please, please, please remember that if I try to do anything stupidly OP to tell me to shut the fuck up. I'm going to try to keep the necromancy to a minimum no matter what happens but if I start abusing things, please remember to put your foot down.
Hidden 7 yrs ago Post by JImFromTheOfice
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This isn't me going "I coullllddddd abuse this thing" Necromancy's just always been a passion of mine
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