Hidden 7 yrs ago 7 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Hello to Ascension Arena Beta where I'll be allowing myself and others to test out different concepts based on the universe of Ascension.


These are the Descendants and their bloodlines.

Tyro image
Tyro / Fire / Earth
Born of the volcano.
Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.

Nayu Image
Nayu / Darkness
Born of the shadow.
Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.

Image of Oro
Oro / Earth / Wind
Born of the mountain.
Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.

Sol Image
Sol / Light
Born of the sun.
Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light.

Lassa Image
Lassa / Water / Electricity
Born of the sea.
Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments.
The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water.


And these are their ancestral blood.

Seraphim / Divine
Born of the Divine will.
These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.

Dragon / Chaos
Born of primal chaos.
Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.




Character Creation
Name: Your characters full name and nickname
Bloodline: What blood heritage do they have. Split by most prominent if mixed. For example Tyro/ Lassa / Seraphim.
Physique: What is their body type? Any physical traits like horns, wings or tail include here.
Abilities: What abilities does your character have that are relevant? For example, special durability? Strength? Agility etc.
Spells: What spells have they learned? Remain within your bloodline's elements for your spells.
Pet: Your pet. Nothing too strong.
Inventory: Weapns, Armor, potions and more.

Rules for combat

Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.

Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.

Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.

Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.

Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.
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Hidden 7 yrs ago 7 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago


Hidden 7 yrs ago Post by Rai
Raw
GM
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago



Hidden 7 yrs ago 7 yrs ago Post by Rai
Raw
GM
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago



Hidden 7 yrs ago 7 yrs ago Post by Rai
Raw
GM
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago


Hidden 7 yrs ago Post by Rai
Raw
GM
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago

Hidden 7 yrs ago Post by Rai
Raw
GM
Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago

Hidden 7 yrs ago 7 yrs ago Post by Rai
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Avatar of Rai

Rai ..::Ascension::.. / All Maker

Member Seen 6 mos ago

Name: Masked Man
Bloodline: Seraphim
Physique: Several feet tall with broad shoulders and a lean muscular frame.
Abilities: Cannot be harmed by non magical attacks. Can turn his body into electricity and lightning streams in various forms. Can shape parts of or his entire body into lightning to become immune to all damage from attacks magical or not.
Spells: Can conjure lightning from within himself. Can manipulate and absorb other lightning sources.
Pet:
Inventory:

Wears a mask that covers his true identity.
Hidden 7 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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Lord Eros


Bloodline: Seraphim
Physique: Tall and slender at nearly seven feet tall. Light muscularity.
Abilities:
Seraphim dew drops - His bodies liquids produce a strong pheromone that is very desirable to descended. The longer one inhales it the more intoxicated they can become. If one ingested his body fluid they would feel these effects much more rapidly.
Magoi & Physiology Scholar - Can decipher and deeply analyze magical spells and blood trait abilities on sight.
Flight - He has mastered flight fairly well. Able to reach up to 30 mph when flying at top speed. Can also fold his wings fairly flat.
Tearian training - He has learned considerable marksmanship with firing weapons from a distance. He has learned a close quarters form of combat with or without knives, swords, and spears.
Spells: Divine Logic - Can analyze through a conjured screen ones behaviors. Able to sense their blood flow, emotions, auras, pheromones, heat levels, sound levels, and can give an xray projection through the screen. It can also record actions and replay them.

Love Arrow - By conjuring a lavender colored bow and arrow made from his divine energy, a half formed spectral weapon, he can fire an arrow from this formed from the same energy and when it hits a living object with a soul it inserts the hormones for lust within them. Doing no damage to their physical bodies or souls.

Ritual of Desire - By placing markings of his blood in a specific pattern in three areas around someone their deepest desire will be evoked out of them through a grand illusion. Eros can see this illusion and speak to the person as they experience it. Even manipulate his positioning within the illusion as he wills. But he cannot change the illusion.

Air walk - Can walk on air.
Pet:
Inventory:

A Tearian combat suit made for elite and royal warriors. It protects fairly well against blades that aren't well planted. They also can activate a magical negation field around its surface momentarily. It is very light weight and has a slow regenerative enchantment.


After a few good pumps this blade can fire a marbled round with an explosive and steam powered shot. Able to pierce steel. The blade can be detached to be placed on a long or short handle. He carries a handle that can be extended to act as both. The blade is sharp steel itself and is enchanted with a paralyzing electrical charge at all times.

Goggles - For protecting his delicate eyes and allowing him to see.


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