Appearance: Of Irish heritage, it shows in her red hair, greenish-gray eyes, and fair skin. Though difficult to see, she does have a few light freckles on her cheeks, though she usually keeps them covered with makeup. She is also prone to using rather bright, unusual shades of lipstick. She stands at about 5’2” and is rather petite. Inspired by Lydia’s single white stripe, she decided to pick a small bit of her hair in roughly the same place, bleached it, and keeps it dyed turquoise. Looking at her, you would never guess that she comes from a long line of hunters. While she does have a few scars from growing up being trained as a hunter, she usually covers them up with either makeup or clothes. She also always has an abundance of temporary tattoos on her, which she has a shocking stockpile of in a drawer at home. She also often wears extremely colorful clothes that are loosely comfortable, and has a thing for flipflops.
Personality: Again, you would never guess she was a hunter. She is rather bubbly, and extremely energetic. Like Lydia, once she is old enough to legally make her own decisions, she plans on leaving hunting behind her, maybe become a makeup and costuming specalist. Or, at least, skip out on the fieldwork, and be more of a researcher. Maybe delve into and hunt down historical artifacts. She has not quite decided which yet, if not both, though she has gotten a good start in learning about each field, just in case. She is eccentric, and speaks her thoughts without thinking them through first. Really, she sees no point in putting on a filter. If someone can’t handle the truth, then that’s their fault. She is also a terrible liar on those rare occasions when she has to lie, but she usually avoids lying anyway. Again, what’s the point?
Hunter Society Connections: Ava comes from a fairly long line of Lion's Ridge members. Between that and her parents' high standing in the Society, they have had a home in Lion's Ridge Community for the past few generations. They have two houses on the board, one for Ava and her parents, and the other belonging to her grandmother. That Ava doesn’t have the desire to continue that legacy—instead wanting to play one of the more supportive roles—has gotten her plenty of crap from other Society hunters, kids and adults alike. Especially when they make the connection between her surname and a few other historical reds. Mother: Brown/gold Father: Dark blue Grandfather (deceased): Red Grandmother (retired): Purple
A couple of shady people who meet in the park. They conspire to do away with one "Hunter of Twilight," and referenced someone called "The Sovereign." One wore a gray duster coat. The other showed a power over shadows. Other than that, nothing else is currently known about them.
Full Name: Kyair Noctain. His kind don’t bother with diminutive human traditions such as “middle names.” Most of them don’t even bother with surnames, but Kyair’s family was always a bit odd. And high enough on the food chain to not be bothered about it.
Nickname(s): None. Unless you want to deal with his wrath.
Appeared Age: (Applicable in human form only) Usually hears between 17 and 19, depending on who you ask.
Actual Age: Undisclosed. But older than he looks, and a lot younger than his aura suggests.
Aura: Most creatures with heavy magic have some sort of aura. Though it’s often not noticeable enough for normal, untrained humans to sense, it’s still something they have. It’s one reason a lot of semi-sensitive humans get a “gut instinct” that there’s something different about them. To anyone who can sense such things, Kyair’s aura reeks of age and power beyond his years. Caged, dampened power after being bound, but power nonetheless. He quite enjoys the reaction his aura often gets him from those more sensitive to it. He’s encountered those who it has intrigued, but his favorite is when someone who appears older than him cowers away, simply because Kyair’s aura is “bigger.”
Birthday: Noxtren don’t usually care about that, let alone keep track, but October 31st by human calendar standards.
Race:
Often confused with a shade at first glance when in their shadow form. However, they aren’t the same; noxtren could eat shades for an afternoon snack, if they really wanted to. Noxtren are a powerful race that is believed to have been hunted to extinction a little over a decade ago. With them thought extinct, very few modern hunters have bothered to learn much about them, but their existence is no secret among the supernatural community. Not that their information is always exactly correct.
According to Most Hunters Aware of Them:
(A.K.A. the most Lydia would be capable of finding out among her own community, with one particular exception.)
In the hunter community, they are often thought of as a death omen, and categorized somewhere between demons and shades. According to lore, they are the personification of darkness itself, and are volatile, cruel creatures that always leave pain and death in their wake, feeding on the very chaos they cause. It’s advised to never face one alone unless you have a death wish. If you anger one, or it otherwise gets the idea in its head to kill you, chances are, you won’t live to see the next sunrise. If you happen to encounter one in its more human form, and they pretend to befriend you rather than you killing it on sight, beware; the joke’s on you. They’re cunning, conniving things, good at manipulating others to get whatever they want—when brunt force doesn’t do the trick first. If, through some miracle, you manage to bind one, then you’ll have a powerful slave and guardian at your disposal until they—or you—die.
The Reality of It:
(A.K.A. What Kyair knows, but Lydia or anyone else wouldn’t unless he or the undisclosed hunter exception told her)
Though they’re creatures native to the shadow realm—known as Nocreum (NOCK-ree-um) by its denizens—they aren’t demons, though their powers are often great enough for that to have been considered. Again, their appearance and aura are similar to shades when in their shadow form, yet they aren’t the spirits of the underworld as what much of lore claim about actual shades. While they can indeed be fierce, and crossing them is ill-advised, they aren’t actively malevolent creatures, in most cases. Instead, they’re rather docile, outright attacking humans and the like only if provoked. There have been some ‘bad eggs’ in their history, but the same can be said for any race, really. Aiding their bad reputation and the reason that hunters decided they should be, well, hunted, is that noxtren feed largely off of fear, pain, and the unneeded essence leftover in a corpse after its soul recently left it (which is often what creates a ‘residual’ or ‘memory’ haunting). While they are capable of feeding off of other ‘positive’ emotions, the ‘negative’ ones are what they actually need. Think of the positive ones as being a sub-par desert; they can taste sweet enough, but they’re empty calories that don’t do much. They aren’t typically worth the effort of eating. The negative ones, however, are a main course; they hold actual sustenance, a noxtren’s body converting the energy from these emotions to power his/her abilities and keep him/her strong. Their feeding needs has also inadvertently prevented the emotions from lingering in the atmosphere itself, which also causes more good than harm. Ever hear that crystals can ‘absorb negative energy?’ Well, noxtren are—or, rather, were—the real-deal, there. With an abundance of those negative emotions existing on their own, it’s rare for them to kill or otherwise harm humans unless provoked. Though, again, it has happened a few times in their history. Noxtren are known to be proud creatures, but they’re also extremely loyal. Befriend one, and you’ll have a powerful ally for life. But, on the other hand, cross one severely enough, and you’ll have to spend the rest of your life on high-alert. As they feed on other emotions, they’re own emotions are known to be a bit on the volatile side. Though older ones are typically good at keeping up the appearance that their emotions are in check, it isn’t uncommon for their exact moods to swap on a dime. When they feel something, it’s often felt in extremes, and they can hold grudges for an eternity. Though hunters have only wild speculations as to how this race multiplies ranging from turning lost souls into their own, to er, more typical means, they are—or were—in fact, born from darkness itself. Alas, the necessary requirements for this to occur tapered off over the years, leaving them at the mercy of hunters and the few other dangers in Nocreum that pose a threat to their race. Though believed extinct, as far as Kyair knows, there are three of his kind remaining, including himself. And one of those three is on his revenge list, endangered species or not.
Alignment: Depends on the day. And what’s in his best interest at the time. “Chaotic neutral” would probably describe him well.
Appearance:
> Kyair has a deathly pale complexion, which includes his lips. > He stands at roughly 5”11. > Weighs around 150 pounds. > Regally straight posture. Most of the time. > He’s rather lean and wiry, giving him more of a sage-like look, rather than the impression that he’s warrior material. No matter what or how much human food he eats, his physique never changes. > The cold, mischievous gleam in his eyes gives off far from an affable aura, and shows strength beyond his years. > He has a sibilant voice, which is somehow both quiet and rich at the same time. > He usually always smells either like the last thing he cooked, or the scent that saturates the shadow realm. It is a cool scent, somewhere between the crisp freshness of decaying autumn, and the sharp, wet scent of winter. > His pure black irises stand out amidst the whites of his eyes, his pupils and irises merging into one mass. > His hair, which he keeps on the lengthy side, is darker black than what seems possible, excluding a portion of the tips at the front. These strands change color based on his mood and/or desires—depending on how prominent his emotions are, versus his willpower—when he manifests in his human form. On a typical day, he likes to keep them either red, gold, or electric blue. > Since he’s a form of a shadow himself, he has no shadow. > When he’s in this form, an important thing to note is that humans tend to overlook him, not noticing him until or unless he directly interacts with them. This is a racial trait that has helped keep noxtren under the human’s radar for centuries. The only human exceptions to this are those who are more sensitive to the supernatural, or extremely talented and well-trained hunters.
This form is just as natural for him as his human guise. Existing more in the Betwixt than in the Physical Realm, he can take just about any shape he wants in his shadow form, without any distortions, though it’s naturally a silhouette of his human form. As a shadow, when not surrounded by extremely bright lights, he’s darker than your average shadow, and seems to absorb the light around him. In this form, he can make his eyes and mouth glow with a white light when open, and is capable of interacting with other shadows.
Distinguishing Marks: A black symbol stands out over his heart. Which, I might add, is on the right side of his chest, not the left. A simple mark, it takes the form of a spiky, slanted S, its ends curling over. An infinity symbol spears through its center. This is the symbol of his bondage. It glows white should he disobey orders, and sends a fiery pain through his body, stopping him in his tracks should his disobedience lead intentionally to his mistress’ injury or demise.
Clothes Wear: Embracing his shadow side, he’s hardly ever seen not in a plain black shirt that hugs his lean form, and matching jeans adorned with a few silvery chains. This is typically accompanied by combat boots, the bottom of his jeans just fitting over them. He usually uses the shadows to deepen the color beyond what your typical dye is capable of. When he’s feeling cryptic or eccentric, he will adorn himself in a cloak made of shadows.
Accessories: A decently-sized silver hoop earring in his left ear. A vial necklace in the shape of a teardrop. It’s sealed on the small end by a chunk of silver cast into a grinning skull, a thick cord feeding through its eye sockets like a worm to keep it around his neck. It’s filled with a thick, red liquid he claims is the blood of the last human who tried to keep him bound. Which, in reality, it’s not... though, it is blood. He has a black leather belt studded with silver spikes, and a skull buckle, its eyes made from glittering rubies.
Weapons: In a fight, he relies on his magic, but he does have two daggers. One he keeps at his belt. It’s relatively plain, its thin blade a shiny black with silver edges. The second is always at the ready to be summoned, stored away in his own personal pocket in the shadow realm. This second is one he stole off the corpse of a hunter who had the misfortune of getting on his bad side by trying to kill him. A tri-blade dagger, its blade is nearly eight inches long, black, and has three sharp sides that twist gently into a point. The metal is a mix of silver and iron strengthened by magic, making it a handy weapon against multiple supernatural races. Its handle is wrapped in ebony suede, and rubies circle where the blade meets the handle. Sadly, due to its design, it’s not as handy as the one he keeps at his belt when it comes slicing mangoes.
Personality: Like many of his race, Kyair is a cocky, proud soul. He is powerful, and he knows it. Though it’s not in his direct nature to physically harm others, he is rather hot-headed, and when he seeks out revenge, he’ll stop at nothing until he sees his enemies fall at his hands. His mood can change fairly quickly, and he never does emotions half-cocked. So, basically, look out if you make him mad. Though he feeds off of them and thoroughly enjoys being the cause of the fear he feasts upon, he does rather like watching the human race as it evolves and destroys itself. And, besides, the food they come up with is astounding! They deserved to live, if for nothing else besides their cooking creativity. Because of this, he has never killed anyone for the sake of feeding off of their death—he’s far more evolved than a mindless murdering monkey. Besides, the humans do enough of that on their own to feed a hoard of his kind for an eternity to come. He has no problem killing those who he deems deserves it, though, such as anyone who severely crosses him, tries to kill him first, or the truly evil monsters out there. Though he’ll never admit it, being one of the last of his kind is a rather lonely, treacherous business, and he does occasionally long for companionship. One thing he’s always known about himself, is that he would never willing sacrifice is his freedom and life for anything or anyone. Which puts him in a bit of a pickle with being bound: his life now depends and revolves around the orders of the one to whom he is bound, eliminating any true freedom he had. Regardless of if Lydia treats him fairly or not, he loathes being bound, his pride shattered and powers weakened. He’s madly determined to find a way to break the bond, and regain his freedom. But if he does, it could bode ill for his mistress.
Major Positive Traits: Collected… usually. Determined. Semi-patient, at least when it comes to waiting for the pieces of the larger picture of a puzzle to fall in place. Adventurous. Fearless. Meticulous. Confident. Quirky. Adaptable.
Major Negative Traits: Easily angered. Temperamental. Arrogant. Conceited. Cunning. Callous. Impatient when it comes to waiting for smaller things. A bit on the brooding side, which can work both ways. Can be cruel, especially when hungry, and I don’t mean, “Bring me a cheeseburger,” hungry.
Likes: Scaring the crap out of people—besides being capable of feeding off that emotion, it’s also a blast to do. Gourmet cooking. Showing off. Using his powers, even when not trying to be a showoff. Traveling. People-watching. Animals. Good competition. Short, simple answers. Giving people second shadows, especially when he has to trail Lydia, and doesn’t feel like fully leaving the Betwixt.
Dislikes: People who kill just for the fun of it. Hunters. Bad cooks. People stronger than him, and who boast about it. People who pretend they’re better than everyone else. Tyrants. Being bossed around. People who act week or play the “Damsel in Distress” card. Overly complicated and convoluted answers.
Magic Abilities: Kyair is one of the most powerful of his kind history has seen, and was born to a line already revered for their strength. Shadow-Based Magic: I’m lazy, so I’m lumping his abilities for shadows/darkness into one general sub-section. If it’s a power that has a basis in those elements, he can probably do it. Shadow travel, shadow/darkness manipulation, mimicry, solidifying shadows into something more tangible… While in the Betwixt—a space in reality where Nocreum and the Physical Realm meet—he’s also capable of messing with the shadows of other things, and affecting the actual item (or person) in the physical realm. Realm Travel: He can easily go between Nocreum, the Betwixt, and the Physical Realm. Empathy: Having a slightly different connotation as a magic ability vs. real-life application, since emotions are what he feeds on, he's capable of smelling, tasting, and sensing the emotions of those around him. If it's living, it usually has emotions. When he's well-fed, he's capable of ignoring most of them if he wants to, but if he's hungry, they're impossible for him to ignore. It can come in handy as a means of sensing people--though some supernaturals are capable of concealing their emotions, as soon as any emotion is felt, he can sense it and even roughly where it's coming from, as long as they're within a certain radius. The stronger the emotion, the easier it is for him to feel it. He does, however, have to be closer to the emotion's source to feed from it, than he does to sense it.
Magic Weaknesses: > If he doesn’t keep his strength up or goes too long without consuming the essence left behind by fear, pain, and death, then his powers will weaken. > The largest weakness to his powers is that, if he’s out in the open in the human realm or even the Betwixt during the daytime, they’re severely weakened from dawn to dusk. He does still have use of some of his abilities, but think of it like a video game character suddenly dropping down from level 99 to level 50 or so. The abilities are there, but they don't deal the amount of damage, and are easier to evade. A stipulation to this, though, is if he's in a space that has no or almost no light (underground, or somewhere that's windowless, for example), then it doesn't affect him as severely while he's there. The more pure darkness or number of shadows there are around him or in the general atmosphere nearby, the more he can do.
Physical Abilities: > Reflexes and agility that would impress a vampire. Not quite surpass a vampire’s, mind, but be impressive to one, and give him a good chance in a fight against one, powers aside. > Handy and quick with his daggers. > Virtually perfect aim. > Has mad skills in the kitchen. > He’s virtually untouchable/unkillable when in his full, ethereal shadow form—at least where creatures of the human realm are concerned.
Physical Weaknesses: > Sunlight affects him physically, giving him severe headaches if he’s out in the brightest times of day for too long. > If, at night, he takes on a more solid shadow form, he can be injured by extremely severe light. The only way for him to heal from light-related wounds is to remain in Nocreum for a time. > He’s never had any need for it, so, while he knows just enough about it to get by (and cook plenty of delicious food), he hardly knows the first thing about modern technology. He once tried to toast a tortilla in a DVD player, and a chance encounter with a robovac ended poorly for everyone around. Especially the robovac. > Though not human weak, he’s far from among the physically strongest creatures out there. His strength comes more from magic and mind than muscle. > Though extremely quick when his powers are involved, chances are, he wouldn’t come first in a race while in his human form. Gymnastics, yes; Race track, no. > Extremely bright lights can be an issue for him when he’s in his shadow form. They can force him to flee, and/or even outright weaken him, sapping him of strength and energy. > He can be killed while in his human form by a gold stake or other large, sharp implement through the heart. Or gold-plated, if left in place long enough. Some hunters are cheap like that. > Light-based weapons and magic can leave searing wounds in their wake, if it doesn’t deal a killing blow. > A more obscure method is a blade made from or studded in diamonds. Such a blade can be used on him no matter his form, and can kill him as a normal blade to a human would. The stone can slice through from the physical into the shadow realm and deal damage if it hits its mark. However, if a diamond blade isn’t driven into the noxtren itself in a shadow form, it’ll instead hit whatever surface the shadow is on, and likely shatter the blade.
Mental Weaknesses: > Losing those he gets attached to. It’s rare for his race to grow extremely fond of, well, anyone, especially outside their own family unit, but if he were to let his guard down and grow attached to someone in any emotional sense, losing them could break him, and fully turn him into one of those ‘bad eggs.’ > In general, he tends to be a tad bit mentally unstable. After all, to be capable of mastering an unstable element without it consuming them, they must be a touch unstable themselves. > When he goes on a revenge rage (which, for the record, has only happened a couple times), he tends to focus only on his mission, making it easy for him to overlook details that could ultimately be extremely important. > He’s never had any need for it, so, while he knows just enough about it to get by (and cook plenty of delicious food), he hardly knows the first thing about modern technology. He once tried to toast a tortilla in a DVD player, and a chance encounter with a robovac ended poorly for everyone around. Especially the robovac.
Greatest Fear(s): Death. He’s terrified of dying, especially because of being bound. He’s willing to do anything to save his own skin, no matter the cost. He’s also terrified that he’ll be bound to Lydia for life. As a veritable immortal (and with the binding turning Lydia into one as well), that prospect is one that’s given him plenty of restless sleeps.
Ticks and Tags: > Goes shadowy if someone manages to startle him. > Often toys with his daggers. > Obsession with mangoes. Yes, it’s a strong enough obsession to be considered a tag. > Has a secondary obsession with cheese, though it’s not as prominent as his one with mangos. Sadly, he has yet to try cheesy mangoes, but it’s on his list.
Family (Deceased):Parents: Zarnor and Yunaya Noctain Siblings: Kelnin (elder brother by ten years) and Nyasha (elder sister by three years).
Other: > Despite his obsession with it, he can’t actually survive off of human food. > During the day, he spends as much time as he can in his little personal corner of the shadow realm. Though, since his corner doesn’t have an oven, he’ll deal with the sunlight when he’s in a cooking mood. > Because his kind get their energy from emotions, he doesn’t need as much sleep as many other creatures; at most three hours of sleep is enough for him to function properly. However, since sleeping helps conserve energy, the more sleep he gets, the less emotional energy he has to consume. So, he quite enjoys his beauty sleep and naps during the day, especially since being bound. > A grinning white face in a shadow is one of his favorite ways to freak people out when in his shadow form.
Being Bound and its Effects: Ask any supernatural, and they’ll tell you that being ‘bonded’ or ‘bound’ is just a nicer way of saying “enslaved.” Though most believe it was an invention of the hunters combined with the efforts of a vengeful witch, bindings between a human and supernatural have been in existence for as long as most can remember. With the right items (oil from a shaderose, a “golden tear of sunlight,” at least a drop of blood from the one doing the binding, and another from the noxtren) and correct incantation (which is shockingly simple, really), anyone besides another noxtren could bind themselves to one. Because of how it can affect the one who instigated the binding, it has been banned among the hunter society. Disobeying this ban could potentially result in one being ostracized, if the offender’s community was feeling lenient when doling out punishment. While it’s possible for a binding to be ‘stolen’ from someone, it’s more difficult and dangerous to accomplish on an already enslaved noxtren, and takes a powerful being to complete successfully. Read on for what being bound means for Kyair and his mistress, Lydia.
For Kyair:
None, actually, unless you want to count the ability to sense when his mistress is in danger. A binding specifically for his race was created with the sole purpose to weaken a noxtren, and give the one they are bound to complete advantage over them. Fun fact: a noxtren was the one who discovered how to bind their own, and used that knowledge to his gain. Little did he know, the secret would not remain just between him and the person he had thought he was manipulating. All the same, it takes some digging to discover the trick to binding a noxtren, and only a handful of people alive, if that, still know the secret.
> Being bound basically means that he’s a slave. > He can’t deny any orders Lydia gives him, so long as they’re within his capabilities, without facing agonizing pain. The only exception to this is his words. He can choose to lie to her if he wishes, so long as that lie wouldn’t knowingly lead her to her demise. > If he tries to physically harm Lydia, the effects of the bonding would drop him then and there. Not kill him, mind, but would make him wish it would. > The binding dampens Kyair’s powers, cutting them down by somewhere around half without Lydia’s orders to unleash them in full. > If his mistress dies while he’s bound to her, then Kyair, too, will die. Thus, unless he wants to greet death, he has to protect Lydia with all he’s got. Her life being in danger is one of the few times where the chains on his powers will loosen their hold on him so he can better defend her. > He can still die by the normal means for his race. > No matter whether he’s in the physical or shadow realm, if his mistress calls for him, he will hear it, and be forced to come to her. > Since his energy has a tie to Lydia, supporting what of his powers get fed to her as well as his own, he has to absorb more of the essence of fear, pain, and death than normal to maintain his own overall energy, as well as both his and his mistress’ transferred powers.
For Lydia:
Geared in the binder’s favor, there are many positive effects for Kyair’s mistress. > With her life linked to his, she’s ageless so long as Kyair is alive. > If Kyair dies, Lydia will still live. > Though Kyair remains more powerful in the abilities than her, she gains a small portion of the noxtren’s abilities. This includes: -- Mildly enhanced agility and reflexes. -- Heightened low-light visibility. -- Minor control over shadows and darkness. Like manifesting shadow energy into something semi-physical. -- Shadow scrying—Like how Kyair was capable of seeking out Lydia and Ava by talking to shadows. However, this won’t always work for her, and would depend on whether or not the shadows themselves have picked up on Kyair’s feelings toward her. -- The ability to access a small pocket in the shadow realm, allowing her to store items there, or even hide for a short amount of time. -- This shared energy allows her to safely travel to the Betwixt and Nocreum for a short time with no ill effects, so long as Kyair is with her on both accounts; she cannot travel to and through the actual Betwixt or Nocreum on her own. > Unlike Kyair, her powers aren’t hindered by the daylight, so long as Kyair is of decent overall health and strength.
Though fewer negative aspects occur for the person to whom a noxtren is bound, there are a couple minor ones, and one major possible side effect. After all, no strong magic comes without a price. > She can still be killed by most normal means for her race, diseases aside. Kyair’s magic prevents most diseases from harboring inside her. > If Kyair dies while they’re bound, she’ll lose the abilities being bound granted her, and begin aging again at a normal rate. > If Kyair dies, it’ll leave her filling ill for up to a month, and it’s not uncommon for the vanishing of powers to leave a sense of cold emptiness. Whether that emptiness lasts for a short time or the rest of their life varies from one person to the next, and on how much they utilized these powers. > Because of the element that these powers originate from (and with how powerful Kyair is in them), there’s the risk that the powers will consume Lydia. While it wouldn’t kill her, in its first creeping stages, it could make her go insane and become excessively power-mad. If she were to completely succumb to the elements, it would ultimately turn her into a shadow creature and swap the bond; as a shadow creature, Kyair would have control over Lydia, and his powers would either return to normal, or be amplified from having his own personal slave at his side. Kyair has no way to induce this—or prevent it, for that matter. That lies with Lydia and Lydia alone. It isn’t something guaranteed to happen, but it’s a main reason hunters have outlawed the practice of binding a noxtren among their own, and the stronger the noxtren in the elements, the more likely it is to overcome a human, even one trained as a hunter.
Bio:
Though how noxtren are created or ‘born’ is a mystery to any not from Nocreum—and even for some of those who are from there—in order for you to understand the unusual circumstances around Kyair’s existence, it’s necessary for you to know the truth and rules of how noxtren come to be. As creatures of a mix of darkness and magic, both is required to bring an infant noxtren into existence. But not just any magic will do. Despite the dark nature of both their racial personalities and feeding habits, it takes the combined powers of a male and female noxtren who have the emotional bond of love flowing between them. Such a thing was a rare occurrence even when their race wasn’t on the extinction list. That magic combined with the living, chaotic powers of darkness created a child. Typically, a noxtren couple could have no more than two children—only that many could be created by one love-bound connection. When it did create a child, it took the more powerful bloodline of the couple, making that line more dominant. The more powerful both lines of the parents, the stronger the child. The most powerful known noxtren line is the Noctains, who it is believed was one of the first lines of noxtren to exist, thus making them currently the oldest line remaining. However, for reasons that continue to vex noxtren, long past, the darkness stopped merging with their powers, ceasing to create more of their ilk. Many tried, but the darkness seemed to fight against itself, instead harming those who tried to create more of their kind. There are three major things that make Kyair an oddity: First: He was the last of their kind to have been born, created nearly a week after the darkness began to refuse to create more. Second: He was a third child to the remaining Noctain family, who had only tried for a third out of desperation for their dwindling race. Third: He could feed off of the emotions of both humans, and supernaturals alike. Though, human emotions were more sustaining. The Noctains were in and of themselves a relatively peculiar family in terms of the noctrem. While most noctrem went their separate ways the moment their children could fend for themselves, the Noctains often stuck together. Though they would go their own ways, seeing what of the world they wanted when they wanted, more often than not, at least two of them would be together at any given time. They believed in strength in numbers. But they also believed in the freedom of choice, never keeping their children—or each other—on a leash. Kyair’s parents raised him with the same firm hand as they had his siblings. Though, there was one difference: they kept both that he was directly theirs, and that he was the last noxtren to be born a secret. They had no desire to arouse any kind of suspicion. Instead, if anyone asked, he had been orphaned a couple weeks before the darkness began to malfunction, so they took him in. All the same, they taught him to kill only when it was kill or be killed, to not be the direct cause of the pain or death they fed on, but his anger always betrayed him. Though it took more than your average irritation to set him off to such an extreme, Kyair had a vengeful soul from a young age. Paired with the strength in his powers, his parents were always extra cautious, paying extra attention to correcting any ill behavior. Kyair enjoyed tormenting and challenging his siblings, and they, in turn, enjoyed the challenge, and gladly returned his torments—despite their parents’ best efforts to school them to act more civilized. As soon as he was able, Kyair took quickly to the human world. He found he enjoyed watching the humans and toying with the mundane ones and hunters alike. The satisfaction that settled in him from spreading the occasional bout of (mostly) harmless fear was surpassed by nearly nothing else. Only the human’s food came in as a close second. He spent much time watching and learning how they prepared food, spending more time physically among the humans than any noxtren had in ages. Though he tried on many occasions to get his siblings to appreciate the wonders of the delicacies humans created and consumed, they mostly just laughed at him and his unusual obsession, incapable of finding the same passion or taste for humans’ cooking. Then, roughly five years before he met Lydia, tragedy struck. He had just spent a fair stint within Nocreum with his family, when the need to feed on human emotions dictated he return to the human realm. Instead of leaving alone, they all traveled to the Physical Realm. They’d exited on the roads of shadows somewhere in America. Though they had initially intended on relatively staying together, Kyair decided to separate from his family. While they headed to one major, high-crime city, he went to New York. There was always something new there for him to explore, some new late-night to learn from, or club filled to the brim with overly emotional beings, their emotions ripe for the piking. Alas, the next night when he went to join his family at a random rendezvous point, he was the only one who showed. With his family never ones to be late, he knew immediately something was wrong. Using the knowledge of their last known location, Kyair started there. He searched his family’s typical haunts, even called on the shadows for direction, but found little evidence of them. Until he paid one of their lesser visited spots a visit. An old club in a rundown part of town, it had been closed for a few years. Still, he had run out of options. There, he found his family. Or, rather, what was left of their human guises. Each of them dead, signs of torture plagued each of their forms. The best he could tell, they had been ambushed. Whether by only a couple people or many, he couldn’t say, and even the shadows cowered at the death of so many of their masters at once. Whoever had killed his family, had known what they were doing. They had cleaned up after themselves, leaving no significant evidence of who had been strong and cunning enough to bring down a family of noxtren. Hurting and enraged, Kyair set out on a revenge mission. For nearly five years, he searched diligently for their murderers, ruthlessly following any and every lead he got. But they always lead him to a dead end. He had all but given up hope, when another noxtren, Roanoick, came to him with news. Roanoick claimed to have overheard a discussion between a few hunters, a discussion that could only have been about Kyair’s family. He’d claimed it had been a group of hunters who had taken them down, a couple families who had partnered to exterminate the Noctains. A group led by the a family by the name of Prescott. Not knowing it was a lie stated in the hopes his hastiness for revenge would instead get him killed, Kyair set out to the little hunter’s community where he learned the family in question lived, intending to bring justice to the hunters who had wronged his family.
Appearance: Standing at 5'0", Lydia is petite in build. She has a heart-shaped face, a turned-up nose, and brown, wide-set eyes. Although it isn't the most practical for a hunter, she keeps her hair long, the length stopping just past her shoulders. Her hair is brown naturally, and she has a white stripe on the left-hand side, an oddity she was born with. Lydia is prone to rashes and acne. She's self-conscious of her appearance, so she tries to conceal the worst of the blemishes through the power of makeup. Although she's fascinated by makeup, she doesn't always have the most success with it. When in doubt, she turns to her best friend, Ava, for her advice and expertise.
Distinguishing Marks: TBD
Clothes Wear: Lydia loves fashion, even if her wallet suffers the consequences. She doesn't limit herself to one style, but she does gravitate toward gothic and preppy outfits. Her current wardrobe contains a lot of black and muted tones, but her nails and jewelry often provide a splash of color.
Accessories: Silver studded earrings, a gift from her crush. She never seems to take them out, even while sleeping. She is rarely seen without a crossbody bag, and she often pairs her outfits with a hair accessory.
Weapons: TBD
Personality: As her parents can attest, Lydia has grown to become a bit of a diva in her teenage years. It isn't uncommon for her to burst into tears and throw herself on the nearest surface, Disney Princess Style. She holds a lot of resentment toward her parents due to their lifestyle, and their inflexibility surrounding it. Despite the occasional emotional outburst, Lydia is friendly and kindhearted, but she isn't as outgoing as she once was. She became introverted due to her own misgivings about her place in society, and she shies away from social situations as a result. Her obsession with her own status has resulted in an almost constant feeling of unrest and dissatisfaction.
Major Positive Traits: Creative. Compassionate. Practical. Outspoken. Perseverant.
Major Negative Traits: Emotional. Sensitive. Stubborn. Pessimistic. Vain. Impressionable.
Physical Abilities: Lydia has dabbled in a handful of various classes throughout the duration of her education. Although she begged for ballet classes initially, her mother had other plans. Gymnastics, archery, and swimming classes took precedence instead. Thanks to these programs, Lydia is flexible, agile, and has a steady hand while shooting.
Physical Weaknesses: Strength. Or lack thereof. If you need help lifting something, she probably isn't the best person to ask. Don't expect her to be capable of reaching for things in high places, either.
Mental Weaknesses: She struggles with her own self-worth and has the tendency to overthink.
Fears: Lydia constantly stresses about the present, as well as the future. She worries that she may never get the chance at a “normal” life, and she fears for the safety of her family due to their less-than-safe profession. After an encounter with a negligent swimming instructor, Lydia also developed a fear of drowning. She also hates the dark and needs to sleep with a nightlight at all times.
Ticks and Tags: Ticks: She tugs at her hair when she's frustrated. She puffs out her cheeks she's angry, almost like a little kid. She developed a skin picking disorder (dermatillomania) in her early teens, so she picks at her own skin a lot, especially when she's stressed, upset, or over-stimulated. Which...is pretty often.
Family: Parents: Gavin and Allison Prescott
Other: Lydia loves flowers, jewelry, and thrifting for trinkets and knick-knacks. She currently boasts an impressive collection of broaches (over 120 of them) and ceramic animals (her favorites are fawns and doves).
Bio:
Other Important Characters:
Name: Jason "Jace" Bennett
Age: 18
Appearance: Jason is tall, well-built, and fairly muscular from years of training and hunting. His hair is dark and styled like a mullet, with sections hanging in front of his steely blue eyes. He has a multitude of scars, the most noticeable ones are on his upper arms, which he won't hesitate to point out in case you've overlooked them.
Clothes wear: Seldom seen without his worn out leather jacket. Most days, he wears plain t-shirts, muscle shirts, and black faded jeans. Always wears combat boots, even in summer. He wears fingerless gloves a lot.
Personality: Like his father, Jason is a skilled hunter and he knows it. He welcomes a good challenge, and will only turn down a hunting job if he deems it too easy. Despite being "110% dedicated" to hunting, he still manages to have plenty of 'friends' (who he sees as fans) and often takes the lead of whatever situation he's in. He seems like a nice guy at first, but the more you get to know him, the less you're bound to like him. In the hunting world, his overconfidence may be his downfall.