Hidden 6 yrs ago Post by AndyC
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You've got til midnight EST tomorrow to finish out Kingston. At this point, yeah, Boston's screwed.
Hidden 6 yrs ago Post by Byrd Man
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It's a threat level 13. What if I did 13 posts today that met the criteria, trying to resolve the issue and being the appropriate link. Besides spamming the fuck out of the IC thread, would that work?
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Hidden 6 yrs ago Post by Enarr
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Depending on whether Ink posts I can possibly squeeze out two posts tonight.
Hidden 6 yrs ago Post by AndyC
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It's a threat level 13. What if I did 13 posts today that met the criteria, trying to resolve the issue and being the appropriate link. Besides spamming the fuck out of the IC thread, would that work?


I'll tell you what: you put out a post that's worth 13 posts in quality, and we'll see.

In hindsight, a TL 13 was probably way too high for the encounter, but given that the first encounter was wrapped up in like a day, I had thought it wouldn't be a problem if people had kept the pace up.
Hidden 6 yrs ago Post by Byrd Man
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<Snipped quote by Byrd Man>

I'll tell you what: you put out a post that's worth 13 posts in quality, and we'll see.

In hindsight, a TL 13 was probably way too high for the encounter, but given that the first encounter was wrapped up in like a day, I had thought it wouldn't be a problem if people had kept the pace up.


You know, I agree about that second point. Maybe the trouble was splitting it up between two locations?

Also, what's worth 13 points in your eyes? Is it like pornography and you'll know it when you see it?
Hidden 6 yrs ago Post by AndyC
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You know, I agree about that second point. Maybe the trouble was splitting it up between two locations?

Also, what's worth 13 points in your eyes? Is it like pornography and you'll know it when you see it?


Splitting it up certainly didn't help; neither did not being clear about the time limits, which caused the players to lose momentum.

I don't really have a set criteria on what 13 points would be 'worth,' honestly. I'd like to still be able to give y'all a way out of the Boston fiasco without just completely backtracking on what the rules have established.
Hidden 6 yrs ago Post by Byrd Man
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Alright. I'm gonna do a couple lines of Adderall and see what the fuck happens.
Hidden 6 yrs ago Post by Enarr
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Maybe staggering more low level threats would be more conducive to goading us into posting faster instead of going "Oh, a threat level 13. We've got two weeks to take care of that." But I think having only one encounter at a time would kill some of the fun.
Hidden 6 yrs ago Post by mickilennial
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I think considering our groups posting pace would be wise, too.
Hidden 6 yrs ago Post by Enarr
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The pace always slumps after five minutes, I know. I think we gotta work to fix our slow pace, though. Certainly one of us has the time to post each day.
Hidden 6 yrs ago Post by mickilennial
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lol
Hidden 6 yrs ago Post by AndyC
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So, with the world's safety on the brink of ruination, and the pace of the game having suffered from some badly-timed absences and roleplaying ADD, and Nightrunner outing the Mastermind already, the question is: do we want to finish this out or try something else? While I think keeping things on a timer to encourage the pace was a good idea, I think the "(x) amount of posts to solve this crisis" method wasn't the best approach. I'm leaning towards employing a simple die-rolling system instead, with me taking a more hands-on role in the IC thread to play the villains and NPCs and whatnot, but that idea needs time in the workshop before bringing it to the table.

Thoughts?
Hidden 6 yrs ago Post by mickilennial
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So, with the world's safety on the brink of ruination, and the pace of the game having suffered from some badly-timed absences and roleplaying ADD, and Nightrunner outing the Mastermind already, the question is: do we want to finish this out or try something else? While I think keeping things on a timer to encourage the pace was a good idea, I think the "(x) amount of posts to solve this crisis" method wasn't the best approach. I'm leaning towards employing a simple die-rolling system instead, with me taking a more hands-on role in the IC thread to play the villains and NPCs and whatnot, but that idea needs time in the workshop before bringing it to the table.

Thoughts?

I think having more direct role in responding could help prolong momentum, especially with everyone's sporadic pace.
Hidden 6 yrs ago Post by Enarr
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I see where you're coming from, but to be honest, I really love this game. Plus, you already have it set up so that if we lose momentum, the game ends itself with the world sinking into a quagmire of chaos. Even if you choose not to run another one like this, I would really love to finish this one out. We never finish stuff. And it's been so long since it felt like we were playing together instead of just writing next to each other.
Hidden 6 yrs ago Post by mickilennial
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Wait. Did Daredevil just "bwa ha ha" like Ted Kord? What.
Hidden 6 yrs ago Post by Enarr
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That man died so that we all may live. (& Yes)
Hidden 6 yrs ago Post by Enarr
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Two hours and three minutes 'til chaos.
Hidden 6 yrs ago Post by Taka
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I have returned from Asgard. Vacation was fun. Now where should I go?
Hidden 6 yrs ago Post by Enarr
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I dunno. The world's in ruins.
Hidden 6 yrs ago Post by AndyC
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I think I'm going to go ahead and call it on this particular iteration of the game. I'm not giving up or considering it a failure; if anything, this was a decent proof-of-concept and learning experience. I'm going to take the concept into the workshop and hopefully come up with a new approach in about a week or so.
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