Controlling shadows, and talking to animals of the night, both powers he was born with as a result of his demon blood.
Flaws/Weakness:
Takes interest in human behavior to the point where he doesn't realize personal boundaries. He may get really excited over a reaction that a human makes. For example, he will knock a child's ice-cream from their hands and huddle up to them as they cry because he enjoys watching different reactions. His weakness is pure steel and gold, which he has also acquired from his bloodline. It will leave a deep wound that will take very long to heal and is hard for even healing magic to fix.
Bio:
Claudius has had a fun childhood, however he does not feel the need to share his experiences with you until the time comes. He currently lives at Castle Havoc with his friends, and uses a magic mirror to see the outside world. He hasn't found the right help yet to help him see the outside world without leaving his castle.
Extra:
He uses these guys to run errands and fetch things for him. Claude has one with him at all times and rewards them with melons.
"The Little Healer"
Name:
Kaida Rynvole
Age:
40
Species:
Knucker or Water Dragon
Strengths:
Healing hands: Kaida has practiced healing magic since she was a hatchling, and has quite a natural talent towards it however, the more severe the injury to more energy it takes her to heal.
Aquamancy: Kaida has the ability to draw moisture from the air, and be able to manipulation the water around her. She uses this power to fight and is better with close range more so than long range.
Protection of the mist: Kaida is able to use water as a temporary shield, the larger the area, the thinner the shield.
Flaws/Weakness:
Too hot to Handle: Although Kaida has dragon blood in her veins she never developed the attribute of fire. She cannot breath it, nor can she handle hot or dry climates. Her skin dries out and cracks.
Um...Hi!: She is very shy of others, and feels likes she is constantly being judged because she is one of the very few dragons to not breath water. Kaida will interact and opens up once she gets to know a person a little, then she can be quite excitable.
Bio:
Kaida was born in the mountains on the coast of northern Astaria. She had a life immersed in the cultures of the villages and towns below. Her parents watched over the village at the bottom of there mountain and were both fierce fire breathers. The two dragons never judged their daughter and always loved her for who she was. They taught her healing magic as to help her feel like she had a purpose. As such, she would spend her time in the villages getting to know everyone, and everyone knew her as the "Giving Life" dragon, or rather the villagers around the mountain knew her.
The sky opened when Kaida was just 20 years old. She couldn't fly long distances, nor great heights. She was to protect to villagers and their homes while her parents went up to fight. Though they played a good part in protecting northern Astaria, both dragons took heavy damage. Her father got his wing slashed, and her mother lost an eye and her fire gland. These were both injuries that though Kaida could have healed, the outcome would have been too great, and as such the wounds were left to heal on their own.
Her parents were forced to stay close to there home, but encouraged Kaida to go out into the world and heal people. It took her 20 years to finally give in and even though she refused the idea of leaving the area in which she was growing up, Kaida began to adventure out. It wasn't long before she saw a little fox thing appear before her with an invite to a new home
"Let me swing my axe at something and drink myself under the table and we can call it a good day,"
Full Name: Bardrak Axler
Age: 39
Race: Dwarf
Strengths: °Laugh in the Face of Danger: Bardrak really isn't scared if anything, as he's basically seen it all in his travels. It will take a lot to keep him from rushing into battle axe first, in fact he prefers it that way. He's bloodthirsty, courageous, and always gearing for a good fight to pump him up and get his blood flowing.
°Veteran Slayer of Evil Doers: Bardrak has been a mercenary for the majority of his life, and as such has pretty much mastered the ability to fight anything he comes across head on. His axe is basically an extension of himself, and he's been in enough battles to know how to properly avoid getting torn to pieces.
°Heavy Duty Armor:
While in his armor, Bardrak can take quite a bit of damage before he'll start feeling it, seeing as Dwarven armor is some of the best armor out there, he can stand to take some heat. He's also been trained to handle a heavy offensive opponent, so he's used to getting beat on pretty roughly in a fight. Needless to say, his defense is to be admired.
Weaknesses: °One Too Many: Bardrak likes to drink, a lot. He likes all kinds of alcohol, but ale and whiskey are his favorites. He's been known to be found, when not on a job or busy in some way, tossing them back at the local bar over and over again until he's drunk himself into a stupor. He has a high tolerance after years of drinking, but even a high tolerance has it's limits. Bardrak can become a little less stable when he's drunk too much, not nearly as good in a fight and not nearly as tolerable, as he has a pretty messed up sense of humor.
°Not a Speed Queen: Bardrak has heavy armor, and he's not exactly a small guy (despite him being a small guy), so don't expect him to be fast. Don't expect him to move fast, or win any speed contests. But you'll never see him run faster than when he's swinging his axe, heading for a beer, or running after a beautiful woman as he tries to talk her into a "night she'll never forget"
°Not the Sharpest Axe in the Armory: Bardrak isn't the smartest guy, sometimes it can take him a minute to lick up on things. That being said, he's also been thunked on the head plenty of times in his life, so he's not the quickest thinker due to a multitude of things. He can be quite slow on the uptake with subtlety, and those who use fancy verbiage can often confuse him too. He also has trouble with big words, and will often butcher them in his attempt to sound smart, which always backfires.
Personality: Bardrak is more often than not some level of drunk or tipsy. He's loud, can be rather obnoxious at times, and he has a lewd sense of humor. He'll gladly tell anyone who irritates him that he'll "shown you the painful side of his axe" if you test his patience, which he has little of. But if you've managed to work your way into his small circle of people that he trusts, you'll never find a more loyal friend or a more supportive battering ram. Seriously, the man loves to fight and he'll gladly lend you his axe. Bardrak tries his hardest to be the life of the party, even at his own expense. He enjoys having fun, as long as alcohol is involved. But he also has a firm sense of right and wrong, and will be quick to put someone in their place.
Bio/History: Bardrak was born an only child to Harod and Asha Axler in the late summer, coming out looking just like his pops. Being raised on the surface since a baby, Bardrak was taught early the ways of the axe and fighting. It seemed he'd been born with the same thirst for a good fight, just like his dad.
Bardrak has many war stories. He'll tell you about that one time he had to fight three ogres by himself because the rest of his sorry excuse for warriors who had taken the job with him had all ran off at first sight of the giant creatures. He'll recount in detail how he took them all down, going off to drink his weight in ale later that night.
He'll tell you the story of how he faced a full grown dragon near the top of the mountains, describing in detail how it's teeth were easily the length of his entire arm. Yes, Bardrak has see a lot and done a lot in his many years as a mercenary. He never stays in one place for long, preferring the life of a traveler. But, keep him entertained with a good fight and a full case of ale, and he'll stick around for a while.
Bardrak began getting his gray hair early, probably due to all the crazy things he'd seen over the years in his travels. He's never been too worried about how he looks to others though, so he doesn't think too much on it. He actually will tell you of you ask that he thinks the gray hair looks intimidating, even if it really doesn't. Around his thirty fifth birthday was when it really started coming in.
Strengths: Marcaunon is quick on his feet but maintains silence in doing so. His stealthy approach makes of good use to assure that his enemies never catch a glimpse of what’s to come when they cross his path, even from a distance.
His surroundings of nature are used to his advantage, able to hide and blend to almost any natural aspect to his assist. Though he finds nature admirable, his attention span draws less from its beauty and more from it’s purposeful usage to maintain silence and eliminate his foes.
Weakness: Arrogance plays a big role in Marcaunon, preferring only to his views and standards as being of correction, making him a very opinionated individual. He also prefers to work alone a majority of times, able to only fend and look out for himself with no distractions or annoyances to be in his way.
Though he is very fast, he has rarely partaken in hand to hand combat, making him more or less inexperienced in battles face to face. Due to his background as a scout, he has heavily relied on stealth as a use to take down enemies, but has never attempted to fight in the arts of a fair act one on one.
Bio/History: Marcaunon was once a part of the army of Ollmesera, elves who fought with great pride and intellect to gain peace and prosperity throughout the land. Acting as a scout, he was one who always found information and reported back to his men with his discoveries.
As times had grown dark, the numbers of the elvish army were descending. Rather than being one who remains loyal, Marcaunon abandoned what was left of the band of elves and decided to make a turn more beneficial to him. With his skills to rely on, he detoured into becoming more of taker than a giver, utilizing his abilities to become a thief.
As the times had passed, Marcaunon became merely selfish in his actions. He cared less of what would happen to the world and cared only of what would happen with him. He relied on his abilities to gain anything he wanted, and if he wanted it, he would get it no matter what the cost.
Extras: Though his dagger deems useful to deceptive confrontations, his crossbow works as more of a trustworthy ally, allowing him to strike at distance without being seen.
- Flying: Being of the Avariel race, Zephyra was born with a pair of wings that allow her to fly in the sky. She has years of experience under her belt that allows her to pull off stunning ariel tricks. - Good shot: Zephyra has become known for her use of bow to hit targets, even from far away or moving. - Speed: Wheather it's in the sky or on the ground, Zephyra has ways to get around quickly.
Flaws/Weakness:
- Little protection: Zephyra can't fly fast or well if she's too weighed down. Because of that, she's not very well armored and thus more susceptible to attacks. - Plays it safe: While Zephyra will go into battle, after some events that have transpired in her life combined with how little armor she can wear, she fears getting hurt again. She most likely won't take a risk that will get her hurt, even if that means losing a strategic advantage or letting an ally get hurt. - Useless when wet: Zephyra can't fly well in storms as rain and snow weigh her down and make it difficult to move. She'll refuse to fly in thunderstorms as the risk of getting struck by lightning is too great.
Bio:
Zephyra has always lived a rather nomadic life. When she was young, she traveled with her parents around the lands as they taught her how to fly and how to hunt and live off the land. Later when she became an adult she traveled on her own, preferring to make her own way in life. When the monsters appeared, she fought to protect herself and those that happened to be around her. That slowly turned into mercenary for hire as things calmed down. Zephyra was happy with that life for a while, ready to show off her skills with flying and a bow as she took monsters out as they descended, even being hailed as something of a hero by those that she protected. But eventually, she tried to take on something that she couldn't quite handle.
She was at a small village at the time, she was the only one there that was hired to fight, not that they needed a lot of people as there were only a small amount of monster sightings in the area. But on that day, the sky opened up and several monsters came out. More monsters then Zephyra knew she could take on her own. But she still flew up to meet them. She managed to take down quite a few before something happened. A monster had managed to reach her and attack, hitting her left wing. The attack sent her plummeting out of the air and to the ground. The only things that saved her life were that she wasn't too high up at the time, she was able to somewhat slow her descent with her wings, and the trees.
When Zephyra came to, the battle was over. The village was in shambles but the villagers had managed to run the rest of the monsters off with only a few casualties. The villagers had done their best to tend to Zephyra's injuries, but even their best hadn't been enough to save Zephyra's left wing and the best they could do for her was amputate it. While eventually, Zephyra's other injuries healed, she was never quite able to get over the shock that not only one of her wings were gone, but her ability to fly was as well. But not long after she recovered enough to be able to travel on foot again, she received an invitation from a man that might be able to help her fly once more.
Extra:
Usually has a dagger hidden in one of her boots in case she needs some up close protection.
Appearance: 5'10, not including horns. Has white tattoos and stripes covering his body. His tusks are still growing and only visible when he grits his teeth. He's very short and physically weak for a Rakshasa, and is not yet considered an adult by their standards.
Age: 20
Species: Rakshasa
Strengths:
Silver Spoon: Ithiel comes from a very wealthy Rakshasa family of high standing. As the youngest son, he has been spoiled by his parents and never wanted for much of anything. He carries a lot of coin and valuables on him, and his knowledge of noble etiquette serves him well in high circles. However, his lack of self-awareness and tendency to overspend makes him an obvious target for pick-pockets, cutpurses, and other unscrupulous thieves.
Smarty-Pants: Thanks to his station, Ithiel was afforded the best education a Rakshasa child could hope for. Well versed in physics, history, literature, the earthly sciences and his fair share of magic, Ithiel has always been a wannabe scholar, and continues his studies and observations even on his travels. His oblivious questioning annoys a great many of his study subjects.
Master of Illusions: Illusion-based shapeshifting is a Rakshasa’s greatest strength. With the right spell, a terrifying ogre can transform into a beautiful maiden or helpless child, perfect for luring in their next meal. Rakshasa can also become near-invisible, cloud themselves in mist or smoke, appear to be as large as houses, fake their deaths and use trickery to escape nasty situations. However convincing the illusion may be, however, it is still an illusion, and Ithiel is still the same in terms of strength, speed, and physical capability beneath it all.
*Insert Fire-based Pun Here*: Fire magic is a favorite of Ithiel’s, a strong combat-based magic usable in almost any terrain. Fireballs, fiery blasts, and scorching flames are all covered. However, his fire obeys the laws of physics and will not be very effective in rainy or wet conditions. Be careful near gunpowder or dry grass.
That Grows Back, Right?: Part of the Rakshasa's adaptation to war-centered life is their quick healing and naturally sturdy nature. Human illnesses rarely faze them, flesh wounds heal in a matter of days to weeks unaided by magic, and their tusks, fangs, claws and horns all regrow if damaged. The horns of Rakshasa prove to be great medicine, however, may the gods pity the fool that tries to harvest them for profit.
Flaws/Weakness:
Runt of the Litter: Ithiel is quite short for a Rakshasa his age, only standing 5’10. His muscle strength and endurance are also both quite lacking, making him quite frail in comparison to others of his kind, or even a strong human. He avoids physical combat whenever possible. Rakshasa also aren't considered adults until they've grown a second head or second pair of arms, so Ithiel, a late bloomer, is still legally a juvenile.
Bad Reputation: Well known for their warmongering attitudes, terrible visage, brutal violence and cannibalism, Rakshasa are more abhorred and hated than loved by other races, and not without good reason. The stories of Ithiel’s people, both false rumor and harrowing truth, earn him a fair level of fear and disgust from outsiders.
Tomebound: Magic is a hard thing for Rakshasa to control, and they require the use of magical tomes, staves, wands or charms to amplify their prowess. If stripped of such tools, the most a Rakshasa can do is cast minor illusion spells and perhaps enough fire to light a match. Ithiel is not proficient in physical weaponry, and relies heavily on his magic to protect himself in combat.
Greenhorn: Having been sheltered for most of his life by his family, and still not being seen as a fully-fledged adult in Rakshasa society, Ithiel is highly inexperienced in actual combat and in terms of common sense. He has met very few people who are not Rakshasa, and is largely oblivious to others perception of him. He knows near nothing of other cultures and has a tendency to rub others the wrong way with annoying questions and insensitive statements.
Night Owl: A Rakshasa's magic is always stronger when the sun goes down, and they are more active during the night. Adapting to the diurnal lifestyle of outsiders frequently leaves Ithiel cranky, tired, and less perceptive than more bright-eyed companions. While not powerless in the daytime, his stamina does take a hit as he is used to napping throughout the day, preferably on plush pillows.
Personality: A pain in the hind end would be a good first impression of Ithiel. Coming off as rude, blunt, cold and superior, he wouldn't make quick friends even if he wasn't a member of a terrifying reclusive cannibalistic race. Much of his standoffishness, however, is more the cause of his culture and upbringing than genuine malice towards other races. He has little experience in interacting with "low-born" folk, and while he has never personally eaten a human, his view towards them is more that they are animals with sentience. Naturally inquisitive, he seeks to widen his knowledge and study other people, in hopes such knowledge may benefit his people. He is very loyal to family, friends, and his people, and will put a trusted ally's life above his own. While not a pacifist, he is less hot-headed than many of his relatives, and recognizes the benefits of diplomacy and compromise. That doesn't mean he won't set you on fire if you really get on his nerves, though. Rakshasa proverbs generally go; "If there's a problem, kill it."
Bio: Ithiel was born in the Rakshasa city of Mizora, the largest Rakshasa city in the world. Set in a dense bamboo forest and wrapped with layers of ancient illusion spells, Mizora managed to weather the initial opening of the sky fairly well for the first decade, and Ithiel grew up in the lap of luxury. Born to a high caste in a noble Rakshasa family, Ithiel's parents and relatives were scholars, priests, politicians and generals. The youngest of three sons, he was pampered as a baby and given all the benefits wealth and status could provide. Food was plentiful, trade flourished, and the Rakshasa took great sport in hunting the new monsters that stalked the land, eager to gain trophies and glory.
After the first decade, however, the prosperity had begun to wear off. Even more hardened veterans were growing weary of fighting, bloodlust having long worn off. Prey was becoming more scarce, not merely for the lower castes that fed on human and elvish travelers, but the great boars and peccary that higher castes delighted in were becoming rarer and rarer. And what was more, the illusion spells that had hidden their cities and settlements were no longer fooling the new waves of monsters, who were now directly attacking the Rakshasa. Ithiel's own aunt and uncle were both killed defending Mizora, leaving the family shocked and shattered and their only daughter orphaned. Even the ruling castes were not immune to loss.
As Ithiel matured, he began to see the impact of the long devastation on his own people. Mizora might be a safe haven for now, but with food becoming scarcer and more and more refugees arriving on their doorstep, he knew it was only a matter of time before the city fell. Desperate to help his people, he first attempted to enlist as a soldier, against his parents wishes. However, his puny stature and legal minor status put swift end to that endeavor. Unwilling to give up, he decided to venture forth into the world, in hopes that perhaps other races and other lands had found success in fending off the blighted monsters. Traveling by night and sleeping by day isn't a really great way to meet other travelers, however, particularly when you have no map and no idea where you are going. His efforts had been largely fruitless until, while staying at an inn owned by a particularly shady tavern keeper, he received an invitation to Castle Havoc. With no other leads nor any reason not to trust a mysterious letter, it would be rude to at least not RSVP, and he set off at once... After a moderately timed nap, of course.
Extra:
Ithiel uses a staff and carries two tomes for spells, one containing runes and incantations for fire magic, the other for illusion magic.