The year is 1879 but in the world of Deadlands it is a very different 1879. In both of our worlds the year of 1863 saw the United States at war with itself but in this world things went very differently. For one thing, the war did not end two years later. For another rumors persist...persistently...enough that many have good reason, though oddly little evidence, to believe something else quite important happened that day. The dead of Gettysburg rose and beset the living, Blue or Grey making no difference whatsoever.
That's ancient history now though. Well 16 years, but much has changed in those years. Slavery has been abolished. A new natural resource, known as Ghost Rock, has been found that burns Five Times Hotter and 100 Times Longer than Coal. California has, in large part, been reclaimed by the Pacific leaving a broken land known as The Great Maze. Utah has been taken over and renamed The Republic of Deseret. What's more Manifest Destiny has been considerably delayed with the founding of two separate large Indian nations, The Coyote Confederacy and the Sioux Nations. Amid all this chaos, Ghost Rock has dropped the nations into an Industrial Age.
General Intentions
- Experience a short adventure in this setting
- Determine if there is enough interest to start a longer adventure
- Determine if we (well I) can mix Rules Based Pen and Paper with Free Form RPing
In the future I'd like to start a longer adventure with everyone starting out properly with full character generation and purchasing items through the Deadlands Setting. For this RP I think we should probably just do it without such restrictions.
This Little Adventure
For this story we will all be either living in or making our way toward a small town in Kansas called Selina, likely on their way to Dodge City from which they can catch a rail line or carriage near anywhere in the West. This adventure is actually not a part of the Deadlands setting, I'm just importing a story I very much enjoyed.
Factions:
General Character Ideas
Forms of Magic
- Blessed - Abrahamic Priests, Sin makes them weaker
- Shamans - Indian Tribe or Voodoo, Not performing rituals makes them weaker
- Hucksters - Communicate with and Play Poker against Demons to perform magic
- Mad Scientists - Use expensive materials to build wondrous machinations
- Chi Master - Use Kung Fu