Reavers Description: Reavers are among the least mutated creatures. They are nimble, sleek and thin. They appear as humanoids that have been touched by their mutagen. Having tendrils attached to their backs and their bodies covered and converted to a pinkish-red color, as if their skin had been peeled off. Muscle tissue and parts of bone are visible. Some of these creatures seem to still have control over their voices, crying for mercy and wishing for death to end their eternal suffering.
General appearances:
Flesh ravagerDescription: Similar to Flesh reavers, these creatures are stronger than Reavers, as one or more are attached to each other to create a horrific behemoth of destruction and chaos. Bone-tipped tendrils are attached to its back and chest, many clawed hands and arms to grab at prey and multiple heads, filled with teeth to rip and tear through flesh, the Flesh ravager is one of the strongest attackers, but have little to no natural armor, making them easier to kill, but increases their speed.
General Apperance:
Glassland prowlerDescription: These small, nimble creatures hunt in groups of 2-5 in dark or small spaces. They assassinate their prey with great precision and skill. Their long claws can slice through flesh like a hot knife through butter. Each can slaughter groups of 10, or two can take down a small vehicle, if placed in the correct hiding place. They hide in small gaps or hidden places, and lunge out to attack at the correct moments, normally when their prey has let their guard down, or is unaware of their presence.
General apperance:
The contaminatedDescription: The contaminated are weaker, but infectious versions of the reavers. They carry an infectious strain of the virus. The virus they carry can contaminate objects touched by them or their fluids for 5-9 hours. If a contaminated touches a flesh wound, that area of the host becomes infected with the infection.
Infection:
Initial infection: A flesh wound becomes contaminated with the infection.
10-40 minutes: if the wound is not cleaned, the infection cannot be prevented and becomes permanent.
4-9 hours after infection: the host will begin to cough, sneeze and have difficulty breathing.
5-10 hours after infection: the host will become contagious and can infect others by coughing or sneezing on a non-infected subject, and can contaminate objects that are touched.
11-14 hours after infection: the host will begin to cough and vomit a puss-like liquid. Sneezing subsides and coughing intensifies.
16-19 hours after infection: the host will begin to hear the voices of the Val'gasra hive mind, and begin to become insane.
22-38 hours after infection: the host will enter consistent seizures, trauma, pain, and nerve flayers (jolts of pain). There is a 35% chance of the host turning into a contaminated alive. These contaminated are healthier and more durable, but is easily noticed and can be dealt with.
23-47 hours after infection: the host will begin total organ failure, resulting in heart failure, lung failure, brain failure, liver failure, e.g.
24-48 hours after infection: the host's brain will be shut down, and the host's body will die.
48-72 hours after death: the host's body has a 50% chance of reanimating into new contaminated.
General appearance:
Flesh golem Description: These hulking masses are the heavy tankers for the Val'gasra. Loads of health and damage, but pay for that with their speed and intellect. Strong and tough, but stupid and slow, these creatures are difficult to take down and are immune to blunt weapons. They have two massive arms that end with large club-like shapes, and two smaller arms that can grab things and slash at prey with their freakishly long claws. Their two legs are as thick as tree trunks and 5-10 large tendrils that have bone barbs and a large bone blade that is the size of a broad-sword at the end of each tendril.
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