He found him in a desert land, and in the waste howling wilderness
-Deuteronomy, 32:10
Welcome to Azoth.
Welcome to a world scarred by history, to a world broken by ancients known now only as the Old Ones.
Who or what they were is mysterious even to the most learned, for they were destroyed- perhaps destroyed themselves- in ages so distant only confused myths and legends remain. Some tell of a race of gods descended from the stars, others of kingdoms of devils that dwell still in the many hells below the earth. Azoth is strewn with the ruins of these advanced and strange peoples, haunted by ghosts and demons, warped and mutated by untamed magic. Millenia have passed since the fall of the Old Ones, and societies have risen and fallen in their wake.
The Red Desert
It is now the Year of the Setting Sun 7,790, as reckoned by the astrologers of the Dratha.
The Salished Empire, a sprawling hybrid theocracy and feudal warrior-society, is gearing up for war with its ancient enemies, the loosely confederated city-states of the Drathan Union, merchant and slaver cities ruled by capricious and arrogant wizard-lords known as the Dratha. Between the Rainlands- homeland of the Salished Empire- and the Ashlands- the volcanic shoreline on which most of the Drathan city states lie- is the Avanagashan Waste, known to most as the Red Desert.
A harsh wilderness, filled with endless canyons, hostile beasts, and violent natives, the Avanagashan is bisected by only a few paths a major military force could use: the Long Road, a narrow canyon road which hugs the endlessly winding river known as the Green Water, the Dust Way, a fairly waterless merchant's road cutting through badlands, and the and seasonal Sandshore, a road along the edge of the Red Desert, where it bleeds into the Great White Erg, an endless, untraversable sea of white sand. The Sandshore blooms in the brief rainy season, when it is pocked with several oases and becomes a viable path with enough water to sustain major force.
Obviously control of the desert is of crucial importance to the two great powers, and the Avanagashan is pockmarked with Drathan outposts, independent merchant towns and Salished frontier forts. Native tribes are hired by both sides to serve as proxies and auxiliaries, and recently several Drathan-employed mercenary companies, most notably the infamous company of northern reavers (among many others who've joined over the years) known as the Coward's Men, have begun large scale operations in the wastes, preparing to disrupt and turn back the Salished invasion before it can reach the Ashlands.
Welcome!
Everyone will RP as a character or faction in the Avanagashan- mercenaries, tribesmen or others in the service of one of the great powers as they gear up for the looming war. The story will be built around the Coward's Men, a group of exiled reavers from the northern, norse-inspired Broken Lands who have long been hirelings of the Drathan Union. You are welcome to play as one of the company, or as the leader (or member) of your own mercenary force or desert tribe, or as independent characters.
The culture, religion, history, geography, etc of the world- will be fleshed out by players, building on the foundations I've laid out above and will add a bit more (but not too much morE) detail to in the OOC. As always, I'm big on the collaborative world building and telling cool stories as a group of writers. If you're here to play Risk: the Text Edition, maybe this ain't the place to be.
About This RP
-It is dark fantasy nation RP set in a harsh and unforgiving fantasy world living among the ruins of ancient, hyper advanced civilizations. Azoth is crawling with mutants and monsters. Resources are scarce. This is Lovecraft meets Tolkien.
-I'd like this to be an exercise in collaborative world building. That means that we want factions and characters that feel like they inhabit a shared world. Players will collaborate heavily in designing their factions.
-It is low-medium fantasy: magic exists. It is powerful and dangerous.
-It is vaguely Renaissance tech. Cannons and arquebus are new military technology, only really likely to be wielded by elite Salished troops.
-It has archeo-tech from a lost, highly advanced civilization. Salvaged/repurposed Old One tech is common in many places across Azoth. Old One ruins are very common all over the world.
-It has original fantasy races. More detail to come in the OOC. GM approval needed for non-human races.
-Inspired by Roman and Persian proxy wars in Arabia until the rise of Islam, Tolkien, TES: Morrowind, Warhammer fantasy and 40K, Lovecraft, China Mieville, Song of Ice and Fire...looking forward to seeing what others bring to the table.
- Advanced writing standards.
- Setting details have been developed (mostly) by @gorgenmast and me
Character/Faction Sheet:
Name:
Description:
Race: (original races need GM approval)
Faction/Unit: (original tribes and mercenary companies in the employ of great powers encouraged. Individual characters will be part of the Cowards Men or independent.)
Location:
Synopsis of Role:
Lore Sheet:
Name:
Type: (Location, culture, military formation, type of beast etc)
Faction/Unit: (ex. Cowards Men, loyal to Salished Empire, mercenary, etc.)
Description:
-Deuteronomy, 32:10
Welcome to Azoth.
Welcome to a world scarred by history, to a world broken by ancients known now only as the Old Ones.
Who or what they were is mysterious even to the most learned, for they were destroyed- perhaps destroyed themselves- in ages so distant only confused myths and legends remain. Some tell of a race of gods descended from the stars, others of kingdoms of devils that dwell still in the many hells below the earth. Azoth is strewn with the ruins of these advanced and strange peoples, haunted by ghosts and demons, warped and mutated by untamed magic. Millenia have passed since the fall of the Old Ones, and societies have risen and fallen in their wake.
The Red Desert
It is now the Year of the Setting Sun 7,790, as reckoned by the astrologers of the Dratha.
The Salished Empire, a sprawling hybrid theocracy and feudal warrior-society, is gearing up for war with its ancient enemies, the loosely confederated city-states of the Drathan Union, merchant and slaver cities ruled by capricious and arrogant wizard-lords known as the Dratha. Between the Rainlands- homeland of the Salished Empire- and the Ashlands- the volcanic shoreline on which most of the Drathan city states lie- is the Avanagashan Waste, known to most as the Red Desert.
A harsh wilderness, filled with endless canyons, hostile beasts, and violent natives, the Avanagashan is bisected by only a few paths a major military force could use: the Long Road, a narrow canyon road which hugs the endlessly winding river known as the Green Water, the Dust Way, a fairly waterless merchant's road cutting through badlands, and the and seasonal Sandshore, a road along the edge of the Red Desert, where it bleeds into the Great White Erg, an endless, untraversable sea of white sand. The Sandshore blooms in the brief rainy season, when it is pocked with several oases and becomes a viable path with enough water to sustain major force.
Obviously control of the desert is of crucial importance to the two great powers, and the Avanagashan is pockmarked with Drathan outposts, independent merchant towns and Salished frontier forts. Native tribes are hired by both sides to serve as proxies and auxiliaries, and recently several Drathan-employed mercenary companies, most notably the infamous company of northern reavers (among many others who've joined over the years) known as the Coward's Men, have begun large scale operations in the wastes, preparing to disrupt and turn back the Salished invasion before it can reach the Ashlands.
Welcome!
Everyone will RP as a character or faction in the Avanagashan- mercenaries, tribesmen or others in the service of one of the great powers as they gear up for the looming war. The story will be built around the Coward's Men, a group of exiled reavers from the northern, norse-inspired Broken Lands who have long been hirelings of the Drathan Union. You are welcome to play as one of the company, or as the leader (or member) of your own mercenary force or desert tribe, or as independent characters.
The culture, religion, history, geography, etc of the world- will be fleshed out by players, building on the foundations I've laid out above and will add a bit more (but not too much morE) detail to in the OOC. As always, I'm big on the collaborative world building and telling cool stories as a group of writers. If you're here to play Risk: the Text Edition, maybe this ain't the place to be.
About This RP
-It is dark fantasy nation RP set in a harsh and unforgiving fantasy world living among the ruins of ancient, hyper advanced civilizations. Azoth is crawling with mutants and monsters. Resources are scarce. This is Lovecraft meets Tolkien.
-I'd like this to be an exercise in collaborative world building. That means that we want factions and characters that feel like they inhabit a shared world. Players will collaborate heavily in designing their factions.
-It is low-medium fantasy: magic exists. It is powerful and dangerous.
-It is vaguely Renaissance tech. Cannons and arquebus are new military technology, only really likely to be wielded by elite Salished troops.
-It has archeo-tech from a lost, highly advanced civilization. Salvaged/repurposed Old One tech is common in many places across Azoth. Old One ruins are very common all over the world.
-It has original fantasy races. More detail to come in the OOC. GM approval needed for non-human races.
-Inspired by Roman and Persian proxy wars in Arabia until the rise of Islam, Tolkien, TES: Morrowind, Warhammer fantasy and 40K, Lovecraft, China Mieville, Song of Ice and Fire...looking forward to seeing what others bring to the table.
- Advanced writing standards.
- Setting details have been developed (mostly) by @gorgenmast and me
Character/Faction Sheet:
Name:
Description:
Race: (original races need GM approval)
Faction/Unit: (original tribes and mercenary companies in the employ of great powers encouraged. Individual characters will be part of the Cowards Men or independent.)
Location:
Synopsis of Role:
Lore Sheet:
Name:
Type: (Location, culture, military formation, type of beast etc)
Faction/Unit: (ex. Cowards Men, loyal to Salished Empire, mercenary, etc.)
Description: